The SRK Glossary - WIP

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  • Son of a GunSon of a Gun That Man Joined: Posts: 328
    I've seen people say 'kongo' or 'kongod' a lot. I CTRL+Fed the topic and couldn't find it. What does it mean?
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  • HNIC MikeHNIC Mike Joined: Posts: 10,351
    ^^goukens parry? i think
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    Yeah, it's short for kongoshin, Gouken's special move, the automatic counter with the input command of reverse dragon punch motion (b, d, d/b) plus any punch or any kick.

    For the record, if you ever hear someone say "air kongo," they're referring to his focus/absorption/armor pose during his demon flip, a.k.a. hyakki goheki during hyakkishu. The input command is dragon punch motion (f, d, d/f) plus any kick, then any punch button during the air time.
  • Son of a GunSon of a Gun That Man Joined: Posts: 328
    That makes sense. Thankx!
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  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    BurnYourEgo: I'd agree. Sometimes your goal when you play footsies isn't necessarily to set up something greater; sometimes your "goal" is just to out-footsie them. On the topic of greater goals, another example of a very common objective is to corner your opponent. Heck, sometimes all you want to do is distract him enough that he won't anti-air your next jump-in.

    Dunno if it even matters for this thread anymore, but two other fairly common footsie goals are to make your opponent jump, or to stop your opponent from jumping.
  • Sh0ryu_Repp4Sh0ryu_Repp4 Know Thyself. Joined: Posts: 675
    Great job to the guys working on this glossary! one of the toughest things for newbies to wrap their head around is the jargon that flies around. kudos to youse and keep up the great work!:wgrin:
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  • PuccaPucca Puccabuki Joined: Posts: 6
    blah...checking avatar
  • aerialraveraerialraver Joined: Posts: 19
    Fs?
    Fsd?

    Edit:
    Nvm, answered my own question:
    http://zachd.com/magnetro/if/system/flyingscreen.html

    Please add this. Thanks.
  • ThreeliThreeli Joined: Posts: 21
    Is this list meant for 2d fighters only? If not then I could contribute a few more...
  • T-RezT-Rez Joined: Posts: 341
    What exactly is the difference between a chain and a target combo? Aren't they the same thing?
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  • Pro wrestlerPro wrestler Joined: Posts: 34
    What is a Super Jump in SFIV? It is mentioned in the SFIV guide as something essential to know when moving around.
  • P.o.t.S.P.o.t.S. Joined: Posts: 268
    What exactly is the difference between a chain and a target combo? Aren't they the same thing?
    A target combo lets you cancel a normal into another specific normal (e.g. Ken's MP to HP), while chains are more like a universal system that lets you cancel a normal into any other normal as long as you follow some rules (like weak to strong attacks or punches to kicks).

    In case you were wondering about that because of Guy's addition to SSF4, his "Bushin Chain" is technically a series of target combos, people just happened to coin that name for them.
  • Smoothjazz101Smoothjazz101 Joined: Posts: 1,480
    What is a Super Jump in SFIV? It is mentioned in the SFIV guide as something essential to know when moving around.

    Super Jumps are something that comes from the Marvel series; in MVC2 (not sure about the others) all characters can tap down then up to jump incredibly high.

    In Street Fighter 4, Viper can do this. She can also do diagonally to SJ backwards and forwards. Ibuki will also be able to do it in Super.
  • Pro wrestlerPro wrestler Joined: Posts: 34
    I see. So, it works in the same way when using C.Viper then? I got the impression this was something all the SFIV characters could do but I couldn't find it in the game manual. Thank's for clearing that out!
  • KorithKorith Joined: Posts: 42
    I don't know if this one counts, But I don't know what it means, so instead of making a thread ( I also didn't see it in your list ) I have heard a few people use it.. "the ultra would of whiffed". Can somebody explain what "Whiffing" is?.. I am guessing its those ultras that if hit a certain way only do half the ultra? ( Like ken, if you ultra when there in the air you don't get the first part. you only get the Shoryuken part. Is this right?
  • P.o.t.S.P.o.t.S. Joined: Posts: 268
    Whiffing is just lingo for a move missing entirely, as in not even touching the opponent.
  • seasofcheese929seasofcheese929 Sonic Boob! Joined: Posts: 354
    So, I was too embarrassed to post this in the TvC forum, so I thought I'd ask here. In TvC, there's a lot of talk about loops vs. infinites. What exactly is the difference between them?
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  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    So, I was too embarrassed to post this in the TvC forum, so I thought I'd ask here. In TvC, there's a lot of talk about loops vs. infinites. What exactly is the difference between them?

