I occasionally stream so you can see how boring poking around in the memory is.
[8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games
VR-Raiden, post: 5861718 wrote:
What's the default button layout for this game on an arcade stick?
PsiPhi, post: 5867757 wrote:
The wiki is quite helpful: http://wiki.shoryuken.com/Cyberbots:_Fullmetal_Madness
bkfst_sausage, post: 5867891 wrote:
1 2 W
jedpossum, post: 5868056 wrote:
What about the prompt for teching.
-JuNo-, post: 5883199 wrote:
Can anyone say cyberbots tourney? Ill host a small for fun tournament for people who want to get into this game. We'll need a ggpo savestate and enough people to agree on it though...
-JuNo-, post: 5883231 wrote:
Yeah.. If you use the savestate exploit. We'll choose a room to hold the tourney in ..
bkfst_sausage, post: 6394059, member: 55137 wrote:
I'll be on Skype, perhaps on Sunday if you want to play.
john.scognamiglio < add me!
johnnydo, post: 6394060, member: 14707 wrote:
If only this game were on GGPO...
jedpossum, post: 6394065, member: 17765 wrote:
I did awhile ago waiting for you to accept.
bkfst_sausage, post: 6394066, member: 55137 wrote:
added you back just now, Skype blinks too much for me to keep it in the background while I'm at work.
jedpossum, post: 6394247, member: 17765 wrote:
Try do not disturb mode?
bkfst_sausage, post: 7382670, member: 55137 wrote:
Who's still playing this?
I've been out of a PC for a while, and just got a hold of an old laptop that seems to run games just fine.
razberryclownsac, post: 7402293, member: 62014 wrote:
Is this worth getting on PSN? Heard the game was pretty good but not sure about the release
bkfst_sausage, post: 5857693, member: 55137 wrote:
The PSX version is so/so. Frame skips and such, but there's a few cool extras, like Akuma and more pilots you can ride as for story mode. It's DEFINITELY more of a one-player experience. It's well worth $6
The gameplay wasn't drastically altered like MSH though, so there's that, considering there's less animation in the game overall, and the combo system wasn't ever very deep, so unless you're super deep into the mechanics, you're not missing much on that end.
I will say this: The AI is fucking hard.
TLDR - since the game's not competitive, the bonus features make up the fact that there's load times and it's only maybe 90% accurate to the arcade.
razberryclownsac, post: 7701165, member: 62014 wrote:
So I was wondering around the new PSN store and notice this game is nowhere to be found. Did they remove the PS1 imports section entirely?
razberryclownsac, post: 7707367, member: 62014 wrote:
I'll look again but it seemed that they took cyberbots out. Couldn't even find it when I searched.