We need to be organized, lets just leave the comments about the matchu guide in another topic.... That way it wont be 2348203984 pages long.
So i suggest we create a match up thread and another topic that helps updating the match up thread WITHOUT filling it with non related posts.
Any help is much appreciated. This thread is meant for things like:
- questions regarding the matchups
- tipps/extra info you want to share
- mistakes you want to point out
- discussion
[SIZE=12px]"You should be able to win a match without using a single special or super move. No normals, no game, know normals, know game, I tell you!" - Jerry "normal" Bell[/SIZE]
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People say that this is an easy matchup because cammy don't have and overhead and if you just block and counter his jump-ins with ST she will be forced to take risks coming to you...
...but, so far i know, if she does spiral arrow up close and you block it, you can punish that, but if she does from her max distance she is near 0 frame advantage at the end of the move, and she usually either grab or shoryuken.
His aerial cannon strike, the attack going diagonally down is the same, you block and she either grab or shoryuken.
How can we suppose to turtle and take the lead if she can get in and poke and tick throw fighting close, wich is, so far i know, the worst thing for vega?
Rely only in teching all the trow she may use just after a move, or one c.lk and throw, or two, or cannon strike on the ground and then throw?
PlayStation3 Network id: "Ryoga_P_Chan"
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0 • Off Topic Disagree Agree LikeEvery time she gets a knockdown she puts you into a 50/50 game. Cannon Spike or throw. I ate 3 Cannon Spikes in a row today.
Really, if she gets close you are going to get raped if you don't watch out.
I beat a Cannon Strike with neutral jump hk today, because I predicted she would do it after lk lp lp or something. Find out the players pattern and knock her out of it if she keep doing it.
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0 • Off Topic Disagree Agree LikeAside from that the airborne Cannon Spike is also a bad part of this matchup. She can use it to go over top of low pokes and begin jump-in offense early because she can dive out of any part of her forward jump arc. Unless she manages to combo however this situation basically becomes the same as the one above. Most Cammys like to follow up with another Cannon Spike in this situation, so be careful. If you block more, you can easily punish Cannon Spikes with EX FBA and sweeps to discourage her from doing them, because Cannon Spikes stuff jump-outs and basically everything.
When you see Cammy Hooligan grab, try and meet her air-to-air. This is basically a free hit... Use j. fierce or j. rh to take advantage of her lack of height. If you have a height advantage when you go air-to-air like this you'll own her everytime. Otherwise, don't just sit there. Expect the sweep, and just move out of the way. Barcelona to the other side of the screen if you have to: but she can punish this if she cancels the flight of the grab with a whiff, then Cannon Spikes. Spin Knuckle seems unimportant in this matchup, but I'm sure that a Cammy could use it to go right through a c. mp and catch you off guard. It probably wouldn't hit you in that time cause I'm positive c. mp recovery < Spin Knuckle startup.
As far as footsies are concerned, Cammy can hang with Vega with pokes and the use of Spiral Arrow. Her ground game is threatening for this reason, so try and stick to c. mp, st. forward for really long pokes that keep her from being able to poke you back. Air-to-air she has some pretty decent moves but not compared to Vega. I've never been air-thrown in a match by Cammy so take advantage of that.
Cammy can also deal out HUGE combos with meter, that can also end in an ultra. For this reason, stay away at all costs ( and always be ready for a cannon spike) because if she hits you with one she can combo straight into an ultra for huuuuge damage. Oh and her focus attack is really good at catching low attacks: be frugal with heavy pokes when it's crunch time, as one focus could mean 2 cannon strikes, a close fierce, cannon spike, and an ultra... lethal to the max.
This matchup is pretty confusing... on paper it looks like given the right player, Cammy can destroy Vega. however I've never run into a Cammy like that, so until then, be cautious in this matchup is the best advice I can give.
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0 • Off Topic Disagree Agree LikeSFIV:Dictator,Vega,Fei Long
SSFIV: Cody, Juri, Vega, Dictator, Fei Long, Dee Jay
Tekken 6: Asuka, Leo
Avatar by Aberz
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeWell listen, you see... All I'm doing is writing the precious info we all gathered, including YOURS, together. What people should really appreciate is guys like you who actually provide the info :'D
Thanks to all of you who contributed and are contributing right now!
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0 • Off Topic Disagree Agree LikeYup. Definitely tearing up. If i blink, tears will flow down my cheeks like an everlasting rain
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0 • Off Topic Disagree Agree LikeAvy by Savaii64
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0 • Off Topic Disagree Agree Likeoh no that is a horrible move against her. even you did it for the first time you are risking it. on blocked spiral arrow it is a free punish of your choice, if you have meter that is a free cr mp to ex fba. you can punish blocked spiral arrow as soon as the tip of her toe hits you. you don't be hurt for the rest of the animation if you start to punish. this was point out by various vega in the cammy thread a while ago.
