Ways of thinking, read if you a noobie

RagingStormXRagingStormX Team Arcade StreamJoined: Posts: 5,229 ✭✭✭✭✭ OG
Alot of people seem to strive to get good at street fighter I noticed on ggpo, some people played SF longer than me (competitively, I been playing since WW, but was like 6 lol). Some people try and don't know what they or doing wrong or just don't "get it". I wasn't the greatest at any SF game really until a SRK member (eddiew, you might know him form the 3S forums) whooped my ass and gave me a reality check. Everyone "knows" that they are the shit at SF until they play someone who plays in tournaments for the most part.

Well around the time of CvS2 first getting to the states is when I met him, wrecking everyone with Rog and Eagle in A-groove, both ratio 2's. I was like "Damn, I been playing SF forever, I don't get it how is he so good?". I later find out he played in several tournaments and was constantly playing (and winning) , at the time, Hsien Chang, Mopreme, Fubarduck, and alot of the austin crew during casuals at the now defunct Einstien's Arcade. Not saying he owned them, but on their lvl.

So the beatdowns begin and I start learning shit. Anti-airs, combos, what character style I like etc. I think the problem is most people stop at that point and the mentality when playing doesnt change. It was like that for a while with me, yeah, I could just defend/parry full supers, combo you to hell. I still lost. Alot.

It wasn't long after I met other people and was introduced to 3S and ST. I think ST is the perfect game to get your basic set of skills for any SF game. Just my opinion. So I got beat down in that. With the same mentality, I saw him throw fireballs and dp. Yet I tried and get kicked in the face etc. I don't think alot of beginners realize at first that thought goes into everything, or at least should. I realized he isn't just throwing a hadouken, he is reacting to what the player does and watching before he throws one. So I start to see more things and pick up what other players do. First time we played Sirlin and Choi, Sirlin just destroyed most of us. How? Just walk up mk and RH with Bison mainly. Didn't do anything else. Then I watched him play better players and saw he did the same shit UNTIL they countered him, then he switched it up. Then I realized, damn he wasn't gonna stop until we countered it lol. And why not? Cause if you are doing something the opponent cant figure how to counter why stop. So I put that mentality in my head.

Most other games I would watch other top players (other than Jwong, such a turtle lol) and saw the match was usually calm until someone got a knockdown and I figured that was a huge advantage. I would blindly rush and just die alot, I then added the knock down to my repetoire. Now how to get the knockdown. I watched Jumpsuit Jesse in ST as well as Choi in ST and CvS2. They would bait normals. They did this by a series of attacks as simple as 3.clks, anything to JUST put them out of the characters range. I it worked good vs most non-top players and even top ones. Choi would c.lk x3 with Ryu, pause, if they swept or c.mk he immeadiately countered with a sweep for the knockdown and bam he was really in control now. Same thing I noticed JSJ would do in ST also.

So I would watch other matches, I really noticed it in one match, I think it was Texas Showdown. Jwong vs Combofiend in CvS2. Combo is known for rushing and Jwong turtles of course. I noticed that when Combo was ahead on life he turtled. I never thought of that, so I learned something else, he who has more life has the right to turtle. Added that shit to my game also. It was also in CvS2 I learned to counter hit well from watching top player use frame advantage well. I use that shit in A2 alot and its such a older game, still works.

Whenever you watch a match really WATCH and try to think what the player is doing, not everything is just set ups. Watch how they bait, counter, etc. SF is pretty much like chess. Gotta make the right move to out do/out think your opponent. I see alot of players try, try, try the same shit and it doesnt work. You need to learn the adapt also. If you are Gief and you get DP'D every SPD attempt, next time wait then SPD their recovery.

Experience. This one is big and also why ggpo is so great. Not everyone plays the same characters the same. DGV doesnt play Ryu like Choi and AfroLegends doesn't play Rog like Graham. You wont get the proper knowledge of how to fully play vs a character until you play multiple people. And with that goes this, play people better than you. I'm not gonna get any better at A2/ST/SF4 by playing people I beat down. They won't get better either. Play better people, but ask questions and watch what they are doing.

Last thing, training mode. Don't just use it to combo. Use it to practice set-ups, meaties etc. Best use of training mode in my opinion is to learn how to counter something. replicate what just whooped your ass and find the counter. I see too many Chun-Li's and Bison's in ST get splash on in the corner in ST "They can't do nothing!". Well if you went into training you would know you can s.mk with Chun and psycho crusher with Bison, vs things like t.hawks loop you can take both hits then uppercut with charge characters (if he isn't neg edging it).

