I did a search on this game and got nothing here so I figured I would let everyone know about it. Looks pretty interesting and the animations are pretty nice.
GravelneedGod, Why does SFxT exist? - Luisa FerreJoined: Posts: 971✭
I really like the animation on this. I definitely like what I see. It has alotta of potential.
....but the Arcana Heart 2 stick smells like sweet bubblegum and crisp rainbows and early sunshine and happy smiles and fresh tulips and oohh- deadfrog
Lanedown for 3rd strikue frinedliesJoined: Posts: 3,345
Looks good, I'd like to see more of the game mechanics.
btw 3s didn't die. The old guys that run evo and all the other tournaments forced it into retirement because it couldn't turn up a nice enough profit for their mcribs and abercrombie jackets.
-dander
frustratedsquirrelMasky stripey man! Wtf is a raccoon?Joined: Posts: 3,761
Looks really solid. I like the characters and the art. Music is pretty cool too. My only complaint is that it seems a bit slow and floaty from the looks of things.
From team Sp00ky's TvC stream:
"Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
Damn! and im at work now... i will check it out soon, but im somewhat hyped.
EDIT: Im almost very sure that the illustrator is, indeed, the same illustrator of KOF99/00 and Daraku Tenshi.
it is
"The challenge is, how can we create a mechanic where it makes your mistakes not matter and turns the game into a clown show? All these solutions are great but they don't take into account what X-Factor is supposed to do, which is turn the game into a joke."- O. Seth Killian
frustratedsquirrelMasky stripey man! Wtf is a raccoon?Joined: Posts: 3,761
the combo counter/damage counter seems unusual. It gives two numbers per hit. Looks a bit cluttered but it leads me to think that it might have a deeper function.
And blagh this game is beautiful. I just wish it didn't look so basic in terms of character personality. Give us some flashy/unique attacks to further show off that gorgeous animation.
From team Sp00ky's TvC stream:
"Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
i did a write up for www.hardedge.org a while ago, here's what i got:
- 6 buttons, 2 punches, 2 kicks, 2 parries (high and low).
- parry has no whiff anim. pseudo option selects should be possible. mashing parry doesn't help ot seems.
- EX moves, that often juggle or allow super juggles
- there are super jumps
- dashes are extremely slow and cannot be canceled at all.
- there are chain combos, but only with light hits. didn't find any major links into heavy attacks so far.
- throw is LP+LK
- HP+HK is a slow unblockable.
Hanzo:
Normals:
- 6LK = step kick. 6LK~LP for kara throw.
- 3HK = sweep.
- 2HK = "c.mk"
- 6HK = kick with high range.
- j.LK = crossup, but low hit stun.
Moves:
- 41236LP/HP/PP: command dash. EX version goes through enemy.
- 214LK/HK/KK: a launcher. Juggling with a super is possible, but sucks, damage-wise.
- [2].8+LP/HP/PP - Command Throw. because of the D,U charge, best used after command dash.
- 23623K: Rush Super.
combos:
- heavy hits combo into everything
- all light hits combo into LK launcher or super.
- combos into super:
- any heavy hit
- 2LP, 2LP, 23623K
- 5LP/2LP, 5LK, 23623K <- kann man einfach buffern: 2LP, 36LK, 23K.
pseudo fei long:
normals:
- j.LK - crossup, only little hit-stun
- 5A,5A - auto chain. the 2nd 5A has a different animation. special & super cancel.
- 5B, 5B. auto chain. the 2nd 5B has a different animation. super cancel only.
- 5C(f) - super cancel only
- 5D(f) - no cancel, but good range
- 3C - sweep
- 2C - "c.mk"
specials:
236LP/HP/PP x 3: rekkas. EX-Rekkas have up to 5 Hits, have to be done fast. normal rekkas do NOT combo after light hits.
623LK/HK/KK: dragonkick (anti air). Combos from light hits, eg. 5A,5A or 2B.
