BLAZBLUE: Q&A For newcomers (PLEASE POST/CHECK HERE BEFORE MAKING A THREAD!!!)

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  • OldNoobOldNoob Joined: Posts: 16
    Hey Blazbluers

    I like the look of this series but don't know where to begin.

    I hear the story is really good which suggests I should start at Calamity Trigger buuuuuuuuuuuuut I guess the latest and greatest (Continuum extend) will be more polished and better online-wise.

    TL:DR
    Will I miss out much by starting with Continuum shift?
    Low Sodium Scrub
  • OSDOSD Joined: Posts: 441
    Nope.

    When you buy Extend you have 2 seperate story modes. Calamity Triggers story mode AND Continuum Shifts story mode.
    I'm not sure if it's as extensive compared to the original BB:CT, but it gets the point across (it did for me).
  • AirkAirk Joined: Posts: 1,024
    The Extend story mode is a "condensed" version of the CT story, apparently, with just a single story line that involves you playing multiple characters. I never played the original CT story mode, so I don't know if anything is "lost in translation" or not, but it serves as a pretty decent explanation of events, at least.
  • OldNoobOldNoob Joined: Posts: 16
    Thamks OSD and Airk,
    I'll pick up extend then, If I desperately need to know something there's always Youtube, wikis etc.
    Low Sodium Scrub
  • jpenguin77jpenguin77 Old Ass Button Masher Joined: Posts: 262
    Just picked up BlazBlue: Continuum Shift EXTEND... God help me... Def NOT SF!!! Hitting the YouTubes after work.
    Just a hero for fun
  • AirkAirk Joined: Posts: 1,024
    Definitely NOT SF. :)

    Thoughts on what playstyle (if not character) you might like?
  • jpenguin77jpenguin77 Old Ass Button Masher Joined: Posts: 262
    Well I picked up the game yesterday evening on my lunch break and with the whole "family life" I've only logged about an hour in. I have played as Ragna and Litchi. I think I will do some time in training and tutorials before I hit arcade, story and def online.
    Just a hero for fun
  • RamRamStylesRamRamStyles Joined: Posts: 205
    Is the online community for 360 still fairly active?
  • AirkAirk Joined: Posts: 1,024
    Ranked matches are a little dead sometimes, but player matches generally have some action, even at weird times.
  • BakenekoBakeneko All Hail the Cat Girls! Joined: Posts: 91
    If your PSR is at 0-99 (I don't remember how the PSR settings go), there should still be a fair amount of beginners playing there.
    Player matches are more tough though, since all players I see there have their PSR up to 450+.
    UMvC3 : Team Meowcenaries - (Felicia/Taskmaster/Deadpool)
    BlazBlue : Taokaka/Terumi/Izayoi
  • SPECTERLIGHTSPECTERLIGHT METRO CITY NINJUTSU Joined: Posts: 757
    Greetings Blazers of the Blue!
    If one hasn't Bought Continuum Shift, would you recommend just getting Extend instead? CS used is cheap at GS right now...
    (already have CT LE)
    Disciplines: Bushin-Ryu-Ninpo, Street Fighting, Demonology, IGA Ninjitsu, Bushido, Alchemy, English Boxing, Wing Chun, Shaolin Gung Fu, Muay Thai, Tae Kwon Do, Igyo Tenshin-no-Jutsu, SFCQC, Swordplay, Garou Ryū MMA, Kusanagi Ryū Kobujutsu, Yagami M.Arts, Gun Kata...
    “There is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.” 武神

    RIN-PYOU-TOU-SHA-KAI-JIN-RETSU-ZAI-ZEN
  • AirkAirk Joined: Posts: 1,024
    I wouldn't really recommend CS at this point unless you are:

    A) ONLY interested in single player EVER
    OR
    B) Utterly impoverished, such that the difference in price between the two games is like, whether you eat tonight (Note: Looking up the games on Amazon, Extend and CS cost basically the same, with 'vanilla' CS actually being 18 cents more expensive).

    So uh. Yeah. If you want the game at this point, Extend is the way to be, and pleasantly cheap.
  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    Yeah get Extend, it's more current, has more characters, and it should cost the same. Keep in mind the progression goes CS > CS2 > CSE, so you'd be two versions behind.
    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • AirkAirk Joined: Posts: 1,024
    Celerity wrote: »
    Keep in mind the progression goes CS > CS2 > CSE, so you'd be two versions behind.