I don't know I hope this helped someone somewhere.


Here is a must read for new guys, there are 8 chapters so far. http://sonichurricane.com/?p=691
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Comments

  • T3stikillsT3stikills Joined: Posts: 309
    you have no idea how much i needed a read like this, TY SO MUCH
    MvC3: Deadpool. Magneto. Sentinel
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  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    Official G.F.P. (good fuckin' post)
  • silentboxersilentboxer My reaction to Oni not being on the tier list Joined: Posts: 178
    Thanx dude and great article
    Love Technology?
    Learning Japanese?
    I won't stop playing till they say my Oni is the equivalent of Daigo's SF4 Ryu.
  • freekillfreekill someone Joined: Posts: 64
    have to agree with everyone, great article AND a good read

    anyway, almost anything of that do i know and realize but when it comes to actually playing i throw out fireballs exactly and ONLY when the opponent can jump over it (i hate myself for that..)

    i watch matches and try to analyize why "the pros" do certain moves and behave in a "strange" way, but all the time i just think: "you cant do that online(PSN), you eat shoryuken all the time.. "

    to be honest: I consider myself a scrub who trys hard but just doesnt get it no matter what.. ._.
  • HawkinsTHawkinsT Fail Joined: Posts: 925
    Nice article. Only thing I disagree with:
    I'm not gonna get any better at A2/ST/SF4 by playing people I beat down. They won't get better either.

    You need to play people just slightly to significantly above you skill to really improve - but regularly playing against players so much better than you, you have no chance in hell of winning will also get you progressing very fast (as long as this isn't all you play).
    SSFIV: Seth

    SSV: Dhalsim, Peter, Urien
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,229 ✭✭✭✭✭ OG
    Nice article. Only thing I disagree with:



    You need to play people just slightly to significantly above you skill to really improve - but regularly playing against players so much better than you, you have no chance in hell of winning will also get you progressing very fast (as long as this isn't all you play).

    I know that how I got better, but I took alot of beatdowns. But now I got more than 11 years exp if you count when I played MvC2. about 10 otherwise.
  • NDRWPNDYNDRWPNDY ALLCAPS Joined: Posts: 707
    This is a really great thread. Thanks, Ragingstorm!
  • nk4enk4e Trying to adapt... Joined: Posts: 680
    When T5 was just out, I use to practice practice practice the same stuff that King had(with higher game play people). Months later,I play my friend who plays it casual ( doesn't know the terms like 1+2) etc etc. Though being cocky at the time, He whooped my ass. But you need get a grasp why something works in the game not just use it because its there. ( its probably why that playing at an arcade ( or offline) is better than online) Though regularly playing with someone like our notorious XBL Training thread helps.
    "The ultimate skill is to take up a position where you are formless.... Those who are able to adapt and change in accord with the enemy and achieve victor are called divine...."-Sun Tzu
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  • DannkkDannkk Joined: Posts: 1,761
    Good article. I've been playing sf4 for a year and am just recently beginning to somewhat understand what's going on in a high level match. Understanding how baiting and conditioning works. Even though I'd read a lot of articles similar to this one, I couldn't really put it into context until I'd moved on from the basics. For a lot of higher level stuff to work, you have to know what your opponent is likely to do in a given situation. Tough to know that stuff until you've played all the matchups quite a bit.
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  • ilitiritilitirit Joined: Posts: 6,399
    regularly playing against players so much better than you, you have no chance in hell of winning will also get you progressing very fast (as long as this isn't all you play).
    You can only progress quickly if you understand why you keep losing to better players and apply that knowledge. If the difference between the skill level of players is so great the loser does even know why he lost, then the match was worthless to him. Case in point: Sometimes I run into players online that have no clue about how to block cross-ups. So I do it all the time against them hoping they're going to learn, but they don't. So last time it happened, I messaged the dude telling him how to block it. He was like "Wow! I thought it was totally unblockable!". If I didn't give him that small piece of info, he would have kept losing to that simple tactic for much longer. Until he either found out accidentally, or asked someone, or researched it himself.
  • UndiscoveryUndiscovery Booty. Ages 3+ Joined: Posts: 207
    I think once beginners start to move away from autonomous thinking, is when they really start to see themselves developing more dynamic tools, like their own style, their own mentality, or maybe their own setups/mindgames. I feel like the initial hurdle I had to go through as a player was to realize, "Alright, I've been playing this character for a while now, I know his combos...but I'm not going anywhere with him. Why?". I think when you really start to be honest and question the validity of how strong you are as a player, you will start to see the other side of your game; the lacking side that is always brushed off because of your pride/ego/whatever.

