conebone, post: 2701728 wrote:
does anyone have tips for teching throws. i've been playing this game for a while and am no beginner, but sometimes opponents are still able to walk up to me and toss me. i may just have really poor reaction time, but this is definitely something i need to work on. any advice, suggestions, or methods for improving this would be appreciated.
PenGs, post: 2701732 wrote:
When I try to go PPP or KKK, my inputs come out immediately as PP/KK and THEN PPP/KKK.
CammyFanboy, post: 2701727 wrote:
Is their a tutorial for combos for bare beginners? I really cant find the frames to link and do cancels. I find myself mashing the crap out of the button or input and hoping they flow to the next. I'd like to be doing this in proper timing, but yeah...i need major help.
ewalb, post: 2701729 wrote:
i noticed in the finals that daigo really loves to use c.mk as a poke and combo into hadoken if it hits.. i've been trying to do this but it seems like a link. or is it possible to hit confirm before trying to hadoken?
chouchou, post: 2701738 wrote:
Hey everyone. I don't know where the proper place to ask this question is so I'll take my chances. It's a pretty stupid/n00b question.
I won't be able to purchase a current gen console for a few months now (which means I won't have SFIV for myself). I recently purchased my first arcade stick for my ps2 (ironically, it was the anniversary stick, but i'm not use to it at all yet), would anyone recommend at least getting into ST a bit to prepare for when I get SFIV for myself months later?
I'm already well aware of the surficial differences (focus attacks, kara throwing from III, etc), but would it help at all with fundamentals (spacing, footsies, etc)? Or should I not bother at all and just wait? If it won't matter at all, I might buy it anyway. But I'm really wondering if it'll be relevant at all!
m16ghost, post: 2701739 wrote:
The games are pretty similar on a casual level, since that is what Capcom was basically aiming for when they designed SF4. There are lots of things you could practice using SF2:
-Execution. The inputs for special moves are a lot more strict in SF2 than SF4. The only problem you may encounter is that the stick you bought is an American style stick, while most commercially available sticks for current gen consoles are Japanese style. In the few months that you practice though, it's not likely to make a huge difference to you.
m16ghost, post: 2701739 wrote:
Also, a lot of basic combos from SF2 are usable in SF4, such as Ryu's crouching medium kick canceled into Hadouken.
-Mindgames/mixups. It isn't likely you'll pick this up in a few months, but a lot of setups are similar between the two games such as tick throwing.
-Spacing, Footsies. Again, this isn't something you're likely to pick up in a few months, especially if you don't have anybody to play against. It will be difficult to grasp why you are staying in certain ranges because you won't understand the risk/rewards.
So yeah, you'll mostly just be able to practice your execution and get a general feel for the characters. Just keep in mind that Street Fighter is best played against other people. The AI is only difficult because it has inhuman reflexes, not because it's out-thinking you.
chouchou, post: 2701742 wrote:
I have a n00by notation/term question. I know about the Maj link but I couldn't find it/still confused.
s.hk, c.hk, j.mk
what do the s, c, and j mean in this notation?
What does it mean to "whiff something"? Or to have something "whiffed"?
jdm714, post: 2701749 wrote:
Don't worry about damage.
People just say not to "ride the Gate" because of exaggerated motions.
And that is talk for Square Restrictor Gate.
Airthrow, post: 2701751 wrote:
The gate/restrictor is THERE to be pressed up against, don't worry about it. You will not damage your stick in any way, nor is it somehow "sloppy form" to use the restrictor. It's what it's there for. Regardless of stick or gate type.
Shamino, post: 2701753 wrote:
I keep seeing posters use the term "shenanigans" to describe a certain type of gameplay. I am fairly new to SRK, but I've looked through this thread and searched the forum and still haven't found a description of what "shenanigans" are. I would describe myself as a mid-low level competent player, I understand most terms like tick-throw, FADC, etc. etc., but haven't heard this one used much except here on SRK. It isn't in the SF terminology page at http://sonichurricane.com/articles/sfterms.html either.
Anyone mind explaining the meaning of the term "shenanigans" to me please?
conebone, post: 2701755 wrote:
when you double tap a button, is it suppose to show up as two separate inputs in training mode?
delnaci, post: 2701760 wrote:
Anyone mind sharing how to improve in this game, without the rage from losing 178 matches out of 178 matches?
jdm714, post: 2701765 wrote:
Yes, it is present in Street Fighter IV.
The Kichijoji Bear, post: 2701767 wrote:
im fairly new to sf4 and like every other game ive ever played im having alot of trouble picking a main. id like to know which characters dont really have any jacked matchups, disadvantages are fine like 4-6's and stuff but i dont wanna have any huge mismatches as im gonna be working pretty hard just to be able to play at a high level. i donno if that makes sense its just those matches kinda scare me. and is anyone like urien? he was the shit in third strike.
also no console characters, you cant play them at sbo
deathclown, post: 2701769 wrote:
umm i would like to ask how do they use the characters that are not shown in the arcade version example like akuma ?? and i would like to know what is that feature in the arcade machine that has a winning percentage and BP (is it battle points??) and also puts your name like this one on the vid!
f0rk, post: 2701771 wrote:
I bought sf4 about a month ago for my ps3, and having never really taking a fighting game seriously before im finding playing online quite frustrating. I havent put that much time into it and have a 10% win ratio after 70 games. For someone completly new i know thats not that bad and to be expected, but i dont really have motivation to keep playing at all, mostly because im using a standard ps3 pad and cant pull off alot of bnb stuff with balrog (my main).
I know it will come iwth time playing on a pad, but it hurts my thumb after playing a while, so i dont like extended sessions. So to the point, is it worth buying a stick and do you think it will increase my enjoyment of the game. I do like the game but the execution side is annoying me (not being able to do what i want most of the time). None of my friends play it, so currently it would be online only (might change when i go to university in a few months, anyone in the UK play at loughborough uni?). The other problem is the cost of a good stick, i dont really want a bad one that will need replacing, and the cost of a SE + modding is the same as a TE (100), so i dont really want it to be a throw away purchase.
Just looking for any advice from people who might of been in a similar position, thanks for any answers and sorry for essay.
Piercing Darkness, post: 2701772 wrote:
Hello all, I am a new guy hear and looking to improve on Street Fighter 4. For some reason I have hit a stumbling block and cannot seem to improve. Seems like no matter how much I try and play online the results have been ending up the same, I get beat. Alot of times I just lose it for some reason and begin to full for every trick in the book and my blocking is very back for some reason * I am using the standard ps3 controler* I shall be posting a couple of videos of my fights in a few minutes in the cammy section and any help on what I can do to impove would be wonderfull.