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XvsSF thread

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  • SystemSystem Joined: Posts: 508,676 admin
    Ah, well, no, not really taking Video Match requests.. Competition/Time is lacking, ect.

    Something to look into though, with Dhalsim, is Rushdown. He's got decent keepaway, of course, but in XvsSF, he also has very decent rushdown(In version 1 or 2, they killed it in 3). Try hitting them with j.short/jab on the way up, then cancel into a Forward(MK) Drill, into Roundhouse, or Roundhouse drill. Or, just jump, and do the drill very close to the ground. This, combined with his Slides, makes for very effective mixup so you can land his Super, which is what lands the damage. He also has an infinite which is based off that rushdown tactic - [ j.jab -> j.dwn.forward -> j.dwn.fierce \/ /\ ] Or [ j.short -> j.dwn.forward -> j.roundhouse \/ /\ ]

    Some basic Combo Tips. His Roundhouse Slide is a very good Poke option, if you use it at it's full range, 'because' you can OTG after it with c.short xx Super, or cancel it into FB, ect ect.

    Overall, while he has Air Combos he can do with his launcher, his launcher is probably the worst in the game.(Extremely short horizontal range, mediocre Vertical range, only comes out if close) It's best to stay away from it, except for maybe after a Strong(MP) throw in the corner.. And even then, only if you really know your Sim Air Combos. However, he has other good options after a Strong Throw in the corner.

    Vs Cammy/Chun, in corner, you can do Strong Throw, Inferno, Inferno. Do the first one ASAP, and aim it all the way up. Do the second one right before they hit the ground.

    Vs Shotos/Wolv -

    Strong Throw, HCB+Roundhouse(3 hits), s.roundhouse(Close) xx HCB+Roundhouse(3 Hits), Inferno

    Vs Anybody -

    Strong Throw, QCK+KK(Throw Super)



    About his Super. It beats pretty much all other supers. Crossfire Blitz/Weapon X/Ect can't even go through it, because it has some sort of demented momentum property that stops them from rushing. However.. Don't do it at random, even after they just blocked a hit.. They can almost always SJ Towards you and get over it.. And behind you.. Before your super can dominate the screen.

    If the enemy blocks the super while they're in the air, you can control where they land after it by toying with the super. It helps to learn how to do that. Ussually, you want to push them away, but you can try making them land right next to you and throwing them when you recover(Risky. They can easily wreck you if that's what they want.)

    If they block it on the ground, and it's a character that can counter you after that(Wolv, anybody with a rushing super, ect), sometimes it helps to pull the super off of them, let them recover from blockstun, then put it back down on them. Occasionally, they stop blocking. Of course, this mostly only works on noobs.

    If it connects against an opponent in the air, there's a trick to OTG after it. Towards the very end of the super, swerve the last few hits of it down. If done right, they'll fall out of the super, and then land on the last hit late, and you can OTG with c.short.. Into another super, or something.
  • SystemSystem Joined: Posts: 508,676 admin
    Another Ken trick -

    In Air vs Air, if a Hurricane Kick is blocked, land, jump, and air throw. I.E. :

    As they drop in after a Halftime KO - /\ j.up.forward xx Roundhouse Hurricane Kick(3 hits? 4? Don't remember. Blocked.) \/ /\ Air throw

    Alternatively, Jab DP them. If they're pretty high up, you can dash under them and cross them up too.

    P.S.: Bump. =o
  • SystemSystem Joined: Posts: 508,676 admin
    i juz need help with storm fast airdashing combos. i can do this series:
    [/\ad.df lk, ad.df hp\/] easily. But i wanna do more complicated forms of that combo (like those found in stormcombo videos). any help to make my fingers work faster? like button pressing techniques?
  • SystemSystem Joined: Posts: 508,676 admin
    I can't really help you with button presses.. They're just not easy. Just get really good at hitting 3P and 3K fast, and really good at hitting 3P and then LK.

    Generally, the more complicated stuff comes in three ways..

    A.) Hit them on the way up.

    B.) Air Dash towards, instead of Down/Towards.

    C.) Add in ground chains in between

    All three of these kind of work together. If you hit them on the way up, the contact freezes Storm in place for just a couple frames(As all Hit Contact does to all characters), and gives you a slightly better window to Air Dash Towards. Air Dashing Towards makes up for the amount of space you get pushed back, when you do ground chains inbetween. Ect, ect.

