Dandy J's KOF Tutorial (designed to help transition from Street Fighter)

2

Comments

  • FrankfurtFrankfurt Joined: Posts: 573
    Just use keepvid to download it from the internet.

    Thanks.
    "KOF fans aren't watching the actual game but wishing for their personal game to come." - Neithan
  • wip3outguy7wip3outguy7 Cyberpunk Joined: Posts: 141
    Thanks again for making this one, Dandy J. I learn something new every time I watch it. Invaluable.
  • DaveNKDaveNK What!? No Avatar!! Joined: Posts: 441
    thanks man
    VF:5 - Vanessa
    KOF'02:UM - Iori, Kyo, Vanessa, Geese, Terry,
    MBAA: - Ryoga Shiki , Ciel
  • SystemSystem Joined: Posts: 508,676 admin
    Thanks so much!! As someone who just got into fighting games with SF IV (PS3) this is an immense help, and I'm really getting stoked for July 7th release now :))))
  • SystemSystem Joined: Posts: 508,676 admin
    Amazing tutorial, has helped me get into KoF alot, I can't wait for the rest of it.
  • WolfGang KWolfGang K The Future Joined: Posts: 183
    You know i have to say that i am very greatful for him making these vids because this is my first time getting into a kof game and i have always wanted to play one and thiese vids are a great help, thanks alot!
    The Best, Flat Out!!!!! iJn
  • JetblaksuitJetblaksuit Protect Your Neck Joined: Posts: 44
    Thanks very much Dandy J for the vid. Its helped me out tremendously and allowed me to get alot of my friends more interested in KoF
    GGAC+ Holy Order Sol
    P4A - Yu Narukami
    http://streammonster.tumblr.com/
  • Dark GeeseDark Geese Joined: Posts: 12,439
    do the "Dandy J"!!!!!!!!!!!!!!!!!!
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • Dandy JDandy J now you face a super saiyan shaolin Joined: Posts: 2,790
    do the "Dandy J"!!!!!!!!!!!!!!!!!!
    :))))
    "The challenge is, how can we create a mechanic where it makes your mistakes not matter and turns the game into a clown show? All these solutions are great but they don't take into account what X-Factor is supposed to do, which is turn the game into a joke."- O. Seth Killian
  • SystemSystem Joined: Posts: 508,676 admin
    waitiing for part 3.. thanks in advance
  • B1ack_F0xB1ack_F0x Training harder Joined: Posts: 40
    fucking awesome man!!!!
  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    Cool. I've always respected the KoF series but never got into it because I was to addicted to Street Fighter to care about learning it seriously. KoF12 looks so awesome that I think I'm going to start there. Thanks for the vids man!
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    GGPO/Fightcade: x64
  • Atb_555Atb_555 www.neoempire.com Joined: Posts: 1,536
    Hey Dandy J, smile your on front page NE news: http://www.neoempire.com/
    Nose picking is one of life's greatest treasures...
  • qialqial Joined: Posts: 215
    say Dandy, how much time do you think you'll have to spend with XII before making guides for it?
  • DrOooDrOoo Part Time Ninja Joined: Posts: 25
    Dandy J thanks sooo much for this. This game is incredibly deep.

    Why isnt this game popular in USA? I have much more fun palying KoF than SF for some reason :p

    Looking forward to Part 3 and KoF XII XBox 360.
  • bboysanstormbboysanstorm Phong Cách Cọp Joined: Posts: 3,200 ✭✭✭✭✭ OG
    Dandy J thanks sooo much for this. This game is incredibly deep.

