Yatagarasu Donjon Game

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  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    I'm getting stationed in Korea, so hopefully there is a bunch of people to play. Game looks fun. Juicebox saying net code was good but he was setting his delay to five. I'm too used to GGPO, so I'll have to test it myself. He did mention it was better than SF4 which is something.

    Five frame delay? WHAT THE FUCK?

    Yeah he was playing some guy in Europe or some shit. Said it was playable, I'm not sure if it was the same for stateside. 5 frames is hot garbage.

    He's an sf4 player, 5 frames of delay is their standard

    He actually hates SF4 now and has sworn that game off since he discovered there are actual good games out there. @d3v I think he said is was stable, laggy, but playable. As for USA I dont think he had any problems.

    As for the clones, simply do some research, they are nothing alike.
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,265
    I'm getting stationed in Korea, so hopefully there is a bunch of people to play. Game looks fun. Juicebox saying net code was good but he was setting his delay to five. I'm too used to GGPO, so I'll have to test it myself. He did mention it was better than SF4 which is something.

    Five frame delay? WHAT THE FUCK?

    Yeah he was playing some guy in Europe or some shit. Said it was playable, I'm not sure if it was the same for stateside. 5 frames is hot garbage.

    He's an sf4 player, 5 frames of delay is their standard

    He actually hates SF4 now and has sworn that game off since he discovered there are actual good games out there. @d3v I think he said is was stable, laggy, but playable. As for USA I dont think he had any problems.

    As for the clones, simply do some research, they are nothing alike.

    The guy didn't swear off SF4 until he found mild success with KoF13.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    I'm getting stationed in Korea, so hopefully there is a bunch of people to play. Game looks fun. Juicebox saying net code was good but he was setting his delay to five. I'm too used to GGPO, so I'll have to test it myself. He did mention it was better than SF4 which is something.

    Five frame delay? WHAT THE FUCK?

    Yeah he was playing some guy in Europe or some shit. Said it was playable, I'm not sure if it was the same for stateside. 5 frames is hot garbage.

    He's an sf4 player, 5 frames of delay is their standard

    He actually hates SF4 now and has sworn that game off since he discovered there are actual good games out there. @d3v I think he said is was stable, laggy, but playable. As for USA I dont think he had any problems.

    As for the clones, simply do some research, they are nothing alike.

    The guy didn't swear off SF4 until he found mild success with KoF13.

    Mild success might even be putting it kinda generously. Also, I haven't even seen him play KoF in the longest. He probably dropped it once he saw how high level play was beyond reach.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • AlexisdabombAlexisdabomb Joined: Posts: 2,528
    edited July 2015
    JohnGrimm wrote: »

    Mild success might even be putting it kinda generously. Also, I haven't even seen him play KoF in the longest. He probably dropped it once he saw how high level play was beyond reach.

    Or maybe because the game was kind of ass and no one plays it? But that's another topic.

    Tried jumping online at night a few times and no one is on. The Indiegogo had 3K backers who received their copies and maybe, maybe a handful of people are playing this. And the current netcode isn't great. It reminds me of SF4 netcode.

    Game will be dropped in a month or two. Possibly less depending on how good the SF5 beta is and if dudes figure out a way to permanently download it to their systems.
    "I wish someone would flex in front of the camera and say I'm awesome....

    ;_; "

    Dander.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    JohnGrimm wrote: »

    Mild success might even be putting it kinda generously. Also, I haven't even seen him play KoF in the longest. He probably dropped it once he saw how high level play was beyond reach.

    Or maybe because the game was kind of ass and no one plays it? But that's another topic.

    Tried jumping online at night a few times and no one is on. The Indiegogo had 3K backers who received their copies and maybe, maybe a handful of people are playing this. And the current netcode isn't great. It reminds me of SF4 netcode.

    Game will be dropped in a month or two. Possibly less depending on how good the SF5 beta is and if dudes figure out a way to permanently download it to their systems.

    Kof was better than SF4 imo. Juice probably dropped kof for AoC, he tends to bash SF4 hardcore and swears by whatever current game he is playing.

