T37 Rampage, post: 2993403 wrote:
These videos should be required watching for all new players.
Glasgowkiss, post: 2993426 wrote:
boxer jab links
4 (startup) + 2 (active) + 7 (recovery) = 13 frames
Kytrarewn, post: 2993429 wrote:
You're forgetting the effects of meaty hits. If my Bison's c.lk hits on the first active frame, recovery starts one frame early. Also, frames are doubled
wocK_, post: 2993432 wrote:
how do i stop jumping so much?
TreasureDen, post: 2993434 wrote:
I got questions about frame and linking. Say c.jab give you +5 on hit and c.hk are 5 frame start up. This does mean it's 0 frame link or 1 frame? And how is it possible to link when there's 0 frame in between?
amro, post: 2993435 wrote:
I assume you're talking about Ryu. The frame data on the SRK wiki shows which frame the move hits on, rather than just startup. So his sweep hits on the fifth frame (actual startup is 4 frames), it's actually a 1 frame link. There are no 0 frame links.
TreasureDen, post: 2993436 wrote:
I'm not sure if it matter, I got the frame data from eventhubs.
For Ryu, c.lp is +5 on hit and his c.hp is +4 on start up. Which is actually 2 frame link?
Suikakuju, post: 2993440 wrote:
Yeah i always try it but you know while in the heart of battle Iam getting nervous and start to move the joystick kind a weird. I have no problems doing this while playing with friends at my home -.- But its diffrent in online play^^
TvaChamp, post: 2993443 wrote:
Hey guys is there a thread for transitioning from pad to stick? I bought a Mad Catz stick (not TE) and so far it fucking blows. I can't do anything right and the stick feels like *** and noisy as hell.
Raun, post: 2993442 wrote:
sometimes my hand just lets go of the controller.
everything is cool, im cruising along, feeding some dude a big fat combo then bloop, my left hand lets go.
it probably happens no more than once a day and has been happening for 17 years.
i might have some sort of mild sf based epilepsy or something.
Lvangundy, post: 2993446 wrote:
Does using an EX move gain meter like a normal would? Like, let's say shooting a fireball gets you 10 meter and using an EX costs 100 meter. Do you then have 10 meter after you EX assuming you had exactly 100 to start?
xX_Deus_Xx, post: 2993448 wrote:
can someone breakdown how stun works in this game?
i am familiar with how it goes in cvs2 and 3s.
i have no idea how it works in this game.
gigabyte, post: 2993455 wrote:
I have a quick question regarding option select. Do I simply mash both "lk+lp" (throw) while i am blocking? or do i have to slow down the input?
Raunwynn, post: 2993456 wrote:
you dont need to mash.
do it right after you expect block while their character is within range to throw.
so if they do a jump in followed by three fast pokes, you would tech three times.
mashing wont cause any trouble though, other than tired fingers.
rainscape, post: 2993457 wrote:
Actually, it's better not to mash. Doing so can get you thrown out of the c. lk's start up, or frame trapped.
Raunwynn, post: 2993458 wrote:
yes, but that is true of timing it correctly as well.
i am guessing it is probably better not to mash, but i cant think of a reason why.
if someone notices you teching a lot, they can just plan to hit the tech move whether you are mashing or not.
Prado78, post: 2993461 wrote:
I feel very slow doing some movements, such as dash cancels.
My impression is that my hands are too small, or the stick has too much throw (Sanwa square gate stick, I will dig up the model if needed).
I base that feeling on the fact that I sometimes miss charge moves, especially up-down ones.
Is such a thing possible? Am I just a scrub?
Would changing/modding the gate on the stick help somehow?
tha messiah, post: 2993462 wrote:
Question, are normals slower to get off in a block pose (down back) than in normal crouch (down)? I was wondering that because there is the block animation. Can anyone confirm this? I find I'm pressing down back a lot out of habit. I find a lot of slower framed jabs are getting off faster than me.