Coming from Street Fighter? Not sure the difference between SF / BB?

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Comments

  • wingsabrwingsabr **Charging Star** Joined: Posts: 254
    I've played street fighter 2 since it came out back in the day and this is no street fighter. button mashing will not work, maybe some characters like Noel where I've pulled out a 20hit just be hitting D, but it's not going to work all the time. You need to know what hits links into each other, and you have to know about spacing, when to jump, when to dash, just to extend your combo. This game is real deep, and you will need to take time to become very good.

    This...I only ever played GG for a month or so and decided to try BB. Button mashing just doesn't work at all. I played a few online matches and one of them clearly was not a button masher because I got beat up like a volleyed tennis ball at Wimbledon. :nunchuck:
  • SystemSystem Joined: Posts: 508,676 admin
    After reading through a little, i was hoping the game be a little more difficult with things. How would someone compare this to Melty Blood? cause i know melty blood puts mind games to the max.

    How far are players separated skill wise in this game so far? I know in SF4 there are alot of people who play the same and would group them all in the same skill level. In melty blood people play very differently and skill level always vary . So what about this game? I know it just came out but the start of release matters. Example in sf4, soul calibur, sf 2 HD turbo remix i've always had the upper edge and most people all played the same and were very predictable. In melty blood there were some people i could beat and some i couldn't (though i was introduce to the net play pretty late)
  • Daidoji KageDaidoji Kage Unsafe on hit... Joined: Posts: 1,944
    When should I be using throws? In SF I used them whenever my opponent was recovering and/or kara throw situations.

    You know how you can safely mash throw tech in SF4?

    Forget it, now and forever.

    If you attempt to tech twice, prior to the opponent throwing, you are penalized and can't tech.

    However, the tech window is 8 frames (or that's what people keep yelling at me) and there is a "!" indicator when you are being thrown. When throws are comboed into, you have 22 frames and a "! !" symbol to tell you to tech.

    Throwing has to be deliberate in BB because of this, but as to specifics as to when? It's character dependent. Most throws are the result of landing a solid mix-up, not as a matter or course or to break turtling (the techs are too easy). This works out too, because a landed throw is an opportunity for fast and easy damage combos.
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  • HBRDHBRD why Joined: Posts: 2,464
    lol did they really give that much power to the "D" button? I hate when they make things dyingly easy.

    Not necessarily. D isn't even an attack for some characters, though it does help strengthen their other attacks (Rachel can use her D to push herself along with the opponent using 5CDC, 6CD j.C, etc.)

    And just because a combo is long doesn't mean it is strong. Noel's 6C with drive activated hits like 10 times, but doesn't do any more damage than other attacks, plus it is extremely punishable. It just links nicely into her command throw, which can be followed up with her 22C to continue the combo.
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  • SystemSystem Joined: Posts: 508,676 admin
    You know how you can safely mash throw tech in SF4?

    Forget it, now and forever.

    If you attempt to tech twice, prior to the opponent throwing, you are penalized and can't tech.

    However, the tech window is 8 frames (or that's what people keep yelling at me) and there is a "!" indicator when you are being thrown. When throws are comboed into, you have 22 frames and a "! !" symbol to tell you to tech.

    Throwing has to be deliberate in BB because of this, but as to specifics as to when? It's character dependent. Most throws are the result of landing a solid mix-up, not as a matter or course or to break turtling (the techs are too easy). This works out too, because a landed throw is an opportunity for fast and easy damage combos.
    so far it seems like its going to take a while for people to get use to this game. They are really slow sometimes. I can just do the same thing enough times, but they still don't get it. I am happy what they did with the throw tech. Not no SF4 noob stuff.
  • SystemSystem Joined: Posts: 508,676 admin
    To me the hardest change from SF4 to this is by far the air game. Airdashing, air guard, everyone has specials in the air, and dash to jump goes so fast.... that's a different type of gameplay from SF4.
  • KILABEEKILABEE scrub magnet Joined: Posts: 153
    i still dont get why people compare this to SF4 when sf4 is soo SLOW compared to this.
    its totally different!
    its like a tiger and a lion! they are two completely different beasts but both are cats!

    either way both games are awesome in their own way.
    i like BB for the complexity and fast paced GGXX style fighting, and sf4 for classic fighting game strategy i loved in SF2 but with 3s sprinkled a little bit on top.( sans the sagat shenannigans)
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  • SystemSystem Joined: Posts: 508,676 admin
    info

    learned a lot =D
  • SystemSystem Joined: Posts: 508,676 admin
    Now, Blaz Blue adds additional concepts to traditional Guilty Gear game play. While Guilty Gear focused more on guaranteed okizeme situations, where the opponent has to deal with your attacks, Blaz Blue gives you 4 ways of getting off the ground. They have varying risks, but prevent the type of knockdown -> generic block attack -> mix-up game play that is prevalent in Guilty Gear. With a strong understanding of your risks, and the rewards, you can escape okizeme situations.


    what are the 4 ways of getting off the ground?
  • MnszykMnszyk Joined: Posts: 990
    Now, Blaz Blue adds additional concepts to traditional Guilty Gear game play. While Guilty Gear focused more on guaranteed okizeme situations, where the opponent has to deal with your attacks, Blaz Blue gives you 4 ways of getting off the ground. They have varying risks, but prevent the type of knockdown -> generic block attack -> mix-up game play that is prevalent in Guilty Gear. With a strong understanding of your risks, and the rewards, you can escape okizeme situations.


    what are the 4 ways of getting off the ground?

    If you have a manual its in there, this site also has a good summary: http://s1.zetaboards.com/blazblue/pages/05#fallrecovery
  • stroggstrogg KKKramer Joined: Posts: 1,371
    You should add: there is no negative edge.
    Need your stick modded?
  • jcerwinskejcerwinske Joined: Posts: 112
    You should add: there is no negative edge.

    Wait what? I know Carl and Arakune both have stuff that only activates on negative edge (Doll and Bugs). I Thought most other special moves were also negative edge triggered.
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  • TsuraelTsurael Joined: Posts: 81
    Wait what? I know Carl and Arakune both have stuff that only activates on negative edge (Doll and Bugs). I Thought most other special moves were also negative edge triggered.

    IIRC they're the only ones that use negative edge, and only for drive moves. It isn't a universal mechanic like in other games. BB does have Advance Input which is sorta similar in purpose
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  • Dark_SaviorDark_Savior Needs more RED! Joined: Posts: 77
    instead of arguing about things such as "this word is incorrect!" something else. Lt's just be glad that s/he put this up.

    It's a really good thread for new players to this type of fighter to get into and it helps a lot of those who are just starting out. I'm sure that a lot of people only know what they learned from the DVD(if you got the special edition).

    It's good to see that you put this here. I'm happy to have it and wish more people would look up these threads to help them improve.

    Good job on the thread.
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  • ocdscaleocdscale Joined: Posts: 70
    Differences between SF and BB:
    SF has a much heavier focus on footsies and tight links.
    BB has a more diverse cast.
    SF is more balanced.
    BB favors offensive gameplay.
    SF has large reversal windows.
    BB has 4 different ways to get up (and each with different pros and cons)
  • t3h mAsTarOth...!t3h mAsTarOth...! KOF XIII...!!! Joined: Posts: 624
    easy way to say it is blazblue is :wow: :china: :cool: and sf4 is :xeye: :lame:
    SaMsTarOth t3h mAsTarOth of AsTarOth...!

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  • ShakerShaker Joined: Posts: 71
    Err no i prefer BB but SF4 is still a great game wich i play regulary. Wish SF4 had matchmaking though getting unable to join 5 times in a row is annoying as hell.
  • JarekovJarekov Thou Art A Bear Joined: Posts: 1,995
    http://www.shoryuken.com/showthread.php?t=221582

    please sign up guys.

    and blazblue is like GG its all about maximizing damage off of random hits.
  • maChubbyBeavermaChubbyBeaver wOOt!! Joined: Posts: 188
    This is some really good stuff. I just picked up BB for my birthday last week and already I'm addicted. It's a good way to get away from SF4 for a while.

