NEW "Blazblue Continum: Shift" discussion!!!!!

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  • Rabbit360Rabbit360 keyboard warrior Joined: Posts: 288
    High quality screenshots available here.
    http://japan.gamespot.com/news/story...0400513,00.htm

    awesome.
  • LAMGLAMG arcade rat Joined: Posts: 95
    ^^correct link:
    http://japan.gamespot.com/news/story/0,3800076565,20400513,00.htm

    EDIT: now that i have seen the new hud 2 things called my attention:

    1: the game is in debug mode, that might mean that characters portraits and bars might be disabled
    2: the 7 blue thingies > hokuto no ken style astral finishes?
  • JarvJarv Frickin' Normie Joined: Posts: 1,920
    Awesome pics. Game is hypin all over da place.
    - it looked really annoying
    so I kept doing it
    /fighting games
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,761
    2: the 7 blue thingies > hokuto no ken style astral finishes?

    guard libra :coffee:
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • LAMGLAMG arcade rat Joined: Posts: 95
    guard libra :coffee:
    hope so, they look quite alike
  • ocdscaleocdscale Joined: Posts: 70
    as far as the new kune curse goes i feel like it's going to be a complete replacement for the cloud
    Without getting into the rest of your post, this is very interesting.
    It occurs to me that "Arakune is getting a new way to curse." Could mean in addition to the current methods, or replacing the current methods.
    Looking forward to loke tests
  • FuLLBLeeDFuLLBLeeD KC SRK Supreme Godking Joined: Posts: 2,159
    As an Arakune main I really hope he does get some sort of nerf. He's way too cheesey and has some rigged matchups. I love the character but boy do I feel shitty when I beat my friend who plays Ragna. :( There's nothing he can do!

    Also, I'm hoping this would be released as DLC/patch for the US/JPN version of BlazBlue, to update to Continuum Shift, but history is probably going to repeat itself here like it did with Guilty Gear and its going to be a whole new disc based game.
  • IdunoIduno ...what to put here Joined: Posts: 5,116
    As an Arakune main I really hope he does get some sort of nerf. He's way too cheesey and has some rigged matchups. I love the character but boy do I feel shitty when I beat my friend who plays Ragna. :( There's nothing he can do!

    Also, I'm hoping this would be released as DLC/patch for the US/JPN version of BlazBlue, to update to Continuum Shift, but history is probably going to repeat itself here like it did with Guilty Gear and its going to be a whole new disc based game.

    Hope he keeps his j.d moves though, I know it's probably a hated move because it hits low from the air, but come on you are taking your opponent from below with a phalic looking object!:lovin:
    “It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so ****ing what."
    -Stephen Fry

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  • ViacheViache Joined: Posts: 781
    Hope he keeps his j.d moves though, I know it's probably a hated move because it hits low from the air, but come on you are taking your opponent from below with a phalic looking object!:lovin:

    The thing that pisses me off about that and 2D is that they don't get stuffed when you hit Arakune.

    Tsubaki looks like she could be fun. I'm glad they didn't give us yet another blue NOL uniform. Way too many characters in this game are the same color.
  • JarvJarv Frickin' Normie Joined: Posts: 1,920
    Someone on DustLoop talkin about how the new Arakune curse = curse clouds removed. Just because they don't curse on block (hypothetically in CS) doesn't meant they're useless, I've definitely hit people with them when I jump back and they jump forward. I guess you could just block that but it's not completely useless.
    - it looked really annoying
    so I kept doing it
    /fighting games
  • scythe masterscythe master Joined: Posts: 402
    looks like the jin super is probably a quick dash...notice his posture and the little speed line/slash line through the middle of the screen

    also, it looks like they finally made a caster type character in a fighting game that looks like aren't completely a joke (though magicians tend to be fairly powerful...it seems they always have silly attacks)...she looks REALLY awesome
  • NinjaSYXXNinjaSYXX May Lover Extraordinaire! Joined: Posts: 75
    Just like everyone else, all i want is for the top 3 to be nerfed or buff the others to the point where they can match up well w/ the top 3. My suggestions

    Give Nu a sword count like bang, that replenishes slowly.
    Arakune can't curse on block.
    Rachel... i dono
    Make Jin a little less bs and more punishable.
    Tager not magnetizing on block and shorten his invincibility frames a slight bit.
    Make carl's clap loop a bit harder to land.
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,761
    Tager not magnetizing on block and shorten his invincibility frames a slight bit.

