BLAZBLUE: Q&A For newcomers (PLEASE POST/CHECK HERE BEFORE MAKING A THREAD!!!)

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  • krokro Joined: Posts: 707
    Barrier is useful for negating chip damage, keeping the guard libra static, and pushing the opponent back further (but not marvel far).

    Instant blocking is best used against readable attacks to shorten your block stun, gain meter while defending, and punish. It's very similar to JD from cvs2, but an important thing to remember is that you can "red JD", which is similar to red parries in 3s but a lot safer. So if someone likes to end his blockstrings with Jin's ice car, you can IB only that last hit and punish him hard for it.

    Instant barrier isn't used often since it's harder to do but will give you some significant meter gain if you can manage to do it.

    Generally, you'll want to burst when you're low on life since you get 1 every round. But some people expect that and will bait it and punish.

    Rapid Cancel is mainly used to extend combos and make unsafe moves safe. For example: You can do Ragna's DP and RC it if the opponent blocks. Since you're still in the air, you can attack with an aerial immediately and continue your pressure.

    Counter assault usefulness is character dependent. Arakune's is a throw, Noel's is a roll, etc. But everyone can benefit from having pressure taken off of them i.e. getting out of the corner.

    Projectile attribute and projectile invincibility is nothing new. Ryu's fireball is projectile attribute. Blanka's EX ball is projectile invulnerable. Noel's 5d is projectile invulnerable during the startup and attacks with a short range blast that has a projectile attribute. Every character has a few of these worth mentioning, and it adds a lot of depth to the game. If you can do it in SF, you can do it in BB.

    See the stickies for understanding how to tech and how clashing works.

    Finding the right balance for combo damage and length depending on the situation is exactly what everybody is trying to figure out in character threads.
  • KrsJinKrsJin Cheat Kune Do Joined: Posts: 1,347
    I was told the console version would have more colors per character from the arcade. If this is true, how do you access/unlock them?
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  • Phoenix AzurePhoenix Azure Joined: Posts: 1,115
    here's a quick question. Some of the Astral Finishes are 720 motions. are there shortcut motions in this game or am i subjected to buffering it on a jump?
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  • 4r54r5 FIGHTAN VIDYA GAEMS Joined: Posts: 2,579
    It's probably character specific but how useful is guarding, instant guarding, barrier, and instant barrier? in a general sense I mean which should I be using more of? in the few vids I've seen it seems barrier is rarely used (I guess that 1 extra recovery frame is a big deal?) and instant guarding I guess relies on how well you can anticipate like just defending in cvs2 or parrys in 3s?

    Instant guard and barrier can create openings in blockstrings. Which is indeed specific to the situation. If you have a fast jab or a good reversal, instant blocking can give you the one frame you need to DP out of someone's chain-jab blockstring. Or give you enough frames to punish an otherwise unpunishable move.

    Barriar, I've litterally never used in BlazBlue. But in Guilty Gear, barrier can pushback your opponent far enough to give characters with slow attacks or no reversals a chance to jump away or squeeze in a counter attack of their own. There are also certain blockstrings that if you barrier at certain points, they get pushed back enough that their next attack whiffs.

    In BlazBlue, when people use barrier against me, I've notice that the pushback is much stronger then in Guilty Gear.

    Again, it's all specfic to the situation. If I don't intend to barrier, then I'm always trying to instant block. Get dat meter.
    The zetaboards site says barrier burts ONLY stops the opponent's attack but the sticky on srk says it also makes you do a little more damage for the rest of the round, since you get 1 everyone does that mean whenever either you or the opponent is low on life you should use barrier burst since you get it back next round anyways?

    Yeah, no reason to save your barrier.
    What's the use of rapid cancel? is it there for resets since damage scaling makes big combos worthless?

    Rapid cancel cuts off whatever animation, returning you back to a ready state to do whatever else you want. Keep pressure, bait a burst, start a combo, extend a combo, make an unsafe move safe, etc.

    Imagine if you could instantly recover from Ryu's hurricane kicks when ever you wanted. You can RC in the air and now you're ready to bust out a short, for the overhead, or land and sweep for the low, or just throw them. Think of SF4's FADC, but with out the dash and you're not limited to just canceling ground moves.
    To tech in aie I just press a,b, or c after being hit but does this work for getting out of combos or just single attacks? and if not then is there another way to get out of a combo without barrier bursting? and how do I ground tech?

    tapping a, b, or c is how you tech. You can tech forward, neutral, or back; by leaning the stick forward, neutral, or back. Same for ground techs. You can also quick ground tech by tapping a, b, or c as your body touches the ground, but you can only tech neutral in this way.

    definition of a combo:
    * Combo
    - n. - A series of hits that, once the first connects, the rest will connect without giving the opponent the ability to defend at any point. Some games have moves that act as "Combo" breakers, but most do not.

    short of you opponent failing to execute, bursting is the only way out of a combo. Should your opponent fail his combo, you can tech. If the combo is over and doesn't end in a knockdown you, can tech. If the combo does end in a knockdown, then you can quick ground tech. If the combo ends in an untechable knockdown, then you can only ground tech.

