The Beginner's Tekken Dictionary/Basics Thread

ShinkuuRShinkuuR Still PissedJoined: Posts: 1,070
This is thread for beginners to learn what certain terms and notations are for Tekken, and how to use them. Tekken Zaibatsu already has a in-depth giant list up for you(which I will link here), but we will post up the more important things here.

The Tekken Zaibatsu Jargon Dictionary-List of Tekken terms and forum speak in general.

The Tekken Zaibatsu Legend Page-Shorthand of Tekken controls, movements, and positions

Xiang's Tekken Basics Guide -Written explanation of basic Tekken terms and movement. Great starting point for beginners.

The Tekken Zaibatsu Guide to Basics-A more robust and up to date version of Xiang's guide.

Level Up Your Game!-Created by iamtekken.com and the California players, Level Up Your Game is a series of video tutorials to help beginners understand the game and provides a great refresher for advanced players. Mandatory viewing!!!

Tekken 6: The Art Of Standing Properly-Created by Neorussell, this vid covers one of the most important and least understood aspects of the game for beginners: safely standing up. Required viewing.



Note: If a subject is explained pretty well in Xiang's guide or the TZ Basics guide then it shouldn't be covered here unless it omitted something or the properties changed a bit from Vanilla T5(when it was written) to BR. READ THOSE FIRST.



Basic Control Terms:

While Standing(WS)-Neutral while full crouching + button(s):
An attack that comes out while you are standing up from crouching. Usually hits mid.

Full Crouch(FC)-Hold D until your character fully finishes their crouch animation:
There is difference between low attacks and full crouching attacks, and if you aren't fully crouched before you attempt the move it will not come out. Let's take Bruce's FC, df,d,df+4 for example.

d+4: standard low kick
FC, d/f, d, d/f+4: slower low that gives advantage on normal hit, knocks down on CH.
d, d/f, d, d/f+4: standard low kick.

Instant While Standing(iWS)-d, d/b_d/f, N+button(s):
This is the way to get WS attacks to come out without having to full crouch, giving you access to all your WS moves instantly. If you are messing up the input make sure not to push b_f during the motion.

Instant While Running(iWR)-f,f while recovering from an attack:
It's almost the same running command as normal, but you want to buffer the two forwards at the end of your character's attack so when the animation ends they will dash instantly.

Instant Shining Wizard(iSW)-f,f,f+2+4(King, A.King, and Lars only)
It's the same as iWR, but you press the last forward when you start dashing and whatever buttons. 9thPixel's iSW post

Natural Combo(NC)
A string of attacks that are guarenteed without the need for a counter. Examples are Kazuya's 1,1,2(if you don't delay it) and Bruce's 2,4.

Natural Combo on Counter(NCc)
A string of attacks that are guarenteed only when the first attack is a counter hit. An example is Julia's 1,1,1 .

Bound(B!)
A move that slams them on the ground and bounces them up a bit, allowing you to continue a juggle. The most common method to inflict bound status is to do a move in a juggle that slams them down(like Nina's 1+4). In BR all low parries give bound status. Also, there is a limit on one bound per juggle, so the maximum juggles involve launch->bound-> W!. NOTE: in certain stages(Graveyard, Fallen Colony, etc) there are parts of the ground that you can slam your opponent through by bounding them on those sections. After you both land from the fall you can follow up with attacks like normal. Example of Floor Break.

Wall Splat(W!)
A move that slams them against the wall, allowing you to follow up with several hits before they fall down. Can be achieved in juggles as well as when your opponent is on the ground, and usually by an attack that will knock them backwards. If you W! someone without achieving a bound in the juggle previously, you can use a bound move after a W! then finish the wall combo. NOTE: in one stage(the one that changes the time of day) the walls can be destroyed or broken by hitting a W! opponent with a strong impact move, such as Paul's Deathfist. In which case, it does a little damage to your opponent.

Crouch Cancel(cc)-f,f while crouching
Allows you to cancel your crouching animation quickly with a dash so you can do a move that only works while you are standing up. You can also do this by pushing u to SS or b,b to backdash depending on what move you want.

Let's take Lee's uf+4 for example, a very quick knee that launches on normal hit so it's treated like a hopkick. Normally characters can do a hopkick while crouching just by using the basic uf+4, but Lee also has a special WC, u/f +4 which does a really high flipkick that knocks down. The input for the flipkick will get in the way of getting the knee out when you want to, so using crouch cancelling will bypass the crouching movement altogether.

u/f+4=knee launcher
WC, u/f+4=flipkick
WC, f,f~u/f+4=knee launcher


Special Movement Terms:

Light Dash-Wave dash extremely fast
Faster inputing of the wave dash motion, nothing more. You don't need it to be a great Mishima/King/etc player and its not worth the work required for you to master(WD mastery will be enough and it will move you father more often than not), but it'll scare the shit out of you.