    For her ground chains, you should end them in c.strong. You can put whatever you want in the middle, and generally, after any c.jab or c.short, you can do another c.jab or c.short. So, you can do c.jab x 3, or ( c.jab -> c.short, c.short, c.short -> c.strong), or ( c.short, c.jab -> c.short, c.jab -> c.strong ) ect ect.
  • SystemSystem Joined: Posts: 508,676 admin
    Ey prozac i rlly need help wif Wolv. I know most ppl use him as his infinites r easy. i've been tryin to use him for bout 4months but i cant do his infinite still :(!

    This is what i do.

    s.jab > c.short > c.strong > s.roundhouse > sj.jab > sj.short > sj.strong (i do that 5 times, like basically press it 3-5times) > U/F Drill claw > sj.roundhouse then as his comin down i try to roundhouse him, and if i can do that i just hold the joystick up and as im jumpin i just press the 3 kicks ( in order short > forward > roundhouse )

    This doesn't seem to work, so could u gimme some good simple launchers i could use and also some more diffcult launchers that u can do from middle of the screen but end up in the corner.

    I've also seen people do another infinite which involes somethin similar like this (from what i can recall) s.jab > c.short > c.strong > c.roundhouse then they do a super jump and continue it but i dunno what they press, any ideas?
  • SystemSystem Joined: Posts: 508,676 admin
    His c.roundhouse combo isn't an infinite, it's just a good combo that works midscreen. Here's the input.. -

    d.s.jab -> c.short -> c.strong -> c.roundhouse xx Super Jump, sj.jab -> sj.short -> sj.strong -> sj.dwn.forward -> sj.fierce(FS) -> sj.roundhouse(OTG) \/ /\ j.short -> j.strong -> j.forward -> j.fierce -> j.roundhouse

    The idea is that you cancel the roundhouse into a super jump, and hit them ASAP on the way up, into divekick, then into OTG, then re jump and hit them ASAP on the way up again. Always Jump/SJ towards them.


    Wolv's Infinite is easy, but you have to adjust it as you do it. If they're getting too high, do the hits a little faster, or leave one of the hits out. If they're getting too low, do the hits a little slower, or add in a fast hit.

    But really. Infinites are boring.

    d.s.jab -> c.short -> c.strong -> c.fierce -> s.roundhouse /\ sj.jab -> sj.short -> sj.strong, sj.jab -> sj.short -> sj.strong -> sj.forward xx Up/Towards Drill Claw, sj.fierce(FS) -> sj.roundhouse, sj.roundhouse \/ c.short(OTG) /\ j.short -> j.strong -> j.forward -> j.fierce -> j.roundhouse \/ s.jab -> s.strong xx Down(s.strong can be cancelled into a crouch in it's later animation), s.jab -> s.strong -> s.forward -> s.forward, Strong Throw

    Have fun with that instead. =o Not too hard for matches, either.


    Buuut, if you're going to use him for Infs, Go with is Full Series version.

    [ /\ j.jab -> j.short -> j.strong -> j.forward -> j.fierce -> j.roundhouse \/ ]

    It does more damage, isn't really any harder, and most importantly, it will show you how to Adjust. You'll realize as you're doing it, that sometimes, the j.fierce will miss.. and sometimes, the j.roundhouse will miss. The j.fierce misses when they're too high, and the j.roundhouse misses when they're too low. When they're too high, you do the first four hits really fast, then wait a fraction of a second and do the j.fierce -> j.roundhouse. If they're too low, put a small space in with those four hits.(I suggest something like j.jab -> j.short(Small Pause) -> j.strong -> j.forward(Small Pause) -> j.fierce -> j.roundhouse \/ /\ )

    You need to start watching their character when you're doing an inf, and stop doing it with your eyes closed. Watch when they're too high/low, and respond accordingly. Some Infinites can be done blindfolded(Cyc's c.forward xx Strong Gene Splice infinite - Gambit's LK -> MP -> MK -> HP -> HK FS Infinite, ect), jumping infinites can't.
  • SystemSystem Joined: Posts: 508,676 admin
    For wolverine, I'll do,
    s.jab -> c.short -> c.strong -> c.roundhouse xx Super Jump, sj.jab -> sj.short -> sj.strong -> sj.strong -> sj.strong -> sj.strong -> sj.forward xx drill claw(up-towards) xx sj.roundhouse, sj.roundhouse \/ /\ [ j.jab -> j.short -> j.strong -> j.roundhouse ] xN
    The opponent will likely be high or low on the first rep. If he's too low, add a second j.strong to the infinite. If he's too high, do it as written above. If he's at the right height, the screen will shake and you'll need to do 2 j.strongs to keep that height.
    Like you said, there's no timing on the jump, just hold up.

