CvS2: Kyosuke does not suck!

SystemSystem Joined: Posts: 508,676 admin
I will admit that he is not the most user friendly character to use, but for pressure play he is great.

I play in P-Groove which has it's obvious advantages, but when you can parry any jump in, it gives Kyo a free air combo!

Also his lp Cross cutter is a nightmare for cornered opponents as it is anti air and very slow. If the opponent tries to roll through it they get thrown, if the jump they get knocked down and if it is a character with another fireball, the first cross cutter will cancell it out and the second will hit them.

My fav strats are:

Jump FP, crouch Fp, lightning upper (DP+any punch), then either his shadow kick (Fb+kick) or his super shadow kick (Fbx2+kick).

Also cLKx2 then into his shadow kick is my B&b combo or
crouching jab x2 into his lightning upper, then follow this up with his shadow kick or super shadow kick.

Kyosukes air cutter (jump Fb+any punch) is another great pressure move as it is an air fireball which people NEVER expect, granted if you do it every time you jump in they will catch on, but once or twice a match i can guarantee that they will get hit. A bonus of this move is that it also knocks them down, allowing you to apply pressure with the cross cutters.

His sRH has decent reach but low priority so i suggest only use this move for corner traps as Kyo can throw a slow cross cutter and follow it up with a sRH.

The key to Kyosuke is patience and zoning. Throw several Cross cutters to get them into the corner and then begin the corner trapping. I may just be that people are not used to playing against Kyosuke but i have found that people have a VERY tough time trying to get out of the corner against him.

Comments

  • SystemSystem Joined: Posts: 508,676 admin
    Why do you think they called him KyoSUKe??

    hahaha aha haa. I'm dead funny, me.

    Seriously though, King - Mr Suk will start to drag his heels as soon as you use him for a length of time. As your opponents improve, he'll be left floundering. His corner trap isn't so scary, you're opponents are just not used to it. Or they're crap. I'll bet they're crap. yeah! crap crap crap!

    His only saving grace is that he's a very well turned out fellow. A nicely cut suit, and neatly trimmed hair. Not sure why he doesn't get contacts if he's going to be doing some of that fighting stuff, though. Maybe that's why he leans forward so much when his does his cutter move - he's squinting and trying to see if it actually hit, or if he's about to get one of many, many pokes that will hit in between the 2 fireballs at the start of the move, exchanging favourably.
  • SystemSystem Joined: Posts: 508,676 admin
    Lol, the glasses are the best part about his character, he's FIGHTING with glasses because he wont get hit ... in theory, his character is much cooler than he actually is in the game :D And agreed, his suit IS badass.
  • SystemSystem Joined: Posts: 508,676 admin
    Hi, King. You think as I do (Starcraft quote):)

    Ya, I'm a really big Kyosuke fan and dedicated player. I bacame a fan of him when I learnt that he sucked in Capcom vs SNK 2 and I was curious to check him out. I had him on my team from the very first day I start playing this game and I still choose him frequently. From enough experience, I learnt that he sucks pretty much compared with top tiers in the area that not everything he does will kill the opponent. However, like you said, it's all about zoning. Once I get my hands off RPGs and studying, I will try to spend more time training my Kyosuke. Here is what I found out so far.

    His best move is said to be his jab cross cutter, but I learned through experience that it is not as abusable as I though it was. The nice thing is that it instantly stuns the opponent if his/her limbs or arms come in touch with the projectile which means that if you have a jab cross cutter in front of you, Yamakazi cannot Snake Slash you because he will be hit out of the move as soon as he touched it. It also guards against stuff like Honda's headbutt if you do it first, and if you ever happen to get hit while releasing the move, you will most likely trade hits at worst. But the BIG problem is that roll canceled moves will go right though it! Bison can Psychocrusher through your cutters, Yamakazi can slash though, and so on. It could be a good idea to roll cancel your cross cutters, but it is not longer unpassable.

    Another thing about the cross cutter. Opponents can still superjump it over the jab version perfectly and nail you and fast rollers can usually clear even the jab version easily.:mad:

    Anyway, I find that the jab cross cutter works wonders against S-groove. If they dodge, they still couldn't clear the cross cutter right because it moves slowly and has a tendancy to stall a bit. They end up blocking then you can easily do another fierce XX jab cross cutter and what are they going to do? Roll cancel? Mwahahahaha!!!:D

    About your bread and butter combo, I just want to let people know that the roundhouse version of the shadow cut kick whiffs most crouching opponents so use the short version or forward.