    This game loos decent, but as with most smaller releases it will have a small crowd. Having GGPO might help getting some people into it since it should be good online.
  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    edited July 2015

    Kof was better than SF4 imo. Juice probably dropped kof for AoC, he tends to bash SF4 hardcore and swears by whatever current game he is playing.

    This game loos decent, but as with most smaller releases it will have a small crowd. Having GGPO might help getting some people into it since it should be good online.

    He said he dropped KOF because he had no player at his level to play. Also KOFXIII netcode did not allow for decent matches cross-state. But KOFXIII netcode even at its best did not feel smooth. YAC plays fine without any serious issues. But for netcode I'd wait for GGPO as well before venturing online.
    too slow!
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    petran79 wrote: »

    Kof was better than SF4 imo. Juice probably dropped kof for AoC, he tends to bash SF4 hardcore and swears by whatever current game he is playing.

    This game loos decent, but as with most smaller releases it will have a small crowd. Having GGPO might help getting some people into it since it should be good online.

    He said he dropped KOF because he had no player at his level to play. Also KOFXIII netcode did not allow for decent matches cross-state. But KOFXIII netcode even at its best did not feel smooth. YAC plays fine without any serious issues. But for netcode I'd wait for GGPO as well before venturing online.

    The only reason I didn't learn Kof 13 was because there is literally no one who plays it here. If SNK used solid netcode I would have been on that game all day and it might have been played more in general.

    All I do now is go in do random combos and HD shit then get depressed I never learned it. Lol.

    I wish all games had a preload option. The internet where I'm deployed is unstable and inconsistent. 95% of the time it feel like a 90's AOL disc.
  • NaerasNaeras Terribad Joined: Posts: 3,393
    KOF13 PC netcode was good, actually, but by the time the PC port came out, the damage had been done.

    As for Y:AoC I've been looking forward to it for quite some time, and I know a couple of other local players are as well. With some luck there'll be a local offline environment for this. =3
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    Naeras wrote: »
    KOF13 PC netcode was good, actually, but by the time the PC port came out, the damage had been done.

    It's serviceable at best. It works, but it's not enough, especially for a combo heavy game like XIII.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    The moment is upon us. Whoop dee doo. This should kill some time til I get home.
  • Running WildRunning Wild Rock You Like A Hurricane Joined: Posts: 3,176
    If anyone wants to Yata with me, my Steam is runningwildwolf. I could use some training partners that actually play other characters besides Chadha.

    I've been playing mostly Jyzumaru, Azure and Kotaro. Really wanna learn to play Jet and Hanzo too.
    YouTube Channel - All sorts of random vidya's of fighting games and shit.
    Stream - Watch me bad in various classic fighting games.
    RB2: Xiangfei, Cheng, Mary, Geese
  • HyenaboyHyenaboy Joined: Posts: 77
    This is gonna make me sad day one getting into this against people who have had the alpha since release.
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,526
    No clue how netplay is but I have dabbled with the game for a couple of minutes and it feels like a very competent and diverse fighting game.

    So far my biggest wishes are that they cleanup the user interface which looks like dick, that they draw the commentators in the artwork of the game, because they look so fucking out of place and that they allow bigger resolutions than 800x600 or whatever the game is using.

    The game itself seems great though, too bad it's so hard to recommend with how bad all the menus look.
    CFN: NaughtySenpai
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
  • LockMLockM Joined: Posts: 2,606
    edited July 2015
    Anyone else who has an Hrap VX-SA Kai(360), and can't get it to work with this game?
    *EDIT, disregard this post my stick is probably fucked up.
    Post edited by LockM on
    GGXrdR2: Baiken
    T7:  Jin
    SFV: Zeku, Juri
    USFIV: Yun, Cody, Guy





  • Just FokuZJust FokuZ ShadowKhaN Joined: Posts: 409
    Seems like they just gave up on this game. No resolution supports and horrible u.i

    Seems like nothing at all changed from beta to final release.
    ShadowKhaN SRK
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    Just FokuZ wrote: »
    Seems like they just gave up on this game. No resolution supports and horrible u.i

    Seems like nothing at all changed from beta to final release.

