"Critique My Akuma!" Video Blog Thread

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  • MrQuestionsMrQuestions Joined: Posts: 259
    I actually though of one more thing that I forgot to mention earlier. I think you could be more conservative with EX and not use FADC combos when you don't need to. For example, a few of the times I messed up on spacing and whiffed SRKing you jumping over my Zanku you punished me with cMP xx FB -> FADC -> cHP -> BnB. In those situations I usually hold on to my meter and just do a non-EX combo unless I'm pretty sure the opponent still has some stun damage that hasn't reset yet and I'm going for the stun.

    Maybe you were just practicing your FADC combos and not really trying to use meter as sparingly as possible, but I just thought I'd say IMO it's better to save the EX bars for when you can get more damage out of it. If I FADC in a combo it's usually because I can't finish the combo without an FADC, like if you hit with a cMK xx FB poke turn it into a BnB combo with the FADC.

    I hope that's a good suggestion... but maybe I'm a little over conservative with my EX meter at times.
  • LordofUltimaLordofUltima MY MOVES R NOTHING Joined: Posts: 844
    For example, a few of the times I messed up on spacing and whiffed SRKing you jumping over my Zanku you punished me with cMP xx FB -> FADC -> cHP -> BnB.
    Does more damage than the typical LP SRK -> FADC, Red Fireball -- and if it's guaranteed damage, why not go the extra mile with the FADC? c.MK and c.MP might as well be the same attack, since they do the same amount of damage. The EX would have probably been spent elsewhere and done the same amount of damage.
    ...yeah, but the summers are real nice in Washington.
  • WestWest westernets Joined: Posts: 926 mod
    akuma gets meter fast, im finding myself sitting on super meter alot lately, i fadc a lot and im actually trying to do it more
    Whence cometh evil
  • SystemSystem Joined: Posts: 508,676 admin
    Ok, heres the first video:
    [/QUOTE]

    Hrm. Well, when fighting a Ryu (Skilled or not) he has a pretty large advantage in the health department, so trading your close range mix ups can end up in his favor.
    Usually against Ryu's, if you lose a clash you will be punished for about 25 - 35% of your health. You have a pretty big advantage however, in your keep away and your methods of attack.

    Akuma controls a huge amount of air and ground in front of him at about a 45 degree angle with fireballs and air fireballs. I usually spend the first round against Ryu's just nickle and dimming them with Fireball control usually off neutral jumps. lp if he is trying to rush you, hp to keep him at full screen, ex for combos. Rarely do I attack from a neutral state against Ryu. Then, if he starts to make a frantic offense, mix him up and BnB him for hand shakes.

    You have no reason to launch an attack against Ryu. Your advantage is spacing control and speed. Just use it right and you should win. :) Hope this helps.

    PS: I saw a lot of fireball wars. Akuma (imo) has the best answer for this. If you predict a fireball, just ex flip kick. if you are off the ground before the ball leaves his hands, you get a free combo... if you have an ult you can input it on the way up and hit the final input right as your foot lands and you can grab his arms and ult him. (Same works for Sagat but the timing is stricter)
  • ocdscaleocdscale Joined: Posts: 70
    If you predict a fireball, just ex flip kick. if you are off the ground before the ball leaves his hands, you get a free combo... if you have an ult you can input it on the way up and hit the final input right as your foot lands and you can grab his arms and ult him.

    How would this work? Using the punch input to also drop from the flip kick?
  • MrQuestionsMrQuestions Joined: Posts: 259
    Does more damage than the typical LP SRK -> FADC, Red Fireball -- and if it's guaranteed damage, why not go the extra mile with the FADC? c.MK and c.MP might as well be the same attack, since they do the same amount of damage. The EX would have probably been spent elsewhere and done the same amount of damage.

    I meant I wouldn't have used FADC at all and went with cHP -> LK tatsu BnB. cMK has way more range and does different things to your hitbox than than cMP, but anyways, I'm talking about starting a combo off of a footsie cMK xx Fireball rather than when a person is wide open coming down from a whiffed SRK.

