I had noticed that the Sagat sub-forum, unlike many other characters, was missing a thread to compile and discuss combos. Starting this thread to do just that. Before the naysayers chime in, i'm aware some of this information is available in the QA thread or through online guides. However, since there's no thread devoted to combo discussion this should be a good place to not only quickly access combo related information, but also help curb the creation of various combo-specific threads.
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Key
Six Button Notation
LP: Light Punch/Jab
MP: Medium Punch/Strong
HP: Heavy Punch/Fierce
LK: Light Kick/Short
MK: Medium Kick/Foward
HK: Heavy Kick/Roundhouse
Joystick Notation
F - Forward - Tilt stick forward/towards the opponent. (X-axis)
B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
U - Up - Tilt stick upwards. (Y-axis)
D - Down - Tilt stick downwards. (Y-axis)
DF - Down-forward
DB - Down-back
QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
360/FC - Full circle - Complete a full rotation of the stick.
720 - N/A - Complete a 720 degree rotation of the stick.
Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
Connectors
+: Used between two other pieces of notation to signify that they should be performed at the same time
> (Sometimes -> or ,): Indicates the next part of a sequence
xx (Sometimes x): Used between two other pieces of notation to signify that the first should be cancelled (Interrupted earlier than it would finish otherwise) into the second
~: Indicates that the preceding action should link (immediately follow with) into the next action
/: Used to show when two or more options are available at that point in a sequence, invariably to show that they both produce similar if not identical results
Misc
EX: EX moves are given special properties requiring one bar of super meter.
J. : Jumping
C. : Crouching
CS. : Close Standing
FS. : Far Standing
Fwd: Forward; hold down the joystick towards your opponent while performing the move
Dmg: Damage
TU: Tiger Uppercut
TS: Tigershot
TK: Tiger Kick
FADC: Focus Attack Dash Cancel; canceling a move through use of a focus attack then dashing out of it.
BnB Combos
(the following is a list of Sagat's go to, "bread and butter", combos)
c.lk, c.lk, c.lp xx tiger uppercut
this is your go to close range combo. allows you plenty of time to hit confirm before executing the tiger uppercut. This combo leads to a number of options. If you have ex meter, fadc the tiger uppercut, fwd.hk, ultra*. If the opponent is near a corner, c.lk, c.lp, ex low TS, ultra. If the initial c.lk is blocked switch to c.lk, c.lp, c.lk, low ts which does decent chip damage, is safe on block, and helps puts some space between you and your opponent.
*tip: if your having problems canceling from c.lp into the tiger uppercut and are using a joystick with a square gate try holding downforward while doing the combo, then slide the stick along the bottom gate to down, then back to downforward and hit HP to execute the TU. This is a shortcut motion for TU
tiger uppercut, fadc, fwd.hk, ultra
this is a solid method for landing the ultra. the best part about it is that since so many of your moves are cancelable into TU, you have tons of opportunity to poke your way into an ultra.
c.mk xx low tiger shot
decent way to add some damage to your poke. use EX to knock your opponent back and score a knockdown. 160dmg 2hits
lk xx low tiger shot
better poke (has fewer startup and recovery frames than the cr.mk) but more strict timing on the cancel into low tiger shot. 110dmg 2hits
j.hk, c.mk xx TK/TS/TU
good jump in combo for when you decide to go on the offensive. use j.hk, c.mk xx TU, fadc, fwd.hk, ultra for a consistent way to land the ultra. also, j.hk, c.mk xx ex low TS can be used in the corner to combo into the ultra. 346dmg 3hits (TU)
fwd.hk, (optional 2nd fwd.hk), Ultra/Low TS/TK
Sagat's forward+roundhouse is a good anti-air move with great combo potential. 500dmg 11hits (1 fwd.hk, ultra), 594dmg 12hits (2 fwd.hk, ultra)
Additional Combos
FADC Tigershots
Hazeandfire has provided and extremely thorough writeup of the many uses for a FADC'ed tigershot.