    Except for, you know, all that additional content they did. Why do people have such a boner for UI? What does it matter? It works, since when was UI such an important thing for a fighting game?
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • PerthoPertho The Runed One Joined: Posts: 22,008 mod
    Kids love training mode and presentation. Making menus look like shit seems to imply a lack of polish to the game.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • keo-baskeo-bas Joined: Posts: 1,974
    whle I want a bigger community I am going to say good riddance if people drop this game. Last thing we need is those who do care for the game mingling with those who don't.
    Seikuken Disciple
    "That Phantom Breaker Guy"
  • SleazoidSleazoid Joined: Posts: 4,744
    edited July 2015
    my sixth button is wired to an analog trigger, which the game seems to not accept for input. hopefully nobody notices i can't low parry
    keo-bas wrote: »
    whle I want a bigger community I am going to say good riddance if people drop this game. Last thing we need is those who do care for the game mingling with those who don't.

    that is a terrible attitude to have
  • The_AdventurerThe_Adventurer Joined: Posts: 147
    Pertho wrote: »
    Kids love training mode and presentation. Making menus look like shit seems to imply a lack of polish to the game.
    Typical short sightedness. Putting looks and polish over functionality and content.

    No basic comprehension of what it actually takes to make a video game
  • LockMLockM Joined: Posts: 2,606
    I've been messing around with Azure in training for a bit he seems a lot of fun, though i'll probably work my way through a few other characters to see who i'll end up sticking with.
    GGXrdR2: Baiken
    T7:  Jin
    SFV: Zeku, Juri
    USFIV: Yun, Cody, Guy





  • PerthoPertho The Runed One Joined: Posts: 22,008 mod
    Pertho wrote: »
    Kids love story mode and presentation. Making menus look like shit seems to imply a lack of polish to the game.

    Blah I meant story mode. The menu stuff I can understand. It isn't an actual critique, just closer to an emotional reaction. At the end of the day if the gameplay is good, then all is good.

    All the presentation in the world didn't help Injustice. Although hella people did buy it for story mode.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • HyenaboyHyenaboy Joined: Posts: 77
    I've played it for a couple hours now and I love how it feels. I get what people say about the visual presentation, but I'd rather have quick functionality than SF4's lack of features and load times. Function over form and all that. Music's not that bad either.

    The online lobby system could really use some improvements though. A lot of shit isn't outright explained to the player and you end up flailing a bit until you figure out how to join people. I'm not that tech savvy, so I'm not 100% on the whole port thing, or what it means to change the global IP address. Ranked is weird too, it seems like you have to join arcade or training mode, and then when someone shows up in your match, I don't know what to do to back out and play them. I didn't figure out how to change input delay until recently, but it would be cool if it gave suggestions like Skullgirls.

    Hopefully they can take something from how Skullgirls set up its online system when they release the GGPO patch. Except actually make the lobbies work correctly this time.

    I really hope we can keep this game afloat though. A fighter like this is worth it imo in a world of more combo-oriented fighters, not that it's a bad thing.
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,526
    Fucking love that game!
    Probably gonna make it my main game until SFV comes out, since it seems to teach one good execution habits.

    One question for you pros though:
    I'm playing and doing trials with Crow at the moment, and while all the combos seemed practical and useful up to this point, trial 10 kinda baffles me because it involves both super combos.
    Since you only get to choose 1 super combo at the start of a match, why the heck something like this is in the trials?
    CFN: NaughtySenpai
  • noosetesternoosetester Joined: Posts: 856
    Fucking love that game!
    Probably gonna make it my main game until SFV comes out, since it seems to teach one good execution habits.

    One question for you pros though:
    I'm playing and doing trials with Crow at the moment, and while all the combos seemed practical and useful up to this point, trial 10 kinda baffles me because it involves both super combos.
    Since you only get to choose 1 super combo at the start of a match, why the heck something like this is in the trials?