    I guess I like to save my bars to cancel a reversal SRK, start BnB combos off of cMK pokes, EX Demon Flip, and EX Tatsu combos a lot more than I like to use them adding 40-60 damage in a combo. The exception is when you know it will stun or when it will end the match, of course.

    For me, that seems to be the best strategy for using my EX bars.
  • MrQuestionsMrQuestions Joined: Posts: 259
    akuma gets meter fast, im finding myself sitting on super meter alot lately, i fadc a lot and im actually trying to do it more

    Especially with your aggressive style...

    I think I use EX Zanku and EX Demon Flip too often to have meter sitting around wasting away.

    Mind if I add you on XBL? I'd like to try my hand at handling that onslaught :).
  • MrQuestionsMrQuestions Joined: Posts: 259
    How would this work? Using the punch input to also drop from the flip kick?

    Nah you just dive kick -> cHP -> BnB combo them because the EX flip flies fast enough that they are still in recovery frames from the fireball.
  • Spish0Spish0 Joined: Posts: 139
    Here's my tips based on the first video. When you tried to do Roundhouse Far into bread n' butter, you tried to link Jab instead of Strong. When your crossups are blocked, do a crouching Jab and go for a throw. Change it up though with the Jabs and Shorts so you don't get predictable. When you have full Super, Kara Demon, . After a jump in Hurricane, instead of following up with a Roundhouse, do a Fierce Shoryuken.
  • $ynic$ynic Joined: Posts: 108
    Heya Rugi

    since you asked for critique I thought I'd share my opinions with you. Now, first off, I'm no Gouki expert by any stretch of the imagination but I play him as my 2nd next to my main Viper. One of my hobbies of late is watching a LOT of e-sports videos (SF4, 3S, BB, GG and Starcraft) and I so happened to come across this thread. You've gotten a lot of good feedback on your vids and rightly so, but I feel a lot of people are missing a lot of mistakes you made or not pointing them out out of respect or w/e. I just thought I'd share some of the things I noticed because IMO you seem to be mixing expert play with some unnecessary mistakes.

    First of all, you take WAY too much free damage. In the vs Sagat videos (mitmot or smt?) you take at least 30% of damage simply from walking into fireballs. As Gouki that is almost as vital a mistake as you can make. With his stamina you simply can't afford these types of errors.

    Second, you say you are a zoning type of player, often lurking for counter opportunities and whatnot, and that's ofc a valid tactic. However that strategy hinges completely on your ability to do exactly that, counter. More importantly to make those counters "count". First, I've noticed multiple times that you eat a jump-in due to your staying in a crouching position. I'm assuming you're trying to get a SRK out but whether it was due to lag (willing to give you the benefit of the doubt here) or due to poor execution you'd basically end up eating the jump and the consequent combo. Now the players you played against didn't really capitalize on it as much as they could have, but there's a serious hole in your game right there. You're baiting your opponent to go for big openings and punishing them for it, but when you miss the punishment you basically just give them a big opening.

    Third, as stated above, you need to work on making your counters count. The idea of the counter strategy is that you are under pressure (or at least on the defensive) most of the time and, while taking the occasional damage from a misread or a bad guess, you are able to make up for it by making that one big opening count for all the damage that's been done to you. Right now, you need too many openings to deal major damage imho. I advise you to go into training mode with attack data on and find out what Akuma's most damaging punish combo's are. Your favourite seems to be cr mp into BnB. You could add a ton more damage to this by making it into a cr. mp xx Hado > FADC > s. HP into BnB. Just one example. As Akuma you tend to have plenty of EX (I find) because of the fireball zoning and multi-hit combos.

    Finally, I think you could improve in the area of ways of getting in. Again, against the sagat you got outzoned and basically your only way of getting in was EX flip, which you often missed (got blocked), then you resorted to blocking and got pushed back to the edge of the screen. All in all that cost you an EX stock and a shitton of chip damage and gained you nothing. I think you could work on slowly getting closer and closer into Sagat's "unsafe zone" (if he even has one :S) where you could at least make him more wary of throwing out Tiger shots. Basically in that match I think you lacked an up close pressure game.

