Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

1219220221222223225»

Comments

  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 5,959
    M1X wrote: »
    Having such a deep, long winded conversation about the sexuality of a fighting game character is 99% of my justification for avoiding the anime FGC until Xrd came out.
    You mean the last 6 replies in a thread that's 4 years long?
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 21,518
    M1X wrote: »
    Having such a deep, long winded conversation about the sexuality of a fighting game character is 99% of my justification for avoiding the anime FGC until Xrd came out.

    LMAO, like if the talk on the sf forums were any better :rofl:
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 5,959
    But his logic doesn't even make sense considering there are actually gay and lesbian characters in lots of fighting games. Asking if a character is gay based on the games lore has little to do with some perceived negative connotation about "anime fgc"

    That was dumb as hell. Dude go back into hiding.


    This is just small talk until Rev2 drops
  • Sephiroth73003Sephiroth73003 Joined: Posts: 4,235
    I wouldn't be surprised if the demo launches next week to be honest. Otherwise it will barely be before release.
    SF3: Makoto and Ken
  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 5,959
    What are the improvements to training mode
  • DiasFoxDiasFox Joined: Posts: 313
  • M1XM1X 04'er Joined: Posts: 74
    Wow, some of y'all took me way too seriously. wtf
    PSN: m1x4h
    XrdR: Venom
    SFV/ST: Guile
    KoF14: Yuri/Athena/Kyo
  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 5,959
    It you were joking then you could have lightened the post with an emoji or "lol"

    Cmon dude this is a message board I can't see your facial expressions.
  • Sephiroth73003Sephiroth73003 Joined: Posts: 4,235
    edited April 20
    Veserius wrote: »
    The big training mode difference I've seen is you can hotswap characters without going to character select.
    lbhAOsm.jpg

    reversal recording would be so huge though and I hope it gets added.

    yeah this is the feature I wish there was the most so I could practice frame traps vs throws and different types of guarding. Learning that shit in match can be inconsistent.
    SF3: Makoto and Ken
  • SkieghSkiegh I am Ryudo Unit 2R Joined: Posts: 383
    I want reversal options just because I'm sick of getting back-dashed on, haha. I swear I am the only person who blocks attacks. Everyone else just mashes back dash or a DP on-wake up if they have it. Majority of players just lock me into doing safe-jump tactics on every down, which sucks because that means I can't get cards. Need to be able to punish that shit grounded consistently. Too many bad slayers giving me trouble. Who is like 50% of the PC player base for some reason, sol/ky be damned.
  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 51,484 ✭✭✭✭✭ OG
    edited April 20
    Soooo I guess it's not just a coincidence that The Answer has a suit and has card/scroll throwing attacks with edgy hand motions like Oswald?





    The green scroll things used for movement is straight outta Bang also. I like this guy a little more than Bang at least. His design was too generic for me.

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


    SFV: Ibuki (Main Bae), Juri (Buffed Bae), Chun Li (Needs Buffs Bae)

    KOF XIV: Nakoruru/Iori/KDash

    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)

    3S: Ibuki (main), Alex

    If I ever pick up Xrd: Johnny

    PSN: PervyJin01

    CFN: PervyJin01 (PS4) Twitch: c88deviljin01

  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 5,959
    Oswald is cooler IMO.

    I'm slightly bothered by answer and Baiken having very similar hair.

    I feel like it cheapens his design as a new character. Ninja in a business suit was cool, the extra hair is like..super kawaii I hate it.
  • VeseriusVeserius Hold Down Back Joined: Posts: 10,997
    Skiegh wrote: »
    I want reversal options just because I'm sick of getting back-dashed on, haha. I swear I am the only person who blocks attacks. Everyone else just mashes back dash or a DP on-wake up if they have it. Majority of players just lock me into doing safe-jump tactics on every down, which sucks because that means I can't get cards. Need to be able to punish that shit grounded consistently. