Super Street Fighter II Turbo, in the house

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  • blood spit nightblood spit night Joined: Posts: 96
    eltrouble wrote: »
    KYO84 wrote: »
    If I wanted to run a local tournament for this game, what would be the best way to set it up? I can't afford a Super Gun, would an emulator on a laptop work?

    Yup. Shmupmame or Groovymame with an ST emulator can run pretty close to arcade-perfect with the right speed settings. I highly recommend it for local gatherings.

    no
  • eltroubleeltrouble Joined: Posts: 5,722
    eltrouble wrote: »
    KYO84 wrote: »
    If I wanted to run a local tournament for this game, what would be the best way to set it up? I can't afford a Super Gun, would an emulator on a laptop work?

    Yup. Shmupmame or Groovymame with an ST emulator can run pretty close to arcade-perfect with the right speed settings. I highly recommend it for local gatherings.

    no

    Yup. Prove me wrong if you feel they aren't close to arcade perfect without having to buy or build a supergun.
  • Missing PersonMissing Person Quickly becoming the Sailor Moon S guy. Joined: Posts: 13,882
    This just made my night:

    ochunrage.png

    So back story, I challenged him, he was playing O.Ryu. I beat him one match, he played again, and first round, I got him locked in tick throws, and he ragequit.

    He sends me a new challenge, and the above ensues. Then he leaves out of the game, and sends "ggs" in the lobby.

    I guess that's the Japanese equivalent of beating me senseless because throwing is cheap. :coffee:
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • MachoRhombusMachoRhombus Joined: Posts: 2,919
    edited September 2014
    Hey guys, I was checking out some music sites and found this short documentary on videogame music's influence on western artists, halfway into the video they go straight to Street Fighter 2's music and it's influence, it has some neat stuff and if you're a fan of Flying Lotus, Thundercat, Oh No, Dizzee Rascal, Ladyhawke, etc... you may find something interesting here (also there's a cool story in there from the composer about how Blanka's theme was conceived). It's episode 3.

    redbullmusicacademy.com/magazine/diggin-in-the-carts
    CFN ID - PenguinShivers

    MJ|Shivers.
  • 7 5 07 5 0 Joined: Posts: 469
    night Thailand
    10421361_682182191878656_1880034998275446250_n.jpg?oh=107ddb8125f1ab5f3ed9f6c1f907c219&oe=54C4579C
  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    Hi if any of your turderinos use IRC in the year 2014, I made a ST/SF2 channel over at irc dot mizuumi dot net called #superbturbob
    www.twitter.com/thenipahhut
  • UncleGaryUncleGary Joined: Posts: 185
    I really want to get into ST; are any of the online communities (HDR, GGPO, Supercade) active, like you can get on and find a game, or are they more just for king of GGPO and events?
  • ShariShari Overestimated. Joined: Posts: 2,626
    GGPO is pretty active atleast in europe at early mornings and after 16 gmt+1.

    40ish people on atm.
    Haunts: Is it lag or just impeccable footsies and spacing, I don't know.
    MiloDC: I beat YuuVega -- yes, that YuuVega -- the first time I played Claw seriously in my entire life.
  • x64x64 Fuck your SRK Joined: Posts: 3,203
    lol. Love the shadow of dead bison there. Crazy throw range.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Missing PersonMissing Person Quickly becoming the Sailor Moon S guy. Joined: Posts: 13,882
    That's pretty ridiculous.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • himesama10khimesama10k Joined: Posts: 2
    UncleGary wrote: »
    I really want to get into ST; are any of the online communities (HDR, GGPO, Supercade) active, like you can get on and find a game, or are they more just for king of GGPO and events?

    i play very often on GGPO and never usually find myself waiting longer than 5 min for someone to match with. when i do, they are usually very friendly as well. on supercade, it's mostly third strike that people seem to play from the little bit i've used it.

    GGPO works really well, i've been having matches with my brother in thailand and they've been surprisingly smooth. im the US and most players in japan seem to be pretty lag-free as well. the way GGPO works, i don't really understand, but it does a good job of hiding the lag that must be there. i'd recommend it
  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    edited December 2014
    ggs to fart catcher at AE though u had input problems still great challenge and fun vs your old ken.
  • Jion_WansuJion_Wansu Joined: Posts: 6,260
    Battosai are those your cars? Which kind are they? For me, I've been doing well against Akuma players on GGPO. Seems like they don't know how to use Akuma to make them broken or I just that damn good.
  • luckyjimluckyjim Joined: Posts: 117
    Gotta say it kinda grinds my gears that Evo has an old Smash game in their official lineup but doesn't have anything for ST. Maybe it's because kuroppi and everyone else involved with ToL/ToL2 did such an amazing job, but with him stepping down it would've made it easier to integrate back into Evo...