    Overall your play is solid with decent zoning, but I think these are some areas where you could improve. Again, take this for what it's worth because ofc I can't judge what influence lag had on your play. Just my observations, and you did ask for them :P

    p.s. Also tick throws make for easy, non scaling damage. I didn't see too many of them, but they can be a valuable tool in your bag of tricks.
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  • elwoodelwood your mothers dick... Joined: Posts: 253
    Here's my tips based on the first video. When you tried to do Roundhouse Far into bread n' butter, you tried to link Jab instead of Strong.

    correct me if i'm wrong, but c.lp is more guaranteed than c.mp. plus from c.mp the lk.tatsu wont connect unless you are right up close.
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  • Spish0Spish0 Joined: Posts: 139
    correct me if i'm wrong, but c.lp is more guaranteed than c.mp. plus from c.mp the lk.tatsu wont connect unless you are right up close.

    I don't know. Strong is stronger and has more range. And at a distance where Strong won't connect to hurricane kick, a Jab would? When I land Roundhouse Far at a distance where I won't be able to combo into bread n' butter using crouching Strong, I do a crouching Forward into Roundhouse hurricane.
  • LordofUltimaLordofUltima MY MOVES R NOTHING Joined: Posts: 844
    I don't know. Strong is stronger and has more range. And at a distance where Strong won't connect to hurricane kick, a Jab would? When I land Roundhouse Far at a distance where I won't be able to combo into bread n' butter using crouching Strong, I do a crouching Forward into Roundhouse hurricane.
    Strong will push them further back, it IS harder to link from strong to tatsu, even if you do actually connect it. Forward is a very difficult link so I'd recommend short if you're a slightly further range.
    ...yeah, but the summers are real nice in Washington.
  • elwoodelwood your mothers dick... Joined: Posts: 253
    And at a distance where Strong won't connect to hurricane kick, a Jab would?

    correct.
    A lot of good has come from drugs. I think 'Penny Lane' is worth 10 dead kids. Dark Side of the Moon is worth 100 dead kids. Because a lot of kids wouldn't even be born if it weren't for that album, so it evens out.
  • MODMOD なん でも EZ Babay Joined: Posts: 833
    I thought I would give you some tips on your play Rugi, because you have alot of potential. In your videos against chun you are making some mistakes in the matchup and in general. If you can get rid of those you will be ok.

    As posted in the match up thread i think, using far RH is not a good idea. It is easily punished for big damage on whiff. Just poke with your longer pokes instead. Dont give chun a hole to punish you for any reason.

    Chuns overhead flip kick is punished in many ways. You should be able to Fierce shoryu that on reaction, and especially Focus Attack as well. If they like to whiff the move, sweep should punish nicely. Watch for this move when Chun is mid screen because it clearly goes over fireballs.

    You are walking away from chun in one of the matches at the start where she has no bar and you have full bar. When you have full bar with akuma, dont be afraid to pressure people. Akuma has alot of ways to use his bar, if you have a full bar, its time to go to work.

    When you land Focus to demon in some of the matches, you teleport out or spin kick away. If you knock someone down, stay on them. Akuma has all the advantage when he knocks down, its one of his biggest strengths. If you knock someone down, you should be within poking range everytime to mixup or do something. You lose all momentum if you let them get up.

    Everytime someone jumps at you in the corner, it is a free teleport. If someone jumps at you teleport the fuck out if you are in the corner. This will keep chun grounded. Also use high flying spin kick to get out as well. Akuma should not put up with corner pressure, he cant handle it.

    Becareful when using demonflips in poke strings, you can get jump hit out of it everytime. Use different strengths to keep from being predictable. EX demon flip is also useful in this match up.

    You are looking good though.
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  • ocdscaleocdscale Joined: Posts: 70
    Nah you just dive kick -> cHP -> BnB combo them because the EX flip flies fast enough that they are still in recovery frames from the fireball.

    Oops, I should have been more specific!
    I meant to ask how this is possible:
    If you predict a fireball, just ex flip kick. if you are off the ground before the ball leaves his hands, you get a free combo... if you have an ult you can input it on the way up and hit the final input right as your foot lands and you can grab his arms and ult him. (Same works for Sagat but the timing is stricter)
  • Spish0Spish0 Joined: Posts: 139
    ^The only way I see doing demon after a demon flip is if you cancel it early so that the kick or punch doesn't hit.
  • rugirugi original 09'er Joined: Posts: 1,730
    Everyone thanks for the tips, I was out at a tournament this weekend and I think I did alright. Think I went 5-2? My combos are there but I got rocked when it comes to just simple fundamentals like footsies and teching throws. Really gotta work on that. Hopefully I can squeeze in some offline play soon to up my game.
    "Everybody wild monkeys until that banana clip peel." - Tsu-Surf
    "md cvs2 scene doesn't own a copy of cvs2" - 4r5
  • rugirugi original 09'er Joined: Posts: 1,730
    More vids up against my friend JUDDERMANG, who is switching from balrog to ryu. Tell me what you guys think.
    http://www.youtube.com/user/rugiOHHHH
    "Everybody wild monkeys until that banana clip peel." - Tsu-Surf
    "md cvs2 scene doesn't own a copy of cvs2" - 4r5
  • WestWest westernets Joined: Posts: 926 mod
    any reason why you BnB cr.mp instead of s.hp or cr.hp?
    that ryu was punishing whiffed DPs with cr.mk.....................
    Whence cometh evil
  • LordofUltimaLordofUltima MY MOVES R NOTHING Joined: Posts: 844
    any reason why you BnB cr.mp instead of s.hp or cr.hp?
    that ryu was punishing whiffed DPs with cr.mk.....................
    I do c.MP online despite slight damage decrease, just because fierce has a strange habit of whiffing on completely vulnerable opponents (in my experience). But I'll probably opt for c.MK into BnB since it looks way cooler and is more in my muscle memory.
    ...yeah, but the summers are real nice in Washington.
  • rugirugi original 09'er Joined: Posts: 1,730
    any reason why you BnB cr.mp instead of s.hp or cr.hp?
    that ryu was punishing whiffed DPs with cr.mk.....................

    I do it purely cause of the range, I'll sacrifice some damage in situations where i'm not sure I can get close enough for the fierce to land cleanly, like when someone whiffs an uppercut
    "Everybody wild monkeys until that banana clip peel." - Tsu-Surf
    "md cvs2 scene doesn't own a copy of cvs2" - 4r5
  • WestWest westernets Joined: Posts: 926 mod
    the cr.hp whiffs alot on chun and sim but s.hp is good
    Whence cometh evil
  • rugirugi original 09'er Joined: Posts: 1,730
    More vids uploaded of just some casual player matches on XBL
    "Everybody wild monkeys until that banana clip peel." - Tsu-Surf
    "md cvs2 scene doesn't own a copy of cvs2" - 4r5
  • HBRDHBRD why Joined: Posts: 2,464
    Damn, that guy sure likes his ultras.
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  • rugirugi original 09'er Joined: Posts: 1,730
    Damn, that guy sure likes his ultras.

    yes. yes he does. :china:
    "Everybody wild monkeys until that banana clip peel." - Tsu-Surf
    "md cvs2 scene doesn't own a copy of cvs2" - 4r5
  • Pokey86Pokey86 Persistent Git Joined: Posts: 551
    My god that Sagat was awful.

    I don't know how much assistance i could be to you, you are considerably better than i am & any nitpicking of your playstyle could simply be my ignorance.

    but would i be possible to show 2 videos of my gameplay here? (One of me winning, one of me losing) so that people here might be able to make me suck less. :P I'm 9000GP on G2 & i feel i don't even deserve that >_< (No real life play for me, UK sucks for that, & none of my mates here like street fighter. They love shooters though.)

