Making Your Stick Pretty: A Custom Stick Art Guide/Tutorial

d3vd3v Coughing DAT PINK SPITJoined: Posts: 36,723 mod
Since alot of people have been asking, I've decided to go ahead and create a guide/tutorial on creating custom stick art. Now before I start, let me state exactly just what I will be presenting here. What we have here is a simple tutorial for getting started on creating decent looking custom art for your stick. What is wont do however is teach you how to be as good as some of the better artists on this board, at least not immediately, just like with fighting games, being that good is a matter of practice and experience. It assumes that the reader has at least some basic Knowledge of Photoshop or any similar image editing software.

For this guide, I'll be using Photoshop CS3 (since that's what I use) and the templates for the original MadCatz Tournament Edition and Hori Real Arcade Pro 2SA/3 (since at the moment these seem to be the most common). However, aside from some Photoshop related bits (and some idiosyncrasies of the templates) what's written here should be pretty applicable to any other program and stick.

Stacking Them Up - A Short Introduction to Layers

Before we start on working with the stick art, we should first discuss layers as the templates are in Photoshop .PSD format which utilizes layers. What are layers? Well imagine the art as consisting of a large collection of cutouts tacked on top of each other. This makes working with the image much more organized than if it were just stuck together like in Paintbrush.

In Photoshop, the layers are handled by the layers pane on the bottom right.

4261329493_27b49a8000_o.jpg

In this pane, you can select individual layers as well as move them up or down by dragging them among other things. To turn off layers, simply click on the eye icon to its left. Take note that pasting an image in Photoshop will place that image in a new layer.

Controlled Space - Working With the Stick Layout

Before we start working on the art itself, it's very important to first consider the layout of the stick which you will be applying the art to. More often than not, most newbies will simply look at a piece of art and simply put it on a stick without considering how it will interact with the buttons/stick. Even if you use clear buttons, the buttons will have an effect on the art.

Now consider the MadCatz T.E. FightStick, now take the layout and imagine the stick and buttons as having square "hitboxes."
4261179497_bf94faf78b.jpg

While the shape and the curvature of the stick and buttons does allow for flexibility, the area highlighted in blue is pretty much the space that the stick and buttons control (the same can be said for screws and control panels). These spaces must be taken into consideration (not avoided mind you) when creating custom stick art. While this usually means not putting any large art in these areas, you can also place art that in a way compliments or is complimented by the button/stick layout (e.g. a character that is positioned in a way that they flow with the button layout, etc.).

A Window Into Another World: Working with a Single Image

The simplest form of custom stick art is where you take an image and then paste it onto the template/stick. It's deceptively simple but also very easy to screw up since there's not alot of leeway to move the art around. For me, working with custom art like this is like creating a window in the stick itself - great care must be taken so that the buttons and stick do not block the best parts of the view from the window.

The most common mistake when doing stick art this way is choosing a source image that simply isn't large enough to be printed properly on a stick. Stick art (and the templates used for them) is usually printed at 300dpi which for a TE or HRAP ends up at around 4000 or so pixels wide - most art on the internet is simply not big enough.

The compromise then would be to find art that needs only a minimal amount of resizing to properly fit into the template. This however leads to another common mistake - resizing the image in a way that distorts it. In Photoshop, this usually happens because the creator used the Transform tool (CTRL + T) and then simply stretched the image to fit the template without consideration for the proportions. It's best really to keep the original proportions of the image, either by making it so that Transform keeps the proportions (hold SHIFT while dragging) or by resizing the original image (since most editing software allows you to constrain the proportions while resizing this way. In Photoshop, the latter can be done by pressing ALT + CTRL + I, this also allows you the benefit of choosing how the image will be Resampled, for enlarging Bicubic Smoother is usually the best.

4261983642_501b151a9d.jpg

At this point I'd also like to point out that it's best to resize the image slightly larger than the template to allow for some adjustment. It's best to make sure that the important bits of the image are not covered up by the buttons and stick. For this, I usually follow the rule that any eyes/faces of characters should be clearly seen. If it's a scene, be sure that the most important bits aren't covered up. If the positioning of an image means that you can't avoid having the buttons cover something up, then make sure that even if it gets partially covered up, it's pretty easy to see what's going on.