23623K: 3-Hit Rush Super. juggles rather badly.
Combos:
- 2HK, LP or HP Rekkas
- any close heavy hit into Super / Rekkas / dragonkick
- any light hit into dragonkick
- 2A,2B, EX Rekkas / Super
-5A,5A, EX Rekkas / Super
- 5B,5B, Super
- LK, LP, LK-LK, Super
- 5C(f), Super
- anti air 623K, super. only 1 Hit of the super connects.
Gou AKA Ryu/Ken chara no.1
6HK - jumping kick, probably invulnerable to throws, can be canceled into specials during its recovery. less damage than HP/HK, therefore probably only good for traps or hit confirm.
j.HK - good Crossup (!)
236LP/HP/PP: projectile.
214LK/HK/KK: Ken's Tatsumaki. EX-Version Knocks down & initiates Juggle State, but deals the same damage as the HK-Version. combos reliably from light hits.
623LP/HP/PP: SRK.
23623P: Shinku Hadoken
Combos:
- all heavy hits into Hado / tatsu / srk
- 6HK, SRK or Super
- crossup j.HK as a combo starter.
- 236PP combos into Super
example: j.HK, \/, 5HP(c), 236PP, link super
- 214KK combos into super, but hardly worth the damage.
- 2LK, 2LK is a chain (only goh and crow can chain 2LK into 2LK)
2LK, 2LK, 214LK
2LK, 2LK, super
3x2LK, Super is also possible (without crossup). deals as much damage as 2HP into super.
3x2LK, 623HP combos against crow (didn't test against other charas yet)
- max range 2LK,Super combos.
from dizlord:
Crow:
Normals:
j.HK - Crossup
2HK - ist auch hier "c.mk"
3HK - Sweep
6HK - Overhead, chained in 623P or 236236K
Moves:
236LP/HP/PP - projectile, LP is slower than HP, EX has juggle property
623LP/HP/PP - SHORYUKEN!!
214LK/HK/KK - LK seems to be the best verison, juggles and can be juggled after.
236236K - Shoryureppa super
my tier list so far:
slight edge: Gou & Crow
normal: Hanzo & pseudo fei long
gou & crow both have a heavy hit as a crossup (with a generous hitbox), can chain c.LK into itself and have strong combos from various ranges, including easy hit confirms.
The morbid, muted body
Is dissected, lacerated and shred -
Life is hard as a mortuary technician
The fumes go straight to my head...
The game looks nice to be honest, although it seems slow as graupel said before, the backgrounds are well done, the parries, Ex moves and super jumps are a nice touch too, I will an keep an eye on the website for any update, and thanks for the information AtTheGates.
They both will be able to used sword weapons according to the new creator's blog. I add the link the picture came from on the first post of this thread. Seems like they are going to announce when the new version demo will be out. I'll keep you guys posted soon as they post dates.
They both will be able to used sword weapons according to the new creator's blog. I add the link the picture came from on the first post of this thread. Seems like they are going to announce when the new version demo will be out. I'll keep you guys posted soon as they post dates.
Yeah, this looks like it's got potential. Hopefully we'd get a playable demo of this to try soon enough. Good to see Styleos is still working in the genre; I liked his designs/spirtework for the KoF NESTS characters.
YOMI TACTICS TEAM/KAGURA OFFENSE FORCE
Aria||Ephidel
What I got from Google Translate:
Wide screen mode
Commentary (announcer?)
Persistent match statistics? (tracking wins/losses between sessions)
Fixed a few input bugs
Move recorder for training mode
Adjustable input delay?
PC crashed, but managed to restore from backup?
Title: Yatagarasu Ver.2009/12/30
Price: 1000 yen Release Date: 2009/12/30 (Komi winter day 2), Circle East X01b PDW
Media: CD-R
Consignment shops: at this stage yet
Isaiah Bone: I played 4 steps ahead...
