Anotak, post: 3791382 wrote:
this isn't weird, any hit state can be set by counterhit.
counterhit is treated completely separately from normal hit, pretty much any property can be changed from normal hit except things like cancelling properties.
basically you have
1 - standing hit
2 - crouch hit
3 - jumping / juggling / 2nd part of focus crumple hit
4 - stand block
5 - crouch block
6 - ??? unused air block?
7 - stand counterhit
8 - crouch counterhit
9 - jumping counterhit
10 - ?
11 - ?
12 - ?
basically they can set anything to anything if they wanted to, we're just benefited by them HAPPENING to universally make things do a certain amount extra damage on counterhit for example.
for example, here i modded rog's jab to cause crumplestate on counterhit:
Doopliss, post: 3791393 wrote:
You mean it hits like they we're simply jumping? i assume you mean because EX palm hits twice.
Smileymike101, post: 3791394 wrote:
Kich, why don't you update the OP?