    I must say though, that it's a really difficult game for me to play effectively. And by effectively, I mean trying to NOT play scrubby. Many times I've run into spamming Jin's and Noel's which pisses me off because well....you guys know. I'm still trying to get the feel of how/when to tech effectively and trying to get combos off of counter hits. I feel like I get so many CH's but failing to capitalize on them really throws the match. Not to mention tech'ing into another combo - hate that...
  • Machineking1313Machineking1313 Infamous User Joined: Posts: 1,449
    Does BlazBlue use GGPO?
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  • Da CitizenDa Citizen Joined: Posts: 49
    QUick question as a noob guys, as useful as this information is, im told theres no training mode (just got the game) so how are you meant to know what you character can do, and when to use what?
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  • ChfMojoRisingChfMojoRising Joined: Posts: 63
    Um, there is a training mode and it has some of the most robust options of any fighting game. Unless you mean something like the Challenge mode thing of SF4~ then no... but most fighters don't have that. Learn your combos and strats here and at dustloop~
  • 6lue6lue crap cammy Joined: Posts: 129
    Somewhat related to the question above; I heard there's a tutorial mode for CS. If so, is it more like the challenge mode of SF4? or does it have more than just teaching you combos?
  • Ketchy KechKetchy Kech RAZALASH Joined: Posts: 862
    Somewhat related to the question above; I heard there's a tutorial mode for CS. If so, is it more like the challenge mode of SF4? or does it have more than just teaching you combos?

    it isnt like challenge mode. It teaches you about the mechanics of the game, and has you do them after the explanation. They also have individual strategy section with basic combos (BnBs) for every character and basic strategy of how to play said character. It's really great! Way more informative than that SF4 non-practical BS ~

    edit: heh i was refering to tut. mode, but yeah the challenge mode on this one is great, very different from SSF4, so im not completely erroneous :P
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  • AtlausAtlaus Joined: Posts: 194
    Yeah the stuff in challenge mode is fantastic. You'll fail a lot but after you finally pass the challenge you usually have that combo down. Everything seems very viable too so definitely give it a shot if you plan on playing seriously.

    Kind of a bummer online is still Noel city but eh it should weed out eventually.
    Dicks.
  • AndarelAndarel Joined: Posts: 438
    Backing up that challenge mode is easily the best I've ever seen. They took practical bnb combos people were using in the arcade version, transcribed them, and now are letting you learn them. As a good example:

    Lambda's challenge mode starts off with:
    #1: All her specials
    #2: All her Distortion Drives and her Astral Finish

    Goes on to explain what you can link into Act Parser Zwei (236a/b/c, new move in BBCS) for positioning purposes - I mean, challenge #3 is her air bnb:
    #3: ~ 3c 236b , then 6dd 2dd jc jdd j2dd j214d, her generic air combo finisher
    #4: Important combo to get damage off a throw, but more importantly gives you practice with the throw -> dash in 6a link, then a combo to get you a feel for what can be done off heavy Act Parser Zwei: 236c, catch with c(x8) 6c 6dd 2dd jdd j2dd j214d.
    #5: Explains that you can medium Act Parser someone caught neutral with drive, then rapid into an air combo - dd 236b [rc] dd 6dd 2dd jdd j2dd j214d, then shows that you can combo a medium Act Parser into a heavy one to continue the combo if you've got the right range - 236b [rc] dd 236c 2dd jdd j2dd j214d.

    And so on. It's a logical progression, and all the combos above are building blocks for her more advanced combos. From what little testing I've done, they even go over her loop! ([6a -> tk j236d -> ] x3-4 in the corner) You can switch between move notation by name and move notation by input, jump cancels are noted (if there's a direction or a superjump needed they tell you too), and if you're just not getting it you can have a CPU do it for you so you can see how it works. No more silly things like not realizing you need to use Feng Shui Engine for later Juri challenges! But the best part, by far, is that in a game where not knowing combos means you flat-out won't win, these are reliable BnBs that will at least get the player started, rather than a primer to the character's links like in SSF4. Good stuff, Arcsys.
  • 6lue6lue crap cammy Joined: Posts: 129
    Thanks everyone for replying. Couldn't get into the first one because I honestly was just lost. Kinda hoping the tutorial will at least give me a better grasp of things.
  • BitterSweetBitterSweet Joined: Posts: 605
    In SF the game is trash enough that in most cases your safe by just holding down back. In BlazeBlue if you want to go with a shameful and pitiful type of look, just jump around and dash across the corners like a chicken with its head cut off. I didn't know either to laugh or feel sorry.
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  • AC SlayterAC Slayter Joined: Posts: 43
    Literally just getting started today. A little overwhelmed, but a lot of good information. Thanks guys.
  • sektrsektr Joined: Posts: 815
    In SF the game is trash enough that in most cases your safe by just holding down back. In BlazeBlue if you want to go with a shameful and pitiful type of look, just jump around and dash across the corners like a chicken with its head cut off. I didn't know either to laugh or feel sorry.

