Sagat Combo Thread

jozujozu Joined: Posts: 60
I had noticed that the Sagat sub-forum, unlike many other characters, was missing a thread to compile and discuss combos. Starting this thread to do just that. Before the naysayers chime in, i'm aware some of this information is available in the QA thread or through online guides. However, since there's no thread devoted to combo discussion this should be a good place to not only quickly access combo related information, but also help curb the creation of various combo-specific threads.

**Key

Six Button Notation

LP: Light Punch/Jab
MP: Medium Punch/Strong
HP: Heavy Punch/Fierce
LK: Light Kick/Short
MK: Medium Kick/Foward
HK: Heavy Kick/Roundhouse


Joystick Notation

F - Forward - Tilt stick forward/towards the opponent. (X-axis)
B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
U - Up - Tilt stick upwards. (Y-axis)
D - Down - Tilt stick downwards. (Y-axis)
DF - Down-forward
DB - Down-back
QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
360/FC - Full circle - Complete a full rotation of the stick.
720 - N/A - Complete a 720 degree rotation of the stick.
Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.


Connectors

+: Used between two other pieces of notation to signify that they should be performed at the same time
> (Sometimes -> or ,): Indicates the next part of a sequence
xx (Sometimes x): Used between two other pieces of notation to signify that the first should be cancelled (Interrupted earlier than it would finish otherwise) into the second
~: Indicates that the preceding action should link (immediately follow with) into the next action
/: Used to show when two or more options are available at that point in a sequence, invariably to show that they both produce similar if not identical results


Misc

EX: EX moves are given special properties requiring one bar of super meter.
J. : Jumping
C. : Crouching
CS. : Close Standing
FS. : Far Standing
Fwd: Forward; hold down the joystick towards your opponent while performing the move
Dmg: Damage
TU: Tiger Uppercut
TS: Tigershot
TK: Tiger Kick
FADC: Focus Attack Dash Cancel; canceling a move through use of a focus attack then dashing out of it.


BnB Combos
(the following is a list of Sagat's go to, "bread and butter", combos)

c.lk, c.lk, c.lp xx tiger uppercut
this is your go to close range combo. allows you plenty of time to hit confirm before executing the tiger uppercut. This combo leads to a number of options. If you have ex meter, fadc the tiger uppercut, fwd.hk, ultra*. If the opponent is near a corner, c.lk, c.lp, ex low TS, ultra. If the initial c.lk is blocked switch to c.lk, c.lp, c.lk, low ts which does decent chip damage, is safe on block, and helps puts some space between you and your opponent.

*tip: if your having problems canceling from c.lp into the tiger uppercut and are using a joystick with a square gate try holding downforward while doing the combo, then slide the stick along the bottom gate to down, then back to downforward and hit HP to execute the TU. This is a shortcut motion for TU

tiger uppercut, fadc, fwd.hk, ultra
this is a solid method for landing the ultra. the best part about it is that since so many of your moves are cancelable into TU, you have tons of opportunity to poke your way into an ultra.

c.mk xx low tiger shot
decent way to add some damage to your poke. use EX to knock your opponent back and score a knockdown. 160dmg 2hits

lk xx low tiger shot
better poke (has fewer startup and recovery frames than the cr.mk) but more strict timing on the cancel into low tiger shot. 110dmg 2hits

j.hk, c.mk xx TK/TS/TU
good jump in combo for when you decide to go on the offensive. use j.hk, c.mk xx TU, fadc, fwd.hk, ultra for a consistent way to land the ultra. also, j.hk, c.mk xx ex low TS can be used in the corner to combo into the ultra. 346dmg 3hits (TU)

fwd.hk, (optional 2nd fwd.hk), Ultra/Low TS/TK
Sagat's forward+roundhouse is a good anti-air move with great combo potential. 500dmg 11hits (1 fwd.hk, ultra), 594dmg 12hits (2 fwd.hk, ultra)


Additional Combos

FADC Tigershots
Hazeandfire has provided and extremely thorough writeup of the many uses for a FADC'ed tigershot. Check it out here.