    Regardless, I know there's some stuff in the works and some Japanese presence this year assuming there's an event, so I'm planning to make it out to whatever there is. It's the only reason I'll come south of the border ;)
  • hanasuhanasu Joined: Posts: 130
    The problem with ST at large events isn't lack of effort, it's setups. No one can afford to have arcade perfect ST at events larger than like 50 people. If you hold it on HDR classic people won't come.
    _______________________________________________________________
    STRevival

    Twitter | Twitch | Youtube
  • x64x64 Fuck your SRK Joined: Posts: 3,203
    hanasu wrote: »
    If you hold it on HDR classic people won't come.

    Ugh. We have no one to blame but ourselves (and Capcom for not giving us a digital SF2 compilation release yet). Shit, we could even get a bunch of Dreamcasts and Toodle's disks together and lend out DC adapters/Cthulhu sticks if that would assuage the "no CPS2 no play" whiners.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • eltroubleeltrouble Joined: Posts: 5,722
    hanasu wrote: »
    The problem with ST at large events isn't lack of effort, it's setups. No one can afford to have arcade perfect ST at events larger than like 50 people. If you hold it on HDR classic people won't come.

    I agree with this assessment. Having the standard be arcade-perfect ST is a BIG issue for TOs. We're lucky to have them at Evo, but this primarily due to the fact that we have a lot of TOs in California and in Vegas who have access to this equipment. The rest of the country is largely boned. VERY few people are willing to drop $500+ for arcade ST.
    hanasu wrote: »
    If you hold it on HDR classic people won't come.

    Ugh. We have no one to blame but ourselves (and Capcom for not giving us a digital SF2 compilation release yet). Shit, we could even get a bunch of Dreamcasts and Toodle's disks together and lend out DC adapters/Cthulhu sticks if that would assuage the "no CPS2 no play" whiners.

    Even then, there's the issue of gathering enough DC setups and sticks (the main problem) to hold ST. This is largely why the Undamned options are so attractive. We can let the players bring whatever modern sticks they prefer, which puts less stress on everyone involved.


  • Missing PersonMissing Person Quickly becoming the Sailor Moon S guy. Joined: Posts: 13,882
    Streaming right now.

    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • KomatikKomatik Card demon Joined: Posts: 2,669
    The wiki mentions that you can choose a glitched version of claw who can store Scarlet Terror charge. How? Press strat when you spend the coin and keep it pressed? Choose the character with start, or what?
    Steam/Fightcade:Coffeeling
    Xrd: ? | ST: Claw, Ryu, O.Sagat | 3S: Chun-Li, Akuma
  • x64x64 Fuck your SRK Joined: Posts: 3,203
    Komatik wrote: »
    The wiki mentions that you can choose a glitched version of claw who can store Scarlet Terror charge. How? Press strat when you spend the coin and keep it pressed? Choose the character with start, or what?

    That is for Hyper Street Fighter 2 (or Anniversary Edition/AE as it is also known). Before selecting the Super Turbo option, press and hold start and then press a button to select it. This will give you the unfixed (read: better) versions of Vega, Chun, and Honda.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • KomatikKomatik Card demon Joined: Posts: 2,669
    #buffclaw keepo
    So this isn't a thing on the ST ROM, I take it? Is the default flip kick glitched or fixed in that?
    Steam/Fightcade:Coffeeling
    Xrd: ? | ST: Claw, Ryu, O.Sagat | 3S: Chun-Li, Akuma
  • x64x64 Fuck your SRK Joined: Posts: 3,203
    Komatik wrote: »
    #buffclaw keepo
    So this isn't a thing on the ST ROM, I take it? Is the default flip kick glitched or fixed in that?