    Ok ok. Now with the pokes.
  • SystemSystem Joined: Posts: 508,676 admin
    For Kyosuke`s pokes, I try to mix them up as much as possible. Crouching forward is an underestimated poke. Just because it isn`t cancellable doesn`t mean that it sucks. It has as much range as standing fierce or standing roundhouse but it seems to stuff out a lot of stuff. If they block, the pressure game is reset so you restart your pressuke tatics.

    OK. Most people know that far standing fierce cancelled into cross cutter is Kyosuke`s basic pressure poke. But we don`t want to get predictable, don`t we?:) Here are some other nice pressure chains:

    Crouching jab X 3 cancelled into cross cutter

    Crouching jab, crouching fierce cancelled into cross cutter

    Crouching short X 2, crouching forward

    Crouching short X 2 cancelled into cross cutter

    Crouching strong, crouching strong cancelled into cross cutter

    Just mix it up:)

    Kyosuke also has a useful forward dash (if you want the opponent to feel sympathy for you, just do the back dash a few times and voila!). After a far standing fierce cancelled into cross cutter, immediately dash and do another standing fierce into cross cutter. Make that predictable. Why? So that now you can play mind games:) Try to follow a far standing fierce cancelled into cross cutter with a dash into crouching jab cancelled into cross cutter or a dash immediately into crouching forward. Also try dashing and doing nothing at all. Here is something that works: If you dash and immediately do a lightning upper (dp+p), you will usually catch the opponent off guard. Also, remember that the lightning upper has very deceptive recovery. if you happen to get one blocked, IMMEDIATELY follow with a shadow cut kick and see what I mean. 99% of the time, the opponent will try to punish you can go "WHAT?!!":)

    Another thing, Kyosuke`s sweep is actually useful! Not abusable, but useful. It has a lot of range and a bit of start up. Only use the sweep at a far range and if you know that the opponent is not going to do jump. Probably not, cause that is the right distance for you to throw out your anti-everything cross cutter:) Experiment and find how it works for you. After nailing an opponent with it, make sure that you don`t let the opponent see it coming again until the opponent doesn`t see it coming:lol:

    If the opponent rolls, GRAB HIM!:evil:

    Wake up Level 3 super shadow cut kick is useful while waking up when the opponent is running towards you.

    Don`t forget that you can also do the air slash fireball and the shadow cut kick while you`re in the air!
  • SystemSystem Joined: Posts: 508,676 admin
    Kyosuke has a lot of anti air options enough to keep a parry/just defend happy opponent guessing. Far standing forward, crouching fierce, and close standing fierce are all good anti air. Jab cross cutter, lightning upper, and late timed launchers are good anti-airs too. All of his supers except for final symphony remix also make good anti-airs although they work best at level 3. Shadow cut kicks works great against jumping overhead specials like Ken's body drop, King's Surprise Rose, and even Bison's Head Stomp. In fact, Bison will usually begin a match with a head stomp intending to go over your opening jab cross cutter. Start with a roundhouse shadow cut kick and you'll beat his head stomp 100% of the time. Just don't do it twice Roll cancelled Shadow Cut Kicks make excellent anti airs.

    If you are fighting a Todo (most likely in S-groove), he will most likely open with a fierce wave slash that will beat your cross cutter clean. You can start with a fierce lightning overhead (qcb+hp) to trade hits. You take a bit of damage but he takes like 500% more. You can also just roll it and smack his face. Just watch out when you are throwing out cross cutters. His level 3 wave slash super will kill out if you carelessly throw one out.

    Ok, Kyosuke's Shadow Cut Kick is a really good anti-air when it's used early. It really works because it can hit opponents when they are still at the height of their jump before they pull out their move. It also confuses parryers especially if you mix up this with late anti-airs because it leaves them guessing.

    Kyosuke's lightning overhead is also underrated. It does really good guard bar damage and has great priority. Roll cancelling it makes this move much safer as the vulnerable part is at the beginning of the move when Kyosuke jumps and gets ready to slam down.