    edit: when you're doing (sj.short -> sj.strong -> sj.strong -> sj.strong ), you'll notice the opponent gets higher for the first 3 strongs, then starts to drop for the next 3. Instead of doing all 6 strongs into drill claw, do the drill claw when the opponent is as high as he's going to go, about 3 strongs.
  • SaBrESaBrE BAI BAI Joined: Posts: 4,495 mod
    His c.roundhouse combo isn't an infinite, it's just a good combo that works midscreen. Here's the input.. -

    uh he does too have a midscreen infinite after a c.rh xx manual sj. its just not practical, j.short,j.strong x 2,j.forward repeat. its really hard to even get rep out cuz the 2 strongs are a bitch. i usually only do about 2 or 3 reps, then it usually causes fsd, then i relaunch
    AZ fighting game crew, team hAZmat

    www.teamhazmataz.com

    www.twitch.tv/teamhazmat
  • SystemSystem Joined: Posts: 508,676 admin
    He has a midscreen jumping infinite, vs Heavy Characters[Liquid Metal vids, Volume 2? What.. 5 years ago? Doesn't matter, half the cast has a Jumping Midscreen vs Jugg. Heh ], yes, but not a c.roundhouse infinite. I actually use the midscreen rep. I ussually do one rep of it, then either jump -> air throw, or Jump -> Combo into j.fierce -> j.roundhouse. It's impossible to tell wether or not it's FSDd before you launch, and I can't do it reliably, so I don't go for the FSD.[I Can do his s.short(OTG) -> s.strong -> s.forward -> c.fierce -> s.roundhouse FSD vs Shotos in Corner like, 99% of the time. Woot. =D ] It's a little tricky anyways, though. The window to chain a j.strong into another j.strong isn't big enough, it doesn't let you space it out too much. But you can wait hella long after a j.short.

    For some reason I thought he said 'c.roundhouse infinite', my bad. I'd been checking out a very possible c.roundhouse rep setup earlier that day, but it doesn't work. =/

    =0 You know you want to drop Wolv strats, SaBrE. Heard you're pretty good with him in XvsSF. d.s.jab Lock/Rushdown?

    I don't feel like writing huge amounts of text by myself anymore. Your turn. :smile:
  • umthrfkrumthrfkr /Bane Voice Joined: Posts: 7,274
    O shit an xvsf thread. i didnt even know these existed anymore. i didnt know you played n-ken. and i didnt really know how justin played or that he even did play xvsf. so i push blocked him into the corner thinking he was gonna attack some more and i was gonna come out of it and launch him but he didnt and he did a tick grab. then he infin my rogue and brought out cyc. my cyc infin him back. then chun came out. for those who dont know it is a bad matchup for cyc. he cannot do anything on the ground without being out prioritized or out reached so i jumped around alot. trying to stay off the ground and building meter.

    god damn prozac nation. lots of info there. didnt really read any of it but it looks like you went all out on it.

    Vic i think that prozac is from the northeast somehwere. not sure if he said anything about that. he was the other guy who wanted to kick spider dans ass for talking too much shit. and thinking he was the best.

    Rogue is the shit. if you dont think so play me.

    not sure if there were any rogue questions but i will answer any if you have some. not gonna read trough all the other shit so just post again. i will try to answer along with prozac and whoever else has been answering.
    fuck you all
  • SystemSystem Joined: Posts: 508,676 admin
    Why don't you explain why rogue is the shit. :)

    And yeah, I answered his location question, heh.