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0 • Off Topic Disagree Agree LikeIf she is at MAX distance you can FA on reaction. It will only hit once. Play the player not the character. Look for when they are trying to zone you. After a couple failed attempts to jump in at you they may try to hit you with a properly spaced Drill, be ready for it if you see her pacing back and forth or if she is in her zone.
I play her as a thrid and Drill (depending on LK, MK, or HK) can travel from about 3/4 screen (HK) and little less then 1/2 screen (LK). Like I said at these distances it will only hit once tho, so FA it a good answer. Just make sure to have a combo ready to maximize on the offensive.
And yes she can get in close and a good Cammy player will mix it up but Vegas big weakness is Cross-ups (among other things) and her cross-up, j.LK, sucks balls as far as cross-ups are concerned. She really shouldn't be able to pester you too much with it.
As for the last part of your post...(bold) thats just the game man. Thats really not on Vega...its on you.
What your saying is, "if the other player gets in my head wtf am I supposed to do? " Everybody can mix it up so you've got to deal with the mix up...its a guessing game.
I only mean to be constructive so don't take it the wrong way but that last part (bold) can apply to any character who is mixing it up on you.
Oh ya, Sasaki, thanks for taking the time to make this new thread. Very cool of you.
I also play Racing games.
PSN: Graphf
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0 • Off Topic Disagree Agree LikeI would of thought Rufus was a or 4-6ish or even matchup. Whenever I play against Rufus, dive kick gets shut down by standing and jumping normals. Claw's crouching normals have the range and speed to beat every one of Rufus' normals. Is there something in the matchup that the Rufus players I've played aginst are missing?
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0 • Off Topic Disagree Agree LikeI was under the impression that at max range (which i thought wasnt that far away as long as she doesnt use hk arrow) was safe because every time ive tried to stick out a poke after a blocked one i usually get dp'd. In my situation 3K flip usually works for me but like i said i have limited cammy matchup experience so i wouldnt be surprised if i was mistaking.
Avy by Savaii64
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0 • Off Topic Disagree Agree LikeGive me a couple of hours to be able to gather the info and resume it (and of course test some stuff....)
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0 • Off Topic Disagree Agree LikeThings I've seen will chase me to the grave.....
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0 • Off Topic Disagree Agree LikeI will add nicovideo matches for each matchup later.
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0 • Off Topic Disagree Agree LikeI need more help. Based on the info (the links) we have in the thread, who would like to write the Zangief matchup strategy?
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeWas i was trying to say is that i don't understand how i can win a cammy by turtling, and that's my fault too, because live you can defend and tech and so on... but online the offensive one has advantage because of lag, and turtling usually leads to FAIL and lose the online match.
Your advice to FA if a see a spiral arrow is good. Somehow i hardly use FA and that's my fault... i started FA fishing and it worked great, but it only takes one blocked spiral arrow for she to start his poke and grab mixup.
It seems that she wants vega to ST or jump after a blocked cannon drill so she can shoryuken.
The fact is that tnks to your advice and Jozhear's about what to do after a spiral arrow, i am better at this matchup, and i'm starting to improve in the right direction. Thanks to both.
PlayStation3 Network id: "Ryoga_P_Chan"
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeFor sure man. Remember... Play the player not the character.
See what patterns she does and remember to punish. FA but don't get predictable. No matter what she has to come to you and Vega has the superior pokes...Cammys suck, her best being s.MK which is still very short range for a poke.
I also play Racing games.
PSN: Graphf
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeWhen I say they suck I mean that they have limited range. MK either cr. or s. is her best and its not very good. Most of her normals require her to be in quite close. Her cr.HK is horrible. I do enjoy using her cr.HP when I play her because she can link it into another one.
unless you give a more specific answer there is not much more that can be said.
She does great damage and stun when she gets in but other then wake up games (srk or throw) she doesn't have much of a mixup as everything she does can be blocked low. Vega shouldn't be letting her in like that to begin with...she has very limited options to get close to you.
- She can walk forward. Vega can cr.MP this. If you have meter thats instant EX FBA combo.
- She can jump. Vega can either s.HK (know your spacing on this!) or ST.
- She can Holigan. Vega can ST on reaction. Flip or backdash. Also neutral J. HK seems to work but I have chosen this option so few times that you should comfirm it before using it in a match to make sure its safe.