Light Dash vs Wave Dash example

Hayashida Step-{qcb, u}(only works with a character who can backsway(Nina, Bryan, Paul))
Cancel a character's backsway with up, then repeat as necessary. This motion is a good way to back away from an opponent since the motion for the backsway may mess up your BDC input. If done right you will move towards the background in a zigzag motion.

Haha Step-{b+3+4~b}(Lei only)
Cancel's Lei's backturn into b and repeat, causing him to backstep really far. If you do this the proper way you won't even see the backturn animation and he'll be far across the screen in about a second. Hard to master but worth it to learn, especially on non walled stages.

Side Step Cancel(SS cancel)-{b, d/b, d}_{b,u/b, u}
Cancel's a character's SS into itself, causing you to kinda glide across the screen to one side. A lot faster than a basic SS, but only really useful when you are trying to bait an attack or trying to change position.


Character Stances:

NOTE: I'm not going to tell you the commands of each stances, or even list every stance here(the character threads can do that), but I will tell you the notations and properties for the important stances. I'm omitting the T6 characters right now since I haven't personally played it yet, if anyone has detailed info on the new character's stances let me know so I can add.

Handstand(HSP)-Eddy/Christie

Stands on his hand with his legs stretched out, which ends up increasing his range and startup speed when doing certain attacks(such as HSP 4). However, Eddy can not SS at all during this(he can lean to the sides and transition to other attacks that way though) and his speed is overall very slow, so in high level play you won't see this unless its a transition from another attack.

Relaxed(RLX)-Eddy/Christie

Lays down on his back face up feet towards(FUFT), avoiding highs and a good number of mids. The scary thing about this stance is the speed of it and it's mixup potential(RLX 4~3 hits low and can be juggled after, RLX 3~4 hits mid and can be juggled after too), plus it can be used as a oki setup as well. You can jump over him to avoid the mixups or hit him before he starts the mixup with a mid or low(if he doesn't have advantage), but regardless fighting a capo with RLX mastery is a scary thing indeed.

Art of Phoenix(AOP)-Ling Xiayou

Ducks down really low, avoiding all highs and alot of mids. It's faster than RLX plus she can mixup alot of attacks from it including launchers, so it's a great evasion/punishment technique. Plus it auto SSR during activation, so you'll usually see Ling players do SSR~AOP to evade alot of your attacks and put you off axis.

Rain Dance Stance(RDS)-Ling Xiayou

Turns around so her back is facing you. She is very dangerous in this stance since she has more options than almost everyone else in this position(including strong launchers and ambiguous throws). She also auto SSR during this stance so SSR~RDS is a danger.

Note: she can also switch from AOP to RDS and back again at will.

Flamingo Stance(FLA/RFF or LFF)-Baek/Hwoarang

Raises up his leg and folds it in a pre-emptive kicking stance, used to transfer between different attacks between strings and apply pressure. You move back and forth slightly but you can SS pretty well with it(Baek's is much better than Hwoarang's though)

Vale Tudo Stance(VTS)-Craig Marduk

Ducks his body down in a football type stance, which evades high attacks. This is the principal way for him to tackle people, but he can also do other attacks from this stance such as launchers and tripping lows. His mobility is quite good in this stance as he can SS pretty fast and can activate the stance while moving backwards, but his actual tackle attempt is pretty slow.

Dragon Sign Stance(DSS)-Marshall Law

Stands still and shakes his body Bruce Lee-ish. Allows him to do certain attacks and throws from the stance, And he can also go into the stance from attacks such as ws+4 and 4,3. Used mostly for mixups and juggle enders.

Hitman Stance(HMS)-Lee Chaolan

Puts his left foot back and waves his hands in a come hither stance. Cannot move back and forward during the stance but has a very evasive SS during it, and can go into several strong knockdown attacks and launchers. Can also be transitioned into by several attacks.

Chaos Judgement AKA Cat Stance(CMJ or CAT)-Anna Williams

Lifts left leg off the ground and folds it like flamingo or something. Auto reverses lows and throws in this stance, plus can go into some attacks(mostly short ranged ones). Movement is only limited to a front roll that can go into a mid kick.

Animal Stances(SNA, DGN, PAN, TGR, CRA)-Lei Wulong

Special stances that can not only go into alot of strong 50/50 options and/or pokes, but can grant other bonuses such as auto parries and evasion of certain attacks. Lei can also go into these types of stances and transition between them using certain attacks and sidestepping. Here's a TZ Lei Thread with some stance ability information.


Notes:

-Tech Jump=Low Crush and Tech Crouch=High Crush. The definitions of TJ and TC are in Xiang's FAQ, but you may see the term 'Crush' instead of 'Tech' and get confused, so this is to clarify that.

