Plinking / Tsuji-Style: KARA BUFFER Inputs for Easier Links and More!

KIRBYSIMKIRBYSIM Joined: Posts: 105
I'm an Akuma player, and over the past few days I've been testing out this alternative way of hitting my links.

For instance, for the following BnB combo:
Jump-in, cr.LK, cr.LP, cr.LP, cr.MK xx EX Gohadouken
Note: the link from cr.LP to cr.MK is a one-frame link.

Instead of double-tapping the MK in the above example, what you can do is:
Jump-in, cr.LK, cr.LP, cr.LP, cr.MK+LK (MK~LK input) xx EX Gohadouken

By MK~LK input I mean, you almost-simultaneously press LK and MK buttons with your index and middle fingers, but hit the MK button with your middle finger slightly earlier (1 frame) before the LK button.

If done right, in the training mode with input display on, you should see this:

(second frame) down+LK+MK
(first frame) down+MK
Note: if you pressed the two buttons too fast/simultaneously, you'll see (first frame) down+LK+MK and that's it, no (second frame to speak of). If you pressed the two buttons too slowly, it would have been (first frame) down+MK, (second frame) down+LK.

I've found this method to work more than 90% of the time for me - whereas double-tapping (perhaps due to my poor technique) works maybe half the time.

Update 01-19-2010: Plinking versus Double-Tapping - when is which better?

Recently I read in a Japanese SF4 wiki that whenever you double tap a button, what happens is you're (1st frame) pressing the button, (2nd frame) releasing the button, (3rd frame) second tap of the same button. Two inputs of an attack button in 3 consecutive frames.

If you use plinking or "sliding frame input" (which btw is a loose translation of what the Japanese call plinking; none of that Tsuji-style egotistical nonsense which I wish some mod would remove from the thread title), you basically get two inputs of an attack button in 2 consecutive frames.

The wiki just stops there and moves on to how you can apply this knowledge to your game (source: http://www5.atwiki.jp/koko100/pages/203.html ).

But if we inspect closer, we can see that if you're someone who can perform both double-tapping and plinking perfectly (or at least, very competently), each technique actually has its own advantages. Theoretically speaking, at least.

For one-frame links, plinking is undeniably superior. With plinking you can either hit the button one frame early (-1), or time it perfectly (0). The margin of error for plinking here is 2 consecutive frames. With double-tapping, however, you either hit it two frames early (-2) or squarely on the dot (0). The margin of error here is still 2 frames, but they are not consecutive frames.

For two-frame links and onwards however, double-tapping (if you can perform it perfectly) is superior. For a two-frame link, the margin of error for double-tapping is 4 consecutive frames (-2, -1, 0, +1) whereas for plinking the margin of error is 3 consecutive frames (-1, 0, +1).

Same goes for three frame links. Double-tapping has 5-frame margin (-2, -1, 0, +1, +2) whereas plinking has four (-1, 0, +1, +2).

That said, personally I find double-tapping to be incredibly to pull off perfectly, and so I stick to plinking for all cases (except for LP link, which plinking cannot be applied to). But if you're someone who can do both, you should test out and see if double-tapping is indeed easier for hitting 2-frame-and-up links.

***

The same thing can be done for MP, HP, HK links:

MP links = MP~LP (or LK, but obviously LP is easier to hit)
HP links = HP~MP (or MP or LK or LP, but obviously MP is easier to hit)
HK links = HK~MK (see above)
(Remember: you have to press both buttons almost simultaneously, but with the stronger-strength button a split-second earlier than the weaker-strength one)

It also works for cr.LK, BUT ONLY IF your character's cr.LK is not chain-cancellable.

cr.LK links = (while crouching) LK~LP

This method will not work with cr.LP, due to the fact that down+cr.LP+cr.LK is always interpreted as cr.LK. It will also not work with standing LP or LK because then it becomes a kara throw.

In summary, for p-linking to work, you have to understand two things:

(1) When you do a slide input (press the second button one frame after the first button) like AA~BB, the first input (AA) will be repeated in the second frame (AA+BB).