lk, low tiger shot, fadc, c.mp, hp TU
constant pressure, not to mention very flashy. As always, the TU can be fadc'ed to fwd.hk, ultra. combo contributed by il0veb00ty

Any traded tiger uppercut, TK/TS/EX TS/ fwd hk, Ultra
punish your opponent for any traded tiger uppercut. combo contributed by il0veb00ty

Counter hit c.hp, hp tiger uppercut
Extremely deadly link, especially if you have enough meter to FADC into Ultra. The full combo ending in Ultra can do as much as 708 damage. combo and description contributed by Tofu Warrior

cl.mk, c.lp xx hp tiger uppercut
A strange link, very rarely used because there are few opportunities to land a cl. forward. I usually try this combo after a cross up j. short. combo and description contributed by Tofu Warrior

cl.lp, c.mp xx low tiger shot
Because cl. jab gives so much advantage on hit and block, this is an extremely easy link. Cl. jab has really bad start up, so I use this mostly in block strings for the great push back. combo and description contributed by Tofu Warrior

j.hp, c.hp, c.lp xx hp tiger uppercut
Only works on characters with wide hitboxes (Gief and Honda are the only presently confirmed this works on) but does huge damage. combo contributed by ToOoOomeke

lp, lp, hk
Quick, simple, damaging. combo contributed by il0veb00ty

cr.lk, cr.lk, cr.lk, hk
A variation of the above combo. combo contributed by SD8

j.mk, c.mk, LTS, FADC, mp, TU, FADC, f.hk, Ultra
'HazeandFire's flashy combo of doom'. Pull this off in a match and achieve instant legendary status. combo contributed by Quest2be1
Quest2be1 was cool enough to record a video of this ridiculous combo, "

j.hp, c.lk,c.lp, LTS, FADC, c.lk,c.mp, TU, FADC, f.hk, Ultra
Sometimes its better to look cool than to worry about damage scaling. combo contributed by Quest2be1
Click " for a video of Quest2be1 pulling this off.



Please feel free to discuss additional combos, questions about combo execution, etc. I'll go through and continue to update this post with additional combos as they're added.





** Keys section borrowed liberally from ToOoOomeke's excellent Balrog combo thread. Figured there was no reason to reinvent the wheel (especially when ToOoOomeke did such a good job).
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Comments

  • SystemSystem Joined: Posts: 20,835 admin
    Someone started a thread like this a week or 2 ago... it's a good idea, but it's gotta be stickied or it won't stay
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  • SystemSystem Joined: Posts: 20,835 admin
    Possible one for the super

    J.mk c.mk. TK, cancel after the first hit of the TK into the super combo.

    If you let both hits of the Tiger knee through only the first part of the combo will hit and then the uppercut part will whiff
    ·
  • il0veb00tyil0veb00ty Joined: Posts: 377
    Possible one for the super

    J.mk c.mk. TK, cancel after the first hit of the TK into the super combo.

    If you let both hits of the Tiger knee through only the first part of the combo will hit and then the uppercut part will whiff

    not if you are in the corner or use lk for the super... But there are better uses for that meter IMO.

    Some combos I use pretty regularly

    c. lk, c. lp, LTS

    also, a variation of that sequence above in the corner. the range on this is deceptive. you can land it from almost a quarter screen away from the corner

    c. lk, c. lp, EX TS, Ultra

    lk, LTS, EX FADC, mp, hp TU

    if you hit trade with a TU, you can TK/ TS/ EX TS/ fwd hk, Ultra etc...

    Also, one that is pretty easy to land for an easy 200 damage and like 260 stun would be lp, lp, hk.
    ·
  • natibzzzakonatibzzzako NAT-mECHA Joined: Posts: 492
    Good stuff! Now I'm gonna use it to beat you jozu!
    www.TheBoxArena.com
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  • Seraphin-AngelSeraphin-Angel Joined: Posts: 608
    Ive noticed that on some characters , 2 l.k into l.p into TU just isnt possible , and for some ( Honda , Abel) you can do three? the timing for the crouching L.k is very strange to me for some reason.
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  • SystemSystem Joined: Posts: 20,835 admin
    Ive noticed that on some characters , 2 l.k into l.p into TU just isnt possible , and for some ( Honda , Abel) you can do three? the timing for the crouching L.k is very strange to me for some reason.

    l.p will wiff if you messed up the timing.
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  • Seraphin-AngelSeraphin-Angel Joined: Posts: 608
    I never whiff the l.p its the upper cut after the lp.
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  • Quest2be1Quest2be1 Joined: Posts: 71
    I'm all about combos and I'm happy to see there is one for Sagat.