    That being said, you don't want to completely abandon all autonomous thinking; there are things you will want to do every time a situation arises, whether it be doing the most damaging move that punishes your opponent's whiff, or just realizing your best option for a specific scenario. Quoting Sanchez quoting Ryu from 3s,

    "A defeat learned from is more important than a hollow victory."
    Hip bone connected to the...butt bone.
  • HawkinsTHawkinsT Fail Joined: Posts: 925
    You can only progress quickly if you understand why you keep losing to better players and apply that knowledge. If the difference between the skill level of players is so great the loser does even know why he lost, then the match was worthless to him. Case in point: Sometimes I run into players online that have no clue about how to block cross-ups. So I do it all the time against them hoping they're going to learn, but they don't. So last time it happened, I messaged the dude telling him how to block it. He was like "Wow! I thought it was totally unblockable!". If I didn't give him that small piece of info, he would have kept losing to that simple tactic for much longer. Until he either found out accidentally, or asked someone, or researched it himself.

    So playing with you taught him to block crossups much sooner than if he was only playing people slightly above his skill level and only seeing a crossup once in every blue moon.

    Of course if you introduce a completely new concept to someone they're not going to get it straight away, you can't play a much better player and in a couple of matches suddenly become enlightened - but 100 matches with an incredibly solid player far in advance of your own skill is worth a lot more than 100 matches with someone only just above your skill.
    SSFIV: Seth

    SSV: Dhalsim, Peter, Urien
  • ilitiritilitirit Joined: Posts: 6,399
    So playing with you taught him to block crossups much sooner than if he was only playing people slightly above his skill level and only seeing a crossup once in every blue moon.

    Of course if you introduce a completely new concept to someone they're not going to get it straight away, you can't play a much better player and in a couple of matches suddenly become enlightened - but 100 matches with an incredibly solid player far in advance of your own skill is worth a lot more than 100 matches with someone only just above your skill.

    Cross-ups aren't really an advanced tactic. I was just trying to explain that you can't get better if you don't understand why you lose. He still wouldn't have benefitted from those matches if I didn't explain to him how to defend against them. That had nothing to do with either of our skill level. I just felt like helping him out.

    Understanding and application of knowledge matters more than how far ahead in terms of skill your opponent is.
  • HawkinsTHawkinsT Fail Joined: Posts: 925
    I realise that but I'm responding to your example. I doubt you played that many matches with him, right? As I said before, playing against someone who crosses you up all the time (using your example) you will learn to block crossups much faster than you would when you get crossed up once every 10 games say. You will also realise this is a good tactic and start using it in your own game when you play less skilled people. Also part of playing with better players is you do get feedback from them sometimes.

    Aside from this though, you're really talking about someone who obviously doesn't understand the game yet, that's slightly different to someone who has some understanding of at least the fundamentals, which is more what I'm talking about.
    SSFIV: Seth

    SSV: Dhalsim, Peter, Urien
  • ilitiritilitirit Joined: Posts: 6,399
    IMO, you're underestimating the gulf between pro (for a lack of a better word) and casual players. But this discussion is only tangential to the topic so I'll just agree to disagree.
  • VecayseVecayse Joined: Posts: 154

    play people better than you. I'm not gonna get any better at A2/ST/SF4 by playing people I beat down. They won't get better either.

    How does that make any sense? If you play people that are better than you and beat you down to get better. How will someone you beat down not get better? What?
  • NDRWPNDYNDRWPNDY ALLCAPS Joined: Posts: 707
    Good article. I've been playing sf4 for a year and am just recently beginning to somewhat understand what's going on in a high level match. Understanding how baiting and conditioning works. Even though I'd read a lot of articles similar to this one, I couldn't really put it into context until I'd moved on from the basics. For a lot of higher level stuff to work, you have to know what your opponent is likely to do in a given situation. Tough to know that stuff until you've played all the matchups quite a bit.

    Haha, I might as well have written that shit myself! Exact same situation.