When you burn bridges, burn the motherfuckers on it and the city that built it.
DFO: LordShishioh, KageShishioh, Thicklotus, Deathsroke, Sinminister
frustratedsquirrelMasky stripey man! Wtf is a raccoon?Joined: Posts: 3,761
That character art is actually really good. I wonder who the artist is? And if they're the same person doing the animations?
From team Sp00ky's TvC stream:
"Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
I think having a parry button is bad for the game if it removes the risk of parrying. I'm still excited for the end of the month for this game, I still think the game should be a little bit faster though.
I think having a parry button is bad for the game if it removes the risk of parrying.
This is silly. Having a button probably means that you can whiff parries, unlike SF3 where they basically had no risk since you could just jam forwards on the stick with no animation and then go back to blocking or w/e.
youtube.com/rollisyourmother
Compiling TvC vids, commentary, tutorials, combos, and match vids sorted by character.
- 6 buttons, 2 punches, 2 kicks, 2 parries (high and low). - parry has no whiff anim. pseudo option selects should be possible. mashing parry doesn't help ot seems.
- EX moves, that often juggle or allow super juggles
- there are super jumps
- dashes are extremely slow and cannot be canceled at all.
- there are chain combos, but only with light hits. didn't find any major links into heavy attacks so far.
- throw is LP+LK
- HP+HK is a slow unblockable.
That and people often tap forward and down multiple times to bait out parries, but anytime you're not in back or db, you're vulnerable to getting hit. Parrying isn't as free as most people think it is in 3S.
I'm not even sure where you'd be able to buy this game at this point. Play-Asia maybe? The google translation makes it look like you can only get it from small shops that carry doujin-games.
I'm not even sure where you'd be able to buy this game at this point. Play-Asia maybe? The google translation makes it look like you can only get it from small shops that carry doujin-games.
Maybe a very kind SRK member could sell it to us? :D
I'm willing to pay more than the 1000 yen for it + shipping.
3S: The Scum of the Earth: Denjin Ryu
SSFIV AE: Yun/Hakan
Check out synchtube.com/r/3rdStrikeTV for streaming Third Strike matches 24/7!
Comments
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0 • Off Topic Disagree Agree LikeHanzo looks like Angel from KOF.
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0 • Off Topic Disagree Agree Like“... keep an open mind, but not so open your brains fall out.”
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0 • Off Topic Disagree Agree Like[ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
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0 • Off Topic Disagree Agree LikeAw, only four characters so far (from the youtube demo on the website). Will keep an eye on now, thanks sir!
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0 • Off Topic Disagree Agree LikeEDIT: wait a minute looking at the dev blog links, was Styleos a dude who designed K' in KoF?
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0 • Off Topic Disagree Agree Likehttps://twitter.com/TheGhostCobra
http://www.youtube.com/user/TheBossNinja
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0 • Off Topic Disagree Agree Like"Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
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0 • Off Topic Disagree Agree LikeEDIT: Im almost very sure that the illustrator is, indeed, the same illustrator of KOF99/00 and Daraku Tenshi.
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0 • Off Topic Disagree Agree LikeDiary of a Blog Whore: http://TripleDaGod.blogspot.com Youtube: http://www.youtube.com/ReXXXSoprano
Facebook: http://tinyurl.com/TripleDaGod Twitter: http://twitter.com/ReXXXSoprano
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0 • Off Topic Disagree Agree LikeI once gave up pool, it was the most terrifying weekend of my life
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0 • Off Topic Disagree Agree Like<BiGgOvDoInThAnGs> thats the goal of ah3
<BiGgOvDoInThAnGs> stay out of jail long enough to be the best
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0 • Off Topic Disagree Agree LikeCompiling TvC vids, commentary, tutorials, combos, and match vids sorted by character.
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0 • Off Topic Disagree Agree LikeAnd blagh this game is beautiful. I just wish it didn't look so basic in terms of character personality. Give us some flashy/unique attacks to further show off that gorgeous animation.
"Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
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0 • Off Topic Disagree Agree LikeGame seems slow, though.
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0 • Off Topic Disagree Agree Like- 6 buttons, 2 punches, 2 kicks, 2 parries (high and low).
- parry has no whiff anim. pseudo option selects should be possible. mashing parry doesn't help ot seems.
- EX moves, that often juggle or allow super juggles
- there are super jumps
- dashes are extremely slow and cannot be canceled at all.
- there are chain combos, but only with light hits. didn't find any major links into heavy attacks so far.
- throw is LP+LK
- HP+HK is a slow unblockable.
Hanzo:
Normals:
- 6LK = step kick. 6LK~LP for kara throw.
- 3HK = sweep.
- 2HK = "c.mk"
- 6HK = kick with high range.
- j.LK = crossup, but low hit stun.
Moves:
- 41236LP/HP/PP: command dash. EX version goes through enemy.
- 214LK/HK/KK: a launcher. Juggling with a super is possible, but sucks, damage-wise.
- [2].8+LP/HP/PP - Command Throw. because of the D,U charge, best used after command dash.
- 23623K: Rush Super.
combos:
- heavy hits combo into everything
- all light hits combo into LK launcher or super.
- combos into super:
- any heavy hit
- 2LP, 2LP, 23623K
- 5LP/2LP, 5LK, 23623K <- kann man einfach buffern: 2LP, 36LK, 23K.
pseudo fei long:
normals:
- j.LK - crossup, only little hit-stun
- 5A,5A - auto chain. the 2nd 5A has a different animation. special & super cancel.
- 5B, 5B. auto chain. the 2nd 5B has a different animation. super cancel only.
- 5C(f) - super cancel only
- 5D(f) - no cancel, but good range
- 3C - sweep
- 2C - "c.mk"
specials:
236LP/HP/PP x 3: rekkas. EX-Rekkas have up to 5 Hits, have to be done fast. normal rekkas do NOT combo after light hits.
623LK/HK/KK: dragonkick (anti air). Combos from light hits, eg. 5A,5A or 2B.
23623K: 3-Hit Rush Super. juggles rather badly.
Combos:
- 2HK, LP or HP Rekkas
- any close heavy hit into Super / Rekkas / dragonkick
- any light hit into dragonkick
- 2A,2B, EX Rekkas / Super
-5A,5A, EX Rekkas / Super
- 5B,5B, Super
- LK, LP, LK-LK, Super
- 5C(f), Super
- anti air 623K, super. only 1 Hit of the super connects.
Gou AKA Ryu/Ken chara no.1
6HK - jumping kick, probably invulnerable to throws, can be canceled into specials during its recovery. less damage than HP/HK, therefore probably only good for traps or hit confirm.
j.HK - good Crossup (!)
236LP/HP/PP: projectile.
214LK/HK/KK: Ken's Tatsumaki. EX-Version Knocks down & initiates Juggle State, but deals the same damage as the HK-Version. combos reliably from light hits.
623LP/HP/PP: SRK.
23623P: Shinku Hadoken
Combos:
- all heavy hits into Hado / tatsu / srk
- 6HK, SRK or Super
- crossup j.HK as a combo starter.
- 236PP combos into Super
example: j.HK, \/, 5HP(c), 236PP, link super
- 214KK combos into super, but hardly worth the damage.
- 2LK, 2LK is a chain (only goh and crow can chain 2LK into 2LK)
2LK, 2LK, 214LK
2LK, 2LK, super
3x2LK, Super is also possible (without crossup). deals as much damage as 2HP into super.
3x2LK, 623HP combos against crow (didn't test against other charas yet)
- max range 2LK,Super combos.
from dizlord:
Crow:
Normals:
j.HK - Crossup
2HK - ist auch hier "c.mk"
3HK - Sweep
6HK - Overhead, chained in 623P or 236236K
Moves:
236LP/HP/PP - projectile, LP is slower than HP, EX has juggle property
623LP/HP/PP - SHORYUKEN!!