    For pushback I use..
    c.lk c.lk c.lp > Low TS

    An excellent punisher, simple and to the point.
    c.mk > TU
    mp > TU
    TU > FADC > f.HK > Ultra
    c.mk > TU > FADC > f.HK > Ultra

    If I have the opportunity in the last round I go for..
    c.mk > LTS > FADC > mp > TU > FADC > f.hk > Ultra

    I never thought about this before booty lp, lp, hk ? Any other variations with hk work?

    This combo is so unreliable for me "c.lk, c.lk, c.lp xx tiger uppercut" It seems like 80% of the time the TU whiffs or the c.lp whiffs. Of course when the TU whiffs on something like that you're gonna get get punished hard. I also feel like I get reversaled on this combo way too often. I do not play offline and I am on a pad so I'm sure this enhances my frustration. Side rant... I hate executing accidental supers *pounds head*
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  • Tofu WarriorTofu Warrior Today is close Joined: Posts: 1,072
    Counter hit cr. fierce, fierce Tiger Uppercut:

    Extremely deadly link, especially if you have enough meter to FADC into Ultra. The full combo ending in Ultra can do as much as 708 damage.

    Cl. forward, cr. jab xx HP Tiger Uppercut:

    A strange link, very rarely used because there are few opportunities to land a cl. forward. I usually try this combo after a cross up j. short.

    Cl. jab, cr. strong xx Low Tiger Shot:

    Because cl. jab gives so much advantage on hit and block, this is an extremely easy link. Cl. jab has really bad start up, so I use this mostly in block strings for the great push back.


    And now for a dumb, impractical, but funny combo:

    In the corner, at about 2.5 - 3 training mode squares away from your opponent, Jab Tiger Shot, EX High Tiger Shot, EX Low Tiger Shot. The spacing is pretty specific, but this works, for about 280 damage.
    ** Avatar by savaii64 **
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  • il0veb00tyil0veb00ty Joined: Posts: 377
    I never thought about this before booty lp, lp, hk ? Any other variations with hk work?

    That is all I know of. it is just a variation on Easy Trial #5 for Sagat. I suppose that you could do cr LK, LP, HK too, but you are kinda limited seeing that the only thing that links into a HK is LP. Because it gives you the greatest hit advantage of all his moves.
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  • SD8SD8 Joined: Posts: 55
    c. lk, c.lk, s. hk works too
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  • Quest2be1Quest2be1 Joined: Posts: 71
    Cool cool booty and sd8. I like that HK thing. I fooled around with it last night and noticed this works as well c.lk,c.lk,c.lk,HK.

    I capped a combo that I finally realized how to land in actual gameplay. HazeandFire is the one who told me about the combo. Here it is capped if you'd like to know what it looks like.
    j.mk > c.mk > LTS > FADC > mp > TU > FADC > f.hk > Ultra
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  • BuckyLastardBuckyLastard Joined: Posts: 91
    Cool cool booty and sd8. I like that HK thing. I fooled around with it last night and noticed this works as well c.lk,c.lk,c.lk,HK.