    Only now am I moving away from solely reactionary play (and the resultant "hollow wins") to seeing the game in terms of my opponents options, their tendencies in using those options, and ways that I can capitalize using MY character's options.

    Winning aside, the game is just more fun now.
  • RampageRampage Lurkin' Joined: Posts: 4,999
    It's the basics behind the mental aspects of the games, but it's something that is very often overlooked. Thanks for putting into a fairly coherent and thought-out post - and for giving very good examples as well, because I think it will help a lot of people relate to the "name brand" players.

    Good stuff all around, RSX.
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,284
    How does that make any sense? If you play people that are better than you and beat you down to get better. How will someone you beat down not get better? What?
    It was already stated, but if the gap between the two players is too large the player losing won't even understand what they lost to. Meaning they will not have come any closer to winning the next time. If you are at least of close enough skill to correctly indentify what beat you then you can take steps to counter it the next time. Everyone who loses knows they lost because of something, but unless you know the correct something its not much help.

    If you reread the first post you'll see that Sirlin was destroying people with two buttons and the understanding of what was actually going on didn't occur until the OP watched him play someone who was on a closer level. Beating sirlin would have taken him longer if he hadn't seen the match between people of closer skill because before that point he didn't even understand the logic to Sirlin's basic attack.
    You can only progress quickly if you understand why you keep losing to better players and apply that knowledge. If the difference between the skill level of players is so great the loser does even know why he lost, then the match was worthless to him. Case in point: Sometimes I run into players online that have no clue about how to block cross-ups. So I do it all the time against them hoping they're going to learn, but they don't. So last time it happened, I messaged the dude telling him how to block it. He was like "Wow! I thought it was totally unblockable!". If I didn't give him that small piece of info, he would have kept losing to that simple tactic for much longer. Until he either found out accidentally, or asked someone, or researched it himself.
    This is really important for experienced players IMO. I understand playing to win, but if you're playing someone who has no chance of beating you, at least try sometimes to beat them in a way that they learn something. Even if its just exploiting one flaw in their game repeatedly until they fix it.
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  • pattybenpattypattybenpatty Joined: Posts: 992
    This is really important for experienced players IMO. I understand playing to win, but if you're playing someone who has no chance of beating you, at least try sometimes to beat them in a way that they learn something. Even if its just exploiting one flaw in their game repeatedly until they fix it.

    I agree with this. I was "good" at SF2 growing up, which really just meant I had no execution problems and I could do some re-dizzies with Guile or what the hell ever it was that would impress people at the local arcades.After playing my first genuinely good player I was mystified as to how I lost. I couldn't even touch him. It wasn't until learning about footsies and safe jumps and frame traps that I understood what the hell was going on.

    I'm not a good player by any stretch but I try to help out with a quick PM after facing someone that really needs the help.
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  • MixahMixah Joined: Posts: 8,130
    How does that make any sense? If you play people that are better than you and beat you down to get better. How will someone you beat down not get better? What?

    Play Yipes' Magneto on day one of learning MvC2... You wont realize that you lost until somebody's pushing you out of the way to put their coin in the cabinet.
    Beat... That's all.
  • shatterstarshatterstar still unauthorized Joined: Posts: 8,553
    ^sig worthy.

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  • SystemSystem Joined: Posts: 508,676 admin
    Thanks for the post, it was great to read it.
  • SystemSystem Joined: Posts: 508,676 admin
    nice, im having such a hard time with upping my mental game, but i guess it isnt an easy thing to do in any sense anyways.
  • nk4enk4e Trying to adapt... Joined: Posts: 680
    nice, im having such a hard time with upping my mental game, but i guess it isnt an easy thing to do in any sense anyways.

    You could just try something during matches and see if it sticks. Don't really guess, though if the player does it again, react differently.
    "The ultimate skill is to take up a position where you are formless.... Those who are able to adapt and change in accord with the enemy and achieve victor are called divine...."-Sun Tzu
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  • SystemSystem Joined: Posts: 508,676 admin
    right now im really trying to break out of "auto-pilot" mode. I have a tendency to jus do things w/o thinking and i really am trying to stop this bad habit. Its hella hard tho.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,229 ✭✭✭✭✭ OG
    right now im really trying to break out of "auto-pilot" mode. I have a tendency to jus do things w/o thinking and i really am trying to stop this bad habit. Its hella hard tho.