    I already explained why Charlie pwnz Rogue.. =o

    I should post a bunch of combos that only work on Rogue now. =D

    I know some Wong XvsSF matches were recorded, but I heard they were pretty boring.. =o
  • umthrfkrumthrfkr /Bane Voice Joined: Posts: 7,274
    I already explained why Charlie pwnz Rogue.. =o

    Man still mad about the whipping i gave you online about two years ago. MY rogue owned YOUR charlie for a penny. not free but for a penny. just fukin round pro, dont take seriously. we have to play in real life sometime.

    and yeah the justin match was pretty boring. not much to it. wong aint the shit he is in this game as he is in mvc2. just not his game.

    as for charlie ownin rogue. man i have to read this. what post is it. or what page is it on. once she steals the sonic boom its over for charlie. and not just cause the infin either. it takes his whole ground game away. it makes him go to the air.

    now i know you like to sj and do the air blade comin down on people. hmmm. c.strong takes care of a lot of air rushes. it fucks up wolv, mag, and storm when they try to air dash down at her. one it will either cross them under or it will hit them. c.strong under charlie and he wont do the air blade but just a regular kick cause ive crossed he under. boom! s.rh or c.fierce into what ever i like. ggpo.

    maybe if you explained more about how charlie owns rogue i will explain how rogue owns charlie right back. go into detail and so will i. we can battle back and forth and bust out some knowledge for these fools.
    fuck you all
  • SystemSystem Joined: Posts: 508,676 admin
    When I said 'How Charlie pwnz Rogue', I meant my 2 Post explanation of why Charlie owns in general. =)

    Heh, Please, you didn't own my Charlie for nothing.. I'll play you on crappy Kaillera any day.. =D

    And yeah, I know Rogue + SB = Pain in the ass.. But rogue still can't Anti Air Charlie at all.. Plus, c.strong has a startup delay, no way you're getting that off, AND going under me before the Razor Kick comes out.. Don't need to go that high to sj.jab you on the way down while you're driving that elbow into nuthin..

    It's alright if Charlie goes Air vs Rogue, cause she can't stop him. His razor kick beats out all her Air vs Air, and nothing she's got keeps him out of the air in the first place.. She can't stay away from that, and she's just gonna end up blocking and getting brought to the corner like everybody else.

    But really.. Let's play some time.. I don't even remember spanking you, but I know that's how it went down.. =o
  • deadly_magnetodeadly_magneto Underground King Joined: Posts: 389
    I also want to play this Umthfkr char. Rogue is pretty fun to play against :)
    A man distracted is a man defeated.
  • SystemSystem Joined: Posts: 508,676 admin
    Hey Pro,

    Wasup? Long time no talk,heh, so how do you do gambit/ryu DUO team attack while ryus in the air? I understand the Falling screen deteriation but still can't do it... Any tips?

    Thx bro!
  • SystemSystem Joined: Posts: 508,676 admin
    Hey Pro,

    Wasup? Long time no talk,heh, so how do you do gambit/ryu DUO team attack while ryus in the air? I understand the Falling screen deteriation but still can't do it... Any tips?

    Thx bro!

    the air duo team attack is a glitch. it was explained by NKI a few yrs ago. also, it's not "falling screen" but "flying screen". hitting the opponent in a certain frame so that you could launch em again or do special moves which normally you can't do with FS activated...

    a simple example for the air duo team attack is:

    1.both players pick ryu and ken as their teams.
    2.the 1st player jumps forward, as the 2nd player does a team attack super.(1st player land behind 2nd player).
    3.1st player jabs out ken and then grabs ryu.
    4.the glitch is now activated for player 1. any super thats is done on the ground or air will be a duo team super. EX: do a shinkuu hadouken in the air, ken comes out and do it too on the ground.you don't need to have a level 2 meter to do this, just level 1. also the glitch is canceled when 1st player does a special move (hadouken, hurricane kick, etc...)
  • SystemSystem Joined: Posts: 508,676 admin
    Oh snap.. What's up, foo? You know you want to play some XvsSF for old time's sake.. :tup: Here's the lowdown, but what Hyper said was pretty much the case.. But..

    Couple things.. Basically, the hard definition of how to set up the glitch, is "One Player does a Team Super[Team Super consists of 'The character who Activated it, and the Character who came in after that']. The Other player hits 'The character that came in after', and makes him go away, without hitting 'The character that activated it'. Then, he throws 'The character that activated it'. If it's done right, the game will call it a 2 hit combo. After that, the glitch is active[With this setup, the glitch applies to the team that did the Team Super, not the other team].

    Doing a Special Move[This includes taunt], or Switching Characters[This includes Counter], will turn the glitch off.