    Why isnt this game popular in USA? I have much more fun palying KoF than SF for some reason :p

    Looking forward to Part 3 and KoF XII XBox 360.

    because americans grew up on sf and hated anything else.
    SangerBanger 4D... xbl: sangief17
    www.youtube.com/Team4thDimension
  • doyoudigwormsdoyoudigworms ..... Joined: Posts: 592
    This is a great video, one of the best tutorials around. Thanks Dandy.
    3S: Q / VS: Aulbath/Victor / ST: DeeJay / A2: Rose
  • Saikyo JoeSaikyo Joe that awkward moment Joined: Posts: 2,458
    I am as well. I'm practicing all that stuff and trying to get it down pat. Saved the vid in my favorites. I've earned a lot of respect for KOF in the past few days I've been playing it. I've played SNK many times before but never noticed all the cool stuff they had in it. I've been practicing breaking falls, blocking throws, block counter-attack, rolling tactics, etc.
    Saikyo Joe does whatever the hell Saikyo Joe wants to do - Luc

    The answer to your question is no.
  • SystemSystem Joined: Posts: 508,676 admin
    These videos are awesome, they helped me a lot in figuring out what was happening with this system. I even managed to drag a few friends away from SF4 and GG:AC to check it out.
  • meiji_99meiji_99 Joined: Posts: 103
    Dandy J thanks very much for this, still waiting for kofxii coverage from you, i'm sure it will rocks.
    your videos makes my eye opened, that kof is more complex and deeper than sf iv, imo anyway.
  • dooku9876dooku9876 ロイヤルストレートクズ Joined: Posts: 95
    Thanks a ton for these tutorials, they're really great. I had messed around in KOF some before, but never really attempted to learn too much about the game's fighting system. Me and a few friends have been playing 2k2UM recently, and the info contained in the videos has helped a lot.
  • SystemSystem Joined: Posts: 508,676 admin
    part 3
  • fulltiltfulltilt Joined: Posts: 75
    Awesome tutorial. Ill refer to it once I get around to actually opening my copy of KOF12.
  • IndyIndy AKA Gucci Suit Joined: Posts: 1,021
    Thank you very much for the guide. After watching this a lot of the stuff I was getting hit by in the arcades that seemed random makes a lot more sense now. I'm gonna have to practice the hopping but I can see how it is the key to the higher level play of the game.
    Play 3s.
  • SystemSystem Joined: Posts: 508,676 admin
    I watched these vids before I bought KOF XII and felt a lot less intimated when I finally picked up the controller- thanks DandyJ :)
  • Saikyo JoeSaikyo Joe that awkward moment Joined: Posts: 2,458
    These vids are awesome.

    But I just get confused with the A,B,C, and D buttons. I forget what they are. If someone could help me out lol
    Saikyo Joe does whatever the hell Saikyo Joe wants to do - Luc

    The answer to your question is no.
  • Dandy JDandy J now you face a super saiyan shaolin Joined: Posts: 2,790
    A - light punch
    B - light kick
    C - hard punch
    D - hard kick
    "The challenge is, how can we create a mechanic where it makes your mistakes not matter and turns the game into a clown show? All these solutions are great but they don't take into account what X-Factor is supposed to do, which is turn the game into a joke."- O. Seth Killian
  • Saikyo JoeSaikyo Joe that awkward moment Joined: Posts: 2,458
    A - light punch
    B - light kick
    C - hard punch
    D - hard kick

    Cool thanks! :tup:

    Sorry, just that transition from Street Fighter, you know.
    Saikyo Joe does whatever the hell Saikyo Joe wants to do - Luc

    The answer to your question is no.
  • AlexanderAlexander Joined: Posts: 977
    Updated with complete video. My esteemed apologies to Dandy.
  • barzaad9564barzaad9564 The Naptown Tempest Joined: Posts: 1,192
    man... now that everybody is reading Dandy's KOF guide they can watch me get my ass whooped too... awesome
    Hooli-once....HOOLIGAN!... say hello to disco for me...
    -All the chickens keep cluckin'... it's time to see some scratch-
  • SystemSystem Joined: Posts: 508,676 admin
    thanks for this tute! it helped alot since i havnt really played KOF since i was younger haha
  • AlexanderAlexander Joined: Posts: 977
    Instead of starting a new thread, I thought I'd ask here:

    How do players on 2DF and GGPO get around the stiff controls for the old KOF's? I've used multiple kinds of controllers, two different joysticks (one was a Hori), and the results are the same no matter what. I don't have a problem with moves or combos coming out in other fighters that I play (Garou, SF3, CVS 2, etc). I chalk it up to the way the games were programmed for specific arcade sticks. I can play KOF 03 and XI just fine, no stiff controls, no nothing.