    There technically are ST ROM revisions that fix this, but I believe only the Dreamcast version has it. The DC version also lets you select the version of the game without the glitches fixed so it doesn't really matter.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • KomatikKomatik Card demon Joined: Posts: 2,669
    Is it a thing in the Jap Fightcade rom?
    Steam/Fightcade:Coffeeling
    Xrd: ? | ST: Claw, Ryu, O.Sagat | 3S: Chun-Li, Akuma
  • x64x64 Fuck your SRK Joined: Posts: 3,203
    edited September 2015
    No. All four Super Turbo arcade roms (World/Asia, North America/Europe, South America, and Japan) have access to the main character glitches: Honda/Chun storable super and ochio, Vega storable upkicks, First frame attacks connecting on characters blocking 50% of the time (mostly only useful to O.Ryu/O.Ken) and Ken/Sagat/Sim not being able to reversal super. Japan rom has the Gief neutral jumping headbutt causing instant stun, the World rom has the O.Gief HK Suplex reversal glitch, and the US rom (and maybe others??) has the O.Honda throw freeze glitch.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Jion_WansuJion_Wansu Joined: Posts: 6,260
    No. All four Super Turbo arcade roms (World/Asia, North America/Europe, South America, and Japan) have access to the main character glitches: Honda/Chun storable super and ochio, Vega storable upkicks, First frame attacks connecting on characters blocking 50% of the time (mostly only useful to O.Ryu/O.Ken) and Ken/Sagat/Sim not being able to reversal super. Japan rom has the Gief neutral jumping headbutt causing instant stun, the World rom has the O.Gief HK Suplex reversal glitch, and the US rom (and maybe others??) has the O.Honda throw freeze glitch.

    So that's what happened. I was playing as O Honda and he just froze in his throw animation kinda like Guile's statue in World Warrior. This happened like 8 or 9 years ago
  • luckyjimluckyjim Joined: Posts: 117
    No. All four Super Turbo arcade roms (World/Asia, North America/Europe, South America, and Japan) have access to the main character glitches: Honda/Chun storable super and ochio, Vega storable upkicks, First frame attacks connecting on characters blocking 50% of the time (mostly only useful to O.Ryu/O.Ken) and Ken/Sagat/Sim not being able to reversal super. Japan rom has the Gief neutral jumping headbutt causing instant stun, the World rom has the O.Gief HK Suplex reversal glitch, and the US rom (and maybe others??) has the O.Honda throw freeze glitch.

    I've encountered the O.Honda throw freeze glitch on Japanese and American boards, not sure about the world version/ROM.
  • SesshomaruSesshomaru Joined: Posts: 582
    does anyone still have the pre jump frames for each character?

    looking for old data but not available anymore:
    https://github.com/doctorguile/strevival/blob/master/hitbox/st-safejump/safejump.php
  • x64x64 Fuck your SRK Joined: Posts: 3,203
    edited November 2015
    Sesshomaru wrote: »
    does anyone still have the pre jump frames for each character?

    looking for old data but not available anymore:
    https://github.com/doctorguile/strevival/blob/master/hitbox/st-safejump/safejump.php

    The SRK ST wiki has 'em: http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo#The_Characters

    Edit: Uh, maybe it doesn't. Thought it did. That's odd.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • iWinWeDateiWinWeDate Whiff punish everything. Joined: Posts: 303

    wall dive vortex 0:53

    Is there legit no way around this shit? I hate gimmicks in any fighting game the better player can lose because they guessed wrong.
  • eltroubleeltrouble Joined: Posts: 5,722
    They're powerful tools, especially Vega's, but in many cases not completely unstoppable. As usual, the general advice of "play perfect, don't get caught in them in the first place" applies here, but otherwise, I've got some notes:

    Honda's ochio mixups are strong if he's close. Most characters have tools to prevent Honda from getting that close, so usually the ochio is his way of winning very difficult matchups or expediting matchups he already wins via his very strong defensive tools and hands. The usually way to counter them is to use a strong reversal against the "tick" attempt, e.g. uppercutting the cr.jab or the jump in or whatever it is. In the corner, it's extremely strong, since he can repeat it again, but again the key is to counter throw or uppercut the tick.

    Hawk's throw loops are extremely powerful. Fortunately, only a handful of people actually know how to pull it off consistently, so it's not AS serious a threat at Honda or Vega's wall dives, which are often effective against beginner- or intermediate-level players. The best way to get out is to either bust out a lot of reversals to mess up their timing, or jump out depending on the character you use and the range at which they do the neutral jab. At max range, there's a small gap between the jab and the grab itself, which lets characters get out via a counter poke or jump or super or what have you. This is true of Dictator, as he has very few jumping frames, so he can jump out outside of corner traps.

