Notable general changes in UAS
+ Can chain 2C,6C much more frequently in combos now
+ 236A/B/C combos off of 2C and 6C anywhere on the ground into charge back, forward+A [with respect to having 214+A/B/C emblem(s)]
+ Charge back, forward+A (A-version wallbounce punch) can now combo from, respectively, 2C (anywhere on screen) and 6C (in the corner).
+ Can now combo [on a standing opponent] 5C, charge back, forward+B/C without need of Baroque or assist
+ Handou Sandageri (623+attack,attack,214+attack), now allows quick pauses in between successive hits (example: 623A,[slight pause]A,[slight pause],214A)
+6C has less pushback on hit, allowing for more combo possibilities (example: ...charge back, forward+A, dash, 5B (2 hits), 5C, 2C, 6C, 623C,C,214C XX Shinkuu Kakategoma)
+ Can combo 5C,236+2 attacks (level 3 super) without need of Baroque
- Counter switch-in seems to hit a lot less now
+ During an aerial 623B/C,B/C,214B/C (like during a sj. or aerial rave), Polimar can now Baroque, JC, j.B... Great for the new "higher damage for higher elevation" combo mechanic!
+ Polimar can now combo grounded 623B/C,B/C,214B/C~Baroque, [land] 66, 2A... Midscreen.
+ In the corner, Polimar can combo 6C or 214A/B/C~B overheads into lvl.3 super.
+ In the corner, Polimar can crossup a cornered opponent with 6B.
+ 6B is can cancel into all three of Polimar's supers, and all of his specials attacks (except for charge back, forward+attack). 6B is also Baroque cancel-able.
+ Polimar can cancel 214+attack XX Any super.
+ Emblem A~214+Attack~Emblem A~214+attack... appears to gain Emblems faster than Emblem B~214+attack~Emblem B~214+attack...
+ Polimar can do j.Shinkuu Kakategoma off of an air dash and kara cancel all of his (air-dashed) jumping normals.
-If you do a variable combination (with partner alive and 3 meters for supers) with Polimar's Shinkuu Kakategoma and the grab connects, it does standard damage.
+ "Going into duck stance now has some invincibility frames (Another nice buff, but it will take some time to see people using this effectively)"*
+ "Duck stance wont get pushed away by advance guard"*
+ Can now combo Emblem A to A-version Wall bounce punch.
+ 6C may have some invincibility frames on start-up.
*= from translated partial list of changes revealed by Capcom
Stuff from CGoH that still works
+ In corner, grounded 623B,B,214B~Baroque, [land] 2A... still works
+ Aerial rave... j.B, j.B XX Shinkuu Kakategoma reset still works
+ Grounded 623B,B,214B~Baroque, 66, j.B (into reset grab super, combo grab super, or assist combo)... still works
I'll do these later