Check it out here.
lk, low tiger shot, fadc, c.mp, hp TU
constant pressure, not to mention very flashy. As always, the TU can be fadc'ed to fwd.hk, ultra.
combo contributed by il0veb00ty
Any traded tiger uppercut, TK/TS/EX TS/ fwd hk, Ultra
punish your opponent for any traded tiger uppercut.
combo contributed by il0veb00ty
Counter hit c.hp, hp tiger uppercut
Extremely deadly link, especially if you have enough meter to FADC into Ultra. The full combo ending in Ultra can do as much as 708 damage.
combo and description contributed by Tofu Warrior
cl.mk, c.lp xx hp tiger uppercut
A strange link, very rarely used because there are few opportunities to land a cl. forward. I usually try this combo after a cross up j. short.
combo and description contributed by Tofu Warrior
cl.lp, c.mp xx low tiger shot
Because cl. jab gives so much advantage on hit and block, this is an extremely easy link. Cl. jab has really bad start up, so I use this mostly in block strings for the great push back.
combo and description contributed by Tofu Warrior
j.hp, c.hp, c.lp xx hp tiger uppercut
Only works on characters with wide hitboxes (Gief and Honda are the only presently confirmed this works on) but does huge damage.
combo contributed by ToOoOomeke
lp, lp, hk
Quick, simple, damaging.
combo contributed by il0veb00ty
cr.lk, cr.lk, cr.lk, hk
A variation of the above combo.
combo contributed by SD8
j.mk, c.mk, LTS, FADC, mp, TU, FADC, f.hk, Ultra
'HazeandFire's flashy combo of doom'. Pull this off in a match and achieve instant legendary status.
combo contributed by Quest2be1
Quest2be1 was cool enough to record a video of this ridiculous combo,

"
j.hp, c.lk,c.lp, LTS, FADC, c.lk,c.mp, TU, FADC, f.hk, Ultra
Sometimes its better to look cool than to worry about damage scaling.
combo contributed by Quest2be1
Click

" for a video of Quest2be1 pulling this off.
Please feel free to discuss additional combos, questions about combo execution, etc. I'll go through and continue to update this post with additional combos as they're added.
** Keys section borrowed liberally from ToOoOomeke's excellent Balrog combo thread. Figured there was no reason to reinvent the wheel (especially when ToOoOomeke did such a good job).
Comments
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeJ.mk c.mk. TK, cancel after the first hit of the TK into the super combo.
If you let both hits of the Tiger knee through only the first part of the combo will hit and then the uppercut part will whiff
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0 • Off Topic Disagree Agree Likenot if you are in the corner or use lk for the super... But there are better uses for that meter IMO.
Some combos I use pretty regularly
c. lk, c. lp, LTS
also, a variation of that sequence above in the corner. the range on this is deceptive. you can land it from almost a quarter screen away from the corner
c. lk, c. lp, EX TS, Ultra
lk, LTS, EX FADC, mp, hp TU
if you hit trade with a TU, you can TK/ TS/ EX TS/ fwd hk, Ultra etc...
Also, one that is pretty easy to land for an easy 200 damage and like 260 stun would be lp, lp, hk.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likel.p will wiff if you messed up the timing.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeFor pushback I use..
c.lk c.lk c.lp > Low TS
An excellent punisher, simple and to the point.
c.mk > TU
mp > TU
TU > FADC > f.HK > Ultra
c.mk > TU > FADC > f.HK > Ultra
If I have the opportunity in the last round I go for..
c.mk > LTS > FADC > mp > TU > FADC > f.hk > Ultra
I never thought about this before booty lp, lp, hk ? Any other variations with hk work?
This combo is so unreliable for me "c.lk, c.lk, c.lp xx tiger uppercut" It seems like 80% of the time the TU whiffs or the c.lp whiffs. Of course when the TU whiffs on something like that you're gonna get get punished hard. I also feel like I get reversaled on this combo way too often. I do not play offline and I am on a pad so I'm sure this enhances my frustration. Side rant... I hate executing accidental supers *pounds head*
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0 • Off Topic Disagree Agree LikeExtremely deadly link, especially if you have enough meter to FADC into Ultra. The full combo ending in Ultra can do as much as 708 damage.
Cl. forward, cr. jab xx HP Tiger Uppercut:
A strange link, very rarely used because there are few opportunities to land a cl. forward. I usually try this combo after a cross up j. short.
Cl. jab, cr. strong xx Low Tiger Shot:
Because cl. jab gives so much advantage on hit and block, this is an extremely easy link. Cl. jab has really bad start up, so I use this mostly in block strings for the great push back.
And now for a dumb, impractical, but funny combo:
In the corner, at about 2.5 - 3 training mode squares away from your opponent, Jab Tiger Shot, EX High Tiger Shot, EX Low Tiger Shot. The spacing is pretty specific, but this works, for about 280 damage.