214LK/HK/KK - LK seems to be the best verison, juggles and can be juggled after.
236236K - Shoryureppa super
Combos:
6HK, 236236K
2LKx2, 236236K
j.HK, 5HP, 214LK, 214LK, 236236K
any strong move in 214LK, 236PP, 236236K
2LKx2, 2LP, 214PP, 236236K
my tier list so far:
slight edge: Gou & Crow
normal: Hanzo & pseudo fei long
gou & crow both have a heavy hit as a crossup (with a generous hitbox), can chain c.LK into itself and have strong combos from various ranges, including easy hit confirms.
Is dissected, lacerated and shred -
Life is hard as a mortuary technician
The fumes go straight to my head...
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0 • Off Topic Disagree Agree LikeThank you for the game info sir. I linked your post to the first post so people can get to it easier. Thanks.
http://www.twitch.tv/jaimedl = Garou MOTW Streaming + other SNK games
"Playin kof" - deadly_magneto aka Pignuttz aka ||PIGG||
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0 • Off Topic Disagree Agree Likehow did you get to play this? is there a demo?
and what's the point in have a button just for parries if there's no start up animation?
“... keep an open mind, but not so open your brains fall out.”
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0 • Off Topic Disagree Agree Likehttp://homepage3.nifty.com/shizapen/image/hinashimo.JPG
They both will be able to used sword weapons according to the new creator's blog. I add the link the picture came from on the first post of this thread. Seems like they are going to announce when the new version demo will be out. I'll keep you guys posted soon as they post dates.
http://www.twitch.tv/jaimedl = Garou MOTW Streaming + other SNK games
"Playin kof" - deadly_magneto aka Pignuttz aka ||PIGG||
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0 • Off Topic Disagree Agree LikeDenied link, go with http://homepage3.nifty.com/shizapen/image/hinashimo.JPG. Thanks for the heads up though, I'm interested in seeing what comes of this game.
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0 • Off Topic Disagree Agree Likehttp://www.twitch.tv/jaimedl = Garou MOTW Streaming + other SNK games
"Playin kof" - deadly_magneto aka Pignuttz aka ||PIGG||
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0 • Off Topic Disagree Agree LikeAria||Ephidel
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0 • Off Topic Disagree Agree LikeAnyone up for a translation?
http://hotapen.blog111.fc2.com/
What I got from Google Translate:
Wide screen mode
Commentary (announcer?)
Persistent match statistics? (tracking wins/losses between sessions)
Fixed a few input bugs
Move recorder for training mode
Adjustable input delay?
PC crashed, but managed to restore from backup?
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0 • Off Topic Disagree Agree LikeWhen you burn bridges, burn the motherfuckers on it and the city that built it.
DFO: LordShishioh, KageShishioh, Thicklotus, Deathsroke, Sinminister
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0 • Off Topic Disagree Agree Like"Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThis is silly. Having a button probably means that you can whiff parries, unlike SF3 where they basically had no risk since you could just jam forwards on the stick with no animation and then go back to blocking or w/e.
Compiling TvC vids, commentary, tutorials, combos, and match vids sorted by character.
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0 • Off Topic Disagree Agree LikeThat and people often tap forward and down multiple times to bait out parries, but anytime you're not in back or db, you're vulnerable to getting hit. Parrying isn't as free as most people think it is in 3S.
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0 • Off Topic Disagree Agree Like“... keep an open mind, but not so open your brains fall out.”
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0 • Off Topic Disagree Agree LikeMaybe a very kind SRK member could sell it to us? :D
I'm willing to pay more than the 1000 yen for it + shipping.
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Check out synchtube.com/r/3rdStrikeTV for streaming Third Strike matches 24/7!
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