papasi, post: 3498563 wrote:
If you want to have a comprehensive combination of everything you'll also need to get different sticks/pad, etc. You realize how much work that is going to be right?
You have the means to give a clearcut answer of 360 HDR lags THIS much. PS3 HDR lags THIS much. Yet are refusing to do so.
Because Papasi has a clear agenda, that's why. He's never going to do anything that might make HDR or HDR classic look viable.
[ Actually I did try to look for my composite cable that comes with my xbox yesterday night. But I might have thrown it away already..., and I don't have the ps3 anymore]
papasi, post: 3498568 wrote:
mad possum how many HDR players do you think would be crazy enough to get a CRT and play HDR in 4:3 SD, if they already have a nice hdmi > LCD setup?
Fulaani, post: 3498569 wrote:
I gave my mom my big widescreen HDTV and got a small CRT in return. Because it was lag free.
And indeed, those tests you did provide no answers about HDR itself.
papasi, post: 3498551 wrote:
Have you tried playing PS3/Xbox360 with non-HD CRT TV? The text on the screen are unreadable...
mad possum, post: 3498552 wrote:
I think most of us would rather play it on CRT TV's. I don't think it would that hard to get a couple of the HDR guys going to a tourney to bring a 360 and a CRT TV (that's what's going on for the tourney in Indy that Silver is running).
A 360 plus CRT TV shouldn't be any worse input wise than a DC for ST (which is what was used for years), and would be a lot more managable to set up.
papasi, post: 3498578 wrote:
David, tell DSP that he's on my ignore list so anything he said on ggpo or here I just couldn't read...
Ganelon, post: 3498579 wrote:
Still, the Asus does have many shortcomings with the relatively lacking picture quality, poor viewing angle, low volume, and sound lag.
djfrijoles, post: 3498577 wrote:
geo, post: 3498581 wrote:
Just more of the same, you guys just can't stop. Do you still somehow think that through these arguments you're going to stop people playing HDR? At the end of the day: what's your ultimate goal here? You don't play HDR anymore anyway do you?
rcaido, post: 3498586 wrote:
A new setup guys, here is my CRT tv w/ built in recorder!
djfrijoles, post: 3498588 wrote:
CigarBoB, post: 3498590 wrote:
Ummm You sure have a nice house there. How did you get so many cardboard boxes to make it?
djfrijoles, post: 3498591 wrote:
Only box I call home is your assholes hit box when I rape you in ST lol. Big ol sisy la la lol. waaahhhhh frijoles your picking on me wahhhh frijoles stop hitting me waahhhhhh FRIJOLES YOU'RE T O B I G Y O U ' R E R I P P I N G M E AAAAUUUUUWWW !!!!
lol I heard you talk in your sleep cigarfrog. talkin bout.........let go of my ears I KNOW WHAT IM DOING DAMIT lol.
CigarBoB, post: 3498593 wrote:
Dude you going to make it to Evo this year?
djfrijoles, post: 3498594 wrote:
so you can call immigration on me.....................no. lol. If I do decide to sneak over one day Im staying at your house and eating all your food.
rcaido, post: 3498596 wrote:
Blah Blah Blah[/IMG]
rcaido, post: 3498596 wrote:
Ok i got the prettiest setup now! i jacked it from some girlscout chick, ill be looking her up when she's at least 15 years old but for now, ill let her be...
CigarBoB, post: 3498598 wrote:
Finally a fitting display for HDR. Well done sir
rcaido, post: 3498599 wrote:
Shut the fuck up you ginger red headed fat bastard, Rocky Rose will whop your ass in those cornfield again boy! If i were you i would stay retired you fat piece of shit!
JigglyNorris, post: 3498607 wrote:
Frijoles won the thread by wiring his shit to that phone. That's on the same lines as that one dude who made a cardboard cabinet.
Sweet Poison, post: 3498606 wrote:
But isnt the refresh rate typically much, much higher if not always on a plasma instead of a lcd? I purposely purchased my panasonic (say that 3 times) because lcd's seem laggy at times when it comes to gaming.
papasi, post: 3498543, member: 17411 wrote:
cps2 s-video encoder->CRT 4.5 frames *
cps2 vga encoder->LCD 7-frames *
xbox classic mode->LCD 6-7 frames *
xbox classic mode->CRT 6-7 frames *
PS3 classic mode->LCD 8 frames
ps2 ae->CRT 6 frames *
w7 aero 8-11 frames (and a lot of dropped inputs) *
w7 fullscreen 7-9 frames *
w7 disable aero 7-8-frames *
xp 6 frames *
w7 aero 8-10 frames (and a lot of dropped inputs) *
w7 fullscreen 7 frames *
w7 disable aero 7 frames *
xp 6 frames *
xp offline fba version 029708 6 frames *
xp offline mame version 0141b 6 frames *
xbox SSF4 ryu cr. rh 6 frames *
PS3 SSF4 ryu cr. rh 7-8 frames (most of them at 8 frames) *
Xenozip., post: 1930147, member: 2948 wrote:
I can save you the trouble, I have completed various tests of my own, using several different emulators and games. Both real-time tests and frame advancement tests.
This has been posted in other threads, but I guess I should repeat it here since the topic resurfaced:
Final Burn Alpha, Mame, Mame++, and Kawaks have additional input delay for CPS2 games with audio enabled. The added input delay is a 2-frame lag.
Final Burn (the original version), and Nebula do not have this additional input delay.
This ONLY applies to CPS2, it does not apply to SNK games. And this only applies with audio on. If audio is disabled then there will be no added emulation-based input lag. The amount of added input delay from FBA/Mame/Kawaks for CPS2 audio is 2 frames.
With Final Burn and Nebula frame advancement tests, it shows that if you input a command the action will begin on the next frame, so it occurs on the 2nd frame. With FBA/Mame/Kawaks frame advancement tests it show that you can input an action and it will not occur for another three frames, so it occurs on the 4th frame.
With my real-time tests I was able to put PC games like MeltyBlood, GuiltyGear, and two of the emulators on the screen at the same time, and control multiple games at the same time. With this setup, I was able to show that actions were normally occurring on the same frame, but FBA/Mame/Kawaks lagged behind by generally 2 frames (though sometimes only 1).
Final note: If you enter the game's input test mode located in the dip switches, you can clearly see exactly what frame the input is being read by the emulator. With Final Burn, when you push a button, the input-test mode displays that input as being read on the same frame (1st frame). But actions do not occur until the next frame in-game (2nd frame). So this test shows that it's not the controller or the emulator that is lagging, it shows that the game recognizes the input instantly (same frame) but the action does not occur until the next frame. With FBA/Mame/Kawaks however, there is still the added input delay.
It appears to be directly related to sound, and only CPS2, so I imagine it's caused by poor Q-Sound emulation.
-TheBastard-, post: 6551524, member: 47314 wrote:
according this post, sound disabled makes 2 frames less of lag.
JED07, post: 6558714, member: 5592 wrote:
Is it or is it not arcade perfect? Has anybody played it extensively and noticed anything different from ST aside from the frame delay and shitty udon sprites?