Wii Classic Controller Padhacking for Tatsunoko

FA-MASFA-MAS Joined: Posts: 200
I diid some searching and I only found a couple threads about doing this, the end result of pretty much all of them being the recommendation to use a gamecube controller. So I decided to make this thread on how I padhacked my Classic Controller.

The classic controller is a common ground.

Unforunatley I didn't take pitures during the process. But here's the PCB with the solder points I used. You'll have to scrape off the black stuff to expose copper to solder to. Ignore the Red markings.

classic.jpg

And here's my completed mod. I was able to get everything jammed back into the classic controller and the actual buttons still work. I chose not to connect anything to Start, Select or Home cause not enough buttons on my HSS-0130.

complete.jpg

It's a DB15 cable attached so I can hook it up to my HSS-0130.

attach.jpg
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Comments

  • jdm714jdm714 Blue Blue Glass Moon Joined: Posts: 12,830
    Good stuff.
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  • EVAWINGZEROEVAWINGZERO Slacktivismist Extraordinaire Joined: Posts: 2,229
    Amazing!
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  • SystemSystem Joined: Posts: 508,676 admin
    Great thread, and in a HSS-0130 no less, very classy! I similarly found there to be pretty few references available for padhacking a classic controller, and as I'm finishing up my own stick in prep for tomorrow's TvC launch, I'll be posting a worklog of the process I used and some pics. How did you tackle the L/R trigger hybrid analog/digital issue?
  • JMroJMro Joined: Posts: 279
    Nice job. The fact that you left the PCB in the classic controller case is awesome. You are taking Nintendo's chaining of controllers to the next level. Now you need to be able to plug another controller into the arcade stick.
  • FA-MASFA-MAS Joined: Posts: 200
    Nice job. The fact that you left the PCB in the classic controller case is awesome. You are taking Nintendo's chaining of controllers to the next level. Now you need to be able to plug another controller into the arcade stick.

    Thanks. I actually I dunno if you can see in the pictures, but I had the cable that plugs into the Wiimote running from it's original location and just brought around the back and zip tied to the other cable. It wasn't so clean. So I redid the mod so that both cables come out of the top. I'll post pics of it later. Lol. I wonder if I can hack into the Wii Motion + inbetween and connect a nunchuck.
    Great thread, and in a HSS-0130 no less, very classy! I similarly found there to be pretty few references available for padhacking a classic controller, and as I'm finishing up my own stick in prep for tomorrow's TvC launch, I'll be posting a worklog of the process I used and some pics. How did you tackle the L/R trigger hybrid analog/digital issue?

    Actually I didn't. I'm just going to remap the commands I would have mapped to L and R to other buttons.
    Sign my petition to bring back the Original King Size Snickers Bar

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  • ddrnrgonxtcddrnrgonxtc Joined: Posts: 21
    Nice! I'm really interested in dual modding my ps3 stick to play tatsunoko with now
  • Ajtucker22Ajtucker22 Blue Lantern of Earth. Joined: Posts: 818
    Yeah, same with my 360 stick. If I bought a classic controller, could I put it's PCB in the 360 stick and have it work like that? Don't know all too much.
    Move fast and have hope.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,096 mod
    I'm wondering, would it be possible to do that exact setup but with a USB connector for a TE instead of an HSS-0130?
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
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  • SystemSystem Joined: Posts: 508,676 admin
    I'm also wondering about a 360-to-Wii solution for my Hori. If it's not possible to get a hardware solution, perhaps it could be done in software via homebrew? Just get the Wii reading from the usb port. I'm a complete nub at that though, so that's probably beyond me.
  • networkingyuppynetworkingyuppy RandoMadness. Joined: Posts: 2,322 mod
    I could be wrong, but what if you just dedicate the TE stick alone with a DPDT switch, solder the wires from the TE's pcb, and then make a dsub connector out of it and then use the switch to handle the Classic Controller.
    Otherwise, the pcb in the TE stick must be taken out and used in a project box with a connector instead. Then you would have multiple project boxes. :D
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  • earlyberdearlyberd Joined: Posts: 240
    I'm wondering, would it be possible to do that exact setup but with a USB connector for a TE instead of an HSS-0130?

