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KOF XII System Information

13

Comments

  • Raph_StrykerRaph_Stryker Living the Life Joined: Posts: 878
    that cant be true. I rolled out of Clark's cr.C plenty of times trying it out. Im 100% sure I did.
    Not too shabby.
  • Dandy JDandy J now you face a super saiyan shaolin Joined: Posts: 2,790
    Here you can see tim119 doing j.A,j.C as a chain during CC:



    So in the CCs with multiple jump attacks, I think you just do a single jump and chain them rather than perform 2 jumps.
    "The challenge is, how can we create a mechanic where it makes your mistakes not matter and turns the game into a clown show? All these solutions are great but they don't take into account what X-Factor is supposed to do, which is turn the game into a joke."- O. Seth Killian
  • CrimsonDisasterCrimsonDisaster team anime Joined: Posts: 1,582
    Here you can see tim119 doing j.A,j.C as a chain during CC:



    So in the CCs with multiple jump attacks, I think you just do a single jump and chain them rather than perform 2 jumps.

    Already addressed this in the other thread, but that's old news lol. Guess we forgot to mention it on SRK :looney: You can sometimes mash out more than 2 hits if your moves hit at the right angles (Leona can do it IIRC) but that's usually earlier in a CC when you should be doing command/special moves rather than normals.

    For whoever was asking about rolls, rolls are slow, easy to throw, and punishable at the end.

    Dunno how "system"-y this is, but a lot of crouch attacks will duck under jump attacks in XII. It's fairly prominent for some characters (Kensou c.B goes under most jump attacks and leads to his special chains, for instance). Seems fairly intentional as it happens with a lot of crouch Bs.
    I only play games with RCs.
  • Lord BBHLord BBH EASY EASY~ Joined: Posts: 1,137 ✭✭✭✭✭ OG
    that cant be true. I rolled out of Clark's cr.C plenty of times trying it out. Im 100% sure I did.

    Welp... you are right, I tried again today and hard attacks CAN be cancelled into rolls. I'm not sure why it didn't work for me the first time I tried!
    DON'T JUMP AT MEEEEEEEEEEEEEEE
  • meiji_99meiji_99 Joined: Posts: 103
    attack cancel into roll can only be done if your critical counter bar blinking.
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,421
    Throw.

    Block stun.

    For whoever was asking about rolls, rolls are slow, easy to throw, and punishable at the end.

    Haven't they always been?
    None of that matters if you're still in blockstun from a close C when they roll past you and leave you in a backturned state.
    attack cancel into roll can only be done if your critical counter bar blinking.

    That's good. I mean, I don't see roll cancels being a huge threat to balance, but there's no reason to be able to do them anytime without any specification or cost.
    If you listen to fools, the mob rules...
  • Kane317Kane317 Joined: Posts: 223
    attack cancel into roll can only be done if your critical counter bar blinking.
    Block stun.



    Haven't they always been?
    None of that matters if you're still in blockstun from a close C when they roll past you and leave you in a backturned state.



    That's good. I mean, I don't see roll cancels being a huge threat to balance, but there's no reason to be able to do them anytime without any specification or cost.

    Sorry not true, you can roll cancel whenever.
    Check out KOF XIII vids @ www.youtube.com/Kane317
  • CrimsonDisasterCrimsonDisaster team anime Joined: Posts: 1,582
    Haven't they always been?
    None of that matters if you're still in blockstun from a close C when they roll past you and leave you in a backturned state.

    You underestimate just how slow rolls are and how short blockstun is.
    I only play games with RCs.
  • xxkimixxxxkimixx Joined: Posts: 81
    Someone did a b+CD when Kane did a charged CD and managed to avoid the counter with the roll cancel.
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  • rogueyoshirogueyoshi Nothing Comes Easy Joined: Posts: 1,931
    u pretty much lose your pressure instantly when u attack roll unless you use it to bait b+CD or autoguard.
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  • Saisyu KusanagiSaisyu Kusanagi Oppressive Village Pillager Joined: Posts: 1,318
    Make it simple, are you at advantage or disadvange when you cancel either light or heavy into a roll?

    Which one is it :
    Light/ disadvanage
    or
    Heavy/advantage

    or
    Light/advantage
    and
    Heavy/diadvantage?
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  • CrimsonDisasterCrimsonDisaster team anime Joined: Posts: 1,582
    Make it simple, are you at advantage or disadvange when you cancel either light or heavy into a roll?

    Which one is it :
    Light/ disadvanage
    or
    Heavy/advantage

    or
    Light/advantage
    and
    Heavy/diadvantage?

    both/disadvantage
    I only play games with RCs.
  • KrsJinKrsJin Cheat Kune Do Joined: Posts: 1,347
    Do the characters in 12 have varying levels of stamina or nah?
    Number one chief rekka.

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  • TooseriusTooserius DVERITAS Joined: Posts: 755
    i would imagine so
  • Hatred EdgeHatred Edge No Ningens Allowed Joined: Posts: 16,612
    I can't believe I didn't realize this...