Putting Cammy On Your Stick: Working With Isolated Character Art

The other common type of stick art wel see is that where art of a character is put on a separate background (oftentimes completely new). Before we get into the nitty gritty of actually choosing and isolating a piece of character art however, we should first re-look into the space available in the template. That is, instead of just looking at what space is blocked by the buttons and stick, instead, consider the spaces where we can put the art.

4261267511_feb5502397.jpg

As you can see here, it's the free spaces in the T.E. template that are now divided/sectioned off and colour coded. For the HRAP template, the same spaces also apply, with the Start and Select/Back buttons taken into consideration.

4261267553_59b710250b.jpg

The blue area in the bottom left is usually where large character art is placed as it is the largest bit of well proportioned free space on a stick. The red boxes are usually best reserved for logos and/or gamertags as well as some supplementary art or design work to help liven up the stick. The green area is interesting in that given the right conditions, you can fit a character in there, it's only a matter of figuring out how.

Now that that's been covered, let's move on to selecting and isolating character art. As always, it's best to use art that's already large to begin with so that only a minimal amount of resizing is necessary. If the image is too small, then it'll end up looking very pixelated or blurry. For Street Fighter IV, one of the best sites to use is the Kawaii Art Zone which has high res copies of the official character art.

Next to size, it's usually best to find art that has a plain background and/or minimal background items that interfere with the main character art. This is because the easiest way to isolate art is to use Photoshop's Magic Wand tool (or any similar too in any other editor) that can select any single color (plus a limited threshold of colours close to it) for easy isolation.

After that, it's also important to select art that does not have the character cropped off, especially to the right and/or top since doing so will result in having an awkward looking cut off character on the stick (bottom and left are easier to hide for obvious reasons).

Now for the actual isolating of the art. As mentioned above, the easiest way is to use Photoshop's Magic Wand tool or similar. The Magic Wand can be selected by clicking on it's icon (which looks like a magic wand) from the Tools pane on the left in Photoshop.

4262222176_b6e3c9f964_o.jpg

After selecting the Magic Wand, simply click on the plain background to select it, then press Delete to clear it out. Be sure however to check if the character is completely isolated aometimes, there is a bit of colour left outside of the characters outline.

You can fix this by undoing (CTRL + Z, or CTRL + ALT + Z to undo in steps) then adjusting Tolerance of the Magic Wand (in the menu bar on top). You can keep redoing this until you get something you are happy with. Repeat for any other bits of background which you might have missed (not adjacent/connected to the part you removed, usually between legs and arms). You can also do the same to any logos you want to place. Once the character art and/or logos are isolated, copy and paste them into the template and then position them as you like.

The next step is creating a background. To do so, first select layer labeled "Background" from the template (or create a new layer under the art by pressing SHIRT + CTRL + N then dragging it below the layers for the art). Now for the background, there are many options available. The simplest would be to take a large full image, usually with the character in question or at the very least art that relates to the game that the character is from and then, use that as the background - following the same guidelines for single image art that I previously talked about.

In doing any background however, it is best to make sure that the background compliments the character. Usually, this means selecting a background whose colours do not clash too much with the colours of the character art. It's also best to make sure that the background selected does not overpower the character art in such a way that the character art just about disappears due to the background.

Too make things a bit easier, I've uploaded a few backgrounds based on sticks I've previously done that you can use.

For a more minimalistic approach, you can also use a simple gradient background. To do this, simply choose the colours you want to use. On the bottom of the Tools pane to the right in Photoshop, click on the foreground and background colours and select the colours you want using the Colour Picker.

4262155542_a61d1be661.jpg

Then select the Gradient Tool (click and hold on the Paintbucket icon to bring up the sub-menu then select the Gradient Tool).

4261411373_696cb1ac49_o.png

To create the gradient, simply click and hold on where you want the foreground colour then drag to where you want the background colour. This should produce your gradient background.