    For example, I cannot consistently do Iori or Kyo's recka punches. I can do the first initial attack, but the follow up attacks come out randomly. Plus various other things with other characters, such as I do a basic down D, follow up with a DP attack, and my character does a qcf move or just a forward A attack (K' in particular).

    The only excuse I can think of would be that the majority of players on 2DF and GGPO are using keyboard. I noticed with the keyboard that there's more consistency with my combos and specials.
  • Hatred EdgeHatred Edge MAD STRUGGLE Joined: Posts: 16,107
    I go through the same problem. For instance doing a hitconfirm stC>rekkas with Kyo or Iori. It's a pain to do for some reason. Any other game a hitconfirm like that is CAKE.

    The only tip I can give you is to slow down your inputs. I've been practicing doing that and it works. You just gotta train a lot. And also aim the have the pad or whatever you use go back to neutral. I would say buffer your moves as well but that only helps if your initial attack connects.
    Has anyone thanked you today for not setting the whole world on fire?

    They should. I won't. I advocate setting the world on fire. But morons who actually like it, benefit from society, would do well to thank you and men like you for not visiting hell upon them.

    "You don't know what it's like to hate. To have your entire life become nothing more than an expression of hate. Nothing else matters. Nothing else can compare. Or taste as sweet."
  • AlexanderAlexander Joined: Posts: 977
    I've tried that, and when I do that I tend to do so with over exaggerated movements, which resulted in two broken D pads.

    As much as I like Kyo and Iori, I tend to have better luck with my combos with characters that have specials that don't overlap like King, etc.
  • EmilEmil Joined: Posts: 4,389
    I go through the same problem. For instance doing a hitconfirm stC>rekkas with Kyo or Iori. It's a pain to do for some reason. Any other game a hitconfirm like that is CAKE.

    Hit confirming that is nearly impossible...there are very few cancel frames on Iori/Kyo's close C.
    KoF98UM - EX Yama, Eiji, Orochi Yashiro | KoF2k2 - Kim, Whip, Athena, Choi |
    Kof13 - Saiki, Shen, Vice | P4U2 - Shadow Labrys, Rise | GGXrd - Bedman
  • Hatred EdgeHatred Edge MAD STRUGGLE Joined: Posts: 16,107
    And here I thought it was just me but I did notice players much better than me couldn't or rather kept not being successful at it.
    Has anyone thanked you today for not setting the whole world on fire?

    They should. I won't. I advocate setting the world on fire. But morons who actually like it, benefit from society, would do well to thank you and men like you for not visiting hell upon them.

    "You don't know what it's like to hate. To have your entire life become nothing more than an expression of hate. Nothing else matters. Nothing else can compare. Or taste as sweet."
  • rukawa_kaederukawa_kaede ({「決最終戦奥義」}) Joined: Posts: 3,364
    Instead of starting a new thread, I thought I'd ask here:

    How do players on 2DF and GGPO get around the stiff controls for the old KOF's? I've used multiple kinds of controllers, two different joysticks (one was a Hori), and the results are the same no matter what. I don't have a problem with moves or combos coming out in other fighters that I play (Garou, SF3, CVS 2, etc). I chalk it up to the way the games were programmed for specific arcade sticks. I can play KOF 03 and XI just fine, no stiff controls, no nothing.

    For example, I cannot consistently do Iori or Kyo's recka punches. I can do the first initial attack, but the follow up attacks come out randomly. Plus various other things with other characters, such as I do a basic down D, follow up with a DP attack, and my character does a qcf move or just a forward A attack (K' in particular).

