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Dreize, post: 7620799, member: 64754 wrote:
-He doesn't let me play BlazBlue, he makes me play his own game. I call it the "Hakumen Guessing Game". It's a game where Hakumen basically says "fuck you Valkenhayn, you can't stay in my ass; you must now think about everything you do or you're going to get countered".
Dreize, post: 7687872, member: 64754 wrote:
Well, I still do have huge troubles with Hakumen, but I'm getting better at dealing with him.
I really can't thank you for helping me getting started dude, these forums seem to be pretty dead.
( •_•) IT'S NOT RAPE,
IT'S SURPRISE SEX! (⌐■_■)
"Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
Hecatom, post: 7702087, member: 7004 wrote:
That is because all the discussion about BB is done on Dustloop
Menethil, post: 7902644, member: 63408 wrote:
I'm mainly going through the challenge mode right now and I'm having a really hard time dash cancelling combos in this game. I always do them too late to continue the combo, but every time i try to do them earlier they don't come out. If there is some sort of link or something about how to do it I would appreciate it. I'm mainly focusing of Tsubaki's challenged because so far she is my favorite next to Noel.
Dustloop Wiki wrote:
If you input 66 ("forward", twice in a row) within 5F of the end of an attack's recovery, then regardless of the stick's direction after that, you will dash as soon as recovery ends. For dashing out of a crouching attack, however, you have to keep holding forward or it won't be able to come out. This technique is useful for linking together combos and counter attacks because it gives your attacks more range for free.
Frizzyp, post: 7966348, member: 84080 wrote:
My situation is that I like Bang and I want him to be my main fighter, but I don't like the idea of sticking to only one character, so I was wondering maybe later on after I've got plenty of experience with Bang, maybe I could go for a second character (either Makoto or Litchi)
OSD, post: 7966389, member: 53286 wrote:
Imo Makoto is a good character to mess around with (even though she's the worst character in the game), because she's just pure fundamentals. Nothing fancy, no derp, just pure solid play
Frizzyp, post: 7966417, member: 84080 wrote:
I thought tager was the worst, I heard makoto was good because her normals deal some good damage
Celerity wrote: »
Keep in mind the progression goes CS > CS2 > CSE, so you'd be two versions behind.
NotTooBad wrote: »
Hello dead forum, I just got BB:CSEX a few days ago. I am well aware that this game isn't as popular as it used to be, but I wanted to get a grasp of how this game works before CP drops (though I play on the xbox360 and I haven't seen any confirmation that it's coming out for that system) :( But regardless, I just needed a break from the other fighting games I play. Anyways, I have a few questions:
1. Just to confirm, the only way to get out of a combo is to "Barrier Burst," correct?
2. When recovering in the air or on the ground after being hit by pressing a direction and a button, is it wise to mash or learn to time it?
3. Can characters combo after a "Counter Assault?" If not, is it really worth it to spend 50% heat just to hit someone slightly away from you? (Perhaps I'm valuing heat too much)
Welp, here's hoping someone sees this post within a reasonable time period.
okkoe11even wrote: »
Hello all! I'm an average player of SF4, and I would like to play Blazblue now. Why? Meh... I can't main a character in SF4 and link properly (1-frame link are annoying) I play Makoto, Sakura.
My question is: In BBCSX, Which character are considered Good (Top tiers) and FUN to play? (I saw videos of V-13 and MU-12 and they are quite cool to watch).