Final Round - Applying Finishing Touches

Now that you've got your art on the stick, it's time to step back a bit and look at the art as a whole. Take your time fine tuning the art, making adjustments where necessary. This step is what can truly make or break great stick art. Don't be afraid to make a change if you think it'll for the better. You might even find that disregarding some of the things I've mentioned will actually make it a better piece - this is art after all and there is no simply one-two-three step system that will produce great art it's all up to you and what you think works best.

Preparing to Print

Now that you're artwork is done, you'll have to prepare it for printing. You do this by simply turning off all the non-artwork/template layers. This is done so that you don't get any white lines when cutting since the templates aren't always 100% exact and people are bound to make some small mistakes when cutting.

To do this, simply, click on the eye icon beside all the layers that you need to turn off. You'll know that they're turned off when the eye is gone and you can no longer see the contents of the layer in the artwork.

Now go and have your art printed and then get it on your stick (for the T.E. you can follow this tutorial).

Also, before I end, I'd like to give my thanks to some folks:
-The people at Hori and MadCatz for their sticks (including MarkMan).
-The regulars and artists at the Official TE art thread who have inspired me (chunbelievable, GXE, MIVLives, manman, kte03, Ranma444, protomanSTi, SilentRage03 and whoever else I missed) as well as Shin-RoTeNdO for starting that thread in the first place and likkuid for his mockup template.
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Comments

  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    Samples of art.

    Sample 1: Morrigan for SE FightStick
    Here's one of the older pieces of art that I've done. A Morrigan piece for the MadCatz SE done when the TvC stick was originally announced (you can tell it's old by the fact that it still has the TvC: CGoH lgo and not the new UAS one).
    4280686085_4bf5ebc9b0.jpg
    Originally I had wanted to put her on the left of the stick by there simply wasn't enough space on the SE. Also, that made the right side of the stick feel empty as well. So I decided to put her in the middle, in the "green hitbox" from the diagram in my original post. Luckily, Shinikiro's rendition of everyone's favorite Succubus is then enough to fit in the space.

    The problem however is that her left arm and wing would be covered up. However, instead of seeing this as a liability, I decided to use the fact that they're parallel to each other and have them run along behind the buttons to the effect that they seem to connect them together. As a bonus, I put the CGoH logo on the top right, directly in Morrigan's line of sight (so that it seems as if she's looking at the logo). A purple border around the whole thing rounds out this relatively simple/minimalist piece.

    !=Space reserved for more examples=!
  • KillerXtremeKillerXtreme My Kicks Are Deadly Joined: Posts: 253
    Oooh can't wait to read the rest! Just curious if you've used Gimp as thats all I got (tho not 100% failure with it.. Wondering how the tutorial transfers over.. Either way looking good and I'm curious as to how it'll turn out..
    日本のガールフレンドを捜すこと。
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    Oooh can't wait to read the rest! Just curious if you've used Gimp as thats all I got (tho not 100% failure with it.. Wondering how the tutorial transfers over.. Either way looking good and I'm curious as to how it'll turn out..

    Most of the stuff on utilizing the space on the stick template should carry over, however there are some technical things that are based on tools from Photoshop and you'll have to find their Gimp equivalent.
  • protomanSTiprotomanSTi aka paikman Joined: Posts: 1,618
    Good start on the guide man, I linked it in my first post on the how to add art onto TE thread.
  • raeliraeli Showtime! Joined: Posts: 3,905
    I use GIMP myself, and this 'hitbox' template is actually how I subconsciously do my designs for stick art. You have to keep in mind and work with the shape of the stick but still make it seem natural. A good keen sense for aesthetics helps a lot for sure.
    themightyraeli
    I'm free.
  • eperelezeperelez VAS-HG FTW! Joined: Posts: 1,443
    Very good information here that is much appreciated!
    "Namco Stick Are #1 In The World, No Doubt There As I Meus King Of Namco Sticks Who Conquer 50 Of This Stick And Sold 40 To My Follow Srk Members And Has 10 in His Home.
    Namco Stick's Are For Live Baby."
    --meus