    No. The reason is because a DB15 connector has 15 pins and is just wired directly to the button contacts. A USB connector works through communicating with the actual chips on the PCB, taking the signals from the button contacts and converting them into the 4-pin USB standard.

    You can either mod a DB15 connector into your TE and connect it to the classic controller as shown above, or just extract the classic controller PCB and dual mod it internally with the TE PCB, in which case you would still have a second cable running out of the box to connect to the Wii remote.
  • FA-MASFA-MAS Joined: Posts: 200
    I used the DB15 cause I also use the HSS-0130 for my supergun which has a Neo-Geo controller port pinout. I plan on making similar modules for the Xbox and PS3 controller.
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  • scene123scene123 Joined: Posts: 20
    Sorry for my ignorance, but where would one solder for voltage on this pcb? I'm interested in dual modding with a 360 pcb, but I'm not sure if I would need to connect voltage from the 360 pcb to the Wii pcb for proper power on both, or if it would be okay without it.
  • FA-MASFA-MAS Joined: Posts: 200
    Thought I'd post some updated pics of the mod. I'm very happy with it. It's much cleaner than before.

    c_front.jpg

    c_back.jpg
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  • FA-MASFA-MAS Joined: Posts: 200
    Sorry for my ignorance, but where would one solder for voltage on this pcb? I'm interested in dual modding with a 360 pcb, but I'm not sure if I would need to connect voltage from the 360 pcb to the Wii pcb for proper power on both, or if it would be okay without it.

    You can probably take it off the connector off the back of the PCB where the cord that plugs into the Wiimote goes. I'd assume the red and black. But I dunno for sure. Maybe someone with a multimeter can confirm that.
    Sign my petition to bring back the Original King Size Snickers Bar

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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,096 mod
    I used the DB15 cause I also use the HSS-0130 for my supergun which has a Neo-Geo controller port pinout. I plan on making similar modules for the Xbox and PS3 controller.
    Interesting, what I'm looking for is basically a way to have a CC where I can plug in any PS3 stick (and not a PS3 stick modded for Wii). If there were any way to make this, available, either as a kit, or even a fully assembled CC w/ mod, then colour me highly interested, overseas shipping be damned.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • FA-MASFA-MAS Joined: Posts: 200
    Ran into an issue with the L and R buttons. In all of my tests, mainly Virtual Console games, they worked just fine. But with Tatsunoko, It seems to take the analog into consideration. I ended up just remapping those commands to other buttons. I updated post #6. Maybe someone with more electronics experience can figure out how to bypass the analog slider. Like a resistor or something.
    Sign my petition to bring back the Original King Size Snickers Bar

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  • scene123scene123 Joined: Posts: 20
    FA-MAS, I was just going to post the same thing. Your method worked great for everything but TvC, which, like you said, seems to take the analog triggers into account. I too am just going to remap.

    This is what Toodles wrote in the padhacking thread, if someone could come up with a schematic or solution it would be greatly appreciated:
    Toodles wrote:
    Wii Classic Controller is common ground, but requires inverting the triggers, and rigging so the same button activates both the inverted analog trigger and the digital 'click' for the trigger. It's not the easiest thing to hack. You should consider an MC Cthulhu with a Gamecube cord; It'll play everything on the Wii that can use a Gamecube controller, which pretty much means everything except Samurai Shodown Anthology.
  • FA-MASFA-MAS Joined: Posts: 200
    I don't really like that option for 1 major reason. The wire. All my consoles are close to my projector which is behind where I sit and the wires don't reach. Plus they'd be running across a walkway.
    Sign my petition to bring back the Original King Size Snickers Bar

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  • Playa_VPlaya_V CFN: Playa-V Joined: Posts: 218
  • SystemSystem Joined: Posts: 508,676 admin
    Well everything else is now working, so I'm facing the pain-in-the-butt required to get the shoulder buttons working...