    If you are having trouble teching, try tapping to each hit of your opponent's combo, but time your taps to just before your opponent's hits connect. Or you can just mash.
    In general how useful is counter assault?

    Characters who lack fast jabs or decent reversals tend to have to rely on counter assaults. Characters who gain meter like candy or don't have much use for their meter might burn their meter on counter assults. Sometimes a well placed counter assault can disrupt your opponent's flow. Or sometimes a character's lockdown is so tight, you either use a counter assult or you sit there blocking for a really long time.
    WTF is projectile attribute attacks that are invincible to projectiles? and how does this seemingly complicated attribute mechanic integrate into gameplay? it seems like a lot to keep all this shit in mind PLUS thinking oh that cr forward has foot invincibility! lol.

    I'm not sure I understand the question. Some moves have the projectile attribute attached to them. And some moves have the anti-projectile attribute. A projectile can't hit a character during anti-projectile frames. Regardless of where on their sprite the projectile touches. This is the same for all the other attributes and anti-attributes.

    This is different from traditional invincible. Where if someone has upper-body invincibility, you can still hit them if you aim your attack lower/deeper.
    How does the clash system work? is it when both player hit each other with the same normal at the same time? and if so what determines who gets the frame advantage?

    A clash happens when ever an attack's attackbox overlaps with another attack's attackbox, without any attackboxes overlapping hittableboxes.
    This is probably character specific but if the longer a combo goes the less damage it does then what's the right balance?

    A combo is a combo. Get your guaranteed damage where you can.

    Do you want to finish your opponent in 2 or 3 combos (or 1 combo!)? Or do you want to finish your opponent in 20 to 30 pokes? To put it another way: Do you want to have to outplay your opponent 2 or 3 times? Or do you want to outplay your opponent 20 or 30 times?
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  • KYJellyDonutKYJellyDonut Custom Stick Junkie Joined: Posts: 860
    Quick Question...

    How is the game setup to taunt in the arcades?

    I'm using...

    A B C
    D X X

    as my setup and I have every other button unregistered. I'd like to add in taunts...what button should I use/how should I set it up?

    Thanks
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  • LuscheLusche gets pwnd by scrubs Joined: Posts: 283
    In the arcade taunt is the 'start' button ...

    If you need taunt like say for taokaka's combos and have the start button at the back of your stick like some customs or the madcats TE I would use the unused button under you 'C' ...
    feels more comfortable that way, at least for me ... way like GG or MBAC
    not even worth to be called a scrub ...
  • KYJellyDonutKYJellyDonut Custom Stick Junkie Joined: Posts: 860
    In the arcade taunt is the 'start' button ...

    If you need taunt like say for taokaka's combos and have the start button at the back of your stick like some customs or the madcats TE I would use the unused button under you 'C' ...
    feels more comfortable that way, at least for me ... way like GG or MBAC

    Thank you
    The Dark Knight Byrdo Custom (JLF (LS-32 Spring), Sanwa, PS2)
    Hori VLX (LS-32, Sanwa, PS3/XB360/XBone)
    Madcatz R1 TE (LS-32, Sanwa, PS3/XB360)
    http://www.flickr.com/photos/23277275@N08/sets/72157622163260622/
  • HBRDHBRD why Joined: Posts: 2,464
    I have it under my C/D button.

    A B C
    D x T

    B C D
    A x T
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  • StaplesStaples OH HAI! Joined: Posts: 62
    2 Questions:
    In the console version, within the Options Menu, there is an option to change it between Console and Arcade setup. What does having it on arcade actually change?

    What is different about Unlimited characters?
  • Syxx573Syxx573 Jo Mama Joined: Posts: 8,963
    how the heck does color select work? Is it something i have to unlock?
  • 4r54r5 FIGHTAN VIDYA GAEMS Joined: Posts: 2,579
    hit your start button over a character
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  • KYJellyDonutKYJellyDonut Custom Stick Junkie Joined: Posts: 860
    2 Questions:
    In the console version, within the Options Menu, there is an option to change it between Console and Arcade setup. What does having it on arcade actually change?

    What is different about Unlimited characters?