    PS - Nice Hadouken Combo at the end of that Sagat Combo, do you only do that when your safe? I know High Punch Hadou Cancel to B&B is stronger than a cancel to Shaka after light Shoryu. I'd imagine that would be something to work on. (But like i said, i'm hardly in a position to be critiquing your play)
  • rugirugi original 09'er Joined: Posts: 1,730
    My god that Sagat was awful.

    I don't know how much assistance i could be to you, you are considerably better than i am & any nitpicking of your playstyle could simply be my ignorance.

    but would i be possible to show 2 videos of my gameplay here? (One of me winning, one of me losing) so that people here might be able to make me suck less. :P I'm 9000GP on G2 & i feel i don't even deserve that >_< (No real life play for me, UK sucks for that, & none of my mates here like street fighter. They love shooters though.)

    PS - Nice Hadouken Combo at the end of that Sagat Combo, do you only do that when your safe? I know High Punch Hadou Cancel to B&B is stronger than a cancel to Shaka after light Shoryu. I'd imagine that would be something to work on. (But like i said, i'm hardly in a position to be critiquing your play)

    YES! By all means I'm trying to get people to post their own material so I can try and help you out as well. I saw a thread like this on the Ryu forums and thought it would be a good idea to start one here. Kind of like a 'Video' Matchup thread.

    And as far as the Focus Cancel Hado B&B combo goes, I typically do it when I get an opportunity to punish and I have meter, like if someone whiffs something or throws out a retarded ultra. If you're daring you could do it by hitconfirming the crouching strong whenever you want, but I think the person might have to be standing for the rest of the combo to work(unless standing fierce stands up crouchers, then you can do it anytime the cr.mp hits)
    "Everybody wild monkeys until that banana clip peel." - Tsu-Surf
    "md cvs2 scene doesn't own a copy of cvs2" - 4r5
  • Pokey86Pokey86 Persistent Git Joined: Posts: 551
    cool, i'll record & have them up soon enough.
  • WestWest westernets Joined: Posts: 926 mod
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  • mtran66mtran66 stupid dope mix Joined: Posts: 348
    ^The only way I see doing demon after a demon flip is if you cancel it early so that the kick or punch doesn't hit.

    if you do it late, it whiffs because it doesn't come out due to start-up.
  • elwoodelwood your mothers dick... Joined: Posts: 253
    yes. yes he does. :china:

    and kara cancels too! FUN!!!
    A lot of good has come from drugs. I think 'Penny Lane' is worth 10 dead kids. Dark Side of the Moon is worth 100 dead kids. Because a lot of kids wouldn't even be born if it weren't for that album, so it evens out.
  • Pokey86Pokey86 Persistent Git Joined: Posts: 551


    Here it is, let me know in what ways i suck :P
  • ArtowisArtowis Joined: Posts: 753
    Pretty good Akuma, you do have a very solid understanding of Akuma's combo options and had good use of Demon. Fireball spacing could use a little work, but was pretty good and just more EX use in general could've helped a bit. Good grasp on spacing, you just have to enforce it on the opponent so they don't keep walking up and jumping in on you.

    Char match stuff:
    vs. Chun:
    Don't use forward RH so much, it's really easy for Chun to score a simple knockdown with her sweep before the 2nd kick even comes out and once she has super or ultra it becomes very dangerous if she's holding a charge. To top it off, I think you hit it like once or twice out of the four vids. Like others have said you want to rely more on normal pokes and fireballs.

    On fireballs vs. Chun, very useful, especially the air fireball combined with mk or cr. mk. She can't really follow right behind her fireballs and if she jumps over, she'll eat a DP. It also means any time she throws out a poke, she risks getting stuffed before it comes out. Of course this is chun, so you can't do this too liberally or you'll come out behind in damage trades / get swept. In general you did well on this point, I just wanted to be complete.