(2) Whenever the game detects an AA+BB simultaneous input, it will always give you the strongest attack button in the following order:

LP (weakest), LK, MP, MK, HP, HK (strongest).

Therefore HK+HP is executed as HK.

If you were to enter HK~HP, the game would read it as HK (one frame later) HP+HK, and execute it as HK (one frame later) HK.

However, if you were to enter HP~HK, the game would read it as HP (one frame later) HP+HK, and execute it as HP (one frame later) HK.

This is important to note if you want to p-link specials, like Ryu's forward+MP -> Shoryuken.
You can't p-link SRK with two punch buttons because you'd get the EX. So you'd have to p-link it with either MP~LK, or HP~MK.
(Disclaimer: not sure if you can p-link specials. At the very least, I couldn't pull off Ryu's forward+MP -> SRK)




Disclaimer: this linking method will not automatically make you a link combo god - you still have to get the timing right and everything. Like double-tapping, this essentially turns a one-frame link into a two-frame link by giving you two chances to nail the input window.

*****

If you haven't figured it out yet, here's why it works:

A couple of days ago I was practising my Kara throws in training mode with Akuma (HP~LP+LK) when I noticed something - the game recognises my kara throw input as:

(second frame) LP+LK+HP
(first frame) HP
Note: The first input repeats itself when you do HP~LP+LK

And as we all know, whenever two or more attack buttons of different strengths are pressed, the game will give you the strongest strength attack i.e. if you press LP+MP+HP, you'll see that the game executes that as a s.HP.

In other words, if you were crouching, essentially the above input could be interpreted by the game as:

(2nd frame) down+HP+LP+LK (you're stuck in animation, but if you were not, this would have been executed as cr.HP)
(1st frame) down+HP (executed as a cr.HP)

So what happens when you're in the recovery frames of some other move, like, say, Akuma's cr.LP on Counter Hit (+5 on hit, and an additional +1 for Counter Hit)? You now have two chances to nail the one-frame window required for cr.LP to cr.HP link (Akuma's cr.HP has 6-frame startup), depending on if you hit the down+HP squarely on the window, or one frame before that. One-frame links become two-frames. Two-frame links become three, etc, etc.

This is effectively a double-tap HP. Only thing is, you don't have to cram both of your fingers on a single button, which surely takes some level of finesse to pull off, especially under pressure. It should make link combos, in general, a lot easier. Personally I can hit cr.LP to cr.MK about 90% of the time.

Some other examples you can try:
Ryu's cr.MP, cr.MP, cr.HK
Sagat's cr.LK x3 xx Tiger Knee

But of course, if you're very good at double-tapping then you may find double-tapping to be better/easier.

EDIT: rewrote a few things. Special thanks to everyone who's helped clarify things. :D
«13456710

Comments

  • MariodoodMariodood You Cant Escape..O_o Joined: Posts: 1,454
    Kara linking is not really the right term for this IMO..but good find. It should be called like..Priority linking or something.
  • Dime_xDime_x master theorist Joined: Posts: 4,936 ✭✭
    ^^NICE, i have hard times with one framersgonna go test this out now.










    -edit... priority linking sounds nice. wonder if the japs or STINGY americans have already been doing this...?







    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • MAGUS1234MAGUS1234 drunk at keystone II Joined: Posts: 3,898
    that japanese dude that figured out kyou could do a walking demon with this trick, and prolly where this dude figured out the input bs.
    I came to Keystone II and all I got was DP'd.
  • Dime_xDime_x master theorist Joined: Posts: 4,936 ✭✭
    CONFIRMED IN TRAINING MODE RIGHT NOW!



    THIS SHIT WORKS!


    i'm a happy boy... 1 framers were hard for me.



    tested with chuns cr.lpx 3> st.hp



    normal consistency for me in training mode is 30-50%...




    i got it up to 90% just now.



    magus yeah he probably got it from the demon video.





    GOOD SHIT KIRBY!!





