Honda thread

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  • eltroubleeltrouble Joined: Posts: 5,720
    Typo. Fixed lol. I personally think I have the Honda v Sim down pretty well myself. We should meet up on fightcade sometime. So rare to fight a good sim.

    I never play online. I already have issues with timing and consistency, so I try to play offline as much as I can. Pretty lucky to have access to offline setups and a decent community, so I try to take advantage of it as best I can.

    I can't do a damn thing online. It's pretty embarrassing. I have no idea how guys like Yito and the Japanese players do it. My reactions and timing drop to absolute shit.

    My style is heavily reactionary and defensive, especially against Hondas, I'd very likely die quickly to spammed buttslams, headbutts, and hands.
  • x64x64 Fuck your SRK Joined: Posts: 3,194
    eltrouble wrote: »
    Typo. Fixed lol. I personally think I have the Honda v Sim down pretty well myself. We should meet up on fightcade sometime. So rare to fight a good sim.

    I never play online. I already have issues with timing and consistency, so I try to play offline as much as I can. Pretty lucky to have access to offline setups and a decent community, so I try to take advantage of it as best I can.

    I can't do a damn thing online. It's pretty embarrassing. I have no idea how guys like Yito and the Japanese players do it. My reactions and timing drop to absolute shit.

    My style is heavily reactionary and defensive, especially against Hondas, I'd very likely die quickly to spammed buttslams, headbutts, and hands.

    I understand. If you do find yourself on Fightcade sometime though, I'm in Oregon, so our ping should be close to optimal (I think you're SoCal if I remember right).

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • EhondaEhonda Nothingness of Xband Joined: Posts: 399
    the oichio reversal actually happened in the arcade not on ggpo or fightcade... it was a bizarre thing and like I said, I never saw it or was able to duplicate it again..
    aka Nothingness from xband
    t+ T+ -r+ m+ s+ v+ M+ o+
    http://uk.youtube.com/watch?v=n6J6aUfa2_8 (me playing ST and losing
    SUMO
  • hlidskjafthlidskjaft Joined: Posts: 32
    how do you effectively HP HHS with honda? I think honda is a chracter with such a great potential, but mastering his famous (HP) HHS is such a difficult task. i usually use my index and middle finger to double tap the HP button rapidly. This usually ends up in my fore arm being tire and sore after executing HHS about 3-4 times. Is there a way I can cast HHS without killing my wrist. Also tips on MK. Most honda players j.j.x HP HHS. how do they do that? it seems impossible
  • eltroubleeltrouble Joined: Posts: 5,720
    hlidskjaft wrote: »
    how do you effectively HP HHS with honda? I think honda is a chracter with such a great potential, but mastering his famous (HP) HHS is such a difficult task. i usually use my index and middle finger to double tap the HP button rapidly. This usually ends up in my fore arm being tire and sore after executing HHS about 3-4 times. Is there a way I can cast HHS without killing my wrist. Also tips on MK. Most honda players j.j.x HP HHS. how do they do that? it seems impossible

    There are two main ways to do this in practical situations:

    1) The main way. You buffer HP hands with another input. For example, you whiff a LP before mashing furiously on HP. You need 5 inputs to do HP hands, so you sorta press LP a split second before you start wailing on hands. This same idea applies to other buttons as well. You can whiff his sweep into hands, do a floaty neutral jump fierce into hands, you can do it as you're doing a jump attack, etc...

    2) Advanced strings. You can actually connect HP hands consecutively one after another, but requires extremely good timing. In essence, you're basically buffering hands off of the input of the previous hands. Requires VERY good timing and consistent execution on your part, but there's nothing scarier than a Honda who can prove he has good hands mastery and can pressure at mid range.

    Honda has fantastic turtling ability and has great comeback potential with his high damage normals, fast stun combos, and powerful throws and ochio throw setups.

    As far as tricks? There are none. I've watched a variety of high-level Honda players' hands and they either mash one button furiously, trill the input (moving the hands while double tapping the same button). Some players can even use all 4 fingers to piano the same button, which requires a lot of dexterity and practice.

    It's a great way to develop hand and finger strength, but it is very tiring, especially in matchups where you'll do it frequently.

    I don't know what tips you want for his MK, other than it serves as an oddball and situational anti-air while standing, and while crouching is great at counterpoking certain low pokes with poor priority.
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