-Crouch Dashes can duck under high attacks towards the end of the animation, works better if you hold d/f(otherwise you may stand up into an attack)

-There isn't really such a thing as 'Normals' and "normal strengths' as there are in SF. There are some differences in 1,2,3, and 4 though. 1's are usually the fastest attacks that your character has, and you'll use it to start jab strings. 2's are usually slower but they often go into NC attacks(like Jin's 2,4 or his 2,1) or can go into special stances or properties(like Julia's 2~b or Ling's 2,1). 3's are usually slower than 4's but will more often knock down on normal hit, while 4's usually can grant some type of juggle chance on CH. d+1 and d+2 are similar(d+1 is a bit faster but has less range than d+2), but where d+4 hits low, d+3 hits grounded low. This means d+3 will hit even if you are laying on the ground, while d+4 will only hit if you're standing or trying to recover off the ground. Of course, this will differ based on the character that you're using.

-Most regular running tackles can be broken by pushing 2, however some characters have special tackles that require different breaks or you can't break at all. Those will be covered in that character's threads.


Links and Resources:

Tekken Zaibatsu-Tekken's equivalent of SRK.

SDTekken-You all should know this site by now. Your up to date source for news regarding Tekken, fighting games in general, and Arcade sticks. Also updates frequently with youtube matches from Japanese/Korean/American players.

iamtekken-If you're in the Cali area you should bookmark this site. Great source of info and tournament happenings around that area, and some good articles there(including a excellent frame data guide)

Rip's Throw Break Trainer-If you wanna learn how to break throws this is a great way to learn! The break window is a little smaller than the actual window so it's actually a better way to train than doing it on the actual game. Give it a try!
Being the only person to follow the rules, and then getting mocked relentlessly by my peers for it... that's the kind of shit that creates supervillans.
-Shaft Agent

SF4 Rose matches: http://www.youtube.com/user/ShinkuuR
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Comments

  • XLCowBoyXLCowBoy Join Date: June 1991 Joined: Posts: 599
    Small correction: Lars has iSW too. :)

    Also, let's add the Wall Splat (W!) notation under Bound as well.

    General knowledge says that (but not a fixed rule) W!'s can be followed by about 3 hits before the opponent falls into "lying" state. Some characters can do 4 or more though, depending on how fast the strings or moves are, and their properties (e.g. a series of fast mids should give you 4 or more).
    If Tekken had a character that was a ball-sack, and it was playable, I'm pretty sure people would own with it. -FlyMike
  • Drake AldanDrake Aldan It's a doggy dog world. Joined: Posts: 390
    ESS is useful for something in this game?

    And I thought light dash covered less space than regular wavedash.

    (I couldn't really find a better example.)

    Because you are canceling the wavedash early into another one, the wavedash doesn't have enough time to fully express itself, leading to a reduction in distance... am I wrong?
    Moving forward... 30 matches at a time.
  • ShinkuuRShinkuuR Still Pissed Joined: Posts: 1,070
    Small correction: Lars has iSW too. :)

    What??? :mad: Stupid ass Lars(hasn't played BR yet).

    Since I haven't played BR yet, I'm gonna make sure this part is correct: it should be launch->B!->W! or launch->W!->B!. You shouldn't ever be able to do launch->B!->W!->B! right?

    ESS is useful for something in this game?

    And I thought light dash covered less space than regular wavedash.

    (I couldn't really find a better example.)

    Because you are canceling the wavedash early into another one, the wavedash doesn't have enough time to fully express itself, leading to a reduction in distance... am I wrong?

    Not really sure how great SSing is in this game yet(again haven't played BR yet), but as long as SSing is around DR level I'll just add it anyway and see where it falls.

    And you're probably right about LD, it doesn't seem to go as far and fast as I originally thought. Post changed.
    Being the only person to follow the rules, and then getting mocked relentlessly by my peers for it... that's the kind of shit that creates supervillans.
    -Shaft Agent

    SF4 Rose matches: http://www.youtube.com/user/ShinkuuR
  • XLCowBoyXLCowBoy Join Date: June 1991 Joined: Posts: 599
    What??? :mad: Stupid ass Lars(hasn't played BR yet).

    Since I haven't played BR yet, I'm gonna make sure this part is correct: it should be launch->B!->W! or launch->W!->B!. You shouldn't ever be able to do launch->B!->W!->B! right?

    Yup. That's pretty much the general rule - only one B! per combo. Although I think on some stages, it is possible to W! -> B! -> Wall damage (not exactly Wall splat). if you can juggle your opponent to another wall (different from the one you caused the first W! on). I think in one Naps vid, he did something like W!->iSS->juggle->W! on the adjacent wall->B!->combo.

    Not entirely sure though. I'll have to go through my vids again to check.
    Not really sure how great SSing is in this game yet(again haven't played BR yet), but as long as SSing is around DR level I'll just add it anyway and see where it falls.

