VeNOM2099, post: 5343810 wrote:
Would you believe... Lag? LOL!
Actually, I haven't really looked into incorporating frame traps into my game. The only thing that I use that's even remotely close to frame trapping is cr. MP, cr. HK which CAN catch some HP/HK mashing fools on occasion. I should probably go look up the Akuma Frame Trap thread and see what are the viable frame traps I should be using against Rog.
Thanks for the heads up!
Sarda, post: 5364047 wrote:
VeNOM2099, post: 5371289 wrote:
Some matches from this weekend:
@Norieaga: Yeah, well I always seem to play a lot better when my opponent is playing me for real. I may not always win, but at least I make it close and (the best part) I learn a lot from those matches which makes me better. Case in point: that last match against Wesleyrausch? After our match, I went on a 7 game winning streak in Ranked... It just seemed that everything clicked for me.
We should play a few matches someday. I need the practice against Rog!
VeNOM2099, post: 5372340 wrote:
Hey no worries! That's why I posted this in the "Critique" thread. And you're right: there was no footsies in those games because NO ONE online plays footsies. They're all busy jumping all over the place because they KNOW that lag slows down your reflexes and stupid shit will connect... Still, I try to keep my spacing right and I usually try to capitalize on opportunities to land some offense (which, if you'll remember when I first started playing Akuma, is a big improvement in my playstyle).
It's not really that I "drop" combos (though there's plenty of that thanks to lag) but that I sometimes anticipate that my opponent will block when I've already determined that I want to go for a tick throw setup. So I'm thinking *tick-tick-throw*, but when my opponent fails to block, I'm not yet good enough to switch up on hit to continue the combo. At least not consitantly.
I tried other characters, but I'm even more of a mess than I am with 'Kuma... What I really need is to find someone who knows how to play that I can play with OFFLINE. I mean, I like the competition online, but most of these people don't really know how to play this game and I learn nothing *GOOD*. I also *NEED* to stop dropping play for weeks at a time and just play this game more regularly... You're right, I've been playing this game for over a year, but I never keep playing it and often have to restart from scratch several times because I basically "forget" everything I learn over and over again...
Thanks for the feedback anyways.
superlollo, post: 5372397 wrote:
Yeah, especially when you're first learning, this game takes a lot of regular play...I used to play 2-3 hours EVERY day until 7 months ago...now I don't have much time any more and I find myself playing 2 or 3 times a week, sometimes less. I found that now that my basic game is solid enough I actually play better after taking a break. But when you're starting out, you have to grind it.
Btw, if people are jumping a lot (like it happens in ranked) you can still play some sort of footsies....just stay in their jump in range and do nothing but walking back and forth and only sweep when you think they aren't gonna jump...from there just practice your anti airs. Once you have ultra it's even easier because they're screwed even if they predict one of your sweeps and jump over it
fame, post: 5374008 wrote:
Hello guys, I don't know shit about frames, characters frame data. Can you help out?
And also, is there a page to understand fighting gaming expression? like: c.lk xx c.lp xx c.lp, F + FP, C.lp, c.lp, c.lp, c.hk.
Thanks guys, I am kinda new to all of this.
shaktazuki, post: 3119297 wrote:
What is frame trapping?
Megiddo aka ILLWIL, post: 5375351 wrote:
able to trap-- There is a common misconception that frame traps leave you at frame advantage and then doing another move that has a startup less than that frame advantage. This is a link, and if the frame advantage is still greater than the startup when the opponent is blocking, then that is a block string.
A frame trap is a sequence of moves where the first move's frame advantage (or disadvantage) plus the startup frames (not counting the first active frame) for the follow-up move creates a window (the frame trap) where the opponent, even if they perform a move to react, will be stuffed (or even counterhit) because the active frames of their move will not come out before the active frames of the second move of the frame trap.
Of course, this means that frame traps are opponent-dependent; not all frame traps will work on all characters, and there are certain situations where you might not have any frame traps because an opponent has a certain move which will always allow them to escape the frame trap.
shaktazuki, post: 5375506 wrote:
Thanks for clearing up my misconception. Where can I go to learn more specifics concerning the frame-trapping opportunities per character? This is great stuff!
TheToE!, post: 5385749 wrote:
I could use some tips for the viper matchup as seen here : http://www.youtube.com/user/Toelishness?feature=mhee#p/u/1/dgaxID4vlGc
Also the Balrog : http://www.youtube.com/user/Toelishness?feature=mhee#p/u/0/qnZa0AINmOM
I feel like I should know the rog matchup better by now. Any tips are greatly appreciated.
Gen-An, post: 5485852 wrote:
Here's part two:
Norieaga, post: 5542693 wrote:
Pretty much what you lack is what makes a decent Akuma a great Akuma: vortex. I lack it too, lol. So do many of us, its the most critical and difficult aspect to the character. You remind me of myself: you don't do retarded shit but you also don't capitalize the most on knockdowns. I'd suggest working on your palm setups and safe jumps, that's what I'm trying to do. Also, you threw some FB's that were very unsafe. I did see some solid footsies though.
Norieaga, post: 5565448 wrote:
You lads know what to do!
LoyalSol, post: 5565664 wrote:
With Abel you want him on his back because he has a miserable time against the vortex.
VeNOM2099, post: 5572360 wrote:
I've played against some Abels that would EX Marseille roll on wakeup up to escape the Vortex and that's difficult to handle when you're just an average Akuma player. DF palm shennanigans works well against him in that if it connects, you get the UKD. If he rolls, you input a delayed sweep (or O/S HK tatsu?). If he EX Rolls however, it always catches me off guard
VeNOM2099, post: 5572360 wrote:
I've played against some Abels that would EX Marseille roll on wakeup up to escape the Vortex and that's difficult to handle when you're just an average Akuma player. DF palm shennanigans works well against him in that if it connects, you get the UKD. If he rolls, you input a delayed sweep (or O/S HK tatsu?). If he EX Rolls however, it always catches me off guard... Though I've managed to sometimes catch them with a JR Demon when they do this, I try not to rely on it unless I know my opponent is being predictable with his escape EX rolls.
LoyalSol, post: 5575837 wrote:
Once you get demon Abel is helpless. Just OS demon and Abel has to block.
ShinAkuma204, post: 5575868 wrote:
I thought ex tornado was hit invincible, not throw invincible?
ShinAkuma204, post: 5575899 wrote:
Tornado throw is 5 frame startup. 2 frames to attack him him from the air, 2 frames to recover, 5th frame demon activates. If your safe jump is tight it will lose to demon.