Corner-Trap, post: 2940836 wrote:
Is part 3 ever gonna come out? Damn, it's taking a good while. Sure I shouldn't be complaining since Dandy J isn't getting paid to make them. But seriously his tutorial vids is what finally got me interested into KOF, and I'm impatiently waiting on a new one.
Dandy J, post: 2940838 wrote:
OutRun has been stealing my attention haha... part 3 is coming along slowly but it's coming. Just a heads up, part 3 will pertain more to kof98 and older KOFs. What will be covered:
- run-under anti-airs
- anti-mash strings
- rolling, all aspects (using and defending against them)
and more that pertain to legacy KOFs:
- throwing ('instant' run in throw, option selects, etc.)
- guard cancel roll
- cd counters, using them, baiting them, etc
- corner cross-up
- alternate guard
Plus some other tidbits. ETA: "when it's done" - id Software (TM)
rogueyoshi, post: 2940839 wrote:
Return of Shiki, post: 2940842 wrote:
You need to also explain command moves:
--Losing properties when canceled into, but also becoming cancelable when canceled into.
Alexander, post: 2940845 wrote:
Dude, you should do vids focusing on just 2k2, XII, and (eventually) XII. We, the community, would gladly wait for them. Because, thanks to the your tutorial vids, I've gotten into 98 much more. But 2k2 is a real struggle.
Remxi, post: 2940848 wrote:
The basics don't really change much between '98 and 2k2, other than the fact everything is faster. BC mode is always character specific so you can't really do a general tutorial for that. Is there something you are having particular trouble with in 2k2?
Atiba, post: 2940849 wrote:
Which of the KOF's in your opinion is closest in terms of gameplay to KofX II.
So far the videos I have seen have been so bad I don't think saw anyone using hop+attack or anything..i'm beginning to worry
Proto Cloud, post: 2940850 wrote:
Play 98, it's as close as it gets (system-wise) and it has most of the characters that are there.
Atiba, post: 2940851 wrote:
OK good i'll start playing that...it seems to be the most popular as well. I've been watching some KOF XII videos trying to identify some stuff i learnt in the tutorial but these guys are using a lot of normal jumps and super jumps as jump ins.
I'm almost embarrass to ask if you can really do the tutorial stuff in kof XII but i'm asking anyway....
I'm excited about the stuff the tutorial thought me so i'm praying none of it goes to waste...
Proto Cloud, post: 2940854 wrote:
So far from what we've heard, you can do everything that was said in the tutorial. That's due to the fact that they're going back to basics, so there's no fifth buttons or other complicated functions like the post-98 games. I would highly recommend getting KOF 98 Ultimate Match. It's got the OG version and a new one with more characters and rebalancing.
qial, post: 2940862 wrote:
people in this thread have played Mark of the Wolves, right? it's a great gateway between SF and KoF... It's basically SF with short hops and running
A21Z, post: 2940866 wrote:
Dandy J, I don't want to be ungrateful but the guide would be MUCH more helpful if it was spoken. its too colorful and distracting and you don't give enough time for the move after you finished the multi-colored text description. i have to constantly pause/resume/rewind.
sorry for being such a whiner.