    Vega's wall dives are always a problem. Fortunately, anyone with a decent reversal can get out if they have good execution and timing. There are several methods you can use to perform an autocorrect uppercut, depending on the direction in which Claw does the attack, but isn't a guaranteed out. Good general advice: just block. It's technically just a 50% effective ratio, so be sure to concentrate on your neutral game as well to prevent getting caught in the first place.
  • iWinWeDateiWinWeDate Whiff punish everything. Joined: Posts: 303
    Thanks for the help bro. So do frame perfect counter throws beat tick throws and command throws? Is losing the ability to tech throws worth playing Oken over Nken?
  • eltroubleeltrouble Joined: Posts: 5,722
    edited November 2015
    iWinWeDate wrote: »
    Thanks for the help bro. So do frame perfect counter throws beat tick throws and command throws? Is losing the ability to tech throws worth playing Oken over Nken?

    Throws don't have priority versus another throw. Whoever gets it out first (and if they're both in range), the first person gets the throw. This applies to both normal and command throws. Throws beat out meaty attacks. Also keep in mind that different characters have different ranges for throws, which is a big factor.

    But command throws have more active frames than normal throws, which is why they have a tendency to land more. Plus, most smart grapplers attempt tick throws at ranges where they know the opponent can't counterthrow, unless they're trying to bait someone or make a read on someone who has a good reversal to punish it.

    Losing the ability to tech throws is a big deal. Teching throws is a great, safe, and reliable way to get out of a bad situation at the cost of a little bit of life. It's not too hard to tech a throw on reaction either (at least offline).

    But O.Ken is demonstrably a better character than N.Ken. O.Ken has great priority on his low kick attacks, great jump in HK, the best uppercut in the game, and a very good fireball game. N.Ken is a solid character but relies heavily on closeup mixups to gain the advantage, an advantage he won't always get if he's being beaten in the neutral or zoned out. While I think N.Ken is an extremely fun character to play, and very rewarding to win with, O.Ken's generally higher up on the tier list because he's so much better at the neutral game and zoning game.

    But N.Ken is too much fun to play. O.Ken is boring in comparison but gets the job done.

    Also, you should hit up strevival.com/forums. It's where most of the community has gone to discuss ST publicly outside of private FB groups.
  • KomatikKomatik Card demon Joined: Posts: 2,669
    Also if you hate Claw's walldive bullshit, O.Ken is one of the better characters at shutting it down.
    Steam/Fightcade:Coffeeling
    Xrd: ? | ST: Claw, Ryu, O.Sagat | 3S: Chun-Li, Akuma
  • eltroubleeltrouble Joined: Posts: 5,722
    Komatik wrote: »
    Also if you hate Claw's walldive bullshit, O.Ken is one of the better characters at shutting it down.

    Somewhat true. If Claw ever attempts to go to the wall while you're standing, both New and Old Ken can just walk up fierce uppercut as a punish.

    That being said, haven't played as both Kens versus MAO, he is very adept at performing the crossup in such a way that it'll eat your inputs if you attempt to do a regular uppercut. I don't think O.Ken actually beats Claw in a match, especially since Claw's footsies tools are still very effective even against the old shotos' better priority and range on low pokes.
  • KomatikKomatik Card demon Joined: Posts: 2,669
    I didn't mean to imply he'd beat Claw, just that he doesn't get wrecked as bad as most do and can actually fight back pretty competently.
    Steam/Fightcade:Coffeeling
    Xrd: ? | ST: Claw, Ryu, O.Sagat | 3S: Chun-Li, Akuma
  • eltroubleeltrouble Joined: Posts: 5,722
    Komatik wrote: »
    I didn't mean to imply he'd beat Claw, just that he doesn't get wrecked as bad as most do and can actually fight back pretty competently.

    I mean, he's better off than Zangief or Dhalsim, but I often wonder who exactly is a good answer versus Claw. Only characters I can think of who can fight him on close to even footing is Deejay, Claw, O.Sagat, or Boxer. Ken's good as long as your reads are on-point and you can keep the knee bash mixups going, but it's hard to be consistent with it.
  • SesshomaruSesshomaru Joined: Posts: 582
    @eltrouble do you know what is the prejump frames for each characters?
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