    Now, with the glitch active, 'almost all' of your supers will activate a Team Super.[Some do not. Example: Wolverine's Weapon X] So, if you set the glitch with Ryu/Gambit, you can jump in the air, do his beam, and Gambit will jump onto the screen with his Team Super attack.

    But there's more ..

    I assume you're referring to the SnH video? The one where Ryu/Gambit do the TS glitch.. But then Gambit follows up his Royal Flush with some Kinetic Cards? The second part to the glitch, is that if the Glitchy Team Super is used with an Air Super[I.E., Ryu does air beam, Gambit does Flush], the second that Air Super ends, so does the ground Super. It get's cancelled.
  • ComboMasherComboMasher Joined: Posts: 507
    Umthfkr - When are you down for some xvsf matches? I play rogue as well. ley me know when you are free. aim: feartetsuo
  • SystemSystem Joined: Posts: 508,676 admin
    Oh snap.. What's up, foo? You know you want to play some XvsSF for old time's sake.. :tup: Here's the lowdown, but what Hyper said was pretty much the case.. But..

    Couple things.. Basically, the hard definition of how to set up the glitch, is "One Player does a Team Super[Team Super consists of 'The character who Activated it, and the Character who came in after that']. The Other player hits 'The character that came in after', and makes him go away, without hitting 'The character that activated it'. Then, he throws 'The character that activated it'. If it's done right, the game will call it a 2 hit combo. After that, the glitch is active[With this setup, the glitch applies to the team that did the Team Super, not the other team].

    Doing a Special Move[This includes taunt], or Switching Characters[This includes Counter], will turn the glitch off.

    Now, with the glitch active, 'almost all' of your supers will activate a Team Super.[Some do not. Example: Wolverine's Weapon X] So, if you set the glitch with Ryu/Gambit, you can jump in the air, do his beam, and Gambit will jump onto the screen with his Team Super attack.

    But there's more ..

    I assume you're referring to the SnH video? The one where Ryu/Gambit do the TS glitch.. But then Gambit follows up his Royal Flush with some Kinetic Cards? The second part to the glitch, is that if the Glitchy Team Super is used with an Air Super[I.E., Ryu does air beam, Gambit does Flush], the second that Air Super ends, so does the ground Super. It get's cancelled.

    Warning! Noobness ahead:

    So u mean that this glitch is just for show, not applicable during matches, right?
  • SystemSystem Joined: Posts: 508,676 admin
    Yeah.. It's one of the least useful glitches.. But it comes up a lot in Exhibition vids.
  • N-KenN-Ken dipthrongjr jr Joined: Posts: 2,935
    I should rename this thread : Prozac's XvsSF shack.

    umthrfkr: I play a little bit, still sorta learning, trying to put some of Prozacs encyclopedia to work. Cyclops I must say is dope as hell in this game, I might as well just play random/cyclops. Man you should school me at GTR2, we should have modded Xbrick sticks to use I think...
    SHIPP ITT: hey vietcong SHIPP ITT: nice job sunday
    vietcong01: tyshipp SHIPP ITT: np, hud
    vietcong01: ok gl
  • SystemSystem Joined: Posts: 508,676 admin
    =o

    If SaBrE and Umthrfkr would drop some strats, the whole world would be a better place, guys. :D


    Yeah, Cyc is pretty good.. Sick keepaway, way t00 buff Super, and 50 billion ways to Inf Cheese.
  • SystemSystem Joined: Posts: 508,676 admin
    ohhhhh.... i hate that cheezy stuff!!!
  • umthrfkrumthrfkr /Bane Voice Joined: Posts: 7,274
    But really.. Let's play some time.. I don't even remember spanking you, but I know that's how it went down.. =o

    lol. whatever scrub.

    but anyways you have to work with me here. i dont have the internet. i have to go to a library to post. this means i cant play anyone online . and the library only give you a half an hour. not to long to go into detail like prozac did. that and i come here about once or twice a week.

    and to prozac you are aware that your airblade also has startup on it. lots of time for something to get snuck in there. like as sj.jab into kiss. just a thought. as for her anti-air. come on. her s.roundhouse isnt that bad and it pushes her back about a half a screen for safety if its blocked. i know it fucks up jumping sabres and most other shit.
    fuck you all
  • SystemSystem Joined: Posts: 508,676 admin
    You know he can mix up the timing on that Razor Kick to all hell[Not to mention he has 3 different versions with 3 different startup delays =o ], and that it'll hurt way more than sj.jab -> kiss if it connects. And you know that Rogue's s.roundhouse doesn't have very good priority from a crossup angle of attack.

