E's Laf [Warning, Doujin Poverty]

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Comments

  • PhantomExdeathPhantomExdeath Joined: Posts: 50
    Downloaded this. Pretty impressed with the overall quality. They put in work! If it ever gets the partial localization treament that Vanguard Princess and Yatagarasu got, I'd buy to support.
  • Negative-Zer0Negative-Zer0 Joined: Posts: 9,215
    S-cancels and t-cancels need to be rethought. Its way to easy to accidentally t-cancel and i don't even know how s-cancels work. its like C>236C = s-cancel. They need to either rework it or remove all together because it really is pointless.
    “I was trying to take the easy way out by running away from everything. No matter the pain, I will keep living. So when I die, I'll feel I did the best I could.” - Koala
  • Araragi-kunAraragi-kun Joined: Posts: 329
    Hey guys:
    0012.gif
    http://eslaf.blog136.fc2.com/

    "we will do it like Arcsys done" syndrome:
    1. Blaz blue comes => Eslaf goes from PKSH to ABC,D and redraws sprites with 2x resolution
    2. Persona 4: TUMA comes => AAAAA combos introduced
    3. GGXrd trailer is shown => sprites? No. 3D renders now.
  • Monkey66Monkey66 Joined: Posts: 1,341
    Hey guys:
    0012.gif
    http://eslaf.blog136.fc2.com/

    "we will do it like Arcsys done" syndrome:
    1. Blaz blue comes => Eslaf goes from PKSH to ABC,D and redraws sprites with 2x resolution
    2. Persona 4: TUMA comes => AAAAA combos introduced
    3. GGXrd trailer is shown => sprites? No. 3D renders now.

    Wow she looks awesome
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,255
    Hey guys:
    http://eslaf.blog136.fc2.com/

    "we will do it like Arcsys done" syndrome:
    1. Blaz blue comes => Eslaf goes from PKSH to ABC,D and redraws sprites with 2x resolution
    2. Persona 4: TUMA comes => AAAAA combos introduced
    3. GGXrd trailer is shown => sprites? No. 3D renders now.

    Wow that's hilarious. It could turn out alright and I hope it does, but lol. Animation could use a little work.

    Also to be fair, it's ABCDF in the same layout as GG.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • Zero3KZero3K Joined: Posts: 24
    A new version (1.02) is now available on http://eslaf.main.jp/.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,255
    E's Laf 2 is also looking pretty rad from the few pictures and videos posted. I don't know why Free is doing both at the same time, but maybe he's just tweaking 1 until 2 is playable and then everything is moving over.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    The engrish in the new release is absolutely fantastic.
    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,255
    Celerity wrote: »
    The engrish in the new release is absolutely fantastic.

    You can thank the guys at Dustloop who got in contact with Free to get an English translation in the game.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • caiooacaiooa Joined: Posts: 140
    edited May 2014
    as people have posted, they are experimenting with 3D models. In the last months, there's a lot of new images and small videos showing how they are going. This is how sisca 3D model looks now http://eslaf.blog136.fc2.com/
    hellion:"I don't use windows 7 anymore. Now i use windows 7ya."
  • MikuruXMikuruX ┐( ̄ー ̄)┌ Scrubby! Joined: Posts: 486
    OMFG That looks so good for a doujin project. I definitely can't wait for this.
    Playing Scrubby Since 1996 | "You Suck But It Can't Be Helped! ┐( ̄ー ̄)┌"
    Aquapazza: Chizuru/Riannon | AH3: Elsa (Fire) | P4U: Chie | UNIB: Waldstein | DBFCI: Kirino, Yuuki, Kuroko
    Blade Arcus: Urayukihime | Koihime Enbu: Everyone | Chaos Code: NSOC: Lupinus, Rui | Nitro+ Blasterz: Ruili
  • caiooacaiooa Joined: Posts: 140
    edited September 2014
    well, from june to now the staff has been posting in his blog and twitter some images about the modeling of Main. As no one have posted it here...
    spv5l281q42qcrsfg.jpgwejlga8xz8meiujfg.jpg37697jp3be464rgfg.jpgqc57sexdizy9inbfg.jpg19dxvxgp41poiqsfg.jpg6isy73p96oklzwkfg.jpgif4ggy1yhht563yfg.jpgr4yraaye4aeye09fg.jpglti73s1lduhn3p6fg.jpgwqch8gb7kkqx679fg.jpgw8vr5gz8tft1rvcfg.jpgazqayy26ecyyal2fg.jpgcogkp0b8qtiza03fg.jpgdfby798lfxr9wmrfg.jpgr3vgo68mq5rvxg4fg.jpg1lb1dmqb75aghcxfg.jpgvs46z8rf8zf3s8ufg.jpg6hge9kvx755igdjfg.jpgd61152kqxdh7c0tfg.jpgjirzb7j10zcq1y2fg.jpgr39yo0t5jlbcqi7fg.jpgojvv9zz63vtvscxfg.jpgq874hu72ai2w4l6fg.jpgn79uc1ylyrwsb02fg.jpgkgwk8l99lpq70t2fg.jpg
    Post edited by caiooa on
    hellion:"I don't use windows 7 anymore. Now i use windows 7ya."
  • caiooacaiooa Joined: Posts: 140
    edited September 2014
    more images
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    hellion:"I don't use windows 7 anymore. Now i use windows 7ya."
  • MikuruXMikuruX ┐( ̄ー ̄)┌ Scrubby! Joined: Posts: 486
    I'm guess their just now starting on the 2nd character so they have a lot more to go. Well.....slow progress but good progress so far. Loving it.
    Playing Scrubby Since 1996 | "You Suck But It Can't Be Helped! ┐( ̄ー ̄)┌"
    Aquapazza: Chizuru/Riannon | AH3: Elsa (Fire) | P4U: Chie | UNIB: Waldstein | DBFCI: Kirino, Yuuki, Kuroko
    Blade Arcus: Urayukihime | Koihime Enbu: Everyone | Chaos Code: NSOC: Lupinus, Rui | Nitro+ Blasterz: Ruili
  • caiooacaiooa Joined: Posts: 140
    yes, the pace is slow. But the guy does it for free as his hobby. And it's pretty cool to see the process. More progress with "Main"
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    29m9kblnsf1x319fg.jpg?size_id=6
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    m1bflefya5lhh6jfg.jpg?size_id=5
    hellion:"I don't use windows 7 anymore. Now i use windows 7ya."
  • caiooacaiooa Joined: Posts: 140
    edited April 2015
    Main's model is completed. The most troublesome was to get the fire effects around him and etc. His animations are in a very advanced stage too.
    So, he posted the color edit tool, in case you guys wan't to play a little and maybe share your pallet version