    I capped a combo that I finally realized how to land in actual gameplay. HazeandFire is the one who told me about the combo. Here it is capped if you'd like to know what it looks like.
    j.mk > c.mk > LTS > FADC > mp > TU > FADC > f.hk > Ultra


    Nice video! I will try to link that combo tonight :)
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  • HazeandFireHazeandFire Band Joined: Posts: 596
    lk, low tiger shot, fadc, c.mp, hp TU
    combo contributed by il0veb00ty

    Ahh, ya beat me to it. I started a Tigershot FADC combo thread that looked into the many variations and applications of that combo a few months ago. It should be noted that damage scaling makes a second FADC a bit of a waste and an ultra after does pathetic damage. If it wins the match then it wins the match but if i have meter and ultra I opt for the c.lk c.lk c.lp TU FADC ultra.
    /thread :smokin:
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  • SystemSystem Joined: Posts: 20,835 admin
    the damage scaling sucks ass but it looks as sexy as hell to finish someone off with. if u have 4 bars and can hit confirm a jumpin then it wouldnt hurt to whip it out for show. u have to be sure that it'll finish them off though cause ye its a waste of meter imo.
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  • jozujozu Joined: Posts: 60
    Updated with reply info. Great stuff guys, keep it coming!

    Remember, feel free to discuss combo execution questions here too.
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  • Quest2be1Quest2be1 Joined: Posts: 71
    I'll come up with the damage scores for each of the combos listed in post #1. I'll either post them all here or send them to you one at a time. Also, if the majority of the people like seeing a video of the combo I don't mind capping each combo seperately and posting them. Might be a cool edition to our one and only Sagat Combo Thread :D

    By the way booty, I really really like that c.lk,c.lk,c.lk,hk and c.lk,c.lk,hk combo.
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  • PlayGroundLegenPlayGroundLegen Bob Sagat = tourney Joined: Posts: 304
    one more combo

    you mentioned cr.lk cr.lk standing HK. You can do cr. lk cr. lk cr. lk standing HK for a 5 hit combo too. Same thing as the combo you said but you get 1 more crouching lk. the crouching lk's are links obviously.
    SF4 Xbox: Sagat - G1 (stopped playing championship mode) highest rank = #3
    SF4 PC: Seth - G2
    Same username on both Xbox and PC
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  • jozujozu Joined: Posts: 60
    you mentioned cr.lk cr.lk standing HK. You can do cr. lk cr. lk cr. lk standing HK for a 5 hit combo too. Same thing as the combo you said but you get 1 more crouching lk. the crouching lk's are links obviously.

    thanks, corrected
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  • Quest2be1Quest2be1 Joined: Posts: 71
    Here are a few updates for the combos.

    c.lk, c.lk, c.lp xx tiger uppercut
    203dmg 4hits

    tiger uppercut, fadc, fwd.hk, ultra
    622dmg 12hits

    c.mk xx low tiger shot
    160dmg 2hits

    lk xx low tiger shot
    110dmg 2hits

    j.hk, c.mk xx TU
    346dmg 3hits

    j.hp, mp xx TU
    377dmg 3hits

    f.hk, Ex LTS
    290dmg 3hits

    f.hk, ultra
    500dmg 11hits

    f.hk, f.hk, Ultra
    594dmg 12hits

    lk, LTS, FADC, c.mp, TU
    287dmg 4 hits

    Counterhit c.hp xx TU
    333dmg 2hits

    I'll get the rest of them soon.
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  • sir_arthursir_arthur Joined: Posts: 1,541
    don't know the damage but no one has mentioned

    c. lk, c. lk, c. lp, EX TU, Ultra, timming is strict for ultra, and opp has to be aboce sagats chest, 16 hits
    USF4 - Rufus/Sim
    KOF 13 - Duo Lon/EX Iori/Shen
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  • Quest2be1Quest2be1 Joined: Posts: 71
    don't know the damage but no one has mentioned

    c. lk, c. lk, c. lp, EX TU, Ultra, timming is strict for ultra, and opp has to be aboce sagats chest, 16 hits

    It's good but if I get a hit confirm I would substitute the c.lp with c.mp :tup:
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  • Quest2be1Quest2be1 Joined: Posts: 71
    As you see this thread has been stickied by one of the moderators. I asked them politely if they would sticky a combo thread for us. Obviously their answer was yes :) Thank You!

    @jozu
    Keep the 1st post updated for us please so we don't risk losing our sticky.