    Not that theory fighter means a whole lot. =)

    You know you at least want to post crazy Rogue combos.. =o
  • SystemSystem Joined: Posts: 508,676 admin
    i knew of a crazy rouge combo(dunnow if it's crazy enough):

    against gief, in corner:

    s.lp,s.lk,s.mp,s.hk/\sj.lp,sj.lk,sj.mp,sj.hk(FS),sj.wf.lk,sj.wf.mk\/
    /\j.lp,j.lk,j.down+hk\/c.lk(otg),s.mp,s.lp(fsd),c.mpXXsuper

    P.S. I'm not the original author of this combo LOLZ
  • SystemSystem Joined: Posts: 508,676 admin
    Heh.. Liquid Metal video, yeh? It's like, 4 years old, but it's not bad. =)

    One of my preferred Rogue combos, in essence, is -

    j.dwn.roundhouse \/ c.roundhouse xx SJ, Air Dash, ad.dwn.roundhouse(OTG) \/ c.roundhouse xx Super.

    The air dash isn't always neccessary.. In general, her Sweep -> Dive Kick OTG, and varied followups, are fun.
  • SystemSystem Joined: Posts: 508,676 admin
    Heh.. Liquid Metal video, yeh? It's like, 4 years old, but it's not bad. =)

    One of my preferred Rogue combos, in essence, is -

    j.dwn.roundhouse \/ c.roundhouse xx SJ, Air Dash, ad.dwn.roundhouse(OTG) \/ c.roundhouse xx Super.

    The air dash isn't always neccessary.. In general, her Sweep -> Dive Kick OTG, and varied followups, are fun.

    hahaha! yeps, liquids combo vid. i think that's the only FSD combo for rouge.

    how about a rouge infinite faq??

    infinites:

    against all: s.lk,s.mpXXdash

    against all: /\j.ad.lk,j.ad.mp,j.ad.hk\/

    against tall chars: /\j.lk,j.d.hk\/

    special moves infinites:

    w/ sonic boom: s.lk,s.mpXXsonic boom

    w/ earthquake: s.lk,s.mpXXearthquake

    the key to insane rouge combos is switching all the infinite variations. also, kissing charlie and juggs will be an added bonus for rouge.
  • SystemSystem Joined: Posts: 508,676 admin
    Kissing Ryu gives Rogue an interesting tactical application. Her Hadouken is glitchy, and right before it comes out of her hands, it's hitbox covers the 'Peak of Normal Jump' region, about Half Screen away. You can AA in response with it. =o

    Particularly silly when you abuse it, because it takes away their 'Normal Jump Over the FB Spam' option.


    Both the Sonic Boom and Earthquake infinites can be done with 'just' the special move, though. [I.E., Up close, Rogue can do Roundhouse SB over and over again]

    Also, she has a [ s.jab -> s.short ] bouncing infinite [Juggle during FS]

    She's got one with Dhalsim's power, but I forget what it is.. =/

    FSDs are much more versatile than you think, though. ;)
  • ComboMasherComboMasher Joined: Posts: 507
    Rogue is my character of choice in xvsf. Her rush down can be just as fast as storm or magnus. I love abusing her kiss throw though. I will fall down with a jhp(land), lp, kiss throw into corner XX Super. Or i will block while being rushed by gambit or charlie and get a lk or lp XX kiss throw in there.
    Not sure if this is already know but here is a FSD combo with rogue i came across:
    hk(launch)jlp, d+hk,(land)c.lk, c.mp, s.mk *pause for a brief second*, super.
  • umthrfkrumthrfkr /Bane Voice Joined: Posts: 7,274
    Rogue

    Here is some Rogue shit. Yes it is long like Prozacs.

    Some Rogue Pros and Cons

    Pros:

    Fairly easy infinites and combos. Dashing short, strong is her basic infinite from which all other kiss steal infinites come from. Just add a roundhouse sonic boom after getting it from Charlie or a short earthquake punch after stealing Juggerbutt. Her j.short, d.roundhouse is a cinch for tall characters, cause of its very easy timing. Her launch combo finished with air qcf+fierce does very good damage. Does like three blocks of energy which is like what her super does. Also if you mess up the buffering on her qcf+fierce and it gets blocked you have the ability to air dash or do a whiff kiss after that. You will then be able to block. People will be expecting you to land unable to block then you hit an air dash and d.roundhouse and fuck them up. Her launch combo finished with fierce followed by a d.roundhouse will fuck with peoples minds pretty good. You can do very good mix ups after that, especially if they are in the corner.