    Post edited by caiooa on
    hellion:"I don't use windows 7 anymore. Now i use windows 7ya."
  • caiooacaiooa Joined: Posts: 140
    edited April 2015
    So Yoshimiduka/free spended some making all attack animations for main. This taked a lot of time because he creates a different weapon with flames for each attack (all were modeled in 3D and rotoscoped to make a smooth transition betwen flames materializating in a weapon/ disapearing).
    https://twitter.com/yosimiduka/status/559709920795185154
    https://www.youtube.com/watch?v=LLHA5CPHArg
    https://www.youtube.com/watch?v=JkpQUVNUii8

    Testing combo routes for ballancing porpouses, to see what to make weaker/ stronger
    (won't link it here, but there's a bunch of broken things he finded and taked out of the game. Tons of videos in his twitter.)

    Testing new char concepts

    Making new stages
    stage 1
    https://www.youtube.com/watch?v=KZ34OX1efh8
    stage 2
    https://www.youtube.com/watch?v=eq5na4dxRso
    stage 3
    https://www.youtube.com/watch?v=ju3kI-wEtmY

    ...Before returning to work on Kudra 3D model

    edit: almost forgot, but he maked a provisory char select screen too
    Post edited by caiooa on
    hellion:"I don't use windows 7 anymore. Now i use windows 7ya."
  • ShishiohShishioh Starbreaker Joined: Posts: 2,921
    Wow. The pad and stick configuration is FUCKING TRASH.

    Used a Qanba, PS3 pad, Xbox pad, and Joy2key. Still no controls whatsoever.
    "Hitboxes have nothing at all to do with the way a fighting game plays. they are just a means to an end."-Random Discus user
    Written exactly like that.
  • MikuruXMikuruX ┐( ̄ー ̄)┌ Scrubby! Joined: Posts: 486
    edited February 27
    Sorry for bringing this back from the depths of SRK but I was wondering if there was anyone else besides myself still keeping up with the development of E's Laf ++ (formally E's Laf 2)?

    As of right now, the only way to keep up with the latest build of the game is to be contributor to Yoshimiduka/Free's Enty page. The current characters in the development build thus far are:

    - Main
    - Sisca
    - Qdora
    - Tae Akamine
    - Cecil
    - Tina (Slim)
    - Tina (Fat)

    From what I've tested in the development build so far, it's coming along quite nicely. It seems Yoshi/Free are focusing on Tina (both versions) as of right now. Honestly though, I can't get used to S.Tina's jump flight mechanics. It's basically automatic flight upon jump and the controls are very awkward.
    Playing Scrubby Since 1996 | "You Suck But It Can't Be Helped! ┐( ̄ー ̄)┌"
    Aquapazza: Chizuru/Riannon | AH3: Elsa (Fire) | P4U: Chie | UNIB: Waldstein | DBFCI: Kirino, Yuuki, Kuroko
    Blade Arcus: Urayukihime | Koihime Enbu: Everyone | Chaos Code: NSOC: Lupinus, Rui | Nitro+ Blasterz: Ruili
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