    You choose what super you want buffed, not which super to use.
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,526
    Fucking love that game!
    Probably gonna make it my main game until SFV comes out, since it seems to teach one good execution habits.

    One question for you pros though:
    I'm playing and doing trials with Crow at the moment, and while all the combos seemed practical and useful up to this point, trial 10 kinda baffles me because it involves both super combos.
    Since you only get to choose 1 super combo at the start of a match, why the heck something like this is in the trials?

    You choose what super you want buffed, not which super to use.

    Thanks man, I'm an idiot.
    CFN: NaughtySenpai
  • MuttonmanMuttonman Joined: Posts: 2,855
    edited July 2015
    Messed around with all the characters, think I'll stick with Azure for now. After playing with his normals I've been mucking around with buffed Super1 setups (as I'm not sure about Super 2 specifics yet). It's basically a souped up Hidden Missiles. Right now you can toss one out on a knockdown or even just in neutral, move in and do a mixup; if it hits then:
    Azure:2HK>Shunjunrankujin*2>2HP>Shunjunrankujin*2>2HP>MueikyakuEX*2>RokumonShihosyoH>HP 11Hit(27598)
    Take 2k off if you go overhead instead of low, you want to walk forward slightly after you connect the first normal (while the super strikes), and you need to dash into the Roku then SJCancel or just jump into a j.HP outside of the corner.

    Edit: Apparently while getting hit by the Super 1 you don't have pushback, so I'm just linking 2HP to my heart's content (granted, it is a 1 frame link).

    Azure:2HP>Shunjunrankujin*2>2HP>Shunjunrankujin*3>2HP*2>MueikyakuEX*2>RokumonShihosyoH>JHP 13Hit(30383)

    Is this normal corner damage? Granted, this is off a mid hit, but 27k (seeing if I can get 3x 2HP of a low/OH) is pretty crazy, even if it is 1.5 bars

    Swag combos using Super 1 as an ender! Just do anything into EX Flipkick then Super 1 (LP) outside of the corner for the maximum damage (I'm doing j.HP 2HP 2HP as you can't link a third if you jump in and jHP does more than 2HP); in the corner you're better off with EX Roku x2 into LP Roku.

    Really, 2HP is a damn fine poke. Not the fastest at 8 frame, but it's got damn fine reach and you can hit confirm into itself.

    Still not sure how to use his teleport.

    Super 1 setups tend to happen after a throw into the corner

    Basic poke string is 2LK LP, on hit confirm into LK Flipkick. On block you're +5. You can also do the target combo in the corner for a knockdown, but they can quickrise so I don't think you can safejump (haven't tested). Both heavy buttons are good pokes. LK is fast but you get nothing out of it (can cancel into a flipkick if you don't think they'll parry or reversal as a frametrap that gets you closer). Pressure with target combo is also decent. His fireball is there to act as a sonic boom to walk behind and I'm not quite sure what to use his air fireball for (you can TK it to either cross up or not as well and combo out of it for some damage).


    Okay, one more max damage combo off corner throw oki. You do a throw into the corner (duh) then LP+HP Super 1. Neutral jump and
    Azure:JHP>Shunjunrankujin>2HP>Shunjunrankujin*3>2HP>Shunjunrankujin>2HP*2>MueikyakuEX*2>RokumonShihosyoH*2 14Hit(36422)

    Post edited by Muttonman on
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,526
    edited July 2015
    Still the commentary and user interface are so awkward, it's like they want the game to commercially fail.
    It's like you're dating this kind of interesting looking woman and the first thing she does when she meets you is fart really loud and tells you that she ate too many beans.

    After talking to her for a while you find out that she's pretty smart and when you fuck her you realize she's a dirty whore you want to spend more time with.

    But you know, 95% percent of the people dating her will never get that far because the first thing she did was fart really loud...
    CFN: NaughtySenpai
  • HyenaboyHyenaboy Joined: Posts: 77
    I just wish they kept the UI consistent. The fonts seem to keep changing from menu to menu. Some words used are really wonky as well. Like what the hell is DICE in the public lobbies? Is is an RNG for who gets to play next? Commentary heads and text need to be downsized as well. What a weird thing to advertise as a main feature. Also need more resolutions, which would help some of the menu clutter. Like how the "Failed to join lobby" message is often covered up by other lobbies. These were easy fixes that should have been taken care of, but came second to actual gameplay. Reminds me of Skullgirls on release. It's a shame that most people won't understand the origins of the game and will write it off as trash without understanding why it's good.