    C.strong. This little baby has fucked up more people than I can count. First off it covers a good amount of the screen. It really fucks up dashers a lot. Throw one of these out when the dash from at least a half a screen and they wont know what hit them after you combo or super off it. It will make them think twice about rushing you down. I know it really fucks up wolverines. Wolverine player tend to dash a lot. It simply takes that shit away. There is not much they can do that can get around that. It also stops Wolverines and other air rush bs. Yes it does cross him under leaving the opponent wondering what just happened. Sometimes during a match when I know the opponent is gonna try to rush I just his c.strong and fuck some shit up. It also takes off tick damage when blocked. Pretty fn good for a regular move.

    The Kiss Steal. Yes this shit is the shit. Yes you control the game when you kiss steal the right moves from your opponents. Kiss steal Ryu and you get his fireball. Not only does it serve as a regular fireball but it serves as an anti air. Do the regular launch combo with Rogue followed by a fireball and you can do some mind game afterwards. J.d.roundhouse, another kiss steal, sweep into dp+rh cancelled into airdash cancelled into whatever. Whatever you want, the possibilities are endless. Earthquake punch has not only the ability to infin with it in the corner but it will also stop Juggs super. What other regular move can do that in this game? Not many can. Not to mention if you kiss steal while you are in the corner you can combo off it or super them. Who needs damage when you can create yourself afterwards. Not to mention rogue with Raging Demon is too good. The kiss steal also is a life saver some of the time, it can put the momentum back in your favor.

    Her Super. This super is pretty powerful. It can take up to four blocks of energy away from your opponent. Then on top of that it gives you their power. This super does have a lot of priority. The only supers that can beat it are projectiles and a couple of other. If you see Mag do his super, do your and see what happens. This shit even beats juggs going head on.

    Her Strength and Speed. Come on. Where else are you gonna find someone else this fast and powerful. For a girl he can do some damage and fly around the screen quickly. Her specials, regulars, and supers all have good strength and speed. The last hit of the rush punches takes off at least one block of energy making it a very good air combo ender. She can rush just as fast as Mag or Storm can. Strength and speed are very important factors in this game. She utilizes them both very well.

    Grabs. She will win in a grabbing contest. For instance if the opponent does a launching combo and does the usual sj.jab, short, strong, forward, pause a bit then grab. If you grab with him, Rogue will win. She recovers a little quicker from the combo than other characters. I have fucked many a people up with this shit. It fucks up the Sabre combo pretty well. And if you miss the grab, most of the time you will tech out of their grab.

    Misc. Pros

    J.d.roundhouse. Nuff said. It is essential to her rush down and her whole offence. Very good when your opponent is in the corner. Basically, enter the mind games baby.

    S.roundhouse. Very good anti air for a person who doesnt really have an anti air game. If it gets blocked, it pushes you a good distance away from your opponent. If its distanced right it can own jump ins.

    The mind games. She can play many mind games cause of her offensive capabilities. She can keep you guessing at any moment making her the shit.

    J.fierce. This move also has good priority. Air to air or air to ground.

    Cons:

    No real anti air. She has a dp move but that sucks ass. It stops nothing at all. And if you do connect it doesnt do that much damage. You must block or rely on s.roundhouse, which doesnt do well against crossovers or Sabres to well. Most of the time if you connect a s.roundhouse on Sabre he will back of a bit. But if you just block it then you might be in a world of hurttin if you dont know what to do, cause hes just gonna keep on jumpin at ya.

    C.strong. Yes it is a very good move, but it has a little bit of startup. Not so much to make it a serious con but enough of a con to warn you about it.

    Supers. Yeah her super is real good but thats just it. She only has one and can only be done on the ground. No air super for her. No second super like most other characters. Just one super to work with. Not to mention that if you combo into it, it takes damage away from the super. That happens with everyone but it really, really hurts her. You can only do one or two ground hits into super or your damage will get raped. And those one or two hits shouldnt be jabs or shorts. Which is why you are better off doing air combos with her if you do start a combo with jab.