    You really suck when you get cornered. Sorry for the bluntness, but that's the one thing I was really surprised at through the vids. You'd get cornered and lose half your life seemingly either getting stuck in never-ending hit strings (walk-up SWEEP? really?) or walking into shit for free. I kept waiting for you to teleport out or at least attempt an EX demon flip, but you only did the teleport in the games you were nearly dead. You have some great escape options, gotta use them.

    MOD got the Hasan Shu thing, the move is obnoxious, especially the EX which does a TON of damage to Akuma. That said, for the amount he uses it, you should be able to anticipate one and Shoryu him on reaction and do NOT backdash if you absorb it with an FA. Chun will immediately do EX lightning legs, catch you and wreck you.

    FA'ing as an anti-air is a losing proposition against chun usually. If her fierce is timed correctly in mid-air, it'll hit twice before she lands and you eat a free combo. A neutral jump RH will almost always give her time to do another move. Even if the timing is off for either of those jump attacks, EX SBK will either beat you when she lands or they'll 'trade', sending you flying across the screen while she crumples. Just Shoryu or if you want to get fancy, RD, although screwing that up is just so awkward.

    Biggest overall issue I think was you just kept going for attacks that would allow you to hit a big combo and it lead to Chun getting a bunch of free damage and knockdowns to take away your momentum. More poking and more attempts to back-off and regroup would've been advisable.

    VS. Bison
    Fucking punish the Psycho Crusher. Dude was doing it like it was going out of style, if he stops next you you can do whatever you like and otherwise you fierce him as he goes by.

    Stop running away, especially when the Bison player is waiting for you to teleport. If he backs up halfway across the screen, your no longer trapped in the corner. you can just walk out and block / EX SRK anything Bison throws on reaction. Instead you teleported right next to him multiple times.

    Shouldn't focus this much against Bison, it only wrecks his slide. Crusher armor breaks, scissors hits multiple times, headstomp still does a billion damage, etc.

    Multiple times you just stood there while he charged a focus attack and in some cases you even tried to charge your own. FA's are good, I'm glad we're all in agreement here, but you shouldn't be getting hit with 'start random FA and hit when opp stops dead in front of me'. An EX hurricane or Demon would've stopped that shit right quick.

    You jump a lot when you get ahead and I'm not exactly sure why. I get that you can AA him if he comes in at certain angles, but it seems like your just letting him cross the distance between you and him really quickly without a fight.

    All in all, a lot of the games were close, but you'd just give something up at a critical time and lose the match. After you play the match a bit more I doubt it'll be as bad as it seemed.

    vs. akuma:
    nadda, my experience with the akuma mirror is nil except a bunch of scrubs on XBL.

    vs. Rose
    Ugh, if you fireball war with her, mix in a EX demon flip into BnB. You used Demon Flip like twice and you might not want to try and focus every single fireball. You ate some free damage by just standing there and getting hit.

    Respect the Shamwow. Every close game was because the Rose player tagged you with an Ultra, don't fireball except from max screen, don't do normal jump-ins. Poke on the ground and remember even if you fall on the scarf, you get tagged.

    Just rush her down, especially if you want to mix up jump-in HK, flips and EX ball. Rose doesn't have great anti-air rush options and a lot of them require guess-work. Hell just poking with cr. mp or throwing in a forward or two will give her issues unles she starts spamming cr. mp. Those psychic air throws are a perfect example of how effective your jump-ins were and are free damage if you punish her in time. Also if she slides, demon (super) her or at least SRK.

    vs. Ryu
    This was fine, punished all opp's missed Shoryu's and didn't take too many risks. Although you should've lost a few more games had he FDAC ultra'd you ever. Oh and I'd never focus against a Ryu up-close if he has super stored. In two games you whiff like a quarter screen FA and he should've just killed you on the spot.

    re: demon flip - see other comments on that.

    s'it for me. those XBL matches are laffs though.
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  • ArtowisArtowis Joined: Posts: 753


    Here it is, let me know in what ways i suck :P

    That ken was 10 flavors of awful. Jump hurricane kick landing right in front of akuma? Yes, please. :/ At 24-25 seconds, did you just just throw a random Fierce DP out? Because that's a really good way to get killed despite dominating the match to that point. Granted, considering his play, he would've probably woken up with some BS, but that's a really bad habit.