    There aren't far A's/B's in XII correct?
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  • Saisyu KusanagiSaisyu Kusanagi Oppressive Village Pillager Joined: Posts: 1,318
    both/disadvantage

    Love your style. Thanks.

    Now one last question are there free punishes like a free throw or free attack during roll cancel recovery?
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    CRUSH YOUR ENEMY WITHOUT MERCY!!!!
  • AnakronAnakron Alpha Male Joined: Posts: 2,391
    You underestimate just how slow rolls are and how short blockstun is.

    Quoted for truth!
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  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    You mean KOF, right? Because World Heroes is anything, but lenient or easy.

    Did someone say WORLD HEROES!?

    The only World Heroes worth playing, WHP, is pretty lenient and easy honestly. It has a glitch that makes some charge moves arbitrarily harder, but otherwise its easy input city.
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  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,421
    You underestimate just how slow rolls are and how short blockstun is.

    That's why I ASKED if the rolls in KOF XII were still that slow in the FIRST PLACE.
    If you listen to fools, the mob rules...
  • SystemSystem Joined: Posts: 508,676 admin
    Did someone say WORLD HEROES!?

    The only World Heroes worth playing, WHP, is pretty lenient and easy honestly. It has a glitch that makes some charge moves arbitrarily harder, but otherwise its easy input city.
    I dunno, when I played WHP. The controls were just :looney: for me. Even qcfx2 was more strict than it should be. Then there's motions like Muscle Power's Ultimate that was something like this: :qcf::l::db::d: which I can't seem to get out consistently. Maybe it's the fact that I'm using a pad and this game just isn't pad friendly.

    I'ma give it another try, but damn I'm too used to KOF style to get used to it.
  • CrimsonDisasterCrimsonDisaster team anime Joined: Posts: 1,582
    Love your style. Thanks.

    Now one last question are there free punishes like a free throw or free attack during roll cancel recovery?

    Generally speaking they can at least throw you if you tried to roll behind them, if not mash c.A/c.B and hit-confirm something. If you rolled away, you CAN be punished but you can probably get away with it... though of course you lose all your initiative by doing so.
    I only play games with RCs.
  • Kane317Kane317 Joined: Posts: 223
    I can't believe I didn't realize this...

    There aren't far A's/B's in XII correct?

    That is kinda correct because it depends on the character's normal. Beni's s.B is a far standing poke much like the older KOFs whereas Kensou's s.B is a closer hitter; Every character has only one type of light attack (far vs close).

    Except for Beni and Kim who has two far normals, most ppl only have one far attack for their strong hits.

    Some characters have their s.D as the old far D sprite (like Goro's) and hence can't be cancelled out of and some have their close D sprite (like Shen's). It's just character dependent, but everyone has at least one extra normal which always is a far hit (usually their old far+C/D).

    While we're on the subject, only Athena's far C is the only one cancellable.

    I have the Arcadia cancel charts for everyone's normal if you guys have specific question.
    Check out KOF XIII vids @ www.youtube.com/Kane317
  • VeryLaZVeryLaZ Zzzzzzzzz Joined: Posts: 99
    Can anyone reccomend a button layout to use on the SF4 TE stick, is their a standard layout. How did the arcade cabinets have it set up?
    :zzz:
  • wussmonsterwussmonster Joined: Posts: 184
    i just played this weekend at Portland Tilt and their setup is

    A B
    C D

    . Just set it to whatever arcade you play in. Otherwise just whatever is comfy with you. Part of me still likes the classic straight acoss layout though.
  • Lord BBHLord BBH EASY EASY~ Joined: Posts: 1,137 ✭✭✭✭✭ OG
    i just played this weekend at Portland Tilt and their setup is

    A B
    C D

    . Just set it to whatever arcade you play in. Otherwise just whatever is comfy with you. Part of me still likes the classic straight acoss layout though.

    it's actually

    A C
    B D

    But I'm sure that's what you meant :P
    DON'T JUMP AT MEEEEEEEEEEEEEEE
  • wussmonsterwussmonster Joined: Posts: 184
    ^^^^^^^^^ Corrected, thx. it was late.

    i met someone at the Tilt on Wednesday and cant remember his name for the life of me. we played CvS2 for about an hour and then switched to KOF. dont suppose he's on here somewhere? prolly a thread for it but havent seen it.
  • Saisyu KusanagiSaisyu Kusanagi Oppressive Village Pillager Joined: Posts: 1,318
    it's actually

    A C
    B D

    But I'm sure that's what you meant :P


    Can you confirm if my research is on or off with the clash system from what you have found in play?



    normal clash normal: Lose life
    special clash special: Lose life
    normal clash projectile:No damage loss
    special clash projectile: No damage loss
    special clash normal:Lose life
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    CRUSH YOUR ENEMY WITHOUT MERCY!!!!
  • meiji_99meiji_99 Joined: Posts: 103
    afaik counter hits open for free juggle, counter hits in this game marked with blue circle on the hit spark, anyone please cmiiw.
  • HeBeHeBe Joined: Posts: 46
    Yes, that's corrects. Its been this way in almost every KOF series. It normally works on moves that are single hit that knock an opponent down, as opposed to knocked away in the older ones. For example people used to do jump CD -> rush supers/raikoken/another jump CD or whatevers.