    Yup sure is. I have a friend who can't get out of auto-pilot, he knows what he should be doing, but before meeting me he played that way so long its hard. Just gotta keep at it.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,229 ✭✭✭✭✭ OG
    right now im really trying to break out of "auto-pilot" mode. I have a tendency to jus do things w/o thinking and i really am trying to stop this bad habit. Its hella hard tho.

    Yup sure is. I have a friend who can't get out of auto-pilot, he knows what he should be doing, but before meeting me he played that way so long its hard. Just gotta keep at it.
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,284
    The difference with Marvel is that that Yipes match would look like a slaughter though. Like there would be absolutely no question in your mind that he was better than you when the match is done.
    In more traditional SF it doesn't look like that at all. The first time someone wrecks you with just 1 or 2 different normals you usually don't have a clue whats going on. You're probably more likely to think they got lucky than to realize they are waaaay out of your league at this time. Your mind doesn't fully compute getting trashed by someone who is not even using specials at beginner levels.
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  • MixahMixah Joined: Posts: 8,130
    So you're saying that in traditional SF, they don't do as much to win?

    So in Marvel...

    Magneto - 5 fierce and rom + resets
    Sentinel - Fly back fierces and ffly combos
    Storm - fierces and hailstorms... throw in some assists and bam... looks flashy, but there's not a whole lot to it.

    Compared to in 3S...
    Ken - c.mk, c.mp, and dps
    Akuma - spin kicks, c.mp, and demon flips
    makoto - karakusa and hayate
    yun - GJ...
    Chun - c.mk, c.mp, and b+hp...

    In either scenario, a logical person should realize, "This person is better than me". If you don't, then you're looking at the game the wrong way. Essentially, every fighting game is teh same. It just so happens that in MvC2, it looks flashy.

    However, in GG... you'd be like, wait wtf... because unlike other games, a good player will make you feel like you're not even inputting anything into the game. You'd think your controller is broken. MvC2, you'll just die fast... Somebody who's never played ST before loses to a good Boxer just as quickly...

    Oh yeah, that's another thing.... When you lose like that in mvc2, you feel pretty much teh same way as when you lose to a good boxer in ST... you have no idea what happened.
    Beat... That's all.
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,284
    So you're saying that in traditional SF, they don't do as much to win?

    So in Marvel...

    Magneto - 5 fierce and rom + resets
    Sentinel - Fly back fierces and ffly combos
    Storm - fierces and hailstorms... throw in some assists and bam... looks flashy, but there's not a whole lot to it.

    Compared to in 3S...
    Ken - c.mk, c.mp, and dps
    Akuma - spin kicks, c.mp, and demon flips
    makoto - karakusa and hayate
    yun - GJ...
    Chun - c.mk, c.mp, and b+hp...

    In either scenario, a logical person should realize, "This person is better than me". If you don't, then you're looking at the game the wrong way. Essentially, every fighting game is teh same. It just so happens that in MvC2, it looks flashy.

    However, in GG... you'd be like, wait wtf... because unlike other games, a good player will make you feel like you're not even inputting anything into the game. You'd think your controller is broken. MvC2, you'll just die fast... Somebody who's never played ST before loses to a good Boxer just as quickly...

    Oh yeah, that's another thing.... When you lose like that in mvc2, you feel pretty much teh same way as when you lose to a good boxer in ST... you have no idea what happened.
    No, i'm just saying sometimes in SF the skills are alot easier to miss than in Marvel.
    Example: Years ago before we left out for ECC one year we were all at the arcade practicing and Julian ran like a 20-30 something game win streak using Gief someone else and Eagle who he had just started playing. As far as Easily visible play he wasn't doing anything special, he was literally using 3 like 4 normals and grabs and he was TRASHING people. A-groove players, K, C, Sagats, Blankas, Bisons. The average person was losing two characters to his R1 Eagle and we had all been practicing for ECC for a while before this day. It wasn't quick noticable beatings, it was like minute long perfects. with practically no supers and damage coming mostly one hit at a time. If anyone who just started played SF was watching they would have thought we were all trash, and probably been bored to death, but in reality Julian's poking and spacing was just that good.
    Marvel requires that you put some damage into each opportunity so you can't really win on pokes like you can in SF.
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  • VshadowVshadow Joined: Posts: 31
    Thanks for the article. Really woke me up.
    I think a lot of new people (or at least this is how it is for me) "know" how to play smart, but don't realy understand how to apply it to there game... if that makes any sense :wonder:.
  • Quick ManQuick Man Joined: Posts: 497
    Great write up, Man!

