milesokeefe, post: 6619266, member: 19253 wrote:
The PS3 has more input delay than the 360 port does. Same thing happened with SF4 Vanilla, but they fixed it for Super.
Pasky, post: 6623605, member: 9951 wrote:
I must be the only guy on GGPO who doesn't get input delay from Aero (Ultracombo also said he noticed no difference) and I do a lot of hard shit like J. HK linked into double flash in both GGPO and HDR and notice no significant differences....*shrug*
I do notice HDR is a bit faster, but that's it, as far as delay it feels the same.
People need better PC's, I don't see how the aero service could cause any kind of input delay with DirectInput.
Rufus, post: 7370343, member: 5673 wrote:
A little thread necro... my method will give lag times that are, on average, about 1/2 a frame lower than the camera/LED method that, for example, NKI used.
CPS-2 Green Turbo 1 and 2: 2-3 frames. Average 2.5 frames. (3 frames NKI equivalent)
Xbox360 Turbo 0, PS360 PCB: 4.2-5.4 frames. Average 4.8 frames (5.3 frames NKI equivalent)
Xbox360 Turbo 2 PS360 PCB: 3.5-5.8 frames. Average 4.7 frames (5.2 frames NKI equivalent)
Xbox360 Turbo 4 PS360 PCB: 3.3-5.4 frames. Average 4.5 frames (5 frames NKI equivalent)
PS3 Turbo 0, PS360 PCB: 5.2-6.3 frames. Average 5.7 frames (6.2 frames NKI equivalent)
PS3 Turbo 3, PS360 PCB: 4.3-6.2 frames. Average 5.3 frames (5.8 frames NKI equivalent)
PS3 Turbo 4, PS360 PCB: 4.1-6.2 frames. Average 5.3 frames (5.8 frames NKI equivalent)
-TheBastard-, post: 7373029, member: 47314 wrote:
did u test GGPO?
Rufus, post: 7447409, member: 5673 wrote:
Got some Dreamcast testing in.
Dreamcast Turbo 0: 4-5 frames of lag. 4.5 average - 5 f NKI equivalent
Dreamcast Turbo 1: 4-6 frames of lag, 4.2 average
Dreamcast Turbo 2: 4-6 frames of lag, 4.2 average
Dreamcast Turbo 3: 4-6 frames of lag, 4.1 average.
Dreamcast Turbo 4: 4-6 frames of lag, 4.1 average.
Also, Dreamcast turbo settings are faster than HDR turbo settings.
mad possum, post: 7447837, member: 4861 wrote:
So basically the Dreamcast version, which was the tournament standard for ST for years, has the same amount of input lag as HDR on the 360, yet somehow HDR or HDR Classic mode ...
Turbo Game Frames Shown Frames Speed
DC 0 32 32 1.00
1 32 26 1.23
2 32 25 1.28
3 32 24 1.33
4 32 23 1.39
5 32 20 1.60
6 32 16 2.00
HDR 0 32 32 1.00
1 38 32 1.19
2 39 32 1.22
3 40 32 1.25
4 41 32 1.28
JED07, post: 6623560, member: 5592 wrote:
See now, if we all got together and stood behind HDR instead of crying very hard about it's drawbacks, Capcom might have considered giving us the patch treatment and maybe old backgrounds etc.
Instead we became a hostile fan base that Capcom has apparently abandoned and rightly so.
So now if I want to play sf2 I have two choices, HDR which uses modern consoles that are all over the place, or ST arcade which is only acceptable on DC or arcade board. If I ever run anything in my neck of the woods, guess which version I'm going to use?
Shit I'll buy another copy of HDR to get the above fixes plus speed changed and input delay taken out.
BTW I'm not shitting on you milesokeefe or anyone specifically. Personally, I'm guilty of hopping on the "let's hate HDR and nominate SIRLIN for ST antichrist" train but I recognize that strategically it was a bad idea.
I really want to play ST on a regular basis offline but now I can't. Online is shit and doesn't cut it.
philcito wrote: »
Freeway i told you, stop using DHCP, change your ip address to static, that's your problem with GGPO, always was, always will be!