    Kiss steal. Again not a very serious con but enough to warn you about. Does no damage and not always good. For instance when playing against Mags. His hyper grab shit leaves you in tons of recovery. Not even worth doing against certain characters unless your can combo off it.

    Predictable. She can be a little too predictable if you dont mix it up well with her. You cant keep doing j.d.roundhouses. You will eventually get raped. Back off a bit from those if you like to do that. She has shit she can do.

    Conclusion

    Overall she has a good ground to ground game. A good air go ground game. A good air to air game. But a somewhat weak ground to air game. Against most jumping Sabres a well positioned s.rh will do but dont let them get to close or it wont work. She is very underrated in my opinion. Most players just look down at her cause they dont like her style. If you do play Rogue she does take a little getting used to at first. She wont be easy to pick up right off the bat. Like anything else she takes time to get used to her and master her. But once you do, you will see why she is top fn tier and owns everyone else.

    If you have any questions regarding her, just ask and ill do my best to answer them.

    As for Prozac, ill get back to you on the Rogue vs. Charlie match up later
    fuck you all
  • SystemSystem Joined: Posts: 508,676 admin
    nice one umthrfkr!!! i think you can remove that "weak ground-to-air game". Why keep your feet on the ground when you can rush your opponent with air dashes. Her airdash is fast enough like storm. The only problem with her airdash is that you can't dash down forward like storm and mags.
  • SystemSystem Joined: Posts: 508,676 admin
    Good shiz. =]

    Priority with Supers is a little tricky though. For example, Raging Demon can outprioritize 'anything' provided that you're close enough[It can even beat Weapon X. Screen pauses, Wolv's one step away and in a big blur, and bam, owned by RD]. It seems most supers have some degree of very high priority right when they start[I.E., P1 does Headcrush, P2 does Headcrush right before he gets hit, P2 wins]. So I don't know about Rogue's super beating out Headcrush.. That shit's pretty powerful.. =)
  • ComboMasherComboMasher Joined: Posts: 507
    Does anyone know if the combo i posted is known or not? I am not trying to take credit or anything, i was just wondering if it is known yet.
  • SystemSystem Joined: Posts: 508,676 admin
    ok, i give you credits for that!!! lolz!!!
  • umthrfkrumthrfkr /Bane Voice Joined: Posts: 7,274
    Good shiz. =]So I don't know about Rogue's super beating out Headcrush.. That shit's pretty powerful.. =)

    I have always beat but i have also always done it second with about a sweep range distance to get it out before the headcrush beats me. example: its a close game we are down to tick damage and he throws out a headcrush to chip me but i throw out a rogue super as soon as the screen flashes and mine comes out second but barely and wins. im not too sure about it doing head on cause ive never done that or been stupid enough to do that in a real match. i know dahlsims super beats out most other shit also. and i know that rogues kiss steal on him beats his super. some wierd shit there. the kiss steal from dahl is too good. beats out all other shit that is thrown at her. then only thing that might beat is cammy off the wall super. thats another pro for rogue is the dahl kiss steal.
    fuck you all
  • umthrfkrumthrfkr /Bane Voice Joined: Posts: 7,274
    Bump

    anyone have any problems that you need help with? like someone are your arcade that you just cant beat and need some much needed advice. just post here. im sure one of us will answer your shit.
    fuck you all
  • SystemSystem Joined: Posts: 508,676 admin
    Ok.. Scenario.. There's a scrubby sabre at the arcade and he keeps doing j.fierce and j.roundhouse at me, and my Fierce button is broken, omg, what do I do. :confused:

    No really.. My Ryu j.fierce[Sabre pwnage in a can] wasn't anywhere to be found, and it was pissing me off

    So I just kung-fu'd the guy. :nunchuck:

    Don't mind me, I'm a lot sleepy.

    P.S.: What Umpire said. Questions = Answers.
  • RuizRuiz Team Undead Fetus Eaters Joined: Posts: 16
    How much invincibility does Chun li's kick super have...? When does the invincibility start... because I "think" i've noticed people beating it with Other supers and attacks from the air...?
    D h t rW
    Team Hate
  • SystemSystem Joined: Posts: 508,676 admin
    what kick super??? the qcf+3k or the qcb+3k??? qcf is pretty invincible, with a distance half the screen. You can pass through any projectile, except cykes'.
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