    Well, I wasn't around much during DR, but in BR, mastery of SS and SW in BR are extremely important.
    If Tekken had a character that was a ball-sack, and it was playable, I'm pretty sure people would own with it. -FlyMike
  • Drake AldanDrake Aldan It's a doggy dog world. Joined: Posts: 390
    Nonono, apparently in BR SS is good but ESS is useless.

    I'm just going off of hearsay since I don't know but I haven't seen anybody using ESS on the vids on Youtube. Mostly stair-stepping (probably because of how good SS is).
    Moving forward... 30 matches at a time.
  • Autocrat1Autocrat1 BRING ON HALF-LIFE 3 Joined: Posts: 3,408
    You don't necessarily need to wall carry to B! twice in a combo on stages where the floor breaks. Just do a bounding move twice in succession when the floor has been damaged enough - except on The Cemetary's weak-ass floor lol - and it'll work.

  • XLCowBoyXLCowBoy Join Date: June 1991 Joined: Posts: 599
    You don't necessarily need to wall carry to B! twice in a combo on stages where the floor breaks. Just do a bounding move twice in succession when the floor has been damaged enough - except on The Cemetary's weak-ass floor lol - and it'll work.


    My post? I was saying if I recall correctly, it's possible to have two W! splats in a combo as long as the splats happen on different walls. I wasn't talking about how to get two B!'s in a combo. :china:
    If Tekken had a character that was a ball-sack, and it was playable, I'm pretty sure people would own with it. -FlyMike
  • j0nsj0ns Thrive or Strive? Joined: Posts: 235
    Something I really need to know is how do I escape running takedowns (followed by mounted punches) and King's ongoing chain moves?
    "Well played. Religion just killed another person." - House M.D.
  • XLCowBoyXLCowBoy Join Date: June 1991 Joined: Posts: 599
    Something I really need to know is how do I escape running takedowns (followed by mounted punches) and King's ongoing chain moves?

    Standard takedowns? Hold b+both punches as you're being taken down. (Not actually sure if that's the official notation, or you only need one punch button, but well, that's what I do, and I always end up reversing them).

    King's throws are button specific. Some are 1+2, others are 2, while others are 1's.
    If Tekken had a character that was a ball-sack, and it was playable, I'm pretty sure people would own with it. -FlyMike
  • Drake AldanDrake Aldan It's a doggy dog world. Joined: Posts: 390
    There are certain reversals for tackles (of which I don't remember). One of them basically sprawls, and one of them flips them over and puts you in mount position.

    SCRUB TACTICS INCOMING

    When you get mounted, mash on 1 and 2 to stop the punches. If you're getting chain-thrown, do the same (mash on 1, 2, maybe 1+2).

    You need to do SOMETHING. Don't just sit there and get smacked down or put into a Muscle Buster.
    Moving forward... 30 matches at a time.
  • Autocrat1Autocrat1 BRING ON HALF-LIFE 3 Joined: Posts: 3,408
    I usually press 2 to break tackles, unless it's the special ones from Marduk or Dragunov, then 1+2 or jump. Both of them, BTW, can go into their special mounts when you reverse mount...
  • MysticMystic Joined: Posts: 3,781
    I believe armor king has a special tackle too, And IIRC its 2. This game needs to hurry the fuck up and come out already :(
    Angel's Number one fan.
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    <3333 Rose Magician
  • Mr. BastosMr. Bastos Joined: Posts: 2,151 ✭✭✭✭✭ OG
    I posted this in the King thread, but seeing as it has frame data for all characters maybe you could put it in the first post of this thread or people could just put it in their character specific threads

    Frame Data

    Be warned that it isn't in the normal Tekken notation. It uses the keypad notation you often see for games like Guilty Gear or BlazBlue(I'm sure there are other that use it but those are the first that came to mind)

    EDIT: I was looking at the page again and because it is machine translated some of the names are off so I'll just mention the ones I noticed are odd and what they should probably be some are probably obvious though

    One = Wang
    Shaoyuu = Ling Xiaoyu
    Amakingu = Armor King
    Ray = Lei
    Thurs People = Mokujin
    Lowe = Law
    Region = Lee
    81 = Kazuya
    Fenn = Feng
    Iwao Riyuu = Ganryu
    Murdoch = Marduk
    "I have nothing to lose but my life, and I got that for free."
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  • j0nsj0ns Thrive or Strive? Joined: Posts: 235
    Thanks people ^^
    "Well played. Religion just killed another person." - House M.D.
  • DasvanuDasvanu [VØLTÄG3]+ Joined: Posts: 337
    I posted this in the King thread, but seeing as it has frame data for all characters maybe you could put it in the first post of this thread or people could just put it in their character specific threads

    Frame Data

    Be warned that it isn't in the normal Tekken notation. It uses the keypad notation you often see for games like Guilty Gear or BlazBlue(I'm sure there are other that use it but those are the first that came to mind)