    WTF??????

    make his moves more unsafe, and reduce his tools that barely do the work

    leave the drugs son
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • NegroNinjaNegroNinja N-Word Ninja Joined: Posts: 2,620
    720 set-up begone, people are tired of looking stupid =D
    AKA Hellpockets/Hotpockets/HaxMurderer/Darth Sharpton
  • QwertyHeroQwertyHero NII-SAN!~~ Joined: Posts: 566
    Just like everyone else, all i want is for the top 3 to be nerfed or buff the others to the point where they can match up well w/ the top 3. My suggestions

    Give Nu a sword count like bang, that replenishes slowly.
    Arakune can't curse on block.
    Rachel... i dono
    Make Jin a little less bs and more punishable.
    Tager not magnetizing on block and shorten his invincibility frames a slight bit.
    Make carl's clap loop a bit harder to land.

    Jin should NOT be touched in the slightest. Totally perfect, and definitely the most balanced character in the game, and besides, he's already SUPER punishable!
    Ice car is one of the easiest moves to punish in the game. 3 of his DP's are highly punishable. 2D leaves him incredibly open for a CH. 6D comes out slow as fuck and can be punished if you see it coming. I mean come on, what do you want, to make him shit tier??
    How about we make his 5C punishable on block?
    Also, Carl's clap IS very hard to land on anyone who isn't named Tager
    720 set-up begone, people are tired of looking stupid =D

    xD
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  • ZoogstinZoogstin Joined: Posts: 1,021
    Yeah Carl's loop is hard. Its rare to find a carl player online. Its even more rare to find one that even tries to do the loop.

    It needs to just go altogether.
  • MilkR0undMilkR0und Joined: Posts: 401
    Dear Arc system works,

    Put terumi in

    Kthxbai,

    MilkRound
    Please come down from your crystal fortress.
    SF3- Yang,Ryu,Oro :SF4-Ken
    Game Im not really playing: BlazBlue-Tager, HAZAMAAAA : T6-Miguel
  • DasvanuDasvanu [VØLTÄG3]+ Joined: Posts: 337
    Capcom and ArcSystemWorks need to trade licenses for C. Viper and Jin. Make Jin Ken's relative somehow and make Viper Tsubaki from a parallel universe.
    Mains: Whoever has to press the most buttons
    Subs: Poster boys & top tiers
    ---
    It's all fun & games till I put away the TE stick and troll you with C. Viper on Dualshock 3.
  • QwertyHeroQwertyHero NII-SAN!~~ Joined: Posts: 566
    Dear Arc system works,

    Put terumi in

    Kthxbai,

    MilkRound

    x'D
    Aye, there's still 2 more characters coming, so there's reason to be hopeful!
    It needs to just go altogether.

    :nono:
    Carl would be bottom tier if they took away clap loop, he might as well not be in the game with the addition of 3 new characters.
    I mean, punch loop is okay, and his other loop is decent but the threat of clap loop is so intimidating it needs to be there for Carl to be effective and top tier
    It's all about Mahvel baby

    Doom/Sent(or Zero)/Akuma all day errrday
  • SystemSystem Joined: Posts: 508,676 admin
    i havent got Clamity Trigger yet, i have an order in coming next week to Australia, i was wondering if it still worth grabbing if CS title is coming, i guess 3-4 months of practice wont hurt since im new to the Guilty Gear/Blazblue fighting styles (i come from a SF background since the early 90s).

    As far as i can see this game offers alot more the SF4 does in terms of Art/moves/combos/style/story/etc.... i cant wait actually.
  • MilkR0undMilkR0und Joined: Posts: 401


    Carl would be bottom tier if they took away clap loop
    He was considered the worst character in the game before it was found.
    Please come down from your crystal fortress.
    SF3- Yang,Ryu,Oro :SF4-Ken
    Game Im not really playing: BlazBlue-Tager, HAZAMAAAA : T6-Miguel
  • capsuletoycocapsuletoyco BRAD KAIN! Joined: Posts: 540
    i said it before and i'll say it again. this version needs, alternate costumes, better colors, and some type of team battle not tag teams with assists, just straight out one character dies the other goes in. that would open up the online world so much more if they had different choices when it came to battles.
  • SystemSystem Joined: Posts: 508,676 admin
    like King of Fighters? or a Hybrid of that and Marvel VS Capcom 2?
  • capsuletoycocapsuletoyco BRAD KAIN! Joined: Posts: 540
    more like kof, no assist characters
  • krazykone123krazykone123 4D Joined: Posts: 2,846
    I just hope they add a charge character, I already put the ish in my sig... make it happen Arc :tup:
  • The Lone DragonThe Lone Dragon perverted feminist Joined: Posts: 3,771
    Tager not magnetizing on block and shorten his invincibility frames a slight bit.

