Kriger Stern, post: 6309801, member: 13295 wrote:
Honda can't really do much against zoning in general. He has some trouble getting in against good zoners.
Bison x Honda probably is 6x4 Honda in 2012, like it was in SSF4.
Bison CAN outplay Honda, but:
1 - lame play (downback is your friend). Prepare your unusual AAs too (cr.hp and u1).
2 - always change sides when you knock him down. Meaty Headpress wins LP Headbutt. Psycho Cross beats EX Headbutt. End your strings with Psycho. Teleport foward after Grabs.
3 - read those oichos
jakob002, post: 6311394, member: 5913 wrote:
This is wrong.
1. Your AA's are chosen based on the ranges he jumps at. Some ranges you can't AA at all and it's best to just block/focus the jump in. I usually try to stay outside of those ranges because that's where Miku is typically looking to jump. I walk into the range and walk out to bait the jump then j.MP st. HK him.
2. After knockdown you want to safe jump EX Headbutt. Make him burn that meter.
3. It's better most of the time to take the ochio than eat the hands. Unless you're certain he's gonna do it just eat.
Neurosis can't beat Mike. He's lost to him in 2 tournaments and a MM at CC. He doesn't know the ranges well enough. Last time I played him our games where back and forth, but I feel like I can win more in a long set once I get more comfortable with his unorthodox playstyle.
I feel like the matchup is 6.5-3.5 in Honda's favor, but that's only if the Honda is aggressive at the highest level. A lame Honda is easier to beat, get the lead early, chill, he'll probably jump, if not lame him out round 1, round 2 he'll have to burn all of his meter to kill you, then round 3 he has no more meter and you have nothing to worry about as long as you don't randomly make a mistake.
Kriger Stern, post: 6311891, member: 13295 wrote:
1 - Yes, AAs depend on range. I thought I didn't need to say that. I guess everyone who reads this forum should already know how positioning is important to AA properly....
2 - Depends on the knockdown. Depends on what you want. Depends on who has life advantage. Depends on your enemy, depends on a lot of things. Don't always go for the same setups. Mix it up. Is he in the corner? Is it midscreen knockdown? What benefits would you get if you simply safejump? Who has life lead? Do you want to make him spend meter? Wanna make sure he has no reversal to defend against your frametraps? Restricting your actions and possibilities eventually restricts your win rate as well.
An example: Sometimes he has 2 EX meter and 100 extra life. You safejump, he EX HB you. He wastes his meter, but he retains life advantage and one more EX. You still gotta find a way to change that life lead.
3 - You sound like you are...but you're not disagreeing here. I said "read the oichos" because they're a wonderful situation to get that life lead. It's risky, it's dangerous, it's daring, but victory may come from this single punish.
B.K., post: 6312168, member: 47909 wrote:
40 minutes of the Seth matchup.
Kriger Stern, post: 6312812, member: 13295 wrote:
thanks for the correction
I'd like to add that, despite solid safe play being a good idea, it alone limits someone's potential. Reads, risk and gamble are important to step up your game.
One should learn when and why take risks...which risks... Probability of success, "amount" of success (damage dealt, damage taken, damage potential from setups).
deathzerozx, post: 6503310, member: 18314 wrote:
is that really kim1234 up there? doesn't seem like his playstyle at all....
black_vegeta, post: 6516834, member: 8259 wrote:
Are you talking about Dynamic? If so no, Kim1234 gamertag is Yaza Beach1234. He hasn't played online since SSF4.
grouchy_, post: 6521368, member: 52266 wrote:
^thanks for the vids Vegeta!