    When all ken is doing is neutral jumping, just sweep or EX DP. Focus is punishable unless you time it just right and really not worth the risk. When he's just throwing forwards to move forward, instead of backing off, just block and jab. Then stop, since he's probably spamming DP like an idiot, BNB if correct, otherwise prepare to tech throw.

    When you land the fierce-reset at 1:53, you want to Demon Flip or backdash against that type of Ken.

    At 2:05, again, did you random DP there or did you see a move come out from Ken?

    2:10, he fierce DP's, you block and then.... nothing? he had practically no life, just sweep or fierce him as he's falling and he's dead already. Instead you stand there, he lands and immediately ultra's which caught you.

    Sagat match was a lot cleaner and more one-sided. Only thing I don't get was at the end where you went for the red fireball when he was landing. Sagat could've ultra'd through that and gotten right back in the match. Don't throw fireballs that close unless he's going to land on them (and if that's the case, you probably have a better option).
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  • rugirugi original 09'er Joined: Posts: 1,730
    You did pretty well against the sagat from what I saw, good instincts on EX-flipping the tigershots and punishing him accordingly. But jeez that Ken match didn't go so well x_x. Some pointers I would have would be to realize where jumping tatsumaki places him when he lands. If he lands right next to you, you can get a free jab,jab,tatsumaki shoryu combo. As far as his random shoryus go, it could've been lag but I think you can maybe jab him on his recovery without eating the second shoryu. From what I saw you pretty much just lost cause of random tatsumakis and dps, nothing too major. And also, what would benefit you is to utilize akuma's footsies more. I'm starting to play somewhat Ryu-like, by liberally using cr.mk when people come at me at range, and cr.hk as well. cr.lk has pretty good range as well and can disrupt what the opponent is doing at times. I'll try and post some vids as an example, but I've been somewhat lazy lately about playing on xbl(focusing on offline atm)
    "Everybody wild monkeys until that banana clip peel." - Tsu-Surf
    "md cvs2 scene doesn't own a copy of cvs2" - 4r5
  • Pokey86Pokey86 Persistent Git Joined: Posts: 551
    You did pretty well against the sagat from what I saw, good instincts on EX-flipping the tigershots and punishing him accordingly. But jeez that Ken match didn't go so well x_x.

    too right :P a real embarrasment, especially the end.

    Some pointers I would have would be to realize where jumping tatsumaki places him when he lands. If he lands right next to you, you can get a free jab,jab,tatsumaki shoryu combo.

    I rarely jab, which means i rarely block string which also means my jab linking skills are somewhat mediocre. But looking at some of yours, & others replays it seems to be a very tremedous part of the game, so i will definately work on that.

    As far as his random shoryus go, it could've been lag but I think you can maybe jab him on his recovery without eating the second shoryu.

    I wish i could blame lag, but that was a near lagless game.

    From what I saw you pretty much just lost cause of random tatsumakis and dps, nothing too major. And also, what would benefit you is to utilize akuma's footsies more.

    Footsies? Is that Poking. (I'll have to check that teminology thread on the main page)

    I'm starting to play somewhat Ryu-like, by liberally using cr.mk when people come at me at range, and cr.hk as well. cr.lk has pretty good range as well and can disrupt what the opponent is doing at times. I'll try and post some vids as an example, but I've been somewhat lazy lately about playing on xbl(focusing on offline atm)

    Cheers for the forsight.


    That ken was 10 flavors of awful. Jump hurricane kick landing right in front of akuma? Yes, please. :/ At 24-25 seconds, did you just just throw a random Fierce DP out?