    Not really, CS2 is a free update. (Except for the characters, that you'd have to buy, so yeah. More reason to get extend.)

    Extend has always been a great entry point into the series, because it's complete and has no "Required DLC".
  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    Mmm I guess you're right about CS2. It seems I forgot that some companies provide massive free patches for their games instead of charging you for DLC from day 1. :)
    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • NotTooBadNotTooBad Joined: Posts: 41
    Hello dead forum, I just got BB:CSEX a few days ago. I am well aware that this game isn't as popular as it used to be, but I wanted to get a grasp of how this game works before CP drops (though I play on the xbox360 and I haven't seen any confirmation that it's coming out for that system) :( But regardless, I just needed a break from the other fighting games I play. Anyways, I have a few questions:

    1. Just to confirm, the only way to get out of a combo is to "Barrier Burst," correct?
    2. When recovering in the air or on the ground after being hit by pressing a direction and a button, is it wise to mash or learn to time it?
    3. Can characters combo after a "Counter Assault?" If not, is it really worth it to spend 50% heat just to hit someone slightly away from you? (Perhaps I'm valuing heat too much)

    Welp, here's hoping someone sees this post within a reasonable time period.
  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    NotTooBad wrote: »
    Hello dead forum, I just got BB:CSEX a few days ago. I am well aware that this game isn't as popular as it used to be, but I wanted to get a grasp of how this game works before CP drops (though I play on the xbox360 and I haven't seen any confirmation that it's coming out for that system) :( But regardless, I just needed a break from the other fighting games I play. Anyways, I have a few questions:

    1. Just to confirm, the only way to get out of a combo is to "Barrier Burst," correct?
    2. When recovering in the air or on the ground after being hit by pressing a direction and a button, is it wise to mash or learn to time it?
    3. Can characters combo after a "Counter Assault?" If not, is it really worth it to spend 50% heat just to hit someone slightly away from you? (Perhaps I'm valuing heat too much)

    Welp, here's hoping someone sees this post within a reasonable time period.

    1. Yes, bursting is the only thing you can do while you're being combo'd, but you can also mash a button to tech in case your opponent drops the combo. Be careful, though, smart players will occasionally drop their combo on purpose for a reset opportunity (especially towards the end).

    2. It really depends. Like I said, during a combo you pretty much have to mash it to get it out in time (although in P4A and BBCP, you can hold the button down instead). Off of random hits/the end of a combo, you usually want to tech as soon as possible since it lets you act quicker, but there are reasons to delay it since certain characters will have tech punish setups. I'm not really good at this aspect of the game either, but I guess I would say mashing is fine for a beginner. Just don't get too predictable.

    3. Some characters can, but it prorates heavily, so you're not going to get much damage if any. I don't even worry about comboing from it, I use the time to get better positioning. The question of whether it's worth meter depends on who you play: zoners benefit from the distance, but a character like Makoto is obviously much better off trying to block and looking for an opening. In Extend, meter gain is pretty ridiculous, so you should be able to afford one every now and then. I see BBCP players use it much less often because the meter gain has been significantly reduced. I'd say overall it's safe to ignore the option unless you're in danger of being guard crushed, you're better off learning how to block properly.
    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • NotTooBadNotTooBad Joined: Posts: 41
    Damn, didn't expect that quick of a response! Thanks a lot.
  • AirkAirk Joined: Posts: 1,024
    There are plenty of us lurking here, we just don't always have that much to discuss. ;)