    @Hazeandfire
    I know you have some cool combos so share them with us please.
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  • SystemSystem Joined: Posts: 20,835 admin

    And now for a dumb, impractical, but funny combo:

    In the corner, at about 2.5 - 3 training mode squares away from your opponent, Jab Tiger Shot, EX High Tiger Shot, EX Low Tiger Shot. The spacing is pretty specific, but this works, for about 280 damage.

    i know the two ex TS work but does the whole thing combo? cuz i cant get the jab ST to combo to the first EX TS
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  • HazeandFireHazeandFire Band Joined: Posts: 596
    Cl. jab, cr. strong xx Low Tiger Shot

    Nice! 186 damage... now try

    cl.jab, cr.strong xx low tigershot FADC cr.strong xx fierce Tiger Uppercut

    351 damage! 165 extra damage for the FADC

    Or if they're almost dead and you really need to land that ultra...

    cl.lab, cr.strong xx EX low tiger shot FADC ultra. 530 Damage, this could win matches but probablyy not your best option for ultra.

    Gotta be quick (and a little desperate :rofl:) to pull this off in a match. But hey, if it gets a KO then it's worth it. If they block it then throw or start other mixup instead of ultra.
    /thread :smokin:
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  • djKundjKun Buddha Catastrophe! Joined: Posts: 408
    j.hk, s.lp,c.mp, HP TU_Super
    Pretty good damage, flashy. Super was by accident

    c.lk,c.lk,c.lk,s.lp_c.lp, HP TU_Super
    Just an extension that works and again, super was accident I think


    j.mk_j.hk_j.mp, c.mk_c.mp, LTS, FADC, mp, TU, FADC, f.hk, Ultra
    Although took me a while, I believe it's possible to do any jump in.
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  • RoskiRoski The Triad Joined: Posts: 1,949
    after a low rh ts fadc combo, close mk also works after the dash, in addition to cr mk and cr fierce. you can link after the close st mk as usual and combo after the cr mk, but too far to link after cr fierce. cr mk xx fierce dp is better after a fadc ts than cr strong because the cr mk moves you forward and does more damage than cr st. there are ranges where the fierce dp would whiff after cr strong, but not with cr mk.

    cr fierce link cr jab xx tu also works on sagat

    cr fierce link cr jab xx rh tiger knee works on boxer
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  • HazeandFireHazeandFire Band Joined: Posts: 596
    cr mk xx fierce dp is better after a fadc ts than cr strong because the cr mk moves you forward and does more damage than cr st. t[/QUOTE]

    Wrong. They do the same damage.

    Though yes the added range is good but remembre that it comes out 2 frames slower, so you have to be tight with the cancel. St.mp does the most damage, but even then it's about 7 or 8 damage more and not worth it.

    There are a handful of tigershot FADC combo variations all with their own uses.My Tigershot FADC thread goes into a bunch.

    Jozu, maybe you could post a link to this post with the variations of the tigershot FADC combo on the first post, I'd say it's pretty relavent
    /thread :smokin:
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  • Tofu WarriorTofu Warrior Today is close Joined: Posts: 1,072
    I was just playing around with this a few days ago in training, and I feel it's worth taking the time to really nail the timing. It's:

    F + LK, cr. jab xx HP Tiger Uppercut, FADC, F + RH, Ultra

    This is a one-frame link. As with any of Sagat's combos, if the first hit is blocked, end your string in a LTS.

    This combo allows you to extend the range of your HP Tiger Uppercut and safely hit-confirm an Ultra combo without having to go fishing with risky kara Tiger Uppercuts (I feel like I'm selling this combo to you in an infomercial :razz:).
    ** Avatar by savaii64 **
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  • dualmatrixdualmatrix Bluth's Bananas Joined: Posts: 177
    These are great combos guys. Thanks for the effort.
    SSFIV - Cammy, Ibuki, Viper
    Other PSN tag - Ghetto4eva
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  • Tofu WarriorTofu Warrior Today is close Joined: Posts: 1,072
    Oh, to revise one of my previous combos as well, you can also do:

    Cl. jab, cr. strong xx EX Tiger Uppercut

    For a whopping 290 damage. This combo is useful because you can hop over your downed opponent afterwards with LK Tiger Knee and mix it up like a mother fucker.