    No, after the first combo (tatsu B&B) & the second cross up-sweep i guessed i had about 700 worth of stun on him. So i went for the Shoryuken -> shaku to get the stun. Had the shoryuken been blocked i'd have FADC'd & attempted a throw.

    Because that's a really good way to get killed despite dominating the match to that point. Granted, considering his play, he would've probably woken up with some BS, but that's a really bad habit.

    Yeah i used to do a shoryuken when getting up alot. & still do it on occasion when it is not the best option, sadly.

    When all ken is doing is neutral jumping, just sweep or EX DP. Focus is punishable unless you time it just right and really not worth the risk.

    I've kind of got that as a bad habit now, & haven't propperly become efficient with countering jump ins with Shoruken at this stage.

    When he's just throwing forwards to move forward, instead of backing off, just block and jab. Then stop, since he's probably spamming DP like an idiot, BNB if correct, otherwise prepare to tech throw.

    another thing i need to work on. >_< but i'll definately keep that in mind, as well as not backing off.

    When you land the fierce-reset at 1:53, you want to Demon Flip or backdash against that type of Ken.

    I went for (failed) Shoryuken

    At 2:05, again, did you random DP there or did you see a move come out from Ken?

    See Above, whether this one was efficient use of the EX meter is out of my knowledge. It's just one of the techniques i have created for myself (Whether useful or not)

    2:10, he fierce DP's, you block and then.... nothing?

    Not nothing :P Focus Attack, & that was meant to be a throw ([] + X) However i pushed /\ + O instead... which normally i NEVER do. This was just a near-non-existent mistake which is currently the only time i have ever screwed up an input like that (pressing one button instead of another unintentionally) which hopefully i'll never have the shame of doing again. (If you check, the timing of the input would have been a correctly timed throw (I think) Irrespective of whether i won or lost this i would have still used this, because the match full prior shows how i can be beaten/pressured by someone who is inherently just mashing Shoryuken.

    he had practically no life, just sweep or fierce him as he's falling and he's dead already. Instead you stand there, he lands and immediately ultra's which caught you.

    Yeah, completely pathetic i know, the EX shoryu after wasn't much cop either. But that was me reeling off the health i'd just lost over such a stupid mistake. (The whole pressure thing making me do daft things i talked about earlier)

    Sagat match was a lot cleaner and more one-sided. Only thing I don't get was at the end where you went for the red fireball when he was landing. Sagat could've ultra'd through that and gotten right back in the match. Don't throw fireballs that close unless he's going to land on them (and if that's the case, you probably have a better option).

    Yeah, I'll keep that in mind, i do that to often... Especially on wake-up.

    Thanks for the post, so do you not recommend the Safe Shoryuken on opponents wake-up? In particularly against Ken & Sagat, if they'd have tried to ultra, (which would be stupid, but coulda happened, especially with the Ken) Kens Shinryu would hit but does pathetic damage. & Sagats would've whiffed entirely. Besides them doing ultra it seems like a pretty safe move to me, so long as i FADC if they block then attempt a throw. Especially when my opponent is so close to being stunned, which is when i really attempt it if i have it available.
  • el bosel bos ChamThai Dojo Joined: Posts: 32
    I think you have a really good Akuma rugi. Would like to spar with you but I use Akuma as well and sounds that you don't like mirror matches. Just in case though you can add me if you want. From the videos that I saw you didn't do that many crossups. Crossups are really good way to setup combos that do alot of damage. Other than that I think your Akuma is awesome, good job.
  • LordofUltimaLordofUltima MY MOVES R NOTHING Joined: Posts: 844
    Jab strings are the most godlike pressure option Akuma has, and they're pretty darn easy once you get the rhythm down.
    ...yeah, but the summers are real nice in Washington.
  • PyroxPyrox Joined: Posts: 78


    I posted this in the video thread but I felt like it belonged here more. I'd like to main Akuma (if I Don't main everyone lol)
    Predictions, Analysis, and Reactions
    SSFIV-Abel, various others
    BBCS- Hazama, Ragna
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