    Also, slow him down a little. He's too fast.

    I mean, where's the fire, Tigger? Where's the fire.

    i said it before and i'll say it again. this version needs, alternate costumes, better colors

    Y'all do realize that this is a 2D game, right?
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  • LAMGLAMG arcade rat Joined: Posts: 95
    <<give bang a ninja dog:wonder:
  • VicevirtuosoVicevirtuoso HE HE Joined: Posts: 211
    I want Hakumen to get a teleport.

    Oh, and for 236236D to counter lows.
    HE
  • ViacheViache Joined: Posts: 781
    I want survival mode.
  • CountingGardensCountingGardens The intarweb is mine. Joined: Posts: 240
    This game needs Axl from GG, that's the charge character I'm lookin' for.
    Tiers and frames are blasphemy lol.
  • TunaTuna SCIENCE! Joined: Posts: 122
    Tager not magnetizing on block and shorten his invincibility frames a slight bit.
    .

    Yes, because Tager totally needs a nerf.
  • DasvanuDasvanu [VØLTÄG3]+ Joined: Posts: 337
    My demands

    Throws/Throw Breaking

    I want the choice to pushback or stay near throw range after breaking a grounded throw. Like a 4B+C break and a 6B+C break.

    I want to either be at +8 after breaking a grounded throw or gain 5% meter for breaking ! throws and gain 2% meter for breaking !! throws.

    Put a universal law in that limits how many times you can even attempt an airthrow midcombo (to remove Carl's infinite, but keep the threat of being throwed multiple times).

    Character specific changes

    Tager: Remove his ability to jump, give him a normal foward dash (though somewhat slower than the smaller character dashes), keep his backdash invincibility, give him a better antiair or multiple antiairs.

    Arakune: Remove the anti-gravity effect on his airdash. Remove his 'feint' motions. Keep curse on block.

    Rachel: Should start with only 50% Silpheed gauge.

    Hakumen: Should start with 3 Stars. I don't have much experience fighting against haku, so this is all I can suggest for him.

    Jin: Either remove the 60 or so frames that you're required to stay frozen and keep the 'shake out' (meaning that potentially, if you're fast enough, you could break out instantly), or remove the concept of breaking out of the ice and keep the required frozen frames (meaning that Jin with only be able to get Red beat combos after freezes). Honestly, I think the 2nd one makes more sense.

    Nu: Some sort of meter. All I can think of.

    Bang: Increase Nail count. Require j.D to be guarded standing.

    Carl: Place a limit on how many airthrows can be done midcombo. Increase Nirvana damage by 10%. Increase Nirvana health from 8000 to 9000.

    Guarding

    Change the IB requirement from 'within 8 frames' to 'within 5 frames'.
    Mains: Whoever has to press the most buttons
    Subs: Poster boys & top tiers
    ---
    It's all fun & games till I put away the TE stick and troll you with C. Viper on Dualshock 3.
  • AlterGenesisAlterGenesis new srk is trollin Joined: Posts: 3,461
    Everyone should have their own version of Ice Car.

    There.

    Game balanced.
    #ipressallthebuttons
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  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    I normally don't like putting in balancing suggestions as it's been done to death already and everyone has their ideas on tweaking. Personally, it's incredibly hard to think up of the right tweaks because you essentially have to weigh how much it impacts their game overall.
    :nono:
    Carl would be bottom tier if they took away clap loop, he might as well not be in the game with the addition of 3 new characters.
    I mean, punch loop is okay, and his other loop is decent but the threat of clap loop is so intimidating it needs to be there for Carl to be effective and top tier

    No, having an infinite of any sort is not healthy for any fighting game. That clap loop needs to go and it needs to go real fast. In exchange he needs to be given better tools so he can cope without the need of an infinite. Removing an infinite will always be a nerf considering you go from sure kill combo to relying on something else but that's better in the end. He could easily still be a viable character given that his new tools are good.