    Wondering the same thing.
    The Dark Knight Byrdo Custom (JLF (LS-32 Spring), Sanwa, PS2)
    Hori VLX (LS-32, Sanwa, PS3/XB360/XBone)
    Madcatz R1 TE (LS-32, Sanwa, PS3/XB360)
    http://www.flickr.com/photos/23277275@N08/sets/72157622163260622/
  • DarthTreyDarthTrey Sabaku Taiso!!! Joined: Posts: 924
    What is different about Unlimited characters?

    boss characters basically.
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  • HBRDHBRD why Joined: Posts: 2,464
    Are they the new "gold" characters a la GG?
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  • Minerva_SCMinerva_SC Get on my level Joined: Posts: 1,684
    is there a BB "key" somewhere? on dustloop I see things like "JBC" and "JC", maybe they're character specific or something but I have no clue what it means....
  • HBRDHBRD why Joined: Posts: 2,464
    Magnetomaniac: TEACH THIS GUY HOW TO PLAY CHUN AND RUFUS RESPECTIVELY
    Tarnish: OS is like the Coke Zero of strategy
    Abominablek: CvS1's menu theme was so gay I expected the Queer Eye guys to bust into my house and give me a makeover
  • Minerva_SCMinerva_SC Get on my level Joined: Posts: 1,684
    thank ye. :karate:
  • SystemSystem Joined: Posts: 508,676 admin
    I'm a new player to the guilty gear/BB style of fighter and I have no idea where to start, I can feel the depth of the game and it's overwhelming since I'm starting from scratch.

    Anyone have any advice for a player getting into BB? What should I start with?

    edit: I've also been looking at dustloop.

    double edit: and how do you jump cancel?
  • ioio Joined: Posts: 1,420 ✭✭✭✭✭ OG
    How difficult would this be to play on a ps3 controller? I think it's 4 buttons, right? Also, are the inputs really strict(harder to do on a crappy pad)? If it's 4 buttons, I could possible play using the tekken style of index and middle finger.
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  • DimeDime Wasting time Joined: Posts: 10,721
    i main arakune and i'm having problems with tager... primarily tagers 5d beating everything i do in the air and ground and his 236a+ A, and 236+B are really giving me the shaft as well... i can win matches but at this point its hard... i know thats its 7-3 in arakunes favor i just dont know how to go about making it that way... it seems as if i have to curse him without getting magnetized but when hes spamming 5d and the 236 variants it kills all of my clouds except for the high one. but the high one does me no good cause the tager i play doesnt really need to jump... he just spams 236 all day...





    what am i doing wrong???





    -dime
    Gettin' my derp on.
  • 4r54r5 FIGHTAN VIDYA GAEMS Joined: Posts: 2,579
    Anyone have any advice for a player getting into BB? What should I start with?

    You can start with a more specific question.
    double edit: and how do you jump cancel?

    Jump-cancels are done the same way as special-cancels or super-cancels in most any other fighting game, just with a jump. And like special and super cancels, not all moves are jump-cancelable.

    Do a move, when the move connects, tap up.
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  • HBRDHBRD why Joined: Posts: 2,464
    I'm a new player to the guilty gear/BB style of fighter and I have no idea where to start, I can feel the depth of the game and it's overwhelming since I'm starting from scratch.

    Anyone have any advice for a player getting into BB? What should I start with?

    edit: I've also been looking at dustloop.

    double edit: and how do you jump cancel?

    1: Just play the game, it's a new system for you and you'll need to get used to it like other people had to get used to SF with IV. All characters are good but I'd stay away from Carl and Litchi especially, they're more complicated. Jin, Ragna, and Noel are pretty simple (simple =/= bad, Jin is actually really strong and has no bad matchups, just none that are overwhelmingly in his favor).

    2: Jump canceling is done by jumping when you hit with an attack that is jump cancelable. It just removes the recovery frames of the attack.
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  • Ketchy KechKetchy Kech RAZALASH Joined: Posts: 862
    There any lag with HD projectors / LCD TVs?
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  • fundandofundando monitor cyborg Joined: Posts: 479
    Hey guys I was wondering if anyone had found or made up a track listing for the LE soundtrack. The only soundtrack listing I could find was for the OST.
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  • Black DogBlack Dog Hakumen Joined: Posts: 129
    it was posted somewhere. eitherway, someone mentioned it's in the order of the bgm select. either way, I put both CD's in iTunes and it found the tracklisting for me. Wayy too lazy to type it out though, sorry.

    So story mode...am I correct in assume it's like GG#R where there are just some random conditions you gotta fill in certain battles to get all three endings or is there some formula or something..
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  • 4r54r5 FIGHTAN VIDYA GAEMS Joined: Posts: 2,579
    There any lag with HD projectors / LCD TVs?

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  • SystemSystem Joined: Posts: 508,676 admin
    What do the different color icons for delay stand for? My TV is an old SDTV so the writing is so blurry and small on the icons that i cant read them =(. And I couldn't seem to find mention of the different colors in the instructions.
  • radicaledward101radicaledward101 . Joined: Posts: 805
    Don't think anyone said this yet, but dust loop has the story mode mapped now! http://www.dustloop.com/forums/showthread.php?t=6067

    My apologies if this info has been posted already.