    The only excuse I can think of would be that the majority of players on 2DF and GGPO are using keyboard. I noticed with the keyboard that there's more consistency with my combos and specials.

    try a Competition Joystick just like this one

    it worked for me
  • AlexanderAlexander Joined: Posts: 977
    I have that in a custom stick. No difference dude.
  • Kelter SkelterKelter Skelter the kelly skelly Joined: Posts: 2,844
    Would it be weird to set my buttons like:

    AC
    BD

    Rather than:

    BCD
    A

    I'm so used to having my punchs on top and kicks on bottom because I'm a street fighter player and obviously most people will say set your buttons however you want but, I'm worried that I might run in to some unforeseeable consequences for using something other than the default layout.
    GRFGC.com - FGC in Grand Rapids, MI
  • LabanLaban KOF98 Player Joined: Posts: 2,551
    Would it be weird to set my buttons like:

    AC
    BD

    Rather than:

    BCD
    A

    I'm so used to having my punchs on top and kicks on bottom because I'm a street fighter player and obviously most people will say set your buttons however you want but, I'm worried that I might run in to some unforeseeable consequences for using something other than the default layout.

    From what I recall, SNKP's current layout for KOF has been the former mentioned layout; I as well use that layout because I'm more comfortable with it. The hurdles are doing ABCD inputs such as canceling Athena's DM on a timely manner. Otherwise, it's just going from arcade to arcade that use

    BCD
    A

    ABC
    D

    ABCD

    and etc.

    It's pretty inconsistent. I just practice both:

    AC
    BD

    and

    ABC
    D
  • Kelter SkelterKelter Skelter the kelly skelly Joined: Posts: 2,844
    The website for 13 shows the layout I use so I suppose that's the new "official" layout"
    GRFGC.com - FGC in Grand Rapids, MI
  • thecapsaicinkidthecapsaicinkid drops combo, pretends it's a reset Joined: Posts: 1,016
    I've downloaded part 1 of the original file from the MegaUpload link but part 2.1 seems to be a corrupted rar. Anyone got a link that works for part 2 download?
    Fighting game player, coder, chilli lover, ruffian.
  • Dr. FaustDr. Faust Charging all day long Joined: Posts: 578
    Hay I was just wondering if there was any forums for kof. I also wanted to find someone to rate and descuse my team for kofxiii
    Steam: johnfewiv
    SF: Vega(Claw)
    GG:Axl
    BB: Carl
    T7: Lee
  • evangelliuzevangelliuz Joined: Posts: 40
    LOL this is so funny and at the same time so good for first timers :P
  • WhisperWhisper Joined: Posts: 10
    This has been incredibly helpful for me. I'm an SF player trying to get into KoF.

    Curious question; Are there any KoF characters with counter abilities, like Gouken or Karin in SF? I tend to main Gouken in SSFIV. I don't counterspam, but it's fun to be able to predict your opponent with it.
  • WhisperWhisper Joined: Posts: 10
    This has been incredibly helpful for me. I'm an SF player trying to get into KoF.

    Curious question; Are there any KoF characters with counter abilities, like Gouken or Karin in SF? I tend to main Gouken in SSFIV. I don't counterspam, but it's fun to be able to predict your opponent with it.
  • AnakronAnakron Alpha Male Joined: Posts: 2,391
    This has been incredibly helpful for me. I'm an SF player trying to get into KoF.

    Curious question; Are there any KoF characters with counter abilities, like Gouken or Karin in SF? I tend to main Gouken in SSFIV. I don't counterspam, but it's fun to be able to predict your opponent with it.

    Billy, Yamazaki, Kasumi, Chang, Daimon, Kyo. Ryo has parries. Maybe I'm missing someone but that's about the gist of it.
    #SNKPlaymore on rizon
    isn't it funny that capcom put a mechanic called focus into a game designed for people with ADD
  • WhisperWhisper Joined: Posts: 10
    Billy, Yamazaki, Kasumi, Chang, Daimon, Kyo. Ryo has parries. Maybe I'm missing someone but that's about the gist of it.

    Wow, that's a lot. Thanks!
  • YerAlmaYerAlma The Scroob ! Joined: Posts: 39
    Still No Part 3 ? C'mon man ! we need part 3
    I still suck at kof btw :D
  • cygnuscygnus going up Joined: Posts: 977
    there is no part 3. part 3 was going to go into stuff not relevant to kof13. i might make more guide type stuff for 13, maybe not
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