    Whew! I`ve posted a lot! I hope that helps clear things up on how to play Kyosuke like a newbie. Now can anyone explain to me how to play Kyosuke like a PRO
    :confused:
  • SystemSystem Joined: Posts: 508,676 admin
    I think that I`ve posted to much. i reread everything that I`ve post and I couldn`t comprehend anything what I`ve written:lame:

    One more thing:lol: , If you stay at just the tip of the range of a crouching roundhouse, and you wiggle back and forth a bit but still kind of stay outside range. The opponent might try to start approaching you somehow. If that happens, then stay a tiny bit out of range, walk backwards a bit, then throw out a far standing fierce. The opponent should run into it and get smacked. Don`t forget to cancel into cross cutter.
  • Orochi_ShotoOrochi_Shoto ^__^ Joined: Posts: 383
    The main difference between Kyosuke and most characters is that he relies heavily on his specials for zoning, pressure, and defense. Although his normals lack major priority, his specials have great priority considering most of them don't involve him even touching the opponent. Also, the recovery times of his specials are generally a lot better than that of his normals. That said, playing Kyosuke requires that you pick the right specials for the right situations, and this can make life difficult, but aside from that, he has all the tools he needs to succeed IMO. Obviously it won't be easy to master him, but I believe if you really like him, go for it.

    KyoSUKe? That's so lame... not to mention the U is basically silent... So you won't find any sucking in Kyosuke unless it's from all the chicks he pimps.

    EDIT: I should also mention you'll find that Kyosuke's overall performance is boosted quite a bit in S-Groove oddly enough. Or at least it's my opinion that that is his best groove. He has very excellent desperation tactics, and he makes good use of run, small jump and dodge.
    FRAY!
  • SystemSystem Joined: Posts: 508,676 admin
    Another thing that I forgot to mention. Kyosuke wins fireball wars and air fireball wars for free, thanks to his two-hit cutters. Is Geese or Ryo bothering you with their air fireballs? Just throw out a fierce crosscutter and watch your problems go away! The top cutter will cleanly eliminate the air fireball and for some reason, the opponent will always land on the bottom cutter on the way down. Don't ask me why, it just happens like that.:)

    I think that it's true, in order to play Kyosuke, you have to zone, use specials at the right time, and stuff. However, I think that his normals are highly underestimated because they play a big part in his game. His pokes is not limited to only standing roundhouse!!!!
  • StuckeyStuckey SURE, BUDDY! Joined: Posts: 955
    One point I really agree with so far, if you're gonna use Kyosuke, do it in P-Groove...long as you know how to parry, he'll be more useful than he'd ever be in another groove. He's in my P-Groove team of Kyosuke/Yamazaki/Ryu. As a zoner he's cool, but as a zoner that can parry and take a free air combo (with a lvl3 tagged on the end if you got it to spare) makes him a decent contender. I'll admit, i'm not TOO crazy about him though, but it's a breath of fresh air from usin Sagat all the damn time lol.
    R.I.P. Kris Durham
  • Orochi_ShotoOrochi_Shoto ^__^ Joined: Posts: 383
    Originally posted by Stuc2K
    One point I really agree with so far, if you're gonna use Kyosuke, do it in P-Groove...long as you know how to parry, he'll be more useful than he'd ever be in another groove. He's in my P-Groove team of Kyosuke/Yamazaki/Ryu. As a zoner he's cool, but as a zoner that can parry and take a free air combo (with a lvl3 tagged on the end if you got it to spare) makes him a decent contender. I'll admit, i'm not TOO crazy about him though, but it's a breath of fresh air from usin Sagat all the damn time lol.

    Everything in CvS2 besides playing Sagat is a breath of fresh air from using Sagat all the damn time. Nobody really likes him, they just pretend. ;)

    I personally think Kyosuke's groove rankings are as follows:

    1. S
    2. P
    3. K
    4. C
    5. N
    6. A

    Just my opinion.
    FRAY!
  • FatalFuryDFatalFuryD Feint Cancel Addict Joined: Posts: 956
    Kyosuke sucks. Don't try to deny it. But you can try to improve him.

    Kyosuke's most effective groove happens to be A groove for me. His grab move and the dp+p(esp. roll cancel) have usage in A groove.