    Cl. jab, cr. strong pushes you back so far that HP Tiger Uppercut whiffs, and if you end that combo with a LTS, it pushes you out of st. LK range. Good string. USE IT.
    ** Avatar by savaii64 **
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  • il0veb00tyil0veb00ty Joined: Posts: 377
    Check out this ultra setup from FULL screen. You can toss this out when in a fireball battle and you got 3 bars and ultra meter.

    From full screen away, you can EX LTS, FADC, Dash to mid screen, Ultra.... even though you only land 7 hits on your ultra, this is still good for about half of ryu's life probably 35-40% when he is low on health
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  • Tofu WarriorTofu Warrior Today is close Joined: Posts: 1,072
    i know the two ex TS work but does the whole thing combo? cuz i cant get the jab ST to combo to the first EX TS

    Go to training mode, push Ryu to one corner. Look at the floor, and put two squares between you and Ryu. Get your foot behind the line of the second square farthest from Ryu and throw a jab Tiger Shot. The timing is pretty strict because you have to throw the EX Tiger Shots as soon as the Jab Tiger Shot connects, but it works, I promise.
    ** Avatar by savaii64 **
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  • fitznblendfitznblend Joined: Posts: 55
    And now for a dumb, impractical, but funny combo:

    In the corner:

    HP TU, FADC, Ex HTS, Ultra.

    Bags you just over 500 dmg. :looney:
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  • il0veb00tyil0veb00ty Joined: Posts: 377
    And now for a dumb, impractical, but funny combo:

    j. mp, cr lk, cr lp, LTS, FADC, cr lk, cr lk, cr lp, hp TU, FADC, high step kick, ULTRA

    19 hits, difficult to pull off uses all of both meters and just a little over 300 damage.
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  • Tofu WarriorTofu Warrior Today is close Joined: Posts: 1,072
    j. mp, cr lk, cr lp, LTS, FADC, cr lk, cr lk, cr lp, hp TU, FADC, high step kick, ULTRA

    19 hits, difficult to pull off uses all of both meters and just a little over 300 damage.

    Hooray for damage scaling!
    ** Avatar by savaii64 **
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  • werecrowwerecrow Joined: Posts: 12
    Check out this ultra setup from FULL screen. You can toss this out when in a fireball battle and you got 3 bars and ultra meter.

    From full screen away, you can EX LTS, FADC, Dash to mid screen, Ultra.... even though you only land 7 hits on your ultra, this is still good for about half of ryu's life probably 35-40% when he is low on health

    I've been using ex ts fadc into ultra as well. If you land standing short at any distance and you got 3 bars you have an ultra. The furthest distance requires EX HTS from what I've played with in training, LTS will be blocked. It's about 520 damage in the middle and around 390 in the corner which isn't bad coming off of a decent ranged poke. I don't like getting attached to it, losing 3 bars for a small amount of chip damage kind of sucks.

    Sorry if it's old, I didn't see it posted in the combo section.
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  • HazeandFireHazeandFire Band Joined: Posts: 596
    Cl. jab, cr. strong xx EX Tiger Uppercut

    If you have the meter, also consider trying cl.jab, cr.strong xx LTS FADC cr.strong xx HP TU
    /thread :smokin:
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  • Tofu WarriorTofu Warrior Today is close Joined: Posts: 1,072
    If you have the meter, also consider trying cl.jab, cr.strong xx LTS FADC cr.strong xx HP TU

    You seem to really love this combo :razz:. I think I would only do this if I were guaranteed a dizzy at the end, if it would win me the round, or to get the crowd hype. Other than that, it's just too much meter.
    ** Avatar by savaii64 **
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  • Quest2be1Quest2be1 Joined: Posts: 71
    j. mp, cr lk, cr lp, LTS, FADC, cr lk, cr lk, cr lp, hp TU, FADC, high step kick, ULTRA

    19 hits, difficult to pull off uses all of both meters and just a little over 300 damage.