    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • noontidenoontide Joined: Posts: 1,132
    I'm going to test this in the evening. Thanks for the info.
  • KIRBYSIMKIRBYSIM Joined: Posts: 105
    Glad it's helpful. :)

    But what's this demon video you guys are talking about? Link please?

    EDIT: Walking demon? Are you referring to, forward+LP+MP, LP+MP, back+LK+HP?
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 3,755 ✭✭✭

    I attempted Ryu's cr.MP, cr.MP, cr.HK, and Sagat's cr.LK x3 xx Tiger Knee with the kara linking method, and I've found kara linking to make things a lot easier for me.

    But of course, your mileage may vary.

    It's just a method of timing and should work with which ever character you use and whatever game you play. It's really no different from double tapping other than using a different button.
    Whiff your entire SOUL into c.MK in 3S.
    Footsies guide: www.youtube.com/watch?v=FbpXplP_WFE
  • MagnetoManiacMagnetoManiac EX MagMan™ Joined: Posts: 6,697
    Why does this even work though? I haven't tested.


    edit: If you're double tapping, but using a different button, why does the initial button come out and not the jab/short?
    凸 (⊙▃⊙) 凸 Hold that
    Team "Get that shit outta here"
    So, do YOU know the match-up?! - team gdlk
  • Dime_xDime_x master theorist Joined: Posts: 4,936 ✭✭
    because the second button acts as if it were the first cause of input priority.







    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • TweleveTweleve fuccboi Joined: Posts: 7,603 ✭✭✭✭✭
    I understand the theory behind it, I just don't get why the game allows such a function to exist :looney:
    TRICK TOOO GEEEEE?
  • MariodoodMariodood You Cant Escape..O_o Joined: Posts: 1,454
    I understand the theory behind it, I just don't get why the game allows such a function to exist :looney:

    Cuz Capcom is fucking crazy.

    To be honest I can double tap but it doesnt increase my consistency at all..theres DEFINITELY an input buffer in this game because most of the time I can perform 1-frame links just by memorizing the timing and doing it single tap.
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 3,755 ✭✭✭
    Why does this even work though? I haven't tested.


    edit: If you're double tapping, but using a different button, why does the initial button come out and not the jab/short?

    You're tapping during the recover/hit frames of the move you did. It's really nothing, just keeps your timing. It's not a glitch or anything like that, so you can really say it "works". It's the exact same thing as double tapping, without the reassurance of getting the attack you want to come out.
    Whiff your entire SOUL into c.MK in 3S.
    Footsies guide: www.youtube.com/watch?v=FbpXplP_WFE
  • KIRBYSIMKIRBYSIM Joined: Posts: 105
    because the second button acts as if it were the first cause of input priority.







    -dime

    To be honest SF4 is like the second game in which I use piano/double-tapping (the first was SF2HDR), so I'm not sure if it's like this for all fighting games.

    I have a query about what you said regarding input priority though: what if I were to enter MK~HK instead of HK~MK? Does MK~HK = double-tap MK? That's what you mean by priority input, right?

    Cos I'm pretty sure if you were to enter LK~MP, MP will definitely come out. This was how I tested it: as Sagat, I did a cr.LK, followed by a crouching LK~MP - and the game would always give me a cr.MP link instead of cr.LK.
  • MehornMehorn Joined: Posts: 29
    Just tested it out

    Was at maybe 30% consistency, now at around 80%! Thanks for the tip!
    Random is my main
  • Dime_xDime_x master theorist Joined: Posts: 4,936 ✭✭
    chalk it up to sf4 dumbed down inputs... everything is easier in this game from special moves to reversals etc... i dont know whether capcom foresaw this and added it in to make links easier or what. but i see no problem with it... streetfighter shouldn't be all about execution... its the MINDGAMES and reactions that make the game what it is.... this could get more people interested cause they can pull out hard links easier, which was always one of the reasons that streetfighter got somewhat of a bad rap:


    people complaining that executionally it was to hard to master. i'd be inclined to agree were it not for the fact that i got over that hurdleYEARS ago.... if sirlin can change chickenwings and tiger knees for ease of input, i can see no reason why we cant have SLIGHTLY easier links also.






