fasho, post: 2965115 wrote:
how would you link akuma's: s.roundhouse -> s.jab -> s.roundhouse?
how would you plink a jab/short?
ilitirit, post: 2965116 wrote:
you can't plink a jab because it has the lowest priority
you can plink a short with lk~lp
fasho, post: 2965117 wrote:
wouldnt plinking a short with lk~lp input a throw?
also would i just double click lp instead of plinking in order to link akuma's s.roundhouse -> s.jab -> s.roundhouse?
Umvc3 - (Nova/Frank/Dante) (Nova/Spencer/Strange) (Zero/Doom/Vergil)
SF4 - Cammy, Ken
KIRBYSIM, post: 2964742 wrote:
I'm an Akuma player, and over the past few days I've been testing out this alternative way of hitting my links.
For instance, for the following BnB combo:
Jump-in, cr.LK, cr.LP, cr.LP, cr.MK xx EX Gohadouken
Note: the link from cr.LP to cr.MK is a one-frame link.
Instead of double-tapping the MK in the above example, what you can do is:
Jump-in, cr.LK, cr.LP, cr.LP, cr.MK+LK (MK~LK input) xx EX Gohadouken
By MK~LK input I mean, you almost-simultaneously press LK and MK buttons with your index and middle fingers, but hit the MK button with your middle finger slightly earlier (1 frame) before the LK button.
If done right, in the training mode with input display on, you should see this:
(second frame) down+LK+MK
(first frame) down+MK
Note: if you didn't do it right, the second frame input would have been down+LK only.
I've found this method to work more than 90% of the time for me - whereas double-tapping (perhaps due to my poor technique) works maybe half the time.
The same thing can be done for MP, HP, HK links:
MP links = MP~LP (or LK, but obviously LP is easier to hit)
HP links = HP~MP (or MP or LK or LP, but obviously MP is easier to hit)
HK links = HK~MK (see above)
(Remember: you have to press both buttons almost simultaneously, but with the stronger-strength button a split-second earlier than the weaker-strength one)
It also works for cr.LK, BUT ONLY IF your character's cr.LK is not chain-cancellable.
cr.LK links = (while crouching) LK~LP
This method will not work with cr.LP, due to the fact that down+cr.LP+cr.LK is always interpreted as cr.LK. It will also not work with standing LP or LK because then it becomes a kara throw.
In summary, for p-linking to work, you have to understand two things:
(1) When you do a slide input (press the second button one frame after the first button) like AA~BB, the first input (AA) will be repeated in the second frame (AA+BB).
(2) Whenever the game detects an AA+BB simultaneous input, it will always give you the strongest attack button in the following order:
LP (weakest), LK, MP, MK, HP, HK (strongest).
Therefore HK+HP is executed as HK.
If you were to enter HK~HP, the game would read it as HK (one frame later) HP+HK, and execute it as HK (one frame later) HK.
However, if you were to enter HP~HK, the game would read it as HP (one frame later) HP+HK, and execute it as HP (one frame later) HK.
This is important to note if you want to p-link specials, like Ryu's forward+MP -> Shoryuken.
You can't p-link SRK with two punch buttons because you'd get the EX. So you'd have to p-link it with either MP~LK, or HP~MK.
(Disclaimer: not sure if you can p-link specials. At the very least, I couldn't pull off Ryu's forward+MP -> SRK)
Disclaimer: this linking method will not automatically make you a link combo god - you still have to get the timing right and everything. Like double-tapping, this essentially turns a one-frame link into a two-frame link by giving you two chances to nail the input window.
If you haven't figured it out yet, here's why it works:
A couple of days ago I was practising my Kara throws in training mode with Akuma (HP~LP+LK) when I noticed something - the game recognises my kara throw input as:
(second frame) LP+LK+HP
(first frame) HP
Note: The first input repeats itself when you do HP~LP+LK
And as we all know, whenever two or more attack buttons of different strengths are pressed, the game will give you the strongest strength attack i.e. if you press LP+MP+HP, you'll see that the game executes that as a s.HP.
In other words, if you were crouching, essentially the above input could be interpreted by the game as:
(2nd frame) down+HP+LP+LK (you're stuck in animation, but if you were not, this would have been executed as cr.HP)
(1st frame) down+HP (executed as a cr.HP)
So what happens when you're in the recovery frames of some other move, like, say, Akuma's cr.LP? You now have two chances to nail the one-frame window required for cr.LP to cr.HP link, depending on if you hit the down+HP squarely on the window, or one frame before that. One-frame links become two-frames. Two-frame links become three, etc, etc.
This is effectively a double-tap HP. Only thing is, you don't have to cram both of your fingers on a single button, which surely takes some level of finesse to pull off, especially under pressure. It should make link combos, in general, a lot easier. Personally I can hit cr.LP to cr.MK about 90% of the time.
Some other examples you can try:
Ryu's cr.MP, cr.MP, cr.HK
Sagat's cr.LK x3 xx Tiger Knee
But of course, if you're very good at double-tapping then you may find double-tapping to be better/easier.
EDIT: rewrote a few things. Special thanks to everyone who's helped clarify things.
Mariodood, post: 2964743 wrote:
Kara linking is not really the right term for this IMO..but good find. It should be called like..Priority linking or something.
RadarTrap, post: 2965121 wrote:
Negative edge doesn't apply to normal attacks. Otherwise every time you did a jab you'd get 2.
ZanaOyakata, post: 2965123 wrote:
I was thinking of putting of a thread for link timings for all the characters but i decided to post here.
I think it would be helpful if someone posted a video that you can hear the rhythm of the button presses. This can help a lot of players including me, to execute links better.
I will post some to when I get them down.
ZanaOyakata, post: 2965125 wrote:
I am talking about not using the technique and use just the timing and rhythm of the links. I am trying not to mash or use tricks.
effang, post: 2965134 wrote:
a very basic question. you say 1 frame, 4 frames, etc. how exactly does anybody know the # of frames??? as in...i need to hit on frame 1 and link on 1 frame, well, how do i know how many frames have passed? can i see it? or it is purely "do it quickly" and practice.
Cyberfrost849, post: 2965139 wrote:
Sooo um, can someone explain to me in more *detail* of how to do this?
[Lower] LP < LK < MP < MK < HP < HK [Higher]
jaymoozoo, post: 2965142 wrote:
I was wondering if there is a good video showing the speed/technique required to do this. I realize it's not the hardest thing in the world, and it doesn't by any means require a video to be made, but none the less I think it would be nice.
I've gotten my links up from around 15%-20% to probably close to 50%, which for me is pretty good, but I'm still having a bit of trouble getting the execution I'd like. Any new tips would be appreciated.
And if there's been a video posted in this thread already that I missed, my bad. I confess that I didn't go through all 16 pages before making my reply.
Dannkk, post: 2965144 wrote:
It just looks like you're hitting two buttons at the same time. It's fast enough that you can't really see a difference, but you can hear it. Slap the two buttons with the finger for the higher priority button a bit lower than the next. It's that fast.
Sometimes the on screen inputs aren't all that good at telling you that you did it right. I'd suggest learning to kara something because you have a visual cue that you did it correctly and the technique is the same. I learned Ken's kara throw before this was discovered and was able to plink as soon as I read this thread because it's the same thing.