    Also, any chance the OP could consolidate some of the Q&A's in post 1 and 2? Thanks for making the thread!
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  • Beatface22Beatface22 Duck..Dodge....Runnnnnnnnnn Joined: Posts: 842
    So whats the Correct Button Layout for this game
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  • 4r54r5 FIGHTAN VIDYA GAEMS Joined: Posts: 2,579
    Arcade has two layouts that you can pick from

    Layout A:
    BCD
    A

    Layout B:
    ABC
    D

    For console, since everyone is already splintered between A or B, you might as well just go with what ever the fuck you want.

    edit: Actually, if your BB scene has never touched the arcade, then it might be worth it to get everyone playing on the same layout, then you never have to fiddle with the key config
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  • ph15hph15h Custom Title? What? Joined: Posts: 83
    2 Questions:
    In the console version, within the Options Menu, there is an option to change it between Console and Arcade setup. What does having it on arcade actually change?

    I believe it decides whether or not you can use the Right stick to perform specials and if every character gets Astrals or if its left to whatever character in the arcade had one.
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  • SystemSystem Joined: Posts: 508,676 admin
    the Glossary on the bonus disc have Frame Trap on it.

    so i was wondering if this game also has Tech Traps? lol j/w
  • GiovanniSamaGiovanniSama HNIC Joined: Posts: 360
    So how in hell do you upload replays so they can be viewed when you check the ranking.
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  • debsdebs lowering property value Joined: Posts: 5,043
    extremely noobish question...but does the whole community really use 123456 in place of up, down, left, right, etc.??

    its so hard getting use to things like 6C, 324B because the controls are already different from whats on the ps3 controller...then you come online and have to translate directions.

    lol, i just had to complain to someone about this. ok, i'm done.
  • PelvicThrust69PelvicThrust69 Get Hype Joined: Posts: 390
    extremely noobish question...but does the whole community really use 123456 in place of up, down, left, right, etc.??

    its so hard getting use to things like 6C, 324B because the controls are already different from whats on the ps3 controller...then you come online and have to translate directions.

    lol, i just had to complain to someone about this. ok, i'm done.

    Its actually not to bad to figure out. Just look at your numpad, the numbers correspond to directions on the numpad. Once you've looked at it for awhile you'll sort of start to unconciously translate it


    Also ABCD corresponds to the actual names of the buttons in the arcade and how they're referred to in game. Since its not platform specific it actually makes things easier to talk about then referring to stuff by their button names on various controllers.

    Not to mention is easier for me to remember then j.f j.hk etc.
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  • 4r54r5 FIGHTAN VIDYA GAEMS Joined: Posts: 2,579
    the Glossary on the bonus disc have Frame Trap on it.

    so i was wondering if this game also has Tech Traps? lol j/w

    yes.
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  • SystemSystem Joined: Posts: 508,676 admin
    this is gonna sound extremely noobish but what button do you press to recover in blazblue, because i feel like i press all the buttons and by the time i recover with all the spamming that im doing i end up throwing a punch instead of blocking, do i have to press a normal attack button at a certain time? or do i have to keep spamming?
  • HBRDHBRD why Joined: Posts: 2,464
    Once you are actually able to recover (different moves can be teched out of at different times, others can't be teched out of at all), you just press one button and the direction that you want to tech in. Neutral teching is the fastest, but can be unsafe depending on the situation.

    On that note, I have a question regarding Jin's ice blocks. What do you do to "waggle" out of them? Is it the joystick, or is it the A/B/C buttons?
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  • SystemSystem Joined: Posts: 508,676 admin
    Once you are actually able to recover (different moves can be teched out of at different times, others can't be teched out of at all), you just press one button and the direction that you want to tech in. Neutral teching is the fastest, but can be unsafe depending on the situation.

    On that note, I have a question regarding Jin's ice blocks. What do you do to "waggle" out of them? Is it the joystick, or is it the A/B/C buttons?

    when do you know you can recover? because i never know the difference. or do you just press a button one time and it will tech whenever it is possible like a buffer?
  • 4r54r5 FIGHTAN VIDYA GAEMS Joined: Posts: 2,579
    you can't buffer techs like that. When ever you are able to tech, tapping a button will tech. If you can't tech, tapping a button won't do anything.

    If you are having trouble teching, try tapping to each hit of your opponent's combo, but time your taps to just before your opponent's hits connect. That way, if you can tech, you tech through your opponent's next attack.

    Or you can just mash. This is what I did in GG, for strings or situations I've never seen before. And I would stop mashing as soon as I saw a tech, to keep from accidentally throwing out an attack.

    For Jin's ice stuff, only left and right do anything.
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