    Launcher set-ups
    do launcher against "running grab" moves i.e. Kyo/Iori/Yuri hcb+k.
    .. that's bout it lol I'll find some more eventually

    Sweep
    Kyosuke's only good move, it's like SF2 Chunli's sweep. The kick goes over some attacks and you have higher chance of winning.
    My Eternal Fighter Zero cmv, match footages and tutorial vid:
    http://youtube.com/user/seaechiowai
    (Latest update: 7 Jan 2010)
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  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by FatalFuryD
    Sweep
    Kyosuke's only good move, it's like SF2 Chunli's sweep. The kick goes over some attacks and you have higher chance of winning.

    His sweep is far from being his best move. You can play Kyosuke better than sweep, sweep, sweep, sweep...ect. Try crouching forward instead. You'll like the results. It's faster, stuffs out more moves, and doesn't guarantee your death if the opponent happens to jump. The sweep is good to catch distant opponents off guard when they are right in the middle of something but don't abuse it.
  • DnutDnut Lustral's zombie Joined: Posts: 117
    I've just started to pick up Kyosuke for the hell of it. So im gonna try to gather up some quick info about this underated character. This guy have lots of variations for c-groove combos.

    kyosuke's jumping attacks do shitty ass damage, I was wondering what is kyosuke's best jump-in attack?

    Can Cammy's spiral arrow go under Kyosuke's cross cutter?

    What are some setups for his Roundhouse launcher? It seems to be crappy for anti air.

    Also Kyosuke's dash is VERY quick, so dash into throw is really useful. An example is to do a meaty c.mp and dash into throw. The trick to doing this consistly is to MASH on the fierce button while Kyosuke is in the dash animation, you'll end up throwing the opponent as soon as the dash is over. You can catch alot of people off gaurd since his dash is so quick.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Dnut
    Cammy's spiral arrow go under Kyosuke's cross cutter?

    Also Kyosuke's dash is VERY quick, so dash into throw is really useful. An example is to do a meaty c.mp and dash into throw. The trick to doing this consistly is to MASH on the fierce button while Kyosuke is in the dash animation, you'll end up throwing the opponent as soon as the dash is over. You can catch alot of people off gaurd since his dash is so quick.

    The jab version of the cross cutter goes all the way down as well as up. That means that you can't slide under it or go under it with some special moves. This also means that the fireballs seperate to leave a nice little space in the middle so that Bison can fly through clean with his psycho crusher. However, Cammy can easily RC spiraling arrow right through the cross cutter which means bad news for you.

    I guess that I wasn't the only one trying to tell people here how quick Kyosuke's dash was. Yes, you can easily get a free throw/poke faster than the opponent can say "what?". Cammy's dash is also a pain which proves that she is overpowered.
  • SystemSystem Joined: Posts: 508,676 admin
    What's his 'trap' ? And isn't there like a very good player in Cali who plays Kyosuke well?
  • SystemSystem Joined: Posts: 508,676 admin
    kyosuke does not suck

    if any of u can honestly say from experience and not just going along with what other players say that kyosuke sucks then there is definetly something wrong.kyosuke to me plays a lot like a guile and ryu fusion with plenty of combos,a move for every situation,good range,a few good pokes and even has a air combo launcher for the ultimate score in style.he has good defense,good pressure moves and great offense the only problem i see in kyosuke is the recovery time in his attacks,but thats ok though he's just a character that needs to be played with precision and good timing and judgement.

    but really to be quite honest,kyosuke is more of a masters player considering you must take advantage of every move and square opportunity,which is no problem because kyosuke can easily open opportunities for big damage with his vast arsenal of attacks.
  • SystemSystem Joined: Posts: 508,676 admin
    Seriously, this thread should be "I'm kidding myself by thinking Kyosuke doesn't suck." :bluu:

    He does shit damage, has low priority, his level 1 supers bite, and his level 3 team-up has almost no range and can be blocked. Not to mention the only character that takes more damage is Akuma, and he actually has some moves with priority! :eek:

    To say Kyosuke is a "masters" character where you have to know every aspect of his moves to get him right is like saying that only someone who's very good at the game can waste their time with him and win, when if they're already a master they can do that with every other character in the game too with more ease and require much less effort.