- She can Drill. As mentioned you can FA this. Only her HK Drill hits twice and only does so from very close range.
- She can jump and then CS from the air. Unless she hits you at the lower end of your hitbox this move is not safe. I learned this from playing her myself. CS from th air must hit the bottom of the character for her to be able to do anything out of it. If she does it properly she can go for a throw or a block string, generally option selecting the throw works as the cr.LK will hit her before she tries anything. Also if you ST her on her way down you can hit her clean but may trade. I'm almost positive that the trade is in Vegas favor.
- EX CS is a different story. If you block this she will have the advantage. Be prepared to play some defense for a bit. Remember she is either going for a throw or a block string. She may just srk afterwards which would be great for Vega becasue that pushes her away and now she has to work to get back in...and as a good Vega player you should be making her work to get in. You can use flip here as well but don't get predictable becasue if she Drills I believe it will catch up to you can hit and if she is doing a block string she can always stop and walk to where you are and throw or worse.
Even against a very good Cammy player I have never found this match to be very difficult. It may be becasue I play her or I just feel comfortable with the match up. No matter what tho...Never underestimate your opponent. Even if the match is in your favor. and remember to play the player not the character, watch for what they do and capitalize.
I also play Racing games.
PSN: Graphf
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0 • Off Topic Disagree Agree LikeNicely put, this is the best advice I've heard all day and I love you for it.
av by lolerskates
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0 • Off Topic Disagree Agree LikeSFxT: Claw/Dudley, Claw/Juri
SF3 3s: Yang, Ken, Ryu, Makoto, Alex
SSBM: Falco, Ganon, Zelda, Mario, Marth
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0 • Off Topic Disagree Agree LikeRyu: Ask AKS216 - advanced strategies < this is the name of a thread in the Ryu forms (who i play as a second)
Even if you don't play Ryu I would highly recommend reading his posts in this thread...
I got the "play the player not the character" from him. It really opened my eyes a bit...I mean I think we all do it without thinking about it but having the idea in the forefront of your mind while playing seems to allow you to prepare more quickly for patterns, worthless block strings, ect... He has many diamonds of information like this one that apply not just to Ryu but to SF4 in general.
I remember reading throw this post just being amazed at out spot on he is about certain aspects of the game...being able to put things into words and have the strategies make sense really got me thinking about my Ryu game. I'll always like Vega more so I took what i could from that thread and applied it to my Vega game. In a lot of respects it helped.
Won't change your whole view of SF4 but may shine some light in a few areas. A great and thorough reading about SF4.
I also play Racing games.
PSN: Graphf
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeMost of them once they get Ultra will look for lp shoryuken opportunities, just don't jump.
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0 • Off Topic Disagree Agree LikeSo it's not only me who got this feeling lately.
Oh and btw: I can't thank every single person here personnally so I'm going to say this now: I appreciate every single bit of help you give me. Consider your post read when you post it, cause that's what I'm doing 100%.
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0 • Off Topic Disagree Agree Likeamen brother!
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0 • Off Topic Disagree Agree LikeOhhh yeahhh, and I've only ever noticed it in Ryus as well. It's frustrating as hell when it actually works in their favor.
av by lolerskates
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeIt also seems like he can pressure for free with his c.lp into Rekka and then stopping at the second one, it might be due to online bullshit but I tried to use c.mp to hit him after the second rekka but can use his flame kick to stop it. His rekkas also have quite a reach, punished my whiffed s.mk all the time.
Reading the matchup for it, I played it all wrong, blocked too much to wait for an opening that never came.
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0 • Off Topic Disagree Agree Likeoh, man i get so mad when a random ryu player beats me. but you know what in the end it's my fault and i just laugh it off after a bit. practice makes perfect.
SFxT: Claw/Dudley, Claw/Juri
SF3 3s: Yang, Ken, Ryu, Makoto, Alex
SSBM: Falco, Ganon, Zelda, Mario, Marth
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0 • Off Topic Disagree Agree LikeI just have to mull the match over. I think the game vs. Sagat should be a lot more Barcelona than anything, bait a lot of fireballs and fullscreen punish them. I'm not really sure.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likeits a patience thing really. you have to be real patient. I dont know if you remember the first time we played, but if you payed attention, you counterd everything i did, even when it looked safe. point is just be patient walk up and down looking for a way in. dont wiff, and you have to be carefull with spacing because its easy to stuff Vega if your not at the right spacing. If he looks you down with a tiger knee lock down jump over after the tiger knee. Just be sure to pay attention to his pattern, these lock downs are always done in a pattern, and all lock downs are capable of being punished by taking advantage of frame, or knowing how to take one hit to reset your self and screw up his timing. Any way good games today, i can proudly say that i did so much better than first time we played and went toe to toe with you.
