4r5, post: 3162324 wrote:
(before the discovery of plinking)
Brominated, post: 3162325 wrote:
Am I way off base?
( •_•) IT'S NOT RAPE,
IT'S SURPRISE SEX! (⌐■_■)
"Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
AMillionHP, post: 3162329 wrote:
I'm sorry, i'm a bit ignorant on this, could you explain it for me? I dont have a stick so any combos that included jab or short hits were almost impossible for me. It's very frustrating to continously lose simply because i cannot do this.
Very excited about BB though, got to play it early on Saturday and i was surprised to see that i could easily make up my own combos with just a few quick attacks followed by 1 or 2 strong ones.
mooyang90, post: 3162332 wrote:
Blazblue on a controller will never, ever work.
AshuraSenku, post: 3162338 wrote:
I've played street fighter 2 since it came out back in the day and this is no street fighter. button mashing will not work, maybe some characters like Noel where I've pulled out a 20hit just be hitting D, but it's not going to work all the time. You need to know what hits links into each other, and you have to know about spacing, when to jump, when to dash, just to extend your combo. This game is real deep, and you will need to take time to become very good.
*Onslaught*, post: 3162335 wrote:
When should I be using throws? In SF I used them whenever my opponent was recovering and/or kara throw situations.
Clyde158, post: 3162340 wrote:
lol did they really give that much power to the "D" button? I hate when they make things dyingly easy.
Daidoji Kage, post: 3162342 wrote:
You know how you can safely mash throw tech in SF4?
Forget it, now and forever.
If you attempt to tech twice, prior to the opponent throwing, you are penalized and can't tech.
However, the tech window is 8 frames (or that's what people keep yelling at me) and there is a "!" indicator when you are being thrown. When throws are comboed into, you have 22 frames and a "! !" symbol to tell you to tech.
Throwing has to be deliberate in BB because of this, but as to specifics as to when? It's character dependent. Most throws are the result of landing a solid mix-up, not as a matter or course or to break turtling (the techs are too easy). This works out too, because a landed throw is an opportunity for fast and easy damage combos.
god_among_men_77, post: 3162348 wrote:
Now, Blaz Blue adds additional concepts to traditional Guilty Gear game play. While Guilty Gear focused more on guaranteed okizeme situations, where the opponent has to deal with your attacks, Blaz Blue gives you 4 ways of getting off the ground. They have varying risks, but prevent the type of knockdown -> generic block attack -> mix-up game play that is prevalent in Guilty Gear. With a strong understanding of your risks, and the rewards, you can escape okizeme situations.
what are the 4 ways of getting off the ground?
strogg, post: 3162350 wrote:
You should add: there is no negative edge.
jcerwinske, post: 3162351 wrote:
Wait what? I know Carl and Arakune both have stuff that only activates on negative edge (Doll and Bugs). I Thought most other special moves were also negative edge triggered.
6lue, post: 3162363 wrote:
Somewhat related to the question above; I heard there's a tutorial mode for CS. If so, is it more like the challenge mode of SF4? or does it have more than just teaching you combos?
BitterSweet, post: 3162368 wrote:
In SF the game is trash enough that in most cases your safe by just holding down back. In BlazeBlue if you want to go with a shameful and pitiful type of look, just jump around and dash across the corners like a chicken with its head cut off. I didn't know either to laugh or feel sorry.