    So yeah, he sucks. I used to think he had potential too, but then I learned that he's just not worth the effort.
  • SystemSystem Joined: Posts: 508,676 admin
    kidding myself?yeah right

    ok lets get this straight,ima a fan of kyosuke cause i been playin with him every since rival schools came out.now because im a fan of him doesnt distort my judgement of how he plays.i actually use him now that i've mastered him a whole lot and like any other character you have to get the best out of what he has.like i said before a move for every situation what more could u ask for? variety in his attacks man i could keep rantin on and on about him forever.u take a character lik athena,now even though she has shitty supers does that make her a bad character?no it doesnt.so if kyosukes raw strength lays in his combos then thats what u have to use because no he does not have much power in his single hits like others do and if he does take more damage than akuma a true kyosuke player wont be getting hit that much and if u do find yourself gettin ya ass wooped than you're not using im right.

    in conclusion kyosuke does not in anyway suck,like i said the only problem i see with him is his recovery time.people yall need to really try an get into kyosuke before u just shun him the way that you do.
  • SystemSystem Joined: Posts: 508,676 admin
    kidding myself?yeah right
    Originally posted by shin ryu lv3
    ok lets get this straight,ima a fan of kyosuke cause i been playin with him every since rival schools came out.now because im a fan of him doesnt distort my judgement of how he plays.i actually use him now that i've mastered him a whole lot and like any other character you have to get the best out of what he has.like i said before a move for every situation what more could u ask for? variety in his attacks man i could keep rantin on and on about him forever.u take a character lik athena,now even though she has shitty supers does that make her a bad character?no it doesnt.so if kyosukes raw strength lays in his combos then thats what u have to use because no he does not have much power in his single hits like others do and if he does take more damage than akuma a true kyosuke player wont be getting hit that much and if u do find yourself gettin ya ass wooped than you're not using im right.

    in conclusion kyosuke does not in anyway suck,like i said the only problem i see with him is his recovery time.people yall need to really try an get into kyosuke before u just shun him the way that you do.

    Oh, the reason why I don't like him because they could have tried to adapt him a lot better to CVS than to try to put a Rival Schools character in a CVS engine. In Rival Schools he is awesome, I'll admit, but CVS is a completely different game and what they did to him was far from what they could have done. His mk is easily the worst normal in the game, they could have done something better than that slop, etc. etc.

    I'm not the kind to jump on Sagat or Blanka because they're so easy/cheesy/powerful, but I did practice for a good amount of time to see if Kyosuke was worth the effort. When I have him at Ratio 2 and I win with a Ratio 1 Todo on N and then the guy's final Ratio 1 finishes off Todo and then mops Kyosuke, that says something.

    The reason why he sucks isn't that he's not playable, if that were true all he would have was his mk and no other buttons would exist. I'm saying that it would require an enormous amount of effort and practice to get him to the level you want to be at, and require very tight precision to pull off stuff effectively. Hell, I find I win easier with Dan than him and I just recently started playing Dan casually.

    The fact of the matter is Capcom gave him the shit treatment before they threw him in here, and it's not like he's Morrigan where just about everything sets up a zig-zag combo.
  • SystemSystem Joined: Posts: 508,676 admin
    I like kyosuke lots. He's a very stylish character. He's got the cool threads and glasses. :) I found all his normal moves to be lacking in speed/priority compared to lots of characters (uhh.. every other character in the game? :D). This fact makes it very hard to land combos. Sure his fireball that goes low and high, but can be super jumped over. And I know that isnt his only move, but it is one of his better moves. I tried to use him before and I too gave up on him, but I think I might pick him up again just for fun, although I know I'll get my ass kicked.. and it will basically be a 2on3 matchup. :rolleyes:

    You may be able to use him well, but that does not necessarly mean he is a very good character.
  • SystemSystem Joined: Posts: 508,676 admin
    yall know what these past few days i been lookin at everyones opinion about kyosuke so i went to play and compared him to other characters and realized that he is hard as hell to play with.i mean with most characters a small miscalculation in timing could get u hit a few times,but with kyosuke a small miscalculation in timing can get your energy bar damn near wiped clean out and kyosuke is a character than required excellent timing and i do mean excellent.i also noticed his roll is kinda slowand sometimes id roll thru ryus fireball completly just to come up and eat a shoryuken.damn,even his rolls timing has to be straight on the dot.kyosuke kinda reminds me of gen off of alpha 3 because he required proper timing but the timing for kyosuke is almost super human.im not saying in anyway that he sucks im just saying if you're a newb to this game and series then stay well away from kyosuke the "mister cool guy" because he takes alot of patience quick attack decisions because even though ispeak so greatly of him in previous posts when i first started playing with him slammed many a controller and broke alot of shit because of me constantly losing matches.and like i said before his recovery time is hideous and i still admit that even though he's one of my main characters.u know what ima start a thread called kyosuke strengths and weaknesses
  • HellMUTHellMUT hi Joined: Posts: 500
    looks can be decieving
  • SystemSystem Joined: Posts: 508,676 admin
    i dont' think kyosuke is THAT bad...i use him once in a while, almost all the time in C. i don't think his level 1 supers suck, actually I like em a lot. his lvl 1 fireball super is pretty damn good for a fireball super, since it seems to be instantaneous, so i either trade or straight out beat them if they stick out something. his other super (i dunno what it's called), qcbx2+jab, isn't that bad either. if u do the super and the opponent sticks out something, u'll trade and he'll eat the super and u can follow it up after. it won't work if he stuck out a jab or short, but i think if it's anything stronger then u guys will trade.

    ok well i'm at work so i'll try to write more later....although no one probly cares anyways, lol...
  • FatalFuryDFatalFuryD Feint Cancel Addict Joined: Posts: 956
    Another old ass thread, probably revived because buktooth made that low tier thread recently. As for the record, you kiddin me? Of course he sucks ass. When I said sweep is his best move, I didn't mean it is abusable. I meant it's a good move, with vertical and horizontal range. It's a sweep, you are at a frame disadvantage, I know it, so it's not the only thing I do.

    Things you can do with him:
    DF+hk launcher beats kyosuke/iori hcb+k
    rc qcf+k when morrigan does her run(which actually is a fly)
    A groove has a chipping cc w/qcf+pxn
    launch, and jab short strong, land and throw does more than standard air combo(jab strong fierce roundhouse)

    His "mixup" afaik is thunder launcher, then either jumping mp, land, launcher super again, or throw. Yeah, crappy ass mixup.
    My Eternal Fighter Zero cmv, match footages and tutorial vid:
    http://youtube.com/user/seaechiowai
    (Latest update: 7 Jan 2010)
    Inuie G. Choi
  • SystemSystem Joined: Posts: 508,676 admin
    ok i dunno if the previous post was directed towards me, but anyways. i didn't say he was good, i just said i didn't think he was as horrible as people make him out to be. to me at least he's better than dan...if that means anything. of course i doubt anyone will seriously use him in tourney play. ok on to the topic...

    i highly doubt sweep is his best move, i dont' even use it that much since it's slow and there's a shitload of recovery time, and it outweighs the advantages range or whatever.

    his d/f hk sucks dick. the range is horrible, and there aren't a lot of times where u can use it, unless you play dumbass scrubs who love to jump and roll all the time or whatnot.

    his st.hk seems decent for him, but i would rather go with his st.fp or cr.mk.

    he has decent anti air normals, st.mk and cr.hp. of course rc dp+p or qcf+k is always better, provided that you can do it consistently...

    everyone probly knows most or all of his strats and combos, so i won't post much of them here.

    you probly already know this, but for kyosuke players, be careful when you do his fireball super at point blank against p and k groovers. most of the time one parry or just defend is all it takes, and u'll be open for like a year. obviously the best range is where the fireball splits apart the most.

    for his qcbx2+p super, i never use anything beyond level 1, it seems pointless.
  • BoelBoel all this post up in your butt Joined: Posts: 7,329 ✭✭✭✭✭ OG
    I've been a kyosuke fiend since rival schools (kyosuke/hideo = super team, well mine anyway) but i must admit it is nigh impossible to say he doesn't suck just a little bit, doesn't keep me from playing him though

    C-groove is my groove of choice so C-groove kyosuke is my kyosuke of choice,he is always my first out (no anchor spot for the poor man) I use him to build meter, mostly because while i love his supers, they arent really that spectacular, I'll use a lvl one fireball super from time to time if im feeling a little over-pressured but thats about it

    a bit of a problem i have is if i manage to score a knockdown, i try to go into rushdown kyosuke, which should never be attempted by one such as me, zone/keepaway isn't bad but a rushing kyosuke is a dead kyosuke, or it may be that i keep going for meaty rival launcher which may work the first time maybe but after that they just block it and you end up eating supers for breakfast