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0 • Off Topic Disagree Agree LikeThat is all I know of. it is just a variation on Easy Trial #5 for Sagat. I suppose that you could do cr LK, LP, HK too, but you are kinda limited seeing that the only thing that links into a HK is LP. Because it gives you the greatest hit advantage of all his moves.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI capped a combo that I finally realized how to land in actual gameplay. HazeandFire is the one who told me about the combo. Here it is capped if you'd like to know what it looks like.
j.mk > c.mk > LTS > FADC > mp > TU > FADC > f.hk > Ultra
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0 • Off Topic Disagree Agree LikeNice video! I will try to link that combo tonight :)
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0 • Off Topic Disagree Agree LikeAhh, ya beat me to it. I started a Tigershot FADC combo thread that looked into the many variations and applications of that combo a few months ago. It should be noted that damage scaling makes a second FADC a bit of a waste and an ultra after does pathetic damage. If it wins the match then it wins the match but if i have meter and ultra I opt for the c.lk c.lk c.lp TU FADC ultra.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeRemember, feel free to discuss combo execution questions here too.
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0 • Off Topic Disagree Agree LikeBy the way booty, I really really like that c.lk,c.lk,c.lk,hk and c.lk,c.lk,hk combo.
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0 • Off Topic Disagree Agree Likeyou mentioned cr.lk cr.lk standing HK. You can do cr. lk cr. lk cr. lk standing HK for a 5 hit combo too. Same thing as the combo you said but you get 1 more crouching lk. the crouching lk's are links obviously.
SF4 PC: Seth - G2
Same username on both Xbox and PC
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0 • Off Topic Disagree Agree Likethanks, corrected
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0 • Off Topic Disagree Agree Likec.lk, c.lk, c.lp xx tiger uppercut
203dmg 4hits
tiger uppercut, fadc, fwd.hk, ultra
622dmg 12hits
c.mk xx low tiger shot
160dmg 2hits
lk xx low tiger shot
110dmg 2hits
j.hk, c.mk xx TU
346dmg 3hits
j.hp, mp xx TU
377dmg 3hits
f.hk, Ex LTS
290dmg 3hits
f.hk, ultra
500dmg 11hits
f.hk, f.hk, Ultra
594dmg 12hits
lk, LTS, FADC, c.mp, TU
287dmg 4 hits
Counterhit c.hp xx TU
333dmg 2hits
I'll get the rest of them soon.
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0 • Off Topic Disagree Agree Likec. lk, c. lk, c. lp, EX TU, Ultra, timming is strict for ultra, and opp has to be aboce sagats chest, 16 hits
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0 • Off Topic Disagree Agree LikeIt's good but if I get a hit confirm I would substitute the c.lp with c.mp
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0 • Off Topic Disagree Agree Like@jozu
Keep the 1st post updated for us please so we don't risk losing our sticky.
@Hazeandfire
I know you have some cool combos so share them with us please.
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0 • Off Topic Disagree Agree Likei know the two ex TS work but does the whole thing combo? cuz i cant get the jab ST to combo to the first EX TS
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0 • Off Topic Disagree Agree LikeNice! 186 damage... now try
cl.jab, cr.strong xx low tigershot FADC cr.strong xx fierce Tiger Uppercut
351 damage! 165 extra damage for the FADC
Or if they're almost dead and you really need to land that ultra...
cl.lab, cr.strong xx EX low tiger shot FADC ultra. 530 Damage, this could win matches but probablyy not your best option for ultra.
Gotta be quick (and a little desperate
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0 • Off Topic Disagree Agree LikePretty good damage, flashy. Super was by accident
c.lk,c.lk,c.lk,s.lp_c.lp, HP TU_Super
Just an extension that works and again, super was accident I think
j.mk_j.hk_j.mp, c.mk_c.mp, LTS, FADC, mp, TU, FADC, f.hk, Ultra
Although took me a while, I believe it's possible to do any jump in.
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0 • Off Topic Disagree Agree Likecr fierce link cr jab xx tu also works on sagat
cr fierce link cr jab xx rh tiger knee works on boxer
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0 • Off Topic Disagree Agree LikeWrong. They do the same damage.
Though yes the added range is good but remembre that it comes out 2 frames slower, so you have to be tight with the cancel. St.mp does the most damage, but even then it's about 7 or 8 damage more and not worth it.
There are a handful of tigershot FADC combo variations all with their own uses.My Tigershot FADC thread goes into a bunch.
Jozu, maybe you could post a link to this post with the variations of the tigershot FADC combo on the first post, I'd say it's pretty relavent
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0 • Off Topic Disagree Agree LikeF + LK, cr. jab xx HP Tiger Uppercut, FADC, F + RH, Ultra
This is a one-frame link. As with any of Sagat's combos, if the first hit is blocked, end your string in a LTS.
This combo allows you to extend the range of your HP Tiger Uppercut and safely hit-confirm an Ultra combo without having to go fishing with risky kara Tiger Uppercuts (I feel like I'm selling this combo to you in an infomercial
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0 • Off Topic Disagree Agree LikeOther PSN tag - Ghetto4eva
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0 • Off Topic Disagree Agree LikeCl. jab, cr. strong xx EX Tiger Uppercut
For a whopping 290 damage. This combo is useful because you can hop over your downed opponent afterwards with LK Tiger Knee and mix it up like a mother fucker.
Cl. jab, cr. strong pushes you back so far that HP Tiger Uppercut whiffs, and if you end that combo with a LTS, it pushes you out of st. LK range. Good string. USE IT.
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0 • Off Topic Disagree Agree LikeFrom full screen away, you can EX LTS, FADC, Dash to mid screen, Ultra.... even though you only land 7 hits on your ultra, this is still good for about half of ryu's life probably 35-40% when he is low on health
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0 • Off Topic Disagree Agree LikeGo to training mode, push Ryu to one corner. Look at the floor, and put two squares between you and Ryu. Get your foot behind the line of the second square farthest from Ryu and throw a jab Tiger Shot. The timing is pretty strict because you have to throw the EX Tiger Shots as soon as the Jab Tiger Shot connects, but it works, I promise.
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0 • Off Topic Disagree Agree LikeIn the corner:
HP TU, FADC, Ex HTS, Ultra.
Bags you just over 500 dmg.
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0 • Off Topic Disagree Agree Likej. mp, cr lk, cr lp, LTS, FADC, cr lk, cr lk, cr lp, hp TU, FADC, high step kick, ULTRA
19 hits, difficult to pull off uses all of both meters and just a little over 300 damage.
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0 • Off Topic Disagree Agree LikeHooray for damage scaling!
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0 • Off Topic Disagree Agree LikeI've been using ex ts fadc into ultra as well. If you land standing short at any distance and you got 3 bars you have an ultra. The furthest distance requires EX HTS from what I've played with in training, LTS will be blocked. It's about 520 damage in the middle and around 390 in the corner which isn't bad coming off of a decent ranged poke. I don't like getting attached to it, losing 3 bars for a small amount of chip damage kind of sucks.
Sorry if it's old, I didn't see it posted in the combo section.
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0 • Off Topic Disagree Agree LikeIf you have the meter, also consider trying cl.jab, cr.strong xx LTS FADC cr.strong xx HP TU
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0 • Off Topic Disagree Agree LikeYou seem to really love this combo
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0 • Off Topic Disagree Agree LikeClearly that combo is all for show/fun. I like to do a very similar version and of course the damage for it is pure garbage.
j.hp>c.lk,c.lp,c.lp>LTS>FADC>c.lk,c.lp,lp>hpTU>FADC>f.HK>Ultra
For the best damage and ease of use combo I use..
j.hp,mp,TU if I have meter of course I use the fadc>f.hk>ultra here
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0 • Off Topic Disagree Agree LikeThis one sounds really good if it works cause it hits if they aren't blocking down
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0 • Off Topic Disagree Agree LikeThese were the inputs...
j.hp, c.lk,c.lp, LTS, FADC, c.lk,c.mp, TU, FADC, f.hk, Ultra
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0 • Off Topic Disagree Agree LikeI might practice this one... sounds useful, I'll have to see how hard it is to pull off
edit: couldnt get irt
my best combo is a jumping HP to a tiger uppercut
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0 • Off Topic Disagree Agree LikeThe damage on this is sick! It appears there is a 1-2 frame window for connecting the c.hp>c.lp Trust me you can do it, just pay close attention to whatever works best for you. Audio, visual etcc...
Hmmm, I never thought of c.lp>c.hp I'm going to check this out. Thanks!
If I can do j.hp c.hp,c.lp,c.hp(insert here if something links) that would be retarded :D
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0 • Off Topic Disagree Agree Likeactually it went up to 692, not sure why its varying slightly when i do it...
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likec.lp c.hp definately does NOT work
c.hp TU only works on counterhit, so j.hp c.hp TU will definately NOT work
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0 • Off Topic Disagree Agree LikeSoon drian, my lk is stickin on me pretty bad and I am trying to find a way to fix it. Ahh whatever, I'll deal with it. Let's play next time we see each other on. Heads up, if I have to leave and we didn't get that many games in we'll play where we left off. I have a daughter, wifey etc ;)
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0 • Off Topic Disagree Agree Like