Official shmupmame Super Turbo thread

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Comments

  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    sorry i haven't followed groovymame's development.

    so it has .65 frames at best? that's not better than shmupmame is it?

    i didn't go into the details of how shmupmame reduce the input lag (as well as groovymame).
    can groovy or shmup take advantage of each other's trick and make it even better?
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    regarding input lag. will it be reduced if I use a non-USB keyboard?
    Eg playing the game on laptop.

    too slow!
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    Since the original developer of shmupmame is not supporting/replying on his forum, I couldn’t make any contribution to make it easier for ST tournament/practice.

    OTOH the groovymame dev did the opposite, I have now attached a modified version of groovymame that does
    1. fast buttom mapping for P1 / P2
    2. fast save/load state – no prompting for slot numbers and you can easily map the extra 2 buttons on your stick to do save/load. Just turn on cheat > training mode + infinite time.

    http://www.2shared.com/file/HPdJM81i/groovymame.html
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • damdaidamdai www.damdai.com Joined: Posts: 1,079
    FYI, piFBA was released for the Raspberry Pi. CPS2 now runs at 60FPS, but I am experiencing significant input delay. If any Linux gurus with a Pi want to download the src and mess around, please do so. I think this could be an excellent, portable, low cost alternative.

    http://pimame.org/forum/
    https://code.google.com/p/pifba
    supercade.damdai.com
    tonamento.damdai.com
    frame-advantage.com
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    this has potential to be huge for 2d fighters because those raspberry pi things are only like 35 bucks a pop. Maybe rufus can take a look into this.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    Ah shit..    
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  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Mini ST as the future?

  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    I think the biggest problem for ST has always been the lagless display, now that we have solved the custom input controller issue (ud-cps2).
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • eltroubleeltrouble Joined: Posts: 5,720
    They simply don't make truly lagless displays for modern gaming. We either have to adapt and choose the least-laggy LCD which are commonly available, or count on a few guys to sling heavy CRTs everywhere.
  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    is there any difference in lag if you disable the BGM and the backgrounds through cheats?

    I played Vampire Savior and by doing this I think game felt a little more responsive
    too slow!
  • free_manfree_man Joined: Posts: 81
    edited February 2015
    Are there any video setting (audio too) to do in addition the game speed to have the most closest arcade experience? I use the Shmupmame v4.2 Qt GUI + Command line (win 64-bit) and play 2X (97% game speed is already configured). There are some chance to run Shmupmame at Raspberry Pi and play 2X with many arcades(or pads) being exchanged like a offline tournament and works fine like a regular PC?
    Post edited by free_man on
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    petran79 wrote: »
    is there any difference in lag if you disable the BGM and the backgrounds through cheats?

    I played Vampire Savior and by doing this I think game felt a little more responsive
    Jedpossum determined that disabling the related routines alters game speed. It looks like they are part of the cause of different speeds in different stages. Just disabling backgrounds in MAME, though, I don't know.
  • CensoredXCensoredX Scrubby Dic Joined: Posts: 20
    I have read through the whole thread and I'm still a bit confused about the speed setting. When you all refer to "change speed to 97%" are you talking about the "main cpu overclock" setting or something else that I'm missing? I may be wrong due to the low quality of the videos I have watched (Gamespot Versus etcetc), but I think it seems a tad too fast in comparison.
  • albertinoalbertino Joined: Posts: 19
    Is the general consensus still that Shmupmame still provides the closest representation of the ST arcade experience? I read somewhere that the latest version of Mame was fairly accurate too having been tested at Evo. Just wondering as Shmupmame hasn't been updated for a couple of years now.
  • eltroubleeltrouble Joined: Posts: 5,720
    albertino wrote: »
    Is the general consensus still that Shmupmame still provides the closest representation of the ST arcade experience? I read somewhere that the latest version of Mame was fairly accurate too having been tested at Evo. Just wondering as Shmupmame hasn't been updated for a couple of years now.

    Tested at Evo? Been to Evo the last few years specifically for ST, and at least on the floor space, we weren't using MAME at all. Can't speak as to how well modern versions of MAME compare to shmupmame, but shmupmame was tested to be extremely accurate in comparison to arcade settings, once you setup shmupmame right.
  • albertinoalbertino Joined: Posts: 19
    Ok good to know - thought I read it was tested there in recent years but if you've been there and not seen it then maybe not! Would love to go to evo myself at some point.
  • eltroubleeltrouble Joined: Posts: 5,720
    albertino wrote: »
    Ok good to know - thought I read it was tested there in recent years but if you've been there and not seen it then maybe not! Would love to go to evo myself at some point.

    Well, I'm just saying the testing of modern MAME didn't happen on the floor room. I've got no idea if people did independent testing up in their rooms or what have you, and I haven't seen any mention of people testing is, so who knows? Would love to see the page where they talked about it if it did happen though.

    Evo is dope! You should definitely go in the near future. It's one of those hallmark experiences to have if you're really into fighting games and the community.
  • ilitiritilitirit Joined: Posts: 6,398
    edited October 2016
    I compiled a 64-bit Windows version of Shmupmame that has "Quick Input Config" like HDR and 3SOE. Also fixes some of those "double input" issues for NeoGeo roms etc.

    https://mega.nz/#!uMIx2BYB!mBNC0gRsotnxVfvYnCQeA9SjiHYP43AIzRlRapzqPlU

    Standard disclaimers apply.
    Post edited by ilitirit on
  • OzaOza Joined: Posts: 2
    ^
    thank you !!!!!!!!!!!!!!!!!!!!!!!
  • BiGViCBiGViC Joined: Posts: 21
    Thank you for all that great info papasi, I read it two years ago and been playing shmupmame with my ST friends pretty arcade perfect. ilitirit, thank you for the updated version will try out tonight the quick input should be pretty cool. Still an ST fan to this day. Fightcade is not as accurate for online play, correct? I haven't tried online since back in the day with Kaillera but was hoping to level up my ST game. Played the ST tournamet in Final Round last year that was on the cabinet felt so nice. Need to get better for future tournaments if there are any, I will always enter.
    "Loyalty To The End"
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