    Clearly that combo is all for show/fun. I like to do a very similar version and of course the damage for it is pure garbage.
    j.hp>c.lk,c.lp,c.lp>LTS>FADC>c.lk,c.lp,lp>hpTU>FADC>f.HK>Ultra

    For the best damage and ease of use combo I use..
    j.hp,mp,TU if I have meter of course I use the fadc>f.hk>ultra here
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  • madizmmadizm Joined: Posts: 13
    I was just playing around with this a few days ago in training, and I feel it's worth taking the time to really nail the timing. It's:

    F + LK, cr. jab xx HP Tiger Uppercut, FADC, F + RH, Ultra

    This is a one-frame link. As with any of Sagat's combos, if the first hit is blocked, end your string in a LTS.

    This combo allows you to extend the range of your HP Tiger Uppercut and safely hit-confirm an Ultra combo without having to go fishing with risky kara Tiger Uppercuts (I feel like I'm selling this combo to you in an infomercial :razz:).

    This one sounds really good if it works cause it hits if they aren't blocking down
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  • Quest2be1Quest2be1 Joined: Posts: 71
    I put a nice little Sagat combo on
    These were the inputs...
    j.hp, c.lk,c.lp, LTS, FADC, c.lk,c.mp, TU, FADC, f.hk, Ultra
    ·
  • SystemSystem Joined: Posts: 20,835 admin
    I was just playing around with this a few days ago in training, and I feel it's worth taking the time to really nail the timing. It's:

    F + LK, cr. jab xx HP Tiger Uppercut, FADC, F + RH, Ultra

    This is a one-frame link. As with any of Sagat's combos, if the first hit is blocked, end your string in a LTS.

    This combo allows you to extend the range of your HP Tiger Uppercut and safely hit-confirm an Ultra combo without having to go fishing with risky kara Tiger Uppercuts (I feel like I'm selling this combo to you in an infomercial :razz:).


    I might practice this one... sounds useful, I'll have to see how hard it is to pull off


    edit: couldnt get irt



    my best combo is a jumping HP to a tiger uppercut :bgrin:
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  • Quest2be1Quest2be1 Joined: Posts: 71
    I like to attempt j.hp c.hp,c.lp>TU
    The damage on this is sick! It appears there is a 1-2 frame window for connecting the c.hp>c.lp Trust me you can do it, just pay close attention to whatever works best for you. Audio, visual etcc...

    Hmmm, I never thought of c.lp>c.hp I'm going to check this out. Thanks!
    If I can do j.hp c.hp,c.lp,c.hp(insert here if something links) that would be retarded :D
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  • SystemSystem Joined: Posts: 20,835 admin
    whats the most damaging combos you guys know of? The highest I could get was to 685 with a jump in hp to tufadchkultra

    actually it went up to 692, not sure why its varying slightly when i do it...
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  • Quest2be1Quest2be1 Joined: Posts: 71
    think that is the highest damaging combo for Sagat. I'll play with a few of them soon and post a vid of the highest damaging combo. If I can land j.hp,c.hp>TU>FADC>f.hk>Ultra then I'm sure this would be the most damaging. I know it's going to be something similar to this for the highest damage. I'll fill you in. Oh yeah, I'll see how the damage changes with an exTU>Ultra at the end.
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  • SystemSystem Joined: Posts: 20,835 admin
    when we gonna get to play bro?
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  • HazeandFireHazeandFire Band Joined: Posts: 596
    :rofl: wow guys

    c.lp c.hp definately does NOT work

    c.hp TU only works on counterhit, so j.hp c.hp TU will definately NOT work
    /thread :smokin:
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  • Quest2be1Quest2be1 Joined: Posts: 71
    Cool, thanks for clearing that up Haze. I have never tried c.lp>c.hp. It didn't sound right but hey neither does c.hp>c.lp and that definitely works.

    Soon drian, my lk is stickin on me pretty bad and I am trying to find a way to fix it. Ahh whatever, I'll deal with it. Let's play next time we see each other on. Heads up, if I have to leave and we didn't get that many games in we'll play where we left off. I have a daughter, wifey etc ;)
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  • Quest2be1Quest2be1 Joined: Posts: 71
    After fooling around with some of the combos tonight either I'm just a little off or c.hp>c.lp does not connect and only hp>c.lp connects? Yeah, that's a question and a statement ;)
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