Hatred Edge, post: 2940880 wrote:
Just use keepvid to download it from the internet.
Dark Geese, post: 2940888 wrote:
do the "Dandy J"!!!!!!!!!!!!!!!!!!
DrOoo, post: 2940895 wrote:
Dandy J thanks sooo much for this. This game is incredibly deep.
Why isnt this game popular in USA? I have much more fun palying KoF than SF for some reason
Looking forward to Part 3 and KoF XII XBox 360.
Dandy J, post: 2940907 wrote:
A - light punch
B - light kick
C - hard punch
D - hard kick
Hatred Edge, post: 2940913 wrote:
I go through the same problem. For instance doing a hitconfirm stC>rekkas with Kyo or Iori. It's a pain to do for some reason. Any other game a hitconfirm like that is CAKE.
Alexander, post: 2940912 wrote:
Instead of starting a new thread, I thought I'd ask here:
How do players on 2DF and GGPO get around the stiff controls for the old KOF's? I've used multiple kinds of controllers, two different joysticks (one was a Hori), and the results are the same no matter what. I don't have a problem with moves or combos coming out in other fighters that I play (Garou, SF3, CVS 2, etc). I chalk it up to the way the games were programmed for specific arcade sticks. I can play KOF 03 and XI just fine, no stiff controls, no nothing.
For example, I cannot consistently do Iori or Kyo's recka punches. I can do the first initial attack, but the follow up attacks come out randomly. Plus various other things with other characters, such as I do a basic down D, follow up with a DP attack, and my character does a qcf move or just a forward A attack (K' in particular).
The only excuse I can think of would be that the majority of players on 2DF and GGPO are using keyboard. I noticed with the keyboard that there's more consistency with my combos and specials.
Kelter Skelter, post: 2940919 wrote:
Would it be weird to set my buttons like:
I'm so used to having my punchs on top and kicks on bottom because I'm a street fighter player and obviously most people will say set your buttons however you want but, I'm worried that I might run in to some unforeseeable consequences for using something other than the default layout.
Whisper, post: 2940926 wrote:
This has been incredibly helpful for me. I'm an SF player trying to get into KoF.
Curious question; Are there any KoF characters with counter abilities, like Gouken or Karin in SF? I tend to main Gouken in SSFIV. I don't counterspam, but it's fun to be able to predict your opponent with it.
Anakron, post: 2940927 wrote:
Billy, Yamazaki, Kasumi, Chang, Daimon, Kyo. Ryo has parries. Maybe I'm missing someone but that's about the gist of it.