Dark Geist, post: 4115293 wrote:
Even though this game had some broken shit in it, I still had a blast with it.
People where saying they had problems with charging in this game....maybe my arcade at the time had the updated board (someone earlier mentioned this) because noone had these problems when we were playing it.
King-Sun, post: 4115294 wrote:
lol and I thought it was just me phucking up
Violent Ryo, post: 4115303 wrote:
Why is this in the KOF (strat) section?
4neqs, post: 4115305 wrote:
No official tier lists, but it's mostly accepted that Geese and Zero are the top two... and I'd say Orochi Iori is a close third. Then, a bunch of good characters after that... Tessa, Guile, Chun-Li, regular Iori, etc.
Tech Romancer, post: 4115301 wrote:
#1 - There is no official tier list.
#2 - The Jamming Ghost is technically a Projectile but its not used for fireball wars or similar things, its too slow. Its best used as an oki option after you knock the opponent down or when you have time enough to release it. Its used for pressure and if it hits, you can potentially combo off it. The ghosts dissipate if Tabasa is hit or grabbed.
# 3 - Like Darkstalkers, Demetri has chain combos. The Rule, just like Vampire is weaker to stronger and is like this:
* LP > LK > MP > MK > HP > HK
To do that, you have to learn his command moves (which function like normals in a capcom game and are cancelable into each other). A full chain would be like: f + A > A > B > C > D or whatever. A shorter one (and starts low) is like: df + B > A > d+D...that's a standard sweep combo.
Besides that you zone with air and ground fireballs as the distance permits. Even fairly close its good because he has great recovery. His Exceed (Demon Flare) isn't fancy but gets the job done, basically a pumped fireball with almost zilch recovery. You can set up midnight pleasure against people that try to GFCS too often. His dash is a teleport when you hold BC and you can go through some things with this. One fun mindgame is to buffer in Midnight Pleasure as it ends or the DP followup. The Bat Spin is really useful for fireball punishment. Besides that, Uppercut/fireball game like a shoto.
Tizoc, post: 4115308 wrote:
Thanks, but is when should one attack? Is it after the 4 ghosts hit the opponent?
Nocturnal, post: 4115315 wrote:
I think Hugo isn't too bad. Main problem is he has a giant hitbox and has problems vs zone type characters: Guile, Tessa, Sagat, Dhalsim, Dimitri, etc. It was already stated that he has problems with GCFS but I suppose that goes for most characters anyways. He has a lot of his 3S stuff which is nice. I also love that he can combo into his grabs which really helps out. The tier list seems pretty good though for the most part. I might do a little Hugo write up if anyone is interested.
AcidGlow, post: 4115318 wrote:
Athena is not God/Broken tier. All ya have to do is play it safe and block low alot as you advance towards her. All her special moves are unsafe on block with her. Boss Karate has some balance to him. Shin Akuma would've been fine but why in the blue hell did they give him infinite super moves? That was just stupid..
And yeah, Bison is really bad in this game. Normal fierce attacks are slow and his combo ability relies on cr. FP. His kick super has way too much start up and his exceed does aswell.. X_X
4neqs, post: 4115259 wrote:
You know it's from the Philippines because there's karaoke in the background. Best watch on mute.
4neqs, post: 4115305 wrote:
No official tier lists, but it's mostly accepted that Geese and Zero are the top two... and I'd say Orochi Iori is a close third.
orochizoolander, post: 5543744 wrote:
I only played it on xbl, but having played enough to be #1 n xbl I can at least say for sure that shina akuma, goenitz, dimitri, red arremer, serious mr karate, violent ken are definitely better.
Also that doesn't include the other lower tier characters with infinites like tessa, earthquake, etc.