    HeatWare=eperelez http://www.heatware.com/eval.php?id=84368
  • krlowzkrlowz Joined: Posts: 47
    i love you so much (no homo)
    thank you for this guide
    this is just what i needed to make my own stick art
    Ibuki sprite made by ReyArt http://is.gd/3CNB7
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    I use GIMP myself, and this 'hitbox' template is actually how I subconsciously do my designs for stick art. You have to keep in mind and work with the shape of the stick but still make it seem natural. A good keen sense for aesthetics helps a lot for sure.
    True, but alot of newbies usually just want to slap this or that piece of art on the stick without considering how it ends up.
  • Thabounce33Thabounce33 Get down or Lay down Joined: Posts: 352
    Good looks D3v, glad you are letting folks know how to make that hottness youve created a billion times!
    " If yall fresh ta death, then im deceased.."

    BISHOP FOR MvC3!!
  • SIKWIDIT510SIKWIDIT510 Where's my flowchart?!?! Joined: Posts: 655
    Nominated for Article
    XBL:DE R SIKWIDIT,xxSxxIxxKxx

    AE2012:M.Bison-Blanka-Ken-Cammy-Seth
  • Clembo2021Clembo2021 Who reads this? Joined: Posts: 534
    Here's an example of something I made that I believe fits this tutorial well. I actually made it before this was posted, but great minds think alike. Don't pay attention to the poor quality, the original 50mb image didn't like being made into a small jpg apparently...

    clembonobuttonsbright.jpg
  • krlowzkrlowz Joined: Posts: 47
    ok thanks for the guide this is my artwork that ill be putting on my stick

    TE_CammyJuri.jpg

    please if u see i didnt do something right can u point it out for me but dont be too harsh lol
    (its my first time using photoshop)
    Ibuki sprite made by ReyArt http://is.gd/3CNB7
  • SIKWIDIT510SIKWIDIT510 Where's my flowchart?!?! Joined: Posts: 655
    Yee got u on the Main page! Woot!
    XBL:DE R SIKWIDIT,xxSxxIxxKxx

    AE2012:M.Bison-Blanka-Ken-Cammy-Seth
  • raeliraeli Showtime! Joined: Posts: 3,905
    Some other things that are important: Pick your button colors after you finish your art. You want a good design that'll go with the color of your art.. You don't want to get stuck making a blue ryu stick with green buttons because you impulse buy.

    Pick colors that relate to your character, their personality, their intensity.

    Examples: Ryu typically goes best with white/grey/pastel shades of blue, whereas Ken art typically goes best with various shades of Red, black, yellow, etc.
    themightyraeli
    I'm free.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    Yee got u on the Main page! Woot!
    What's this? An '09 on the front page?

    /scandalized

    Kidding aside, I'll admit that it was the whole, main page nomination/contrib system that encouraged me to try something like this.
    ok thanks for the guide this is my artwork that ill be putting on my stick

    http://i170.photobucket.com/albums/u268/krlowz/TE_CammyJuri.jpg

    please if u see i didnt do something right can u point it out for me but dont be too harsh lol
    (its my first time using photoshop)
    You might try moving the logos around abit for better balance (I'd put the SFIV logo on top since the bottom is getting a bit busy) but other than that, it's fine.
  • RoTeNdORoTeNdO The 'Hardcore Gamer' Joined: Posts: 4,516
    Nice tutorial! I'll add the link to the TE/SE Template thread.
    ===The few, the proud, the Marines!===
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  • PaskyPasky Ninja with pistol! Joined: Posts: 1,863
    TE template link is broken :(.
    <Pasky> so you can go extra fast by just holding it?
    <bookah> turbo handjob
    <baklakiller> sure if had a penis
    <baklakiller> im a beginner gief
  • jdm714jdm714 Blue Blue Glass Moon Joined: Posts: 12,830
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    Since I'm currently stuck on Bayonetta (having trouble on Temperance, on Normal - yes I'm bad at this game), I've decided to go and update the second post with a sample art piece and a writeup of how it works using my guidelines.
  • XgrayninjaXgrayninja Fumbling my way to the top. One loss at a time. Joined: Posts: 1,224
    vegatetemplate.gif