    *cough* Doesn't understand either game and is most likely 12 and god awful at both...
    SSF4: Akuma
    BBCS: Jin
  • AndarelAndarel Joined: Posts: 438
    What amused me about that post is that the last two sentences sound like they were Google Translated, except Google translate wouldn't get things like "you're" and "your" confused. And might have gotten the game's name right.

    Dunno.
  • Private EyeballPrivate Eyeball Not a frog Joined: Posts: 1,447
    Thanks everyone for replying. Couldn't get into the first one because I honestly was just lost. Kinda hoping the tutorial will at least give me a better grasp of things.


    That was my issue with the first. Thinking of getting BBCS and the tutorials look like they'd be a big plus for me.
    Something something Hulkamania run something on something.
  • LBCLBC KISHISHISHISHI Joined: Posts: 3,681
    Whats most confusing for me coming from SF are the notations like for combos , like 5B 3C 214C dont know what the hell that means lol . Is it like the numbers on the key board? 5 being neutral?
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  • sektrsektr Joined: Posts: 815
    Whats most confusing for me coming from SF are the notations like for combos , like 5B 3C 214C dont know what the hell that means lol . Is it like the numbers on the key board? 5 being neutral?

    Exactly.

    789
    456
    123

    So 236 would be a QCF, 214 would be a QCB, 623 is a DP, etc.
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  • LBCLBC KISHISHISHISHI Joined: Posts: 3,681
    Thought so, gonna have to be patient with this game then.
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  • ChapterBChapterB Joined: Posts: 86
    Thanks for the info. I just recently chose to play FGs on a hardcore level so I bought SSFIV a few months ago, and BBCS today. I really like the fact that there's a very thorough tutorial mode in CS (Alucard's funny), and the character designs are a lot more interesting than most of the ones in SF imo (which made the game somewhat plain to me). But there's a lot more stuff to keep track of in this game than SF like all the defense mechanics and what-not. Hopefully it becomes more natural to me as I play the game more.
  • SentinelPilotSentinelPilot For my Kingdom Joined: Posts: 93
    I mostly play BlazBlue because I know that those cheap spammers and button mashers will always lose to real skill. This game punishes button mashing and spamming heavily. Granted some moves have good properties, but any good player will see through those tactics (that means you Noel spammers).

    For the most part the cast is pretty balanced. Ever character has a truely unique playstyle, which ensures players will find some favorite. The game mechanics also help make sure the game is balanced. Every character has Burst, barrier, RC, and the like. In the end the only thing that matters is skill. If I lose to someone online its because I lost to someone of superior skill, which is better than losing to some DP happy fool.

    While the game has beginner mode I would recommend not using it. In the long run you are better off learning the normal layout, it saves time. The online play is also pretty stable, which I love.

    The challenge mode for each character really does teach you valuable basic combos for your character, although 1 or 2 might be impractical. Word of caution, the really high number combos are pretty hard, and some require precise knowledge of spacing and timing.

    But thats why I love this game. Story mode is a riot!
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  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    After playing Blazblue (and SF 3rd Strike again) I think it helped me a little on SFIV
    Differences between SF and BB:
    SF has a much heavier focus on footsies and tight links.
    BB has a more diverse cast.
    SF is more balanced.
    BB favors offensive gameplay.
    SF has large reversal windows.
    BB has 4 different ways to get up (and each with different pros and cons)

    Is the difference between BlazBlue CT and CSII bigger than first SFIV and SSFIV AE?

    I have only the PC version of CT and am learning the game without any Guilty Gear experience. Noel is the easiest to get into but I try to avoid spamming.
    that game looks much more difficult to master than SF IV, despite the fewer characters since they are entirely different. I think it helps to change your approach to SF after playing BB.
    too slow!
  • KallapzKallapz All for fun Joined: Posts: 127
    I give you guys props i loved gg but suck at bb cant really understand why. lol
  • AirkAirk Joined: Posts: 1,024
    After playing Blazblue (and SF 3rd Strike again) I think it helped me a little on SFIV

    Is the difference between BlazBlue CT and CSII bigger than first SFIV and SSFIV AE?

    I would say yes, considering there were a LOT of fundamental system-level changes during the move from CT to CS and a couple more from CS to CS2. To elaborate:

    CT had a "guard libra" lug of war guard break system. CS has the 'guard primer' system where certain moves break primers and move you towards guard break. CS2 changed how those primers interact with bursts (Round down instead of up.)
    In CT, Bursting destroyed your barrier entirely, in CS there are multiple burst types, and the defensive (green) burst halves your guard primers, while offensive (Gold) burst has no penalty for use (aside from the limited number of overall bursts.)

