Yasanagi, post: 3647245 wrote:
Maybe with infinite super meter but in a real match when you land a CC on your enemy, you only have one super bar for your DM and that's it. So I really don't understand your argument here.
BemaniAK, post: 3647247 wrote:
No, that's what we were talking about, he wanted to be able to stock DM's but have the CD counter use up meter, but at the same time only make it so you can only activate one DM during a CC, I never knew of opportunities to combo back into a DM in a CC.
fiol, post: 3647249 wrote:
more than 1 DM on a combo (cc) would be idiot to my point of view.. a combo and the opponent is dead.. where is the fun? there is no KOF ever where there is this possibility (except some BC in kof2k2and some kof98/97),but that's it)
l2slythe, post: 3647239 wrote:
Lol you guys are hilarious. You guys don't want the gameplay to evolve at all? I wonder if everytime there's a fighting game that tries to be a little bit different it'll just brings haters/complainers out. I swear people are just too lazy to think outside the box now a days.
Alexander, post: 3647254 wrote:
SNKP put some real effort into it
Alexander, post: 3647256 wrote:
I was referring to the lack of features on the console version and how it obviously failed you, fucktard.