    Just a basic Vega template based on this guides advice. Constructive criticism is welcome
    Gotta be hungry.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    http://img705.imageshack.us/img705/8076/vegatetemplate.gif

    Just a basic Vega template based on this guides advice. Constructive criticism is welcome

    Vega looks squished. As much as possible, you should always maintain the original proportions of an image (because people who are OC about such things will immediately notice). Personally, I'd suggest putting Vega on the left (flip him horizontally on Photoshop) that way you wont have to squish him to fit. Also, don't have the logo too close to the hole for the screw as the top of the screw is going to cover it up.
  • XgrayninjaXgrayninja Fumbling my way to the top. One loss at a time. Joined: Posts: 1,224
    Vega looks squished. As much as possible, you should always maintain the original proportions of an image (because people who are OC about such things will immediately notice). Personally, I'd suggest putting Vega on the left (flip him horizontally on Photoshop) that way you wont have to squish him to fit. Also, don't have the logo too close to the hole for the screw as the top of the screw is going to cover it up.

    Thanks for that. I actually didn't notice that Vega was slightly squished, but I'll definitely fix it. And I'll move the logo too.

    EDIT:
    vegatetemplate2.gif

    How's this?
    Gotta be hungry.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    Thanks for that. I actually didn't notice that Vega was slightly squished, but I'll definitely fix it. And I'll move the logo too.

    EDIT:
    http://img69.imageshack.us/img69/9158/vegatetemplate2.gif

    How's this?
    Infinitely better, moving him to the left means that not only can he maintain his original proportions, but the fact that he's not crowded out by the buttons gives the image, for lack of a better term, more space to breathe. However, I noticed that you seem to have cut off a piece of him when you isolated the image (back part of his pants). You may want to fix that as well.
  • NecrotrophicNecrotrophic Isn't a communist. Joined: Posts: 5,911
    http://media.photobucket.com/image/chun%20li%20art/HawkRoyce/PS3%20Wallpaper/ChunLi-NoXMB.jpg

    anyone got that image but scaled correctly for the stick?

    When I scale it in gimp, it looks very stretched...
    Northeast PA
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  • Mr. RyuMr. Ryu scrub mcgee Joined: Posts: 93
    Could I get a critique for this? I kinda wanted to go with the TE style design since I thought it looked nice.

    critique.jpg
    I think Street Fighter is a pretty cool guy. eh shoots fireballs and doesn't afraid of anything.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    http://media.photobucket.com/image/chun%20li%20art/HawkRoyce/PS3%20Wallpaper/ChunLi-NoXMB.jpg

    anyone got that image but scaled correctly for the stick?

    When I scale it in gimp, it looks very stretched...
    That's because the image your using it stretched in the first place. Here's the original image.
    http://artgerm.deviantart.com/art/Chunli-Style-92438300
    Could I get a critique for this? I kinda wanted to go with the TE style design since I thought it looked nice.

    http://img.photobucket.com/albums/v119/Hiro2/critique.jpg
    Looks fine, although you might want to try fixing the how you're blending Ryu (increase the glow effect slightly and move his opacity up a bit). Also, your SSFIV logo has the wrong proportions.

    Follow the proportions in this image:
    4082058406_009f666658_o.png
  • sakabato24sakabato24 Dat アイドルマスター Playah Joined: Posts: 1,679
    Can I get some critiquing for this TE stick that I have done? :

    MadCatzFightStickTE_Sakura_Theme.jpg

    I don't know much about Photoshop so far, just the basics, and hopefully, this won't look bad once I get the finish product for this. I still need to darken Sakura's hair on the left, and it feels somehow like I need to add the SF logo, but I'm not 100% sure if I wanted to add a SF logo to it. And also, hopefully, if I have time, I will create one for a SFA3 Karin TE.

    Thanks for the great tutorial and psd template.
    Twitter: sakabato24
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  • CHRISfromOHIOCHRISfromOHIO Joined: Posts: 111
    how do i get the art in the correct layer , ie in detail. new to ps
  • VCFan1001VCFan1001 Joined: Posts: 285
    This is my first time making my own artwork.