    EDIT: I was looking at the page again and because it is machine translated some of the names are off so I'll just mention the ones I noticed are odd and what they should probably be some are probably obvious though

    One = Wang
    Shaoyuu = Ling Xiaoyu
    Amakingu = Armor King
    Ray = Lei
    Thurs People = Mokujin
    Lowe = Law
    Region = Lee
    81 = Kazuya
    Fenn = Feng
    Iwao Riyuu = Ganryu
    Murdoch = Marduk

    Awesome, you just saved me ALOT of time
    Mains: Whoever has to press the most buttons
    Subs: Poster boys & top tiers
    ---
    It's all fun & games till I put away the TE stick and troll you with C. Viper on Dualshock 3.
  • ShinkuuRShinkuuR Still Pissed Joined: Posts: 1,070
    I posted this in the King thread, but seeing as it has frame data for all characters maybe you could put it in the first post of this thread or people could just put it in their character specific threads

    Frame Data

    Be warned that it isn't in the normal Tekken notation. It uses the keypad notation you often see for games like Guilty Gear or BlazBlue(I'm sure there are other that use it but those are the first that came to mind)

    EDIT: I was looking at the page again and because it is machine translated some of the names are off so I'll just mention the ones I noticed are odd and what they should probably be some are probably obvious though

    One = Wang
    Shaoyuu = Ling Xiaoyu
    Amakingu = Armor King
    Ray = Lei
    Thurs People = Mokujin
    Lowe = Law
    Region = Lee
    81 = Kazuya
    Fenn = Feng
    Iwao Riyuu = Ganryu
    Murdoch = Marduk

    Thanks ALOT for the frame data, but let's put those in each character threads since people will probably look for them there first.


    Added some B! and W! notes and crouch cancelling.
    Being the only person to follow the rules, and then getting mocked relentlessly by my peers for it... that's the kind of shit that creates supervillans.
    -Shaft Agent

    SF4 Rose matches: http://www.youtube.com/user/ShinkuuR
  • MysticMystic Joined: Posts: 3,781
    Will do, Just gotta copy paste a few things.
    Angel's Number one fan.
    http://twitter.com/Bleetness
    <3333 Rose Magician
  • DSDS Hell Revealed Joined: Posts: 4,904
    Good stuff, ShinkuuR. So much reading to do on this game. FML.
    <Chibi> ill make sure to have komi invite you when he weds his hug pillow though
    <@bellreisa>; you may now kiss the waifu
    <@bellreisa>; if you're lucky she might even kiss back
  • ShinkuuRShinkuuR Still Pissed Joined: Posts: 1,070
    Good stuff, ShinkuuR. So much reading to do on this game. FML.

    Lol no problem man. When it comes out feel free to hit me up on PSN for some matches.
    Being the only person to follow the rules, and then getting mocked relentlessly by my peers for it... that's the kind of shit that creates supervillans.
    -Shaft Agent

    SF4 Rose matches: http://www.youtube.com/user/ShinkuuR
  • SystemSystem Joined: Posts: 508,676 admin
    This should help me a bit more
  • FallingEdgeFallingEdge Unblockable elbow Joined: Posts: 3,302
    Thanks for all the info. I never played Tekken seriously so this is going to be a great starting point for me. The biggest problem right now when I play DR is my movement. My backdash/sidestep canceling is not smooth at all.
    Microphone checka, swingin' sword lecture
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  • NappyJinNappyJin Twat Joined: Posts: 1,758
    You can also use u,u for CCs. I'm sure for the example you gave, f,f is way better, though.
    <~PSC/QQK~>
    We're all gonna die when the building blows.
  • MYK jamgiMYK jamgi www.IamTekken.com Joined: Posts: 329
    Could I recommend my site?

    It could help the new players :)

    bit busy with school and stuff, but planning on working on it more in the very near future

    www.iamtekken.com
  • ShinkuuRShinkuuR Still Pissed Joined: Posts: 1,070
    Could I recommend my site?

    It could help the new players :)

    bit busy with school and stuff, but planning on working on it more in the very near future

    www.iamtekken.com

    Sure man, I added it to the first post for you. Also added a link to SDTekken as well. If you guys know any other links that should be on the first post let me know.


    ...now I know why OPs reserve multiple posts at the beginning of the thread, I'll probably run out of room. :sad:
    Being the only person to follow the rules, and then getting mocked relentlessly by my peers for it... that's the kind of shit that creates supervillans.
    -Shaft Agent

    SF4 Rose matches: http://www.youtube.com/user/ShinkuuR
  • BraxtonmjBraxtonmj Joined: Posts: 26
    I have Couple of noob questions & im not sure where to put this.

    #1 do they have tekken 6BR in the arcades yet or they just have tekken 6 and the upgraded version will be in arcades in december?

    #2- how much different is tekken 6 to tekken DR in compared to moves and combos( can i do the same combos as in tekken 5 in tekken 6 or have the moves been changed so much that you cant repeat most of the same combos) ( i use King, Nina and Youshi, Kaz )


    #3 im a noob and i want to get back in tekken 5 DR before i head to the arcade to try out tekken 6 so i can attempted to get my skills up and be ready for the Tekken Game stop tournaments. , are their any tutorials for tekken 5DR on how to not play like a scrub ETC...
  • MYK jamgiMYK jamgi www.IamTekken.com Joined: Posts: 329
    1. BR has been out since last December in Japan. Iirc here in Southern California we got it in January.

    2. Fundamentals are the same like throw breaking, punishing, whiff punishing, spacing, etc. Though combos are a bit different since there have been a few changes to the juggle system, such as the new B! system and wall slump change.

    3. How to not play like a scrub? Studying up on the game as much as you can, asking questions vs. the people you use to, etc. The more you play the better you'll be. Play play play.

    www.iamtekken.com
    check it out, not too much stuff on there, but I'm working on it :)
  • MarkManMarkMan BRAND & COMMUNITY ADVISOR FOR TEKKEN | EVO BIZ DEV | ? ? ? Joined: Posts: 5,164 mod
    Word!

    IAMTEKKEN is a great starting source.

    As usual SDTEKKEN will have Frame Data info and setup guides real soon. By game launch for sure!

    We'll be working with inatekken wiki to get the US wiki site up and running.
  • BIGWORMBIGWORM made the NSFW thread in IMM (RIP in pieces) Joined: Posts: 3,475 mod
    sup fellas? I take you guys wil be here a lot? I'm glad Wiz recognized Tekken as an important game and gave it its own forum. I hope to help out people here too. I have yet to touch Tekken 6 yet. =/
  • mrshmearomrshmearo yo oh Joined: Posts: 266
    I've never touched a Tekken game in my life but I do plan on picking up 6 when it drops. As a noob, what bad habits should I look out for so I know to avoid them from the get go. I picked up a ton of bad ones playing SF :shake:
  • ShinkuuRShinkuuR Still Pissed Joined: Posts: 1,070
    I've never touched a Tekken game in my life but I do plan on picking up 6 when it drops. As a noob, what bad habits should I look out for so I know to avoid them from the get go. I picked up a ton of bad ones playing SF :shake:

    ...Don't always tech roll or do get up attacks, doing it at unsafe times are prone to punishment. Sometimes you just gotta take the hit.
    Being the only person to follow the rules, and then getting mocked relentlessly by my peers for it... that's the kind of shit that creates supervillans.
    -Shaft Agent

    SF4 Rose matches: http://www.youtube.com/user/ShinkuuR
  • Stuart HaydenStuart Hayden Outspoken User. Joined: Posts: 11,639
    Really glad this got stickied. I tried to dabble in Tekken back when Vanilla 5 came out but I was too busy with 3S and MvC2 at the time so I couldn't give my full attention to it. But I plan to with 6BR so I am really hype for this.
    R.I.P Seth Michael Hayden
    R.I.P Troy Lane Rogers

    Fuck Dan Marino
    Fuck $RK

    www.breakdancingrobot.com
  • YinYin fun fun fun Joined: Posts: 3,396
    Here's a beginner question... I was watching that korean Tekken Crash thing, and several times they would end up in the new Rage mode. Is there a reason they don't end combos early to deny Rage when they know the combo/juggle won't finish them off? Is it to hard to tell health/react, or is Rage mode not good enough to warrant something like that?
    slay this unaligned ant!
  • ShinkuuRShinkuuR Still Pissed Joined: Posts: 1,070
    Honestly, it's not good enough to be a major concern now(in T6 it was). I think you get maybe a 30% bonus increase in your attacks, but you have to be at such little life for it to activate it that it's not really a big concern. The better person will still win, regardless of it.
    Being the only person to follow the rules, and then getting mocked relentlessly by my peers for it... that's the kind of shit that creates supervillans.
    -Shaft Agent

    SF4 Rose matches: http://www.youtube.com/user/ShinkuuR
  • TizocTizoc Joined: Posts: 11,406
    So sorry for asking this, but who would be a good character to start learning the game properly with? When I played BB, I started with Tager and learned the game via him, so would a 'low' tier/disadvantaged character be a good one to pick to learn the game?
    "You have to be a badass if you ride a giant seahorse." -Grant Morrison on why Aquaman is badass
    "Game Over, Snively. ...Thanks for playing." -Dr. Eggman, Sonic Universe #40
    "I'm stinking of animal blood...As of now I'm a vegetarian. And this is Bat-cow." -Damian Wayne
  • kenmastersXkenmastersX Stone Nguyen Joined: Posts: 3,271
    So sorry for asking this, but who would be a good character to start learning the game properly with? When I played BB, I started with Tager and learned the game via him, so would a 'low' tier/disadvantaged character be a good one to pick to learn the game?