    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • Dime_xDime_x master theorist Joined: Posts: 4,936 ✭✭
    To be honest SF4 is like the second game in which I use piano/double-tapping (the first was SF2HDR), so I'm not sure if it's like this for all fighting games.

    I have a query about what you said regarding input priority though: what if I were to enter MK~HK instead of HK~MK? Does MK~HK = double-tap MK? That's what you mean by priority input, right?

    Cos I'm pretty sure if you were to enter LK~MP, MP will definitely come out. This was how I tested it: as Sagat, I did a cr.LK, followed by a crouching LK~MP - and the game would always give me a cr.MP link instead of cr.LK.


    i dont know honestly.


    i'd say your first lk was mistimed to early and that the resulting LK+MP input or just MP input was input on the first frame it could be resutnig in your combo...



    i dont think it "saved" your input though like it would for specials... that would be stupid... but maybe it does cause it sees double button inputs as a semi special move and saves the input for 2-3 frames...?




    anywho i dont care i like this 'cause double tapping was too hard on my big black guy hands.




    if you wanted to use this trick for sagats lk's i'd suggest trying lk~lp cause lk has priority over lp (as seen in crouch teching)

    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • MariodoodMariodood You Cant Escape..O_o Joined: Posts: 1,454
    To be honest SF4 is like the second game in which I use piano/double-tapping (the first was SF2HDR), so I'm not sure if it's like this for all fighting games.

    I have a query about what you said regarding input priority though: what if I were to enter MK~HK instead of HK~MK? Does MK~HK = double-tap MK? That's what you mean by priority input, right?

    Cos I'm pretty sure if you were to enter LK~MP, MP will definitely come out. This was how I tested it: as Sagat, I did a cr.LK, followed by a crouching LK~MP - and the game would always give me a cr.MP link instead of cr.LK.

    I'm pretty sure if you tapped MK~HK you would be tapping MK once and HK once.

    If you hit multiple punches/kicks at once the game will ALWAYS give you the strongest one you hit. So LK~MP will get MP. If you want to get two inputs for the same button ("priority link") , you can tap MP~MP+LK. Then you will get one input for MP by itself, and one additional MP input for MP+LK (game will give MP priority).
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 3,755 ✭✭✭
    To be honest SF4 is like the second game in which I use piano/double-tapping (the first was SF2HDR), so I'm not sure if it's like this for all fighting games.

    I have a query about what you said regarding input priority though: what if I were to enter MK~HK instead of HK~MK? Does MK~HK = double-tap MK? That's what you mean by priority input, right?

    Cos I'm pretty sure if you were to enter LK~MP, MP will definitely come out. This was how I tested it: as Sagat, I did a cr.LK, followed by a crouching LK~MP - and the game would always give me a cr.MP link instead of cr.LK.

    if do just MK~hk you'll get MK every time, if you press them at the same time you'll get hk everytime. You were getting c.mp because you did the lk~mp during the recovery of the initial c.lk. if you did c.lk, stop for 2 sec. then c.lk~c.mp, you'll get c.lk.

    This method is similar to a nmemonic device, it's just to help with timing, exactly like double tapping.
    Whiff your entire SOUL into c.MK in 3S.
    Footsies guide: www.youtube.com/watch?v=FbpXplP_WFE
  • whitecrowzwhitecrowz CKD Joined: Posts: 253
    if do just MK~hk you'll get MK every time, if you press them at the same time you'll get hk everytime. You were getting c.mp because you did the lk~mp during the recovery of the initial c.lk. if you did c.lk, stop for 2 sec. then c.lk~c.mp, you'll get c.lk.