    This is what i got after following your tutorial.

    io15cl.jpg

    Could I get a critique for this?. Also can i have some help on how to remove these white spots out of my artwork i tried to remove them but they are so close to the character pictures that if i remove them ill just end up messing up the character picture. When i press CTRL+Z in Photo Shop CS3 it doesn't work when I'm using the magic wand tool.
  • sakabato24sakabato24 Dat アイドルマスター Playah Joined: Posts: 1,679
    This is my first time making my own artwork.

    This is what i got after following your tutorial.

    http://i47.tinypic.com/io15cl.jpg

    Could I get a critique for this?. Also can i have some help on how to remove these white spots out of my artwork i tried to remove them but they are so close to the character pictures that if i remove them ill just end up messing up the character picture. When i press CTRL+Z in Photo Shop CS3 it doesn't work when I'm using the magic wand tool.

    When you are using CS3, it only lets you undo one action back, so you either have to restart or just be careful enough you don't have to restart it.
    When you are using the magic wand here's a few things you can do to remove the white spots.
    1-Increase the tendancy of the magic wand to get a finer line from the magic wand
    2-after cutting it out, use the eraser to erase the white spots. In conjunction with the zoom function, you can erase at a finer level.

    As for your stick art, I would:
    1-Move Guile. He looks squished between the stick and the buttons. I would either move him next to Charlie, move him to the right of the buttons, or remove him in general. Remember about the rules for the hole hit-boxes. Parts of Guile will be cut out or be hidden under the stick's dust cover.
    2-Re-size the SFIV and Guile. The dimensions looks like they have been skewed. Re-size them to the original dimensions.
    3-Capcom Logo. It really feels like you can add the Capcom Logo on the bottom right hand side since it feels like the artwork is too heavy on the left hand side. Either add the Capcom logo to the left hand side or move the SFIV logo to the bottom right hand side.

    Other than that it would look fine. Nice attempt for your first try on Photoshop CS3.
    Twitter: sakabato24
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  • VCFan1001VCFan1001 Joined: Posts: 285
    When you are using CS3, it only lets you undo one action back, so you either have to restart or just be careful enough you don't have to restart it.
    When you are using the magic wand here's a few things you can do to remove the white spots.
    1-Increase the tendancy of the magic wand to get a finer line from the magic wand
    2-after cutting it out, use the eraser to erase the white spots. In conjunction with the zoom function, you can erase at a finer level.

    As for your stick art, I would:
    1-Move Guile. He looks squished between the stick and the buttons. I would either move him next to Charlie, move him to the right of the buttons, or remove him in general. Remember about the rules for the hole hit-boxes. Parts of Guile will be cut out or be hidden under the stick's dust cover.
    2-Re-size the SFIV and Guile. The dimensions looks like they have been skewed. Re-size them to the original dimensions.
    3-Capcom Logo. It really feels like you can add the Capcom Logo on the bottom right hand side since it feels like the artwork is too heavy on the left hand side. Either add the Capcom logo to the left hand side or move the SFIV logo to the bottom right hand side.

    Other than that it would look fine. Nice attempt for your first try on Photoshop CS3.


    OK ill add the Capcom logo but how do i re size the images to the original dimensions?
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    Can I get some critiquing for this TE stick that I have done? :

    http://i619.photobucket.com/albums/tt276/sakabato24/MadCatzFightStickTE_Sakura_Theme.jpg

    I don't know much about Photoshop so far, just the basics, and hopefully, this won't look bad once I get the finish product for this. I still need to darken Sakura's hair on the left, and it feels somehow like I need to add the SF logo, but I'm not 100% sure if I wanted to add a SF logo to it. And also, hopefully, if I have time, I will create one for a SFA3 Karin TE.

    Thanks for the great tutorial and psd template.
    Fix the distance of the shadows, IMO they don't have to be that far.
    This is my first time making my own artwork.

    This is what i got after following your tutorial.

    http://i47.tinypic.com/io15cl.jpg

    Could I get a critique for this?. Also can i have some help on how to remove these white spots out of my artwork i tried to remove them but they are so close to the character pictures that if i remove them ill just end up messing up the character picture. When i press CTRL+Z in Photo Shop CS3 it doesn't work when I'm using the magic wand tool.