    In KOF XII seems like you can do it off hard hits as well as CD attacks and special attacks that knock down. The most applicable use of it would be jump CD's and some special attacks and in although harder to land C or D's as anti air. That's why in some of the videos you see people use s. C, s. D, or d. C as anti air and cancel into CD attacks (charge and wait for them to be in the right height and let go). You pretty much can make it up on the spot what you want to do.
  • kaworu_scottkaworu_scott neoempire.com Joined: Posts: 245
    Can anyone reccomend a button layout to use on the SF4 TE stick, is their a standard layout. How did the arcade cabinets have it set up?

    I 2nd this.

    As different forums have stated different layouts.

    It's either

    -- B C D
    A

    or

    AC
    BD

    Which is official and in most arcades?
  • SystemSystem Joined: Posts: 508,676 admin
    AC
    BD

    Is the one that was at Portland's Tilt. And it is the one at Seattle Gameworks.

    I think that is the standard.
  • SystemSystem Joined: Posts: 508,676 admin
    To clear up some minor confusion, it may be prudent to put in a more detailed explanation of the combo system. I saw mention of it in the thread, but nothing too detailed.

    I haven't had a chance to play XII yet. From what I can gather, is my assumption correct that if you want to cancel a normal into a special, that normal can't have been canceled into?

    It may be best to describe it in terms of SF IV's combo system.
  • Dandy JDandy J now you face a super saiyan shaolin Joined: Posts: 2,790
    You can always cancel a normal into a special. What are you going to cancel into a normal anyway? Do you mean command normals or just normal normals? KOF does have a system kind of like that with certain command normals, but it is the exact opposite. For example, Duolon can cancel his f+A or f+B if they were canceled into, but not by themselves.
    "The challenge is, how can we create a mechanic where it makes your mistakes not matter and turns the game into a clown show? All these solutions are great but they don't take into account what X-Factor is supposed to do, which is turn the game into a joke."- O. Seth Killian
  • SystemSystem Joined: Posts: 508,676 admin
    You can always cancel a normal into a special. What are you going to cancel into a normal anyway? Do you mean command normals or just normal normals? KOF does have a system kind of like that with certain command normals, but it is the exact opposite. For example, Duolon can cancel his f+A or f+B if they were canceled into, but not by themselves.

    Sorry, meant command normals. I was specifically curious about Ralf's df+A and Terry's df+C, but also command normals in general.
  • meiji_99meiji_99 Joined: Posts: 103
    afaik
    -basic attack = LP, LK, HP, HK
    -command attack = foward LK (kyo), foward LP (terry)
    -special move
    -desperation move (DM) aka super move

    combo system
    basic attack --> special move
    basic attack --> super move (DM)
    basic attack --> command attack --> special move
    basic attack --> command attack --> super move (DM)

    new for xii
    basic attack --> knockdown attack (HP+HK) --> special move
    basic attack --> knockdown attack (HP+HK) --> super move (DM)
  • HeBeHeBe Joined: Posts: 46
    afaik
    -basic attack = LP, LK, HP, HK
    -command attack = foward LK (kyo), foward LP (terry)
    -special move
    -desperation move (DM) aka super move

    combo system
    basic attack --> special move
    basic attack --> super move (DM)
    basic attack --> command attack --> special move
    basic attack --> command attack --> super move (DM)

    new for xii
    basic attack --> knockdown attack (HP+HK) --> special move
    basic attack --> knockdown attack (HP+HK) --> super move (DM)

    Also in special cases you can cancel some command attacks if used by itself into special attacks/supers.

    There are some special exceptions as well where you can cancel CD attacks into command attacks like Ash and Athena. You just gotta try them out and memorize which are the exceptions.
  • JedahZeroJedahZero Low tier humor Joined: Posts: 146
    Also in special cases you can cancel some command attacks if used by itself into special attacks/supers.

    There are some special exceptions as well where you can cancel CD attacks into command attacks like Ash and Athena. You just gotta try them out and memorize which are the exceptions.

    Can you cancel command attacks into CD attacks?

    Normal -> Command -> CD -> Special ?
  • HeBeHeBe Joined: Posts: 46
    Can you cancel command attacks into CD attacks?

    Normal -> Command -> CD -> Special ?

    No, at least not that I know of. Tried it before with some characters and it didn't work nor have I seen it in any videos.
  • meiji_99meiji_99 Joined: Posts: 103
    no you can't do
    Normal -> Command -> CD -> Special
  • Saisyu KusanagiSaisyu Kusanagi Oppressive Village Pillager Joined: Posts: 1,318
    Run recovery is not instant and you can be hit, but in KOF XII you can cancel the recovery with an attack or backward roll command.
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