And honda wtf. I played this dick weed, he one a round bearly, and then i destroy him the next. the final round i get cornerd and start looking for a way out. then the ass hole starts spamming butt slam and i block a few and then get hit by them trying to find a way out. Is there a way out other than FA, does foward dash work, and how do i punish a butt slam do i jump up and grab or spam rh, use ST?, never could figuer that out
thanks.
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0 • Off Topic Disagree Agree LikeIf tiger knee is done perfectly it is frame adv and cannot be jumped out of.
HERO KENZAN!
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0 • Off Topic Disagree Agree Likeif you block high then it always almost hit deep enough for being jumped out, but most take advantage of the knee because most people defend from it in a crouching position.
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0 • Off Topic Disagree Agree LikePoke and Run like crazy. His GT can be punished with standing fierce from sweep rage mid animation. (after the initial twirl, BEFORE the hand) don't wait for the arm to extend. keep him at bay with Neu. J Rh
and avoid walldiving unless you need to get out of somewhere or with a combo. If you get cornered....pray. A good Rufus wil ddestroy you i that area. Hell, I played Sin and i got backed into the wall by him, He made me look like I just bought the game
Pedo-we still gotta play some matches man.
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0 • Off Topic Disagree Agree Likeyeah we should i'll invite you know that i got my own profile back. Sorry i didnt accept the first one, but my dad denied it cuz he didnt know who you where.
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0 • Off Topic Disagree Agree LikeIs GT safe on block against Vega or something,btw? It seems he can launch his EX Messiah Kick for free after that. Goofos noob here.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeOverhead kick doesn't punish backdash? Hmm...
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0 • Off Topic Disagree Agree Likenot during training, because when i back dash im out of range. If by chance it hits (i do hold back for half a second so i should check this out) you can block, then grab, followed by wall dive trap, or bnb of choice. oh and if he has meter on block dont try anything but a jump over and back dash on land to make him whiff something.
One more thing. Zangiefs like to jump then grab right/pokexxlariat? you can back dash and punish, so yeah one more thing to stick it to him. but be on the look out on which aerial he uses. If he uses a light attack its a tick, if its deep though you can back dash and be safe. If its heavy and not deep its most likely a tick or followed by a cr.lp xx lariat/ spd, if its deep then its going to be a block string so yeah more things to look at people
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0 • Off Topic Disagree Agree LikeHigh level tournament players don't let this happen as often, but really it's whatever works for you. I am just trying to stem the non-tournament level advice I see now and then.
HERO KENZAN!
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0 • Off Topic Disagree Agree Likeyes but we forget who we are using here. Its so easy to to do this on vega. And with one knock down vega can lose so much health due to no escape move. No invul frames, so who wouldnt be tempted to do this shit, and if by chance at any high level play the guy throws this (even in high level shit is thrown out) just knowing this insignificant low tier advice can win you a match. Just saying.
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0 • Off Topic Disagree Agree LikeDo you really?
Well you know that Dhalsim fellow?
If he teleports behind you, simply jump and grab, and you will knock him out of whatever he was doing.
Take that Dhalsim
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0 • Off Topic Disagree Agree LikeUm... I posted about that in the Vega match-up thread that I made back in November... Before console was even out... Doesn't work exactly as you'd think though. You can't air throw him if the teleport is done right off the ground. The best viable option off a general reaction to a teleport is to just hit cr.mp.
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0 • Off Topic Disagree Agree Likei found that cr.mp gets stuffed usally because people abuse that air teleport that looks like ground teleport. I do it when i see puff clouds comeing out of his feet then he teleports, that when i do it. its a reaction thing. If i do it by mistake i throw a move that covers me and either go for a tick or string or gets me away. But i guess that was already known such an obvuis thing. never read the match up thing though to pick up things like that, i should read it.
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0 • Off Topic Disagree Agree LikeYeah we hate the green bastard. But guess what here are so me tricks in case you have not heard of or tried these because they simply seem to stupid to try and do.
If you EX wall dive and Blanka elec's you or EX Ball UP you can grab him out of it. Yes you can just did it in training mode. And if you feel like that is to much work because of hit box dynamics try the double slash. That move is seriously so awsome, knocks down so many move, but timing is strict. practice with super then work with EX the regular, oh and its easier if you aim for Blanka's back, he doesnt control as much space with Elec that way
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0 • Off Topic Disagree Agree Like