    Jin does require balancing in the end and he's probably getting nerfed whether I like it or not. For one I think they need to remove the shake mechanic altogether it's a poor gimmick and should really just be a preset time to when the freeze releases. I think that alone would reduce the hate he has considerably and reduce some of his reset potential. Probably need to tweak his priorities on his normals or reduce his health/guard libra a bit. He gains Heat way too quickly so that should probably be tweaked. I don't think it's fair I can go from 0 to 25 heat off of CH 5C, 6C, DC, 5C, 6C, DC, j.B, j.C, j.B, j.C that puts you close to the corner then use that 25 heat to do 214D and follow up with anything I want for 4k dmg. If they keep all of his tools and priorities then probably just decrease his damage output a bit. He only needs slight tweaks rather than an overhaul, imo.

    Bang's j.D should be an overhead and he does require more nails but it needs to be in multiples of 3's. Probably 3-6 (I think 6 is pushing it though) more nails would help him considerably. They need to tweak some of the autoguard properties of his drive or at least how they interact with certain moves of other characters. I mean the fact that he can't teleport towards Arakune when he autoguards a bug is pretty stupid or the fact that Arakune's j.B clashes and can potential beat out 2D also seems stupid. I almost want to say give Bang higher damage output but considering his speed and mix up games I don't think that's necessary.

    Arakune needs to lose that corner trap altogether. I think removing the 2nd hit off of 2D would probably be a good start. His j.B needs some tweaks to it as it is far too good against a lot of characters. It clashes with Bang's Daifuka which is retarded. The reports say he's getting more ways to curse so depending on how they are they should remove his ability to curse on block or each character has a specific move that can dispell a curse cloud (like Haku's C or Tager's Sledge) but it's a slow move that leaves them open. If they opt to do that Arakune can try to bait out those attempts and then punish accordingly. This means he wouldn't be able to throw a cloud and sit on it as the person can dispell from far away but at the same time it would be risky to dispell if they are too close as it leaves them open momentarily. I'm hesistant in removing his ability to air teleport to the other corner as it's a good escaping/zoning tool for Arakune.

    Nu, there are so many things wrong with her. There are things I want to do but it would change what she's about too much that I think it wouldn't be the same Nu anymore. Sword meter seems kind of silly as it pretty much nerfs her character altogether. I would probably decrease her high damage output and up her health. Remove the ability to act pulsr off of certain normals so she's not completely safe. Decrease the invincibilty frames off of her back dash. Reduce her fast meter gain so that she can't just dead angle when you do get close to her. Her million sword super needs to have more recovery time to it and should be more punishable if it whiffs. I wouldn't remove the ability to rush your opponent after using it since the super is pretty trashy without that follow up. 5B should not autotrack your opponent and 2C shouldn't be air unblockable or at least give it longer startup frames to it. Wall bounce on 6C should only occur when you land it as a CH. Even longer recovery from whiffed swords would be a good start I think. I'm not saying do all of these things to Nu as this would nerf her into oblivion but pick and choose certain nerfs and then give her different tools in exchange.

    Rachel's needs a lot of changes to her as well. The wind mechanic needs to be altered and that pumpkin is far too safe for her and needs some properties to make Rachel less safe. Her guard break abilities are too good and need to be toned down slightly. I don't think I should be guard broken within 2 strings when I perfectly IB the entire thing though granted I should be able to sneak in a counter somewhere but still certain characters like Tao would get raped when put on the defensive.

    Tager needs a double jump and a reliable anti-air for starters. I don't want to mess around with him too much as I think he's a good character as is just needs minor tweaks to better his odds against the top 3.