    Could you also explain why lp~mp counts as lp, lp (this is how that demon tsuji-trick-thingy is performed)? Thanks
  • HotobuHotobu Simpsonized Joined: Posts: 3,166 ✭✭✭✭✭
    I find it interesting that such a thing actually works. If I can get it to go over I'll have to incorporate it into my game. I guess if you really need to you could double tap AND do this, but that's probably overkill.
  • KIRBYSIMKIRBYSIM Joined: Posts: 105
    Could you also explain why lp~mp counts as lp, lp (this is how that demon tsuji-trick-thingy is performed)? Thanks

    If you do LP~MP right, here's what the input window in the training mode says:

    (second frame) LP+MP
    (first frame) LP

    Just go to training mode and try it. That's the way the game registers it.
  • OperA123OperA123 TOURNAMENT DIRECTOR Joined: Posts: 310
    well i don't know about this technique working but i do know the game follows button priority...if pressed together the stronger button always comes out
    It's better to say your sorry than to ask for permission
    Liston AKA Gary AKA Fabolous From nothing to something
    Rest in Peace Grand Ma
  • Dime_xDime_x master theorist Joined: Posts: 4,936 ✭✭
    If you do LP~MP right, here's what the input window in the training mode says:

    (second frame) LP+MP
    (first frame) LP

    Just go to training mode and try it. That's the way the game registers it.




    i'm thinkng that in this case the lp, lp+mp can all be considered one input unto themselves as well as multiple inputs...




    so lp, lp+mp
    which is actually:

    lp~mp
    registers as:

    lp, lp,mp,lp+mp.


    and then you finish off the demon command and the game registers if there were ANY double lp inputs, and there are, then demon has priority over anything you did so it comes out...






    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • ShintoShinto Mr. Solo Dolo Joined: Posts: 1,583
    I understand the theory behind it, I just don't get why the game allows such a function to exist :looney:

    12 your really questioning this game input method? lmao
    East Coast.
    Twitter.com/shintorez
    Nope, I really don't care.....sorry.
  • SystemSystem Joined: Posts: 20,835 admin
    im guessing it works because of negative edge. when you release the HK it counts as an input, then when you press the MK, and the game assumes you are pressing both at the same time and just takes the stronger button due to input priority. therefore its smart to always use this technique in conjunction with negative edge to get your links.

    if you are linking into a HK or HP, maybe if you piano down slowly (HP ~ MP ~ LP ~ HP) it may increase your chances even more, if you can get the game to register it as a HP, then HP+MP, followed by a HP+MP+LP because of negative edge.
  • Crimson_Zero12Crimson_Zero12 ¬_¬ SIDE-EYE MADNESS ¬_¬ Joined: Posts: 659
    To get a visual of how it works:

    Go into training mode and turn on input data. Let's take Chun's basic c.jpX3 s.fp. Your attack data should look something like:

    :d::lp: :d::lp: :d::lp: :hp: :lp::hp:

    -or-

    P090420001.jpg

    Good find, btw.
    "The true indication of a good fighting game – playability, not balance" -Clockw0rk
  • pennylanepennylane Joined: Posts: 337
    I'll have to try this out.

    ringopan and Crimson_Zero12, do you have the same chick in your avatars?
    Bay Area
    Xbox Live: SturDGoldenBear
    USF4
  • SystemSystem Joined: Posts: 20,835 admin
    yes but i had mine first! but alakazam is also top tier so cool av crimson.
  • Crimson_Zero12Crimson_Zero12 ¬_¬ SIDE-EYE MADNESS ¬_¬ Joined: Posts: 659
    Same shoot, too. Good taste.
    "The true indication of a good fighting game – playability, not balance" -Clockw0rk
  • TweleveTweleve fuccboi Joined: Posts: 7,603 ✭✭✭✭✭
    12 your really questioning this game input method? lmao

    Yup. DO SOMETHING.
    TRICK TOOO GEEEEE?
  • gilleygilley 3D Aminator Joined: Posts: 1,008 ✭✭
    You sir are awsome. And I think "kara link" is a great term for this technique.
    It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt. --Mark Twain
  • comoesacomoesa not too bad.. Joined: Posts: 1,123
    So gilley im guessing this works for guile as well...


