NRX, post: 3841810 wrote:
One more ASCII optical question: Is it all about using a GT-Y for that authentic FLASH 1 style flava? What does a square gate feel like with this thing?
I'm curious why both Sanwa and ASCII went with an octogate for their optical sticks. Is finding directions a bitch on a square or something?
W00P MstR FresH, post: 3841817 wrote:
My ascii feels, for lack of a better word, MUSHY. It seems to return to center slowly. I have a jlf spring with an added random spring in there now. I want it to SNAP back to center.
any suggestions fellas? I have even tried a stiffer spring set up than the one in there now.
Maybe i have it too stiff and its hampering its return to center
Timstuff, post: 5382586 wrote:
The Ultrastick 360 sounds like it's probably the best of east and west as far as feel and responsiveness go since it's highly customizable. I haven't tried either stick, so I'm not sure what my best option would be, of if I'm ready to give up the "click" feedback that microswitches give. Does the silence help or hurt gameplay? Also, has anyone here tried the Ultrastick 360? How does it compare to an actual Sanwa stick?
Ikagi-chan, post: 5387543 wrote:
By chance is this the joystick you're referring to? I can't say I've ever used it, but it looks like it would be an absolute pain to get working in an arcade stick.
I don't want to delve into the whole Eastern vs. Western design for joysticks since that's entirely preference; use whichever joystick style you prefer.
On the topic of microswitch click though, I haven't found it to hurt my game. I mean, I can definitely tell when going between optical and microswitch sticks that there's a difference in performance, but it's actually not as huge as you'd think. I personally can transit very quickly to playing on a regular JLF if I'm given a game or two. I do personally think optical joysticks are better though.
Timstuff, post: 5405168 wrote:
That is the stick I am talking about, however it is apparently very easy to set up in an arcade stick. It has a USB port on it, but it also has wire terminals. You can either wire buttons to the terminals and use the stick's PCB to play directly on a PC, or hook up the wires to another PCB and send the signals just like a regular joystick. The USB port can be used to program different profiles for different types of games, like switching from 8 way to 4 way mode and having the smallest deadzone between directions possible, or simply adjusting the deadzone in the center of the stick.
I am guessing the stick gets similar performance to a Sanwa flash (it is a Sanwa-made stick with a custom PCB), however my friend expressed concern that the magnet could wear out over time. I have no idea what the half-life on a magnet is though, so I am not sure if by the time this becomes a problem I'd be looking for a new joystick anyway.
CUTWEST, post: 5473623 wrote:
sorry for bumping an old thread but i too would like some more info on the Ultrastik 360. Like, for example. Does it work on Consoles?
CUTWEST, post: 5486885 wrote:
fuck it, i went ahead and ordered the Ultrastik 360 and all of its accessories that go with it. Ill give it a full test thru and review for all those curious about the stick sometime next week.
You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.-Mike_ZIf there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.-PersiaXOIf you're waiting for a fair & balanced game you're wasting your time. The best players exploit each game within the rules to win.-Alex Valle
Timstuff, post: 5509863, member: 7902 wrote:
The analog part won't work on a 360, but you can still wire it to a PCB just like any other joystick and use it in the 8-way or 4-way modes.
Saturn2888, post: 6348890, member: 60263 wrote:
Is there any PCB that supports analog motions from this? I mean, wouldn't it be possible to use it in analog mode on a console too?
underwing, post: 6348936, member: 18095 wrote:
Once you have that data, you need to feed the analogue signals to a 360 controller PCB (basically, output two appropriate voltages within the analogue stick's X/Y ranges). The whole thing's a bit of a headache, quite frankly.
Saturn2888, post: 6348971, member: 60263 wrote:
I agree, looks like a lot of work.
Can you chain more than one of the U360s together?
What of the LS-64? Another analog stick, but then you'd have to use a 360 or PS3 PCB I'm assuming correct? No way to do analog with boards like the Chutulu I'm assuming.
Toodles, post: 6349531, member: 2354 wrote:
I havent used one, so I could be entirely off base, but that LS-64 looks like a joystick hooked up to X/Y potentiometers just like a pad. There's no reason I can you couldn't reasily remove the analog stick from a pad and swap it in. The 10v is likely a maximum voltage it can safely handle, but Im bet most cabinets run them at 5v or less.