    Just learn whoever, most of the characters barring a few are fairly unique but all have the same basic offensive and defensive systems.

    The wavedashing mechanic is only reserved for the mishimas and baek, but other than that any character is fine to learn the game with. You'll probably see this a lot but Tekken 6 BR is really balanced. :)
    Evo MvC3 top 32 choke artist. :(

    Also, I'm not Richard Nguyen's brother!
  • BraxtonmjBraxtonmj Joined: Posts: 26
    Just learn whoever, most of the characters barring a few are fairly unique but all have the same basic offensive and defensive systems.

    The wavedashing mechanic is only reserved for the mishimas and baek, but other than that any character is fine to learn the game with. You'll probably see this a lot but Tekken 6 BR is really balanced. :)

    sooo....

    #1 wave dashing is only for kaz, Hehachi , & Jin?

    # 2 how do you wave dash?

    #3 i see pro players move back , forth, sidestepping fast, how do they do it?
  • TizocTizoc Joined: Posts: 11,406
    Just learn whoever, most of the characters barring a few are fairly unique but all have the same basic offensive and defensive systems.

    The wavedashing mechanic is only reserved for the mishimas and baek, but other than that any character is fine to learn the game with. You'll probably see this a lot but Tekken 6 BR is really balanced. :)

    Oh cool, in that case, I'll prob. hit up Dragonuv (cuz he's a badass mofo), Zafina (her playstyle interests me...no seriously it's her playstyle) and Armor King (whom I have YET to win a match with =_=).
    Alisa's UF+2P throw is win (Feng's expression is :rofl: )
    "You have to be a badass if you ride a giant seahorse." -Grant Morrison on why Aquaman is badass
    "Game Over, Snively. ...Thanks for playing." -Dr. Eggman, Sonic Universe #40
    "I'm stinking of animal blood...As of now I'm a vegetarian. And this is Bat-cow." -Damian Wayne
  • ShinkuuRShinkuuR Still Pissed Joined: Posts: 1,070
    Updated the faq with the TZ basics guide, read that instead of/in addition to Xiang's guide since it's much more recent.
    Being the only person to follow the rules, and then getting mocked relentlessly by my peers for it... that's the kind of shit that creates supervillans.
    -Shaft Agent

    SF4 Rose matches: http://www.youtube.com/user/ShinkuuR
  • SystemSystem Joined: Posts: 508,676 admin
    ok so im completely new to Tekken and i have A LOT of questions, b4 i flood this thread with all of them ill start but just asking for a veteran Tekken player to PM me and let me ask my questions personally so i dont waste space here. So if ne1 is down for helping out a nub please PM me.

    FYI i havent been playin long enought to have a main but im leaning towards the Kaz an Jin (mostly Kaz) so if any good Kaz players could respond that would be great, but not really needed cuz most of my questions are just about Tekken in general


    also... let me kno if im posting this in the worng thread
  • SystemSystem Joined: Posts: 508,676 admin
    :tup: to this thread. Great resource!
  • LizaniasLizanias Joined: Posts: 127
    NeoRussel.. made a video that teaches the convention/notation

    Tekken 6 Conventions Commands
  • keninblackkeninblack Joined: Posts: 3,480
    Thanks I am going to be needing this.

    I look at the lili combos and I just feel... lost. :rofl:
  • TastyCTastyC 幸せな犬! :D Joined: Posts: 328
    #1 wave dashing is only for kaz, Hehachi , & Jin?

    # 2 how do you wave dash?

    #3 i see pro players move back , forth, sidestepping fast, how do they do it?

    Secound this, managed to get down my top 10 moves, my throw breaks and my juggle/wall/parry combos down with Feng, but I'm still having trouble with movement. I know the Mishima's have always uses WD more, but is it important for other characters? And how to do it right would be good :lovin:
    :coffee:
  • ejdgeejdge Joined: Posts: 677
    Having trouble back dash cancelling correctly. Are there any techniques to making this easier? Right now I'm hitting d/b, then returning to neutral fast, then to b, d/b, b
    Main: Ryu
    Alt: Guile
  • sandwichcookiesandwichcookie Unregistered User. Joined: Posts: 1,178
    whats the deal with the glowy hands? Like with Bob, if you press all 4 buttons at once he does some swishy shit, then his fists are glowing yellow.. whats up with that?
    I hated hipsters before it was mainstream.
  • ShinkuuRShinkuuR Still Pissed Joined: Posts: 1,070
    whats the deal with the glowy hands? Like with Bob, if you press all 4 buttons at once he does some swishy shit, then his fists are glowing yellow.. whats up with that?