    Going to go try it right now.
    FOREVER NEVERMORE
  • Ono-SendaiOno-Sendai Chocolate Ultra Joined: Posts: 177
    Kara linking is not really the right term for this IMO..but good find. It should be called like..Priority linking or something.
    If you want to get two inputs for the same button ("priority link") , you can tap MP~MP+LK. Then you will get one input for MP by itself, and one additional MP input for MP+LK (game will give MP priority).
    You sir are awsome. And I think "kara link" is a great term for this technique.

    I look forward to trying it too.

    I also think it's hilarious that this dood is hustling to name these kara links.

    No disrespect.
    Sipping on Genei-Gin and Juice

    (with my mind on my meter and my meter on my mind)
  • GensouGoroshiGensouGoroshi Streamer/Media Manager at Final Bout Productions Joined: Posts: 692
    Just got back to SRK to find this. I'm a happy guy! :wgrin:

    Good shit, Kirby! :tup:
    @DaGodhand & @Final_Bout on Twitter
    Streaming @ twitch.tv/dagodhand & twitch.tv/final_bout
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    great find.

    kara-link is ok, but i like KIRBY LINK. ugh.
  • comoesacomoesa not too bad.. Joined: Posts: 1,123
    im actualoly having trouble doing guiles are the button presses exactly:
    c.lp
    c.mp
    c.mp~c.lp

    ?
    FOREVER NEVERMORE
  • KururoKururo Joined: Posts: 74
    nice find. i thought it was only useful as chunli. c.lk c.lk+mk lk+mk coming out as c.lk c.lk ex legs.
  • makstaksmakstaks Joined: Posts: 164
    Yeah I found the same thing using Gen's stance changes. I was trying to do a rapid double-stance change within a combo and stumbled upon some strange things. I messed around with it further and found that it works with controller inputs as well. I thought it was making gen's frame-recovery faster :lol:

    Here is a Gen combo in Mantis style. Gen will do 2 standing middle punches then super....

    Old linking
    s.MP, s.MP, qcfx2+MP

    New linking
    s.MP, qcf MP, qcf+MP


    The 2nd MP link comes out easier if you add a 'qcf' right before you press MP. I can do other tough links like Gen's c.LP, s.MP, s.HP easier using controller inputs as well.

    http://forums.shoryuken.com/showpost.php?p=6361902&postcount=295

    http://forums.shoryuken.com/showpost.php?p=6362229&postcount=296
  • HeaTBlaznHeaTBlazn Rameo Joined: Posts: 897
    its more of a renda link if you ask me (is that what its called?)

    whats this standing ultra demon im hearing about?
  • bokchoybokchoy Not Krang Joined: Posts: 1,395
    This shit is groundbreaking. Nice find, Kirby.

    Give me your address. I'm gonna airmail you a hooker, and she's gonna give you a well-deserved blowjob.
  • Nice1Nice1 PROFOUND SADNESS Joined: Posts: 231
    wow i can do ryu's bnb even better thanx alot
  • AzraelAzrael Epic Calling! Joined: Posts: 3,223 ✭✭✭
    Glad it's helpful. :)

    But what's this demon video you guys are talking about? Link please?

    EDIT: Walking demon? Are you referring to, forward+LP+MP, LP+MP, back+LK+HP?


    Translation courtesy of xhydralisk

    Actual translation:
    theory:
    When pressing two different buttons 1F apart, the first button is registered as being pressed twice. Usually same button press twice takes at least 3F but now it is possible in 2F. (Normally pressing the button that fast will not work because the game will just register as a hold)

    explanation and uses:
    when simultaneously pressing buttons, press the buttons in the order of high priority to low priority. i.e. hK->mK input would register hK on 1F, mk + hk on 2F. Between mK and hK, hK has the higher priority so in effect, hK has been pressed twice in 2F. When using this technique for linking, the first input is registered, effectively giving a +1F window on links.