    The only thought that I'd like to add is that I don't think that noobs (like myself) should emphasize playing opponents SIGNIFICANTLY better than themselves. Every once in a while, sure, it can be beneficial, but if I go onto GGPO, I typically get wrecked. When I walk away from the session, I typically don't leave feeling like I learned anything besides little tricks, like shenanigans or little setups that I hadn't seen before; nothing really game changing like "Oh man, since I just got my ass handed to me for the last hour, my footsies are 10 times better!" I could have easily learned something new by playing someone that was just a little better than me. Stuff like footsies just takes time and experience. Just imagine sitting down against Daigo or Valle... their skill set is so much higher that it'd be difficult for a lower skilled person to even interpret what they're doing.

    I also think that people just starting out (myself included) get too carried away and try to raise the bar too high and then suffer from ego crush. I feel like I was too busy trying to master engine mechanics when I should've just been focused on learning the gameplay fundamentals. When I look back on this past year I know that I've gotten better but I realize that I could've been much better by this point had I taken baby steps and not overwhelmed myself by trying to do all the sick shit when I should've just been taking it slow. "Trying to run before you can walk"... Of course, every one is guilty of this in one way or another because its exciting to play all these new games (especially since 09' was huge for fighting games). But I do look back with a little regret thinking about how much better I could've been had I just played HDremix this whole time.
  • AhDee1023AhDee1023 Joined: Posts: 210
    Grear thread!! Thanks RagingStormX!!
  • AudioCGAudioCG Bang The Machine Joined: Posts: 877
    Top notch stuff as always RSX, we gotta get some more GGPO/HDR in!
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  • AOS-AOS- C Joined: Posts: 3,269
    Whenever you watch a match really WATCH and try to think what the player is doing, not everything is just set ups. Watch how they bait, counter, etc. SF is pretty much like chess. Gotta make the right move to out do/out think your opponent. I see alot of players try, try, try the same shit and it doesnt work. You need to learn the adapt also. If you are Gief and you get DP'D every SPD attempt, next time wait then SPD their recovery.

    Although I dont use gief, i whooped a ryu scrub with this in mind.

    I got destroyed on the first round because he would do tatsu's when I didn't expect them and throw out wake up SRKs. The lag wasn't that helpful either. Although he was able to do some attack > c FP > super, his baitings weren't THAT effective, and his hadokens were pretty obvious i punished him back for that. After a knockdown, if i'm near he'll srk on wake up. So getting srk'd like that for like 4 times, I move in when he was down, but I would c. block and SRK his whiffed SRK. I won in the end.

    Another good time this reading the opponent came to use was a match i had with my cousin's friend, he usually predicted whenever i threw out hadokens. So in that "bad range to hadoken", i didn't hadoken, he jumped in and I shinkryuken'd him, ULTRA COMBO FINISH! I caught him twice with this in the same match, which made me laugh out loud
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    Wii U (SSB4): Okrapaeli [Mario, Link]
  • konkretekonkrete NCV Joined: Posts: 2,380
    One thing that always kept me back when I was first starting out, even before I got competitive with it is an obsession with the special moves. When I just started playing fg's I saw all the commands and thought, those are what I'm supposed to do. Even before learning anything about the game I think there's an appreciation of normals that has to be made. Everyone new wants to make shit happen on screen and that gets people not very far.
  • Quake2815Quake2815 Joined: Posts: 42
    Good shit. This helped.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,229 ✭✭✭✭✭ OG
    It also helps alot to a have someone on the same lvl as you or slightly better who also strives to learn and get better. I have had people like that for years and its another reason I started getting better.
  • SystemSystem Joined: Posts: 508,676 admin
    nice, im having such a hard time with upping my mental game, but i guess it isnt an easy thing to do in any sense anyways.


    I completly agree here. It's like when i'm in training mode I can get a hit rate for my Fierce DP FADC into ultra of 60-70%, but as soon as i'm actually playing against someone i get all mash-happy. Of course the CPU is alot more predictable than playing against an actual human being. I've been trying to play online but all i get are flowchart kens and being noob myself i always get baited into the whole jump in then get my ass beaten...

    To the TS, that was a really good post. Enjoyed reading it and will definetley take some pointers from there. Thank you!
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