    That's a ki charge. It makes your first attack have counter properties. I don't know Bob's moves so I can't give you a good example with him, so I'll use Julia's 4~2,1. The 1 follow up is only safe to do when you hit with the low attack and miss with the high(which requires exact distance), or you CH the first attack. Using ki charge you can just do 4~2 afterwards, and if it hits it will always be a counter allowing you to follow with 1 for free.

    It takes a second to charge up though and it only last for about 4 seconds, and you can't block while it lasts. The best way to set it up is usually to get a knockdown or wallsplat first before the charge, and force a mid/low mixup when they tech roll. Some people have different ways to get into the charge other than 1+2+3+4 though, as some attacks can cancel into them.
    Having trouble back dash cancelling correctly. Are there any techniques to making this easier? Right now I'm hitting d/b, then returning to neutral fast, then to b, d/b, b

    This post was written by Help Me, translated by j00n.
    1-2. Let's backdash easily

    The backdash command is b,b,db.
    b,b,db, b,b,db, b,b,db, b,b,db, b,b,db...

    However, this doesn't work as efficiently as possible. The reason is simple: if you do b,b,db continuously, your hand hurts and it is difficult to do quickly. The important note is that backdash command is b,b,db but the method to continuously backdash is not b,b,db, b,b,db.

    This is very easy to compensate for.
    b,b,db, b,b,db, b,b,db is not the solution; b,b,db,b, b,db,b, b,db,b, b,db,b .. is it.
    When you look closely, it's the same exact command. However, the spacing between the input makes it more comfortable for your hand.

    Assume b,b,db,b, b,db,b is how you backdash.
    First set of commands is b,b,db,b (insert joystick reference here)
    then, b,db,b (insert another joystick reference)
    finally, we continuously do b,db,b, b,db,b, b,db,b, b,db,b, b,db,b... repeat (insert joystick reference here)
    By doing it this way, we relieve unnecessary stress on our hand and are able to backdash faster.

    This will probably help you quite a bit.
    Being the only person to follow the rules, and then getting mocked relentlessly by my peers for it... that's the kind of shit that creates supervillans.
    -Shaft Agent

    SF4 Rose matches: http://www.youtube.com/user/ShinkuuR
  • ejdgeejdge Joined: Posts: 677
    major props man! that makes a lot more sense and i can get a few reps of it in now! thanks
    Main: Ryu
    Alt: Guile
  • VictormaruVictormaru Legendary Sannin Joined: Posts: 734
    Why isn't WGF and EWGF up on that list yet? I've been wondering what the hell they stood for and what they were for like the past two weeks.

    This is the definition off Urban Dictionary:
    Acronym for Electric Wind God Fist. In Tekken 5, it is the controller f, d, df + button or f, n, df + button.

    The button must be pressed within two frames of pressing df, making this a difficult maneuver to do. You know you've done it right, because characters who can do it (Kazuya, Jin, Heihachi) will say something (Kaz, "Dorya!" Jin and Heihachi grunt). You will also know because there is more electricity flowing around your character than with a WGF (Wind God Fist).

    Furthermore, you have the frame advantage even if your opponent blocks, since it pushes them away from you, and you recover while they are still in blocking animation.

    Did you see that guy? He just did EWGF 14 times!
    "Please don't disappoint me." - Orochimaru
  • AlcaTraz644AlcaTraz644 Sadatay & feel OK Joined: Posts: 158
    there's also this vid
    it has five parts basic teaching new players on how to do the basic. found on tekkenzaibatsu.
  • VirtuaFighterFourVirtuaFighterFour VirtuaFighter.com Joined: Posts: 1,572
    http://iamtekken.com/2009/11/07/level-up-your-game-episode-1-launched/
    http://twitter.com/iamtekken
    Hi everyone, this is Rip and I am here today to officially unveil our new webseries, Level Up Your Game! This is a new video series aimed to help get new players up to speed quicker with the game and provide insight for/from veteran players regarding each of the characters in the game. In this first episode we cover the very basics of the game, but as we move on through the series we?re going to bring in guests and cover each of the characters in depth.

    We?ve put a lot of time and effort into this so I hope you guys find it helpful! (and if you do, please subscribe to our YouTube channel/follow us on twitter)

    Now kick back, relax, and get ready, to LEVEL UP YOUR GAME!
    - (part 1 of 5)
    - (part 2 of 5)
    - (part 3 of 5)
    - (part 4 of 5)
    - (part 5 of 5)
    - - -
    These videos should be put in the first post. Top tier stuff for beginners or people who need a refresher.
    VF5:FS - Akira, Jean, Wolf, Taka
    VF4/EVO/FT - Wolf, Akira, Goh, Kage, Jacky
    ST - Dictator, Hawk, Boxer, Honda, O.Hawk, Sagat, Ken, O.Boxer, Claw
    3S - Q, Gouki, Ryu III
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