    Ragna either needs more health or his health regain from his Drive needs to be better. Overall his rushdown game and priorities are really good
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • AlterGenesisAlterGenesis new srk is trollin Joined: Posts: 3,461
    Nu, there are so many things wrong with her. There are things I want to do but it would change what she's about too much that I think it wouldn't be the same Nu anymore. Sword meter seems kind of silly as it pretty much nerfs her character altogether. I would probably decrease her high damage output and up her health. Remove the ability to act pulsr off of certain normals so she's not completely safe. Decrease the invincibilty frames off of her back dash. Reduce her fast meter gain so that she can't just dead angle when you do get close to her. Her million sword super needs to have more recovery time to it and should be more punishable if it whiffs. I wouldn't remove the ability to rush your opponent after using it since the super is pretty trashy without that follow up. 5B should not autotrack your opponent and 2C shouldn't be air unblockable or at least give it longer startup frames to it. Wall bounce on 6C should only occur when you land it as a CH. Even longer recovery from whiffed swords would be a good start I think. I'm not saying do all of these things to Nu as this would nerf her into oblivion but pick and choose certain nerfs and then give her different tools in exchange.

    Damage output is a reasonable nerf. Her health is already low, so I'm assuming you want to make her have EVEN less health. Act puslr isn't even that good of a move, it's just like following a normal with a fireball. Altering the backdash is reasonable. It's a big back dash, that makes her keepaway what it is. 2C isn't even the greatest anti-air, it's pretty freakin' slow and will lose to most air-to-ground attacks. 6A works better than 2C. The only time you get scammed by 2C is if you already bursted.

    6C only naturally wall bounces off CH. The only time it doesn't work on CH is during some sort of rapid cancel combo. More recovery on whiffed swords is bad. There is already recovery on the swords. The major kicker in Nu sword pressure, what people don't understand (because they don't play her or play her well) is the TK 214D~C which allows her to pull all sorts of shenanigans. As a Nu player, not being able to continue a guard string with this move would be a signficant nerf.
    #ipressallthebuttons
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  • k4polok4polo Your Lethal Assassin Joined: Posts: 4,639
    I don't know these new characters. Maybe I should actually play story mode.

    I do some suggestions since I am bored. Kinda repetitive tho with others though.

    I don't like the fact that Arakune can curse on block. They need to get rid of cursing on block. Or maybe shorten the curse bar when they are cursed while blocking.

    Rachel is fine.

    Nu need damage toning the damage to her swords and perhaps a slight delay on the swords. A meter wouldn't work.
    I say just toned the damage to her swords or possibly something else as well.
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  • SimpleKissSimpleKiss Getting Hit in the Mouth Joined: Posts: 1,005
    When I read online that Hakumen turns out to be cyborg Jin from the future, I never touched story mode. I refuse to believe super badass Cyborg Samurai is actually Emo kid icecar.
    Damn it feels good to be a gangster (kitten)
  • AntihippyAntihippy Joined: Posts: 720
    Yeah, nu's 6C wallbounces only from CH, and you'll have to be pretty stupid to be CH by that though.

    What you should be talking about is 2C CH > 6C wallbounce. I'd be okay with 2C not lifting on CH.
    SSF4- Makoto sub: Ibuki
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  • SimpleKissSimpleKiss Getting Hit in the Mouth Joined: Posts: 1,005
    I'm actually okay with Nu's Cs. I find them rather predictable and it's free IB meter food.

    The only time a Nu is going to close distance is for mixup. Which means either 2C, or a grab. You can easily react to both.
    Damn it feels good to be a gangster (kitten)
  • TroytheSkullTroytheSkull Mummummummumum... Joined: Posts: 20
    Anyone that thinks Tager should lose something/nerf is a moron and has no idea what they are talking about[stop posting about him]. For what I've gotten from other Tager players he mainly needs better lows and/or have Spark Bolt go up-wards might help as well. Tager is a very good char. just needs more ways to attack up close and away to get them from full screen. I also think a better AA would help, but he not the only one that needs better AA. Then again, Tager doesn't really need a better AA.

    As a Tao player I hope they add a good AA to her or MORE reversal options[besides for her Berserker Barrage 50% heat, OMG!]. No duh her gaurd libra rating sucks, I hope they can change that or have it so she can hurt other gaurd libra a bit more. One of the things I hate about Almost Becoming Two! is it doesn't hurt gaurd libra at all[I believe that should be change]. Maybe a DP? A TAO TAO TAO install? lawl!

    Top 3? Nu less damage on block w/ her Ds? Make the D attacks harder to do? At lest make it so the Nu players have to think a little more! Ara is curse on block or FD them instead? Same deal, make them have to think more to there attacks w/ curse. Rachel? Fix her normals? Pumpkin to GOOOOOOOOOOOOOOOOOOOD? PS I am scared of that frog!