    Loops aren't true infinites and the main trait that a loop shares with an infinite is that it combo's several moves together on a continuous basis. Some infinites will get referred to a loop because essentially you are looping the same few moves together but if we were to get technical a loop will at some point in time stop to combo due to some game property like pushback. I'm not sure how familiar you are with other fighters but I'll give an example from Guilty Gear.

    Guilty Gear #R - There are 2 characters in that game (Sol and Baiken) that could continously combo into their jumping Dust attack in the corner. The circumstances of this loop varied between the two characters but simplicity purposes I'll use Sol since he was the first character to be recognized for this loop and pretty much coined the term Dustloop. Anyways, his dustloop would combo for around 14-17 hits on average and it was a pretty simple loop of launching your opponent into the air in the corner then jumping/super jumping with jumping Dust then falling Dust and repeat. The reason this is considered a loop and not an infinite is because by the time you got around the tail end of the loop (around 14 or so hits) you would get pushed back so far that you couldn't continue with the loop anymore.
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  • HBRDHBRD why Joined: Posts: 2,464
    So, I was too embarrassed to post this in the TvC forum, so I thought I'd ask here. In TvC, there's a lot of talk about loops vs. infinites. What exactly is the difference between them?
    It's pretty much infinites vs. semi-infinites. Semi-infinites include dust loops (Sol durrr in GGXX#R), Daipan loops (Fuerte in IV), and Momiji loops (VAkiha in MBAA).
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  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    It's pretty much infinites vs. semi-infinites. Semi-infinites include dust loops (Ragna in GGXX#R), Daipan loops (Fuerte in IV), and Momiji loops (VAkiha in MBAA).

    Ragna wasn't in GGXX#R :p
    Sol and Baiken could do Dustloops in #R and Zappa had an infinite with the Dog Summon.
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  • HBRDHBRD why Joined: Posts: 2,464
    Ragna wasn't in GGXX#R :p
    Sol and Baiken could do Dustloops in #R and Zappa had an infinite with the Dog Summon.
    Yeah, I'm an idiot. And I thought Baiken could only do like, 3 or 4 dusts or maybe 5 with a couple FRCs in there.

    And yeah, Zappa's j.HS/dog 5D infinite was badass as hell.
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  • SystemSystem Joined: Posts: 508,676 admin
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  • Lord KinboteLord Kinbote Joined: Posts: 9
    First off, thanks a ton for this thread. I have it bookmarked and it's almost always open on a tab in my browser while I'm reading SRK. Seriously, it rocks. Just wanted to make a quick correction:
    GGPO: An emulator/netplay tool developed by Ponder, used by many players for classic games such as 3S and A2/3. http://www.ggpo.net/

    The link is broken. I think the 'www' shouldn't be there. I'm not sure if it's browser specific or not (I'm on Firefox) but http://ggpo.net/ works for me.
  • EvidentzEvidentz I Am Chaos Joined: Posts: 56
    Great thread! Thanks a lot...reading some of the slang on here is like learning a new language lol.

    I have a quick question though...does every character (in this case Super Street Fighter IV) have the ability to buffer. I saw that Akuma can c.MK and then use his Ultra to lower his hit-box and avoid a j.HK. I've been working with Juri and I wanted to know if she had capabilities like this.
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  • YokoshoYokosho DeAndreWay Joined: Posts: 12
    There is so much to actually learn its unreal...
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  • SystemSystem Joined: Posts: 508,676 admin
    What are folks referring to when they use the term "shenanigans" as it pertains to Street Fighter?
  • captpancakescaptpancakes Joined: Posts: 5
    What does the SC stand for in a combo like this one?

    C.LK -> C.LP -> SC.LP -> S.LP -> S.FP
  • jdm714jdm714 Blue Blue Glass Moon Joined: Posts: 12,830
    What are folks referring to when they use the term "shenanigans" as it pertains to Street Fighter?

    You know, like tricky stuff.
    Like, "Yo man, that Ken FADC was bullshit!"
    What does the SC stand for in a combo like this one?

    C.LK -> C.LP -> SC.LP -> S.LP -> S.FP

    Standing Close.
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  • SystemSystem Joined: Posts: 508,676 admin
    You know, like tricky stuff.

