Hotrod08, post: 2993384 wrote:
Ken's fireball comes out only 1 frame slower than Ryu's does.. is that enough of a difference to prevent him from zoning with his fireball the same way Ryu does?
Hotrod08, post: 2993387 wrote:
However, I've never seen Chun-li's overhead special comboed into anything, much less super since most chunners I've seen use EX for EX bird. Her df HK, a move that starts from off the ground, doesn't seem very ambiguous to me, although this could just be from me playing her a lot and knowing the exact range/spacing of it.
Hotrod08, post: 2993383 wrote:
Am I missing anything else? Ken, Cammy, Chun-li don't have a command throw, ambiguous cross up, or special overhead attack, so why are they considered good rushers?
mr. newbie, post: 2993397 wrote:
training mode. ps3. te stick
when i set it to record it always ends up doing random things i did not do during the recording period. sometimes it just skips an entire ultra.
why is this
Glasgowkiss, post: 2993407 wrote:
The fast linking/mashing that you find you cant cancel from is called chaining. You've got to aim for a precise rhythm to link moves rather than chaining moves. I believe you can chain the first two c.lks of bisons BnB and so long as you properly link the third, then you can hit the lk.sk, but links are the best policy: 1 press per hit unless you're using advanced techniques.
Try messing about with a metronome till you find the beat of the links if you have trouble with it. That helped me through sagats trials and then its almost the same for bison and balrogs BnBs.
T37 Rampage, post: 2993403 wrote:
These videos should be required watching for all new players.
SandpaperDemon, post: 2993413 wrote:
what exactly does "AA" refer to? wouldn't generally ask this question but typing AA into any search engine (forum or otherwise) won't give me the results I want
if it matters at all I see it a lot in the abel discussion, though I don't think it's an abel exclusive abbreviation
AuthenticBlaze, post: 2993412 wrote:
Sorry for asking this question and then finding out what it meant. Heres the real question I want to ask. For the metronome how would you use it to help you with a combo in sf4?
Glasgowkiss, post: 2993415 wrote:
Many characters have combos that require lots of inputs at the same pace. A series of kicks or jabs for instance. You can either use the frame data to calculate the tempo, then set a metronome to that, or, slightly easier, just keep adjusting the metronome till pressing in time with it makes the attacks link.
AuthenticBlaze, post: 2993422 wrote:
Thanks Guys!!! One more question how did you find out the BPM of Sagats 3 cr.lk's? I need to know that so i can get one of bisons trials done.Thanks in advance