    Take all this w/ salt but I believe they are needed[only less they[Arc] come up w/ better ideas.]
  • SystemSystem Joined: Posts: 508,676 admin
    When I read online that Hakumen turns out to be cyborg Jin from the future, I never touched story mode. I refuse to believe super badass Cyborg Samurai is actually Emo kid icecar.

    Wait what really?
  • SimpleKissSimpleKiss Getting Hit in the Mouth Joined: Posts: 1,005
    taken from wikipedia:
    One of the six heroes, Hakumen is a samurai-like cyborg wielding a sword as tall as he is and wearing a mask that completely hides his face. After the defeat of the Black Beast Hakumen attempted to warn the people that they needed to "repent for their sins" lest the Black Beast return. Unhappy about having the finger pointed at them, the people trapped him in the "Edge" of the Boundary for ninety years until he was finally released by Kokonoe to serve her own agenda. He has since become Kokonoe's unwilling test-subject, often finding his battles interrupted by her much to his agitation. During his journey, he has also shown tremendous respect towards Bang and his unyielding spirit, something truly out-of-character for Hakumen. Hakumen often says that his sword will purify the world of sin and vanquish that which is evil. In truth, Hakumen is Jin wearing the Susano'o unit, having traveled back in time via the Boundary. He now possesses the ability to generate seemingly indefinite amounts of energy at will, and his sword is apparently capable of killing characters that otherwise could not be killed or would simply regenerate (i.e. Ragna and ?-13). In the first war of magic, Hakumen acted as the leader.
    Damn it feels good to be a gangster (kitten)
  • CuzCuz Joined: Posts: 544
    Carl: Place a limit on how many airthrows can be done midcombo.

    I'd just make it so if you throw escape in air against Carl, both of you get thrown to either side of the screen.
  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    Damage output is a reasonable nerf. Her health is already low, so I'm assuming you want to make her have EVEN less health. Act puslr isn't even that good of a move, it's just like following a normal with a fireball. Altering the backdash is reasonable. It's a big back dash, that makes her keepaway what it is. 2C isn't even the greatest anti-air, it's pretty freakin' slow and will lose to most air-to-ground attacks. 6A works better than 2C. The only time you get scammed by 2C is if you already bursted.

    6C only naturally wall bounces off CH. The only time it doesn't work on CH is during some sort of rapid cancel combo. More recovery on whiffed swords is bad. There is already recovery on the swords. The major kicker in Nu sword pressure, what people don't understand (because they don't play her or play her well) is the TK 214D~C which allows her to pull all sorts of shenanigans. As a Nu player, not being able to continue a guard string with this move would be a signficant nerf.

    I said up her health not lower it to balance out a decrease damage output.

    Act Pulsr not good? Act Pulsr gives Nu up close offensive capabilities with mix ups that lead into 4k+ combos.

    I've baited out 2C and beat it with Jin's j.B for good damage but I think that move comes out in 9f and is air unblockable and someone who's already bursted and gets stuck blocking the sword super in the air is eating 2C unless they IB it. Granted you can go to autopilot with IB's once you get one going but it's still a good tool for Nu to finish you off. Though I'm not particularly offended with 2C being air unblockable there are other things about 2C that bother me and it being air unblockable is just the icing on the shit cake that is Nu.

    I know 6C wall bounces on CH but I want it to be the only wall bounce property it has. I don't think it should be allowed to wall bounce in a RC combo that leads into 6k+ dmg combos and favorable position for Nu. Again it would be less bothersome if Nu's damage output got reduced.

    Ugh...don't get me started on TK feint pressure/mix ups that thing is retarded as is. Removing that would be a hit to her pressure strings for sure but she would still have a ton of tools left over as well. I don't want to nerf everything out of Nu just a few things here and there and I don't think we should remove every useful tool she has. Just have to rework some tools she has.

    Anyone who thinks Rachel is perfectly fine needs to play against a high level Rachel player and/or watch high level Rachel players. You will not be saying the same thing afterwards once you see how much damage she deals, her priority, and overall safety.

    She's got multiple normal moves that hit in front and behind her making a lot of those approaches safe especially in combination with the pumpkin. Bang players can't autoguard teleport behind Rachel because they will still eat the hit due to the fact those normals have hit boxes behind her. It's completely stupid to think that's perfectly fine.