    There was an image posted that explained how it should be done, wiring diagram/schematic wise but unfortunately though I get the gist, I'm not super literate in these things...I have my NPN transisitor, my two 10kOhm resistors and my diode, but I'm a bit lost on the actual wiring, ie what the completed piece would look like all soldered together...anybody want to take a stab at it?

    Helpa-600x450.jpg

    Image can be clicked on to see at full size.
  • FA-MASFA-MAS Joined: Posts: 200
    Here's how I take that drawing to say it should be wired. Though in my drawing, the Wiper, Gnd, and +V are most likley not in the right order cause I don't have the PCB with me now. You'll probably have to trace those out.

    Classic_both.jpg
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  • SystemSystem Joined: Posts: 508,676 admin
    So you would have to wire power from the classic controller to the 360 PCB in order to do a dual PCB setup? I would be happy to check where to find pull the voltage from with a multimeter if this is the answer to my problem.

    (My problem is that wiring up the classic controller directly to the inputs and ground works great until I connect the 360 PCB in a Madcatz SE fightstick. There are more details here. http://www.shoryuken.com/showthread.php?t=223921&p=8430449&viewfull=1#post8430449)
  • KakitajamieKakitajamie Wins like a boss. Joined: Posts: 862
    So you would have to wire power from the classic controller to the 360 PCB in order to do a dual PCB setup? I would be happy to check where to find pull the voltage from with a multimeter if this is the answer to my problem.

    (My problem is that wiring up the classic controller directly to the inputs and ground works great until I connect the 360 PCB in a Madcatz SE fightstick. There are more details here. http://www.shoryuken.com/showthread.php?t=223921&p=8430449&viewfull=1#post8430449)

    Yes you do have to connect the power.
    Well everything else is now working, so I'm facing the pain-in-the-butt required to get the shoulder buttons working...

    There was an image posted that explained how it should be done, wiring diagram/schematic wise but unfortunately though I get the gist, I'm not super literate in these things...I have my NPN transisitor, my two 10kOhm resistors and my diode, but I'm a bit lost on the actual wiring, ie what the completed piece would look like all soldered together...anybody want to take a stab at it?


    Image can be clicked on to see at full size.

    Yes this will work. OR you can do like I did and use a Inverter Chip similar to the trigger hack method outlined here.

    I added the pins for both items below to the above pinout.

    classic.jpg
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  • wwmajinwwmajin 苦痛 - 魔神 - 孤独 Joined: Posts: 246
    Unfortunatly the pics are not available anymore. Im planning to Mod my 360 TE with a CC PCB to play TvC, so any pics and more Info on this are appreciated.
  • KakitajamieKakitajamie Wins like a boss. Joined: Posts: 862
    Unfortunatly the pics are not available anymore. Im planning to Mod my 360 TE with a CC PCB to play TvC, so any pics and more Info on this are appreciated.

    Look at the picture I put up at the bottom of page 1. It's a more up to date version of the original.

    But to be honest, this method of hacking is useless now since Toodles released the PiiWee or you could follow any of the multiple MC Cthulhu mods using the the gamecube cable and netting a bunch of other systems in the process (PS3, PS1/PS2, etc.).
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  • syntax_xsyntax_x Joined: Posts: 31
    Apologies to resurrect a 7 year old thread but I recently pad hacked a cheap(est) ebay wii-classic controller and found they are common ground and that the lower shoulder buttons only have a single button(no slider) but they report as button+full slider when pressed.
  • CubitsCubits Australian Stick Maker Joined: Posts: 75
    So you mean you've padhacked a knockoff classic controller pro? The classic controller didn't have lower shoulder buttons, the pro didn't have analogue shoulder buttons, and you'd be insane to use a non-pro controller since it can only restrict game compatibility.
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