    From the link in the vid info:
    3F demon: theory

    1F 3P hold
    2F back + lk
    3F 3P release


    how to practice:
    In training mode key display ON
    If you hold down a button then another, only the second button is shown
    If you successfully 1F slide it will register as simultaneous press.
    Pressing the first button only once, but appears twice = 2 button presses are registered.
    chubbyfingerz:
    There are few characters in this game which everyone wishes they could play but simply can't adapt to. Say, Hakan, for instance. Makoto is chief among them. She's the equivalent of building a racecar and saying "give me 7 gears and NO brakes, no hydraulic steering, no seatbelt or helmet, none of that gay shit, cause I'm going for it with all I got and if I fuck up then fuck it". Cammy is like driving a Lamborghini with autopilot while you listen to One Direction and talk to your girlfriend on the phone "oh wait honey there's a curve coming up let me push a button here.... done. So, then your boss said what? Oh my god, what a bitch she is!"
  • MechanicaMechanica elias the flyest Joined: Posts: 6,240

    And as we all know, whenever two or more attack buttons of different strengths are pressed, the game will option select and give you the strongest strength attack.

    I for one never knew this. :wasted: I am... confused on how this works. I guess it doesn't matter that I understand WHY it works, but I'm curious. Except I don't know how to phrase my question. Let's see...

    Okay, so in the first example, the MP takes priority over the LP, I get that. But what does the lp input have to do with anything? Why does it make the link easier? I'm sure if I go into training mode it will (I don't play a character who really uses links unfortunately) be easier but I don't get it. :sweat:

    EDIT: Az summed it up nicely with the simple sentence that it makes the game think you inputted it twice. Maybe I missed that if anyone mentioned it before but god damn what a much simpler way to explain it. Thanks random japanese people.
  • AzraelAzrael Epic Calling! Joined: Posts: 3,223 ✭✭✭
    Don't thank me, I'm just copy-pasting.

    Akuma walk-forward in-your-face Demon. That's almost silly. :rofl:
    chubbyfingerz:
    There are few characters in this game which everyone wishes they could play but simply can't adapt to. Say, Hakan, for instance. Makoto is chief among them. She's the equivalent of building a racecar and saying "give me 7 gears and NO brakes, no hydraulic steering, no seatbelt or helmet, none of that gay shit, cause I'm going for it with all I got and if I fuck up then fuck it". Cammy is like driving a Lamborghini with autopilot while you listen to One Direction and talk to your girlfriend on the phone "oh wait honey there's a curve coming up let me push a button here.... done. So, then your boss said what? Oh my god, what a bitch she is!"
  • MechanicaMechanica elias the flyest Joined: Posts: 6,240
    Fixed.

    Wow, though. This is a pretty awesome find. All in favor of calling it kirby linking?
  • Shodokan123Shodokan123 3s 4 Life Joined: Posts: 3,385 ✭✭
    Fixed.

    Wow, though. This is a pretty awesome find. All in favor of calling it kirby linking?

    lol what?
    Stupid games...
  • MechanicaMechanica elias the flyest Joined: Posts: 6,240
    lol what?

    Well it's really not a kara-cancel. You know how magneto's ROM infinite isn't called the super jump light kick infinite? Same train of thought. :lol:
  • Dime_xDime_x master theorist Joined: Posts: 4,936 ✭✭
    im fine with kirby link... lol wouldn't matter if i weren't.



    but i still like priority link better as that pretty much defines what it is (p-link).



    but if it's kirby link i vote k-link for short :tup:



    lol mechanica read kirbys first post and my second or third post to know why this works.




    once again good shit kirbysim!







    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • MagnetoManiacMagnetoManiac EX MagMan™ Joined: Posts: 6,697
    With Chun's B&B it's easy to fierce~strong,

    With Ryu's low strong, fierce~(strong) it gives me low strong too often.

    I made a video and I'll post when it's done processing.

    凸 (⊙▃⊙) 凸 Hold that
    Team "Get that shit outta here"
    So, do YOU know the match-up?! - team gdlk
«13456710
Sign In or Register to comment.