Originally posted by kcxj
Low jump regular HP is Kyo's best low jump move. I use that move a lot. It hits small characters when they're ducking, which low jump HK or low jump d.HP do not. Off a counter hit, you can actually do d.MP, d.MP link after.
Originally posted by Hellion
Does Kyo have a crossup?
Originally posted by itslog1
Yea I'm kinda new to kyo so:
- what's the best thing to do after a connected standing close roundhouse?
- what are some of his bnbs?
- why is he known as a dizzy machine (plz include some combos)
- what are the mixups from his rh throw? (also if you say something like tick throw please include what you'd use to tick, etc...)
Originally posted by epsilon_
He meant close s.rh. Without meter do (c)s.hk, qcf hk, hk, dp HK(3hits). With meter in corner do dp mk (2hits) instead of dp hk, and do the wave super (qcb, hcf punch).
Originally posted by DaBastard
What is the Orochi Nagi?