    They needed an English quality control helper to straighten out the obvious goofball shit. Most of this stuff can and should be patched pretty easily in the future.

    On the bright side, I spent the last hour playing ranked matches and the connections have been really good. The game itself is really fun, and it's satisfying to jump in, parry the anti-air and short short super people like in 3S again. Too bad most randoms won't crack open the pineapple to get at the meat.
  • The_AdventurerThe_Adventurer Joined: Posts: 147
    I've been digging the game a lot. Primarily trying to focus on learning Jet at the moment. I really like the parry system, but its a little awkward to hit the buttons on my stick. I have them current bound to the right side of the buttons, maybe I should try the left side?

    Online match making seems pretty solid, I've ran into some lag even with low pings, but the frame delay helps matters.

    Some challenge combos seem impossible. Like... they can't actually be done. Like one that starts with a down-Heavy punch launcher, and is followed up with a jumping hard kick. the kick doesn't come fast enough to connect.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    Like one that starts with a down-Heavy punch launcher, and is followed up with a jumping hard kick. the kick doesn't come fast enough to connect.

    Try super jump cancelling. Remember this is 3S.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Still the commentary and user interface are so awkward, it's like they want the game to commercially fail.
    It's like you're dating this kind of interesting looking woman and the first thing she does when she meets you is fart really loud and tells you that she ate too many beans.

    After talking to her for a while you find out that she's pretty smart and when you fuck her you realize she's a dirty whore you want to spend more time with.

    But you know, 95% percent of the people dating her will never get that far because the first thing she did was fart really loud...
    I would say it like judging a good book by a shitty cover, but that fart shit works too.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    The game feels pretty good I think I can see myself playing this, and I like parries have actual consequences now
  • DimeDime Wasting time Joined: Posts: 10,704
    So far I'm liking it. But if ever there were a game that needed a tutorial, this is it.

    Probably the thing I like least about it is limited chains/target combos for certain characters, the grainy resolution of the sprites, and only 4 attack buttons.

    But I need to play against more people and see some video to see how much depth there is to the game. Most of the depth seems to be in the system mechanics not the character movelists.

    I'm hoping that the parry mechanic definitely adds a more robust feel to the game.
    Gettin' my derp on.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    https://www.facebook.com/groups/779077648858165/ Join the facebook since it'll be much easier to contact people for stuff than digging around srk where no one is ever on much at the same time
  • MegaMettaurXMegaMettaurX ~Technika~ Joined: Posts: 184
    edited July 2015
    So how the fuck do you play this shit online? What ports do I need to open? Every time I try to join a lobby it fails.
    d3v wrote: »
    What exactly does the super art select do?
    It boosts the damage by like 10 or 20%
  • MuttonmanMuttonman Joined: Posts: 2,855
    Dime_x wrote: »
    So far I'm liking it. But if ever there were a game that needed a tutorial, this is it.

    Probably the thing I like least about it is limited chains/target combos for certain characters, the grainy resolution of the sprites, and only 4 attack buttons.

    But I need to play against more people and see some video to see how much depth there is to the game. Most of the depth seems to be in the system mechanics not the character movelists.

    I'm hoping that the parry mechanic definitely adds a more robust feel to the game.

    The challenges are pretty good at getting you an idea of what combos are useful and what chains or combos into what at least.
  • The_AdventurerThe_Adventurer Joined: Posts: 147
    So how the fuck do you play this shit online? What ports do I need to open? Every time I try to join a lobby it fails.

    It tells you exactly what ports to forward in the launcher window when you start the game. There's also an auto option that will automatically open your ports, but it doesn't always work on all routers

    Or are you asking how do you open ports? That'll depend on the brand of router you have.
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