    CTRL+ALT+Z is your best friend for undoing.

    Also, I'd put the logo on the bottom right and keep it's proportions - it looks awkward stretched like that. This'll also allow you more space for Guil who you can enlarge a bit more. It's okay if the buttons slightly overlap him, just as long as you can see that it's Guile and that the important bits (head/face) aren't covered.
    OK ill add the Capcom logo but how do i re size the images to the original dimensions?
    When resizing using the transform tool (CTRL+T) hold down SHIFT.
  • sakabato24sakabato24 Dat アイドルマスター Playah Joined: Posts: 1,679
    OK ill add the Capcom logo but how do i re size the images to the original dimensions?

    The only way I know how to do this is to:
    1- Do it by eye. You can try to eye the original dimension when you are transforming/sizing the image
    or
    2- Re-do the Guile & and SFIV Logo. This might be time consuming to do, but if you want to keep the original dimensions and if you want more practice, do it over again.

    Also, for a side note, when you are sizing/transforming the image, make sure you hold the Shift button, and size using the corners to increase the image without losing the original dimensions.
    Twitter: sakabato24
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  • VCFan1001VCFan1001 Joined: Posts: 285
    Fix the distance of the shadows, IMO they don't have to be that far.


    CTRL+ALT+Z is your best friend for undoing.

    Also, I'd put the logo on the bottom right and keep it's proportions - it looks awkward stretched like that. This'll also allow you more space for Guil who you can enlarge a bit more. It's okay if the buttons slightly overlap him, just as long as you can see that it's Guile and that the important bits (head/face) aren't covered.

    When resizing using the transform tool (CTRL+T) hold down SHIFT.

    OK thanks but do you know how i can flip an image to make him look the other way you see how guile is looking to the left how can i make him look to the right?
  • VCFan1001VCFan1001 Joined: Posts: 285
    OK thanks but do you know how i can flip an image to make him look the other way you see how guile is looking to the left how can i make him look to the right?

    Never mind i was fooling around with Photo Shop and i figured out how to do it.
  • VCFan1001VCFan1001 Joined: Posts: 285
    Fix the distance of the shadows, IMO they don't have to be that far.


    CTRL+ALT+Z is your best friend for undoing.

    Also, I'd put the logo on the bottom right and keep it's proportions - it looks awkward stretched like that. This'll also allow you more space for Guil who you can enlarge a bit more. It's okay if the buttons slightly overlap him, just as long as you can see that it's Guile and that the important bits (head/face) aren't covered.

    When resizing using the transform tool (CTRL+T) hold down SHIFT.

    OK i held shift while i was resizing my images also i didn't like my former artwork so i changed it.Also can i get a critique for this?

    166c5yt.jpg
  • sakabato24sakabato24 Dat アイドルマスター Playah Joined: Posts: 1,679
    OK i held shift while i was resizing my images also i didn't like my former artwork so i changed it.Also can i get a critique for this?

    http://i47.tinypic.com/166c5yt.jpg

    Much better. The Capcom Logo can be shrunk down a bit. And The SSFIV looks like it's the wrong dimensions. Use the SSFIV logo that d3v has posted in this forum. It's on the third post on the second page of this forum. But other than those things mentioned, it looks fine.

    If you like, you can add either ink splats to it or a army forest camo to the background. But it still looks fine as is, these are just small suggestions to make it stand out a bit more.
    Twitter: sakabato24
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  • SystemSystem Joined: Posts: 508,676 admin
    the ssf4 logo on top is proportionally too wide, and the capcom on the bottom could be smaller. a smaller capcom would look better if you replace the solid brown background w/a design.
  • VCFan1001VCFan1001 Joined: Posts: 285
    the ssf4 logo on top is proportionally too wide, and the capcom on the bottom could be smaller. a smaller capcom would look better if you replace the solid brown background w/a design.


    OK ill do that but can someone give me a design that can go with the picture i cant find any.
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