    Her 6A is probably the best damn normal in the entire game. It hits in front and behind Rachel, is air unblockable, combos into at LEAST 3k dmg, and has armor properties so it can eat a single projectile. The move is utterly stupid and they need to remove some of its properties.

    George stays out far too long and can take some damage. I think one potential fix is to make it so that it dies from a single hit. It takes 700dmg to kill that thing and it has small hitboxes so it's annoying to take it out as is. It can also help take hits for Rachel. I know I've tried to punish a careless grounded lobeli with D Ice Car but as I made the approach the Frog jumps up takes the hit for Rachel and my Ice Car finishes where I hit the frog allowing for Rachel to punish for the win.
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • DasvanuDasvanu [VØLTÄG3]+ Joined: Posts: 337
    I'd just make it so if you throw escape in air against Carl, both of you get thrown to either side of the screen.

    That wouldn't balance the game at all, he'd go back to being worthless. At least with a limit (for instance, a 2 throw limit), he wouldn't be useless and he wouldn't have an infinite, either.

    Besides, that 'solution' would only favor the long-ranged characters
    Mains: Whoever has to press the most buttons
    Subs: Poster boys & top tiers
    ---
    It's all fun & games till I put away the TE stick and troll you with C. Viper on Dualshock 3.
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,761
    http://my.formman.com/form/pc/RqpdwmVZLb736fox/
    v-13 is no longer in the game.
    Long live v-11.

    Anyway an explanation of the above link.
    The link is a Blaz Blue Location Test impressions survey.
    In it you put down what versions of the game you've played/owned, the character you used in the loc test, concerns, etc.

    In the character select v-13 does not exist, the name listed is v-11.

    YOUR HARDWARE IS OUTDATED.

    leaving this here
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • PhreakazoidPhreakazoid Turkey Legs Incoming! Joined: Posts: 3,477
    Yeah Carl's loop is hard. Its rare to find a carl player online. Its even more rare to find one that even tries to do the loop.

    It needs to just go altogether.

    I don't know about removing it, but as for hard hard it is, the first tournament for BB I went to the first and second place finishers were both carl players, and they had that shit down pat. Seriously, it took them all of 3 moves to put you into it...and then you were fucked.

    I don't know how to fix it, but with a character like carl there has to be some sort of looping attack string, or unblockable (ala zappa w/ dog).



    and fucking LOL at people crying for a tager nerf. The guy's got limited tools as it is comapred to the rest of the cast, and most of his shit requires you to be gimmicky or completely outsmart and anticipate everything your opponent will do. Why do you think everyone wants to see the big guy win?

    2A's a decent anti-air, but he really just needs a less gimmicky rushdown, the standard ABCD -> QCF B can be anticipated (and DP'd like a mofo) and he really doesn't have many other options for strings, save for some j.b mixup shit.

    possibly a potemkin style air FB attack would be nice, where he has an air command grab, it makes sense since his jump is pretty low and unless you super jump -> C you can't really be mobile in the air. So have the option to control the air otherwise.
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  • Sleepy ZeroSleepy Zero The Other Lee Player Joined: Posts: 545
    Hakumen should get one of two things.

    A.) An make air 214B, 421B and allow it to be done in the air and on the ground.

    or

    B.) Some kind of move that closes this distance while repeling projectiles.
    Upstate OG
  • marcusgmarcusg Ramp Agent Joined: Posts: 1,114
    LOL, why does Tager need nerfs? This guy needs some buffs. Give he smaller hit box or freaking double jump or something.
    edit. give him a aerial 360 move or aerial collider. that should do the trick
    Walking in reverse?
  • SimpleKissSimpleKiss Getting Hit in the Mouth Joined: Posts: 1,005
    I think it's an oversimplification when people say "this character is the worst! Under no circumstances does he deserve nerfs!"


    It's more complicated than that. All it takes is one or two minor buffs to make Tager God Tier. Now maybe this thing that was given to tager is what gives him his competitiveness, so the things he had before might need to be nerfed (because the things he had already, coupled with the new things, completely imbalance him.)


    i'm not saying tager is being nerfed, nor justifying any nerfs for Tager. But sometimes, characters kind of need to give up old tactics in favor of new ones (because having old tactics + new tactics = broken sometimes.)
    Damn it feels good to be a gangster (kitten)
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