    Celerity pretty much covered questions 1 and 2, though I'll expand a little bit on #3; Some characters can combo off it, but as mentioned, the proration is bad (though sometimes that doesn't matter; I've been killed by a Valkenhayn player doing a CA to knock me into the corner and then following it up for like...1.5k or something, which is small potatoes damage, but sometimes all you need). Really though, the point of the Counter Assault is to shift momentum - in BB, lots of characters have fairly strong pressure, where once they get an offense going, it can be quite hard to get out. Counter Assaults allow you to get out, and are generally easier, if not strictly "safer" than doing a DP > Rapid Cancel, because you can do a Counter Assault WHILE you are in blockstun, whereas to DP out of pressure requires a gap in blockstun, which means mindgames. And, well, it's a lot harder to mash out a DP for a small gap than it is to push towards+AB. Also, counter assaults are not created equal. They have varying ranges, startups, etc. (Noel's does even have a hitbox, Arakune's is a throw, so fails against jumping opponents.). And of course the value of a CA is relative to your other tools and options. If you're playing Ragna or Mu and therefore have a strong DP, the value of a counter assault goes down. If you're playing Tager and your counter assault is not very good, and your distortions are powerful, the value of a counter assault goes down. If you're playing Tsubaki and your other uses for heat are relatively crappy, plus your DP is bad, the relative value of a counter assault goes up. ;)
  • McgreagMcgreag Joined: Posts: 23
    Actually even if you manage to combo off an Counter Assault you can not kill your opponent with that combo. In have seen Arakune do 6.2k from a Counter Assault (sadly that video doesn't exist anymore) but the last 1-2k was just to build heat because the opponent was already down to 1 hp.
  • AirkAirk Joined: Posts: 1,024
    That's right. I was getting it mixed up with getting killed by Carl off a green burst. x.x
  • NotTooBadNotTooBad Joined: Posts: 41
    Thanks again for everyone's detailed responses. I guess the only other thing I'm having trouble with at the moment is knowing when/what to Barrier Guard.
  • AirkAirk Joined: Posts: 1,024
    Barrier guard everything in the air, unless it's something you KNOW you don't have to barrier like a bunch of Lambda Swords when she can't get into range to do anything else.

    On the ground, barrier anytime you feel like your opponent is near the edge of the range of their attacks, so that the pushback forces them to either whiff or do something to close distance, at which point you can escape/counterattack.
  • lifetimes09lifetimes09 Joined: Posts: 7
    Hey any noel players out there I realy want learn I'm on xbl my gamertag is ebonyknight09
  • Shooting Star RockmanShooting Star Rockman Jaded Joined: Posts: 1,246
    Are there still Calamity Trigger PC players?
  • okkoe11evenokkoe11even Joined: Posts: 49
    Hello all! I'm an average player of SF4, and I would like to play Blazblue now. Why? Meh... I can't main a character in SF4 and link properly (1-frame link are annoying) I play Makoto, Sakura.

    My question is: In BBCSX, Which character are considered Good (Top tiers) and FUN to play? (I saw videos of V-13 and MU-12 and they are quite cool to watch).
  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    Hello all! I'm an average player of SF4, and I would like to play Blazblue now. Why? Meh... I can't main a character in SF4 and link properly (1-frame link are annoying) I play Makoto, Sakura.

    My question is: In BBCSX, Which character are considered Good (Top tiers) and FUN to play? (I saw videos of V-13 and MU-12 and they are quite cool to watch).

    Hi, welcome, glad you're interested in BlazBlue.

    First off, the newest version (Chrono Phantasma) is already out in Japanese arcades and will be released for PS3 in about a month in Japan, 3-4 months for the US. So you might want to pay more attention to the BBCP tiers and match videos as opposed to BBCSX.

    Second of all, what's fun to play is totally up to you of course. If you like robot girls, play robot girls. Nobody will judge you. Nu-13 and Mu-12 are more zoning-oriented characters. I play Sakura in SF4 and I like Rachel in BlazBlue for the same reasons: she has oppressive pressure and okizeme, and very good anti-airs. She has a lot of zoning tools as well, so she's a relatively low-damage character, but she maintains momentum very well. She's considered top tier in BBCP.

    Other characters that (I believe) are considered top tier/high tier in Japan right now are Hakumen, Taokaka, Azrael, and Jin.

    Other characters you might want to look at: Tsubaki is very beginner-friendly, and along with Ragna she's one of the first characters you should consider learning. Makoto; she's low-tier, but she's very satisfying to play, and her combos aren't particularly hard. Valkenhayn is a very strong rushdown character who can shift into a wolf, fairly high execution requirements. And Bullet, but she's not out yet.

    Finally, check out Dustloop for more character info and match videos etc., the BB section of SRK is a bit barren. http://www.dustloop.com
    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • VerimeloniVerimeloni Joined: Posts: 116
    Hazama will always be top (or top-ish) tier but requires execution skill & just experience. In CP Carl is considered very good but is one of the hardest characters to play well (execution, positioning, zoning, timing, mindgames). For beginners I'd say try out Ragna and Jin and then compare their styles, would you rather play a straight rushdown character or someone with projectiles and less means to overpower the opponent when they're close. Tsubaki is beginner-friendly but her standard beginner combos become predictable and punishable very quick. With her it's more about using Install and IAD-ing and knowing when to play offense and defense.
    LIVE/verimeloni - PSN/veriberry
    PLAYING CHRONOPHANTASMA (Azrael all the way bitches')
    BlazBlue/Azrael, Tsubaki, Jin - Guilty Gear/Order-Sol, Jam, Baiken
  • AirkAirk Joined: Posts: 1,024
    Other characters who are top tier in both the Extend and CP are Valk and Hazama.