    So, it's referring to a way of playing, rather than a specific move(s)?

    Thanks
  • zerodotjanderzerodotjander Chinaman, Please! Joined: Posts: 304
    Yeah Shenanigans tend to be high risk-high reward type things that rely on your opponent not expecting it or just not knowing the matchup, and are easily punished if your opponent sees it coming.

    For example, level 3 focus in SF4 is a shenanigan. You see it land in matches because people are expecting a level 2 followed by mixup, and if they are already on the defensive they just wait for it and get hit. But, it's not a real tactic that you can use to start a combo - most of the time you try it, you'll just get punished really hard.
  • wolfeagle 847wolfeagle 847 Joined: Posts: 156
    What are the notations for links and chains?

    Is a chain ">" and a link "~"?

    thanks
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  • NooksNooks Not User-Friendly Joined: Posts: 357
    What do people mean when they use the term Respect? I haven't seen it used too much, so I can't really figure out what they are referring to. I've tried searching the SRK Wiki Glossary, Eventhubs' Terminology, general search engines, and the SRK Forums--which have threads that don't relate to my search with thousands of replies, which I'm not sorting through, sorry.

    Thanks in advance.
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    ^ There's no real secret, nothing exclusive to fighting games beyond the normal meaning of the word. They're just applying the term to fighting games.

    Outside of a match, usually it means that you acknowledge and appreciate another player as being smart/strong: they possess a level of skill sufficient enough that they are to be taken seriously or are worth taking seriously. Alternately, it can indicate that they have attained a body of knowledge and a depth of understanding such that their opinions on how the game "is meant to be played" (ie. what is most effective in high level competition) are worthy of consideration.

    Inside of a match, sometimes it's used in a less overarching or all-encompassing sense to indicate that a player has taken the threat/possibility of something specific an opponent has presented into account to such a degree that they are forming or changing their current course of action or whole gameplan around it. Most commonly this threat/possibility is the ability (assumed, just demonstrated, or already known) to effectively, properly use a particular option or set of options on reaction or at will or with a very high degree of consistency. Essentially you've decided that they've significantly tilted the risk/reward away from you for that thing, and you are adjusting accordingly. You could call it a... caution adaptation.
    "I'm not going to use I]move[/I], [I]tactic[/I against him I]excessively[/I], [I]very much[/I], [I]right now at this moment[/I], [I]for the entire duration of this situation[/I], [I]at all for the rest of the match[/I because I'm very sure that he will I]stuff it[/I], [I]punish it[/I], [I]bait it[/I], [I]avoid it[/I], [I]etc.[/I."
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    I'm pretty sure I already know but I would like an official definition of salty.
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  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    it is the same as being sour or bitter but not really. diferent from being sweet though
  • DoctorWho3kDoctorWho3k Got the tools of survival Joined: Posts: 315
    Any idea about the origin? I just think it's a really funny insult and have never heard it used outside of fighting games.
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  • pockyypockyy Joined: Posts: 8
    what does hit confirm mean?
    thanks.
  • SethSquallSethSquall Joined: Posts: 24
    Hit confirming


    Hit-confirming is the act of giving your mind enough time to react to a situation.

    Instead of going for an unsafe combo and hoping it'll connect, ideally you would leave "mental padding" in the form of quick normal attacks that can be linked together, which will give the mind the time to process whether your attacks are connecting or being blocked.

    If the attacks land, you can then go into a damaging combo, and if the attacks are blocked, you aren't forced to guess with a highly punishable maneuver.

    Hope that helps.
  • Captain Sirloin IICaptain Sirloin II Joined: Posts: 63
    Either I'm blind, or whiffing and stuffing didn't get mentioned at all in this thread. Seeing how this glossary is intended for new players, I can see why it should be included, considering how often it is being used, and how infrequently people use those words on a daily basis in general conversation.

    They do seem like words that can be deduced easily when using context clues, but I feel that I can see ambiguous responses from new player to new player too. Example: One might assume stuffing requires a specific situation, like Ken countering with a dp because of frame advantage.

    I would provide 'em, but I'm a new player myself, so my definition will probably be not be the best if it came from 'impression' and not 'fact'.
  • MaNiLa iCeDMaNiLa iCeD Drop Bombs Like Pac Joined: Posts: 53
    cr.lk, cr.lp > SRK

    What does the > stand for?
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