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ETERNAL SUCCESSORS ANNOUNCEMENTS AND SUPPORT THREAD
Michael Latham the Creator of Eternal Champions wants to know from you if we should bring back a game in the vein of Eternal Champions?
We currently have the opportunity with a team of FG vets, former Sega\SNK\Namco to do a new fighter, and we personally want to hear from you if you think we should do this.
Currently we are in the planning phase, and would be looking for community support and feedback to make the best product possible, but first do you wwant it?
Please post your opinions, feedback, and constructive thoughts, favorite memories, etc. What would you all like to see?
UPDATE 3/25/20171. We want to thank you all for the tremendous feedback and support we have gotten over the past week. We are happy with all feedback, and glad to know there are so many of you that still love EC. That being said we got 1400+ votes for yes and about 50 or so for no on a reboot. I wonder if we could get 10X that in the coming weeks? We need your help to make this happen. Michael, has been quite ill and apologizes for the lack of info up to this point. Once he is back on his feet we will be organizing more updates.
Most importantly for this project to happen we need you! We are looking for Community Champions who can help us with constant feedback, even brutal feedback. Don't think we don't notice the ones of you who don't play or haven't played because if we can build something that you would play, this would be huge for us. So those who hated it, let us know what you feel would make it work in the market now, so we can make it even better.
UPDATE 4/12/2017 We have been working on the plan for the game, as well as doing early visualization and mockups of how we envision the game. Obviously this is still early and we are getting more excited daily. We are considering what path to take with the project, but excited to share more with you as it develops. Michael has been sick for a few weeks now, but is on the road to recovery and getting back into the groove with us.
We are adding some visualization tests, we want to be open and transparent with some ideas, but nothing is decided but rather ask the community for feedback and see what gets you excited outside the core mechanics, which is obviously the most important part, and something we won't show until we feel its ready.
We are always going to try to offer some transparency throughout this process, to better give you all insight to what goes on internally, but also to make sure when we do move forward, its in the right direction.
Added 2 mockups in UE4, tests right now are to make it feel retro optionally in settings. Trying to tribute the color pallets of Ernie Chan and the original Sega titles.
UPDATE 4/27/2017 Our first official character, "Skinner Chen". We have left some hints in the text for the next announcements. The design is not final, but wanted to tell the story early and be transparent with everyone. Have a good weekend everyone!