    Celerity is right though - no one can tell you who is "fun" for you to play.
  • AzureXIIIAzureXIII Joined: Posts: 284
    edited September 2013
    Is BBCSX fairly populated?
  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    AzureXIII wrote: »
    Is BBCSX fairly populated?

    You can find games for sure. PSN has a pretty wide range of skill levels, though on XBL it seems to be a select group that plays all the time. Can always hit up the Dustloop matchmaking threads if you're having trouble finding similarly skilled opponents.
    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • AzureXIIIAzureXIII Joined: Posts: 284
    Thanks. Figure I'll just start fresh with CP nexy year. Seems like the best idea.
  • nscnsc Stay free, it's the way to be Joined: Posts: 1,795
    I've gone through a bunch of pages here (not all I must admit) and I was wondering if there's a good youtube tutorial explaining the systems in blazblue cp, I've never played blazblue before and I'm thinking about importing cp.

    If there isn't a sweet blazblue tutorial video then maybe there's a nice wiki page? Sort of like the beginner's incomplete guide to KOF.

    If not then I'll just have to continue trawling forums to piece together enough information to decide whether or not I import.
    PSN: iamnsc ~ Steam: nsc
    Ontario, Canada
  • AirkAirk Joined: Posts: 1,024
    Well, the Dustloop Wiki has a pretty extensive explanation of the controls here, and there are links at the bottom of that for "System Explanation" stuff, which have pictures and everything. Way better than any explanation I've seen for systems for pretty much any other game.

    Of course, this is par for the course for BB. Great game, great info, no respect. :P

  • nscnsc Stay free, it's the way to be Joined: Posts: 1,795
    Thanks, this wiki is pretty good, I wouldn't say it's better than any other explanations of systems, many have wikis like this, few have videos, but they're all tucked away and a pain to find.
    PSN: iamnsc ~ Steam: nsc
    Ontario, Canada
  • Waffle SlapperWaffle Slapper Better hide your waffles Joined: Posts: 331
    Ive been looking into the game but I want to see how some of the characters should be played at a top level. Does anyone have a list with all the characters and the pro players that use them so I can find them on youtube?

    At least Taokaka.
  • VerimeloniVerimeloni Joined: Posts: 116
    edited November 2013
    Ive been looking into the game but I want to see how some of the characters should be played at a top level. Does anyone have a list with all the characters and the pro players that use them so I can find them on youtube?

    At least Taokaka.
    In http://www.dustloop.com/forums under BlazBlue you'll find subforums for all of the characters which all include character overview, strengths and weaknesses, combos, top players etc. In YouTube users Jourdal2012 and Chronophantasma have uploaded many matches which include top Japanese players (Kaqn, Yutta, Shirou Madoushi to name a few).
    LIVE/verimeloni - PSN/veriberry
    PLAYING CHRONOPHANTASMA (Azrael all the way bitches')
    BlazBlue/Azrael, Tsubaki, Jin - Guilty Gear/Order-Sol, Jam, Baiken
  • AirkAirk Joined: Posts: 1,024
    Yeah, your best bet is to go to the Dustloop character forums and check the appropriate video thread in each character subforum. Some of them are better maintained than others though, so if a video thread is complete crap, try just asking in that forum. Nobody keeps a mental list of the top players of 26 characters in their head.
  • REPTILE 0009REPTILE 0009 Joined: Posts: 83
    edited December 2013
    Can somebody recommend to me some good colors for Mu-12, preferably ones that do not have most of her skin colored in (yeah, call me a perv if you want)?
    Post edited by REPTILE 0009 on
  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    Can somebody recommend to me some good colors for Mu-12, preferably ones that do not have most of her skin colored in (yeah, call me a perf if you want)?

    What? Why don't you just try out all the colors and see which ones you like?

    Anyway, Dizzy palette is clearly the best.
    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
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