    And I'm sure there were other changes as well (I never actually played CT). Whereas, SFIV to SSFIV AE, I can't recall any real system level changes being made. (Closest thing was adding a second ultra for each character.)

    Additionally, since each character in BB is so unique in terms of gameplay, the change from CS to CS2 in terms of roster was enormous compared to SSF4 to AE, even if the actual number of characters added was smaller. There's absolutely no way to compare the difference between Yun and Yang to the difference between Platinum and Valkenhayn.
    I have only the PC version of CT and am learning the game without any Guilty Gear experience. Noel is the easiest to get into but I try to avoid spamming.
    that game looks much more difficult to master than SF IV, despite the fewer characters since they are entirely different.

    I would be inclined to agree with you, simply due to the diversity of the roster and the relative complexity of the mechanics.
  • DR JayDR Jay Joined: Posts: 22
    I'm coming from Street Fighter maining Ryu and I want to pick up Ragna, Makoto, and Platinum. Any tips or suggestions?
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  • AirkAirk Joined: Posts: 1,024
    Go through the in-game tutorial for each of those three characters and try not to let the wall-of-text overwhelm you. The information is actually pretty good and will give you a sense of some basic strategies for the characters.

    None of those three are especially complicated, though Makoto has an extra level of timing on some of her stuff, she's also crazy dangerous in the right hands, so your next step is probably some combination of messing around in Arcade Mode (make sure to crank the difficulty up a little, the AI is pretty weaksauce on lower levels) and seeing how the characters handle, and working on their trials. (Depending on how adept you are at picking up combos, you'll probably want to to do maybe the first 5 trials or so.)

    From there, hopefully you'll have an idea of who you want to main; If none of those three click with you, try some others. Once you've figured out who you'd like to play, work on trials, and swing by the Dustloop character forums for more specific advice.
  • cam93230cam93230 Joined: Posts: 15
    I'm coming from street fighter and use to play guilty gear alot and just picked up the new blazblue and looking for any one that wants to spar or school me on some new tips.Thanks
  • AirkAirk Joined: Posts: 1,024
    PSN? XBL? RL? Work with us here.
  • MissionSchabernackMissionSchabernack Joined: Posts: 488
    Im playing SSF4AE mainly too. But I saw that video

    !!!

    And was directly converted. Those badass pink angel wings (lol) and those crazy air combos after double jumping or air dashing.
    -> BOUGHT !

    (Bought Blazblue continuum shift extend, I hope its the actual version of the game and not an old one lol).

    Playing on XBL, I hope the game arrives soon.
  • CallistoCallisto Level 3 Fireball Trap Queen Joined: Posts: 1,605
    Extend is the current version, it came out about a month ago, and with it comes pretty much everything you would have bought as DLC for the previous version. I'm sure you'll enjoy it, a lot of people knock it but anyone I've known who has actually played it liked it, most of the knocks are either aesthetic)'too weeaboo'), which you can't do anything about peoples' tastes, or the fact that BB players fail to maintain a good competitive scene, which is a completely valid complaint. The game itself is top-notch, though.

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  • CircusCircus Not a new member. Pay Attention. Joined: Posts: 49
    Someone said higher up that SF is a more balanced game. That may be true of earlier versions of BB but BBCSEX is one of the most balanced fighters I've ever played. No character is non-competitive viable. Characters like Rachel and Tsubaki are going to be much harder to learn than Ragna or Noel but I've seen some Rachel and Tsubaki players that really dominate. In fact, I've seen a japanese tier list for the game where Rachel was considered S tier, while in NA she's considered a lower tier. I don't know how the japanese are playing Rachel, but I think it's a testament to how much knowing your character can even out the playing field. On pretty much all the tier lists on Dustloop, there are 2 tiers: Top Tier and Not-Top tier. That's balance.

    Also, something I love about BBCSEX is that the combo windows are pretty wide, especially compared to GG, SF, or even BBCS1. I was playing challenge mode and I swear the window the doing the follow-ups to Ragna's Inferno Divider is like 10 frames. I almost forgot about one and still snuck it in before the COM could tech. The game really comes down to who can play the game better, as opposed to who can spam fireballs better. I still like SF, but the difficulty of some combos in the game is a little silly.
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