    these are just opinions of mine but i will keep playing kyosuke till the day i die, and more than likely kyosuke will die many many more times during this
  • SystemSystem Joined: Posts: 508,676 admin
    I wouldn't say Kyosuke sucks so much as he has the illusion of sucking resulting from being really hard to play decently. The main weird thing about him is that almost all of is normals are crappy and he ends up using specials a lot, which is not only weird for this game, but just generally dangerous. In his defense he was much better in Project Justice, and much better than that in Rival Schools... erm, there I've defended him.
  • jae hoonjae hoon Flames of Justice Joined: Posts: 11,775 ✭✭✭✭✭ OG
    No Kyosuke sucks, for reasons that have been listed several times.
    SRK Kobrai Kai - Kickin bitches in the face since 2001
  • HellionHellion .5 Beat Combat Joined: Posts: 888
    This thread owns.

    Kyosuke sucks just because. Whatever he has going for him is mediocre at best, and his competition has more that's better. His best groove is probably A, but he doesn't have alot going for him to set that shit up.
    And most people don't play characters to abuse the shit out of their specials for footsies, considering the recovery on all of them you'll get punished real hard unless you use them when you're good to go and the other guy's open, or you do it off a canceled normal with descent range and whiff punishing ability... Tools which Kyosuke's definitely lacking.

    So to sum it up shortly, Kyosuke sucks.
    You can take the best player at CvS2 and give him an R4 Kyosuke vs whatever you want, and he'll likely loose because he sucks that bad.

    Kyosuke sucks so much that he can't possibly suck anymore, he's gotta settle for being fucked instead.

    Kyosuke suks,
    Because.
    That's why.:rofl:
    "No one quits SRK. NO ONE" -wepeel
    P-Kyo(2), Guile, Cammy
    ST-Guile
  • SystemSystem Joined: Posts: 508,676 admin
    C is probably his best groove. Decent battery, level 3s work to his favor over his 6k damage/"good luck setting me up" CC.
  • SystemSystem Joined: Posts: 508,676 admin
    Oh man, I've been playing CvS2 for maybe a year now, and I know Kyosuke sucks. Honestly he doesn't really have a chance, Yuri and King have a better chance then him... If his normals were better, then he'd be playable, I guess. Doesn't he also eat damage like a bish like Yuri? Well atleast Yuri has s.rh and her pretty good fireballs... But I have to admit, he's one fashionable beast.
  • SystemSystem Joined: Posts: 508,676 admin
    kyosuke needs run to play. or you cant do his trap.
    but his trap will die agaisnt RCers.

    kyosuke doesnt have many options at all.. but Ive beaten a couple ppl with him back then.

    now he gets killed easily now that everyone knows his patterens.
  • SystemSystem Joined: Posts: 508,676 admin
    Everything in CvS2 besides playing Sagat is a breath of fresh air from using Sagat all the damn time. Nobody really likes him, they just pretend. ;)

    I personally think Kyosuke's groove rankings are as follows:

    1. S
    2. P
    3. K
    4. C
    5. N
    6. A

    Just my opinion.

    Kyosuke is the shit. And as for the groove rankings, you're damn right.

    For those thinking he sucks, you haven't been playing him right. Sure, he may not be the best character in the game, but he's a far cry away from sucking. His jumping Shadow Wave, jumping somersault kick, and j. HK gives him a good amount of aerial safety. I think one time I sacked a Tiger Uppercut with a jumping Shadow Wave. Also, I've found a Shadow Wave to be pretty effective from a small jump forward.

    However...Kyosuke's fireball super can actually be reflected back by Eagle's dp + P...which I think results in an instant kill. Can't remember though.
  • LudwigyoesLudwigyoes Joined: Posts: 3
    I honestly like playing him cause hes the only school rival character. Hes very unique like in his own game. sp. moves are alot better in his own game school rivals. Dont know what capcom was thinking when they ported him over to snk2 with sp. moves that are strong in his own game but in snk2 has none of effecrtiveness carried over. Wish they were more varied with cast too. Come on. one school rival. plus the alpha sprite recycling. really lazy. Would of love see the all street fighter updated with snk2 sprites. Hoping this ports over to xb Live or Psn with online play ggpo. Cause ps2 classic is a dumb way to go about. Best way to gain pvp experience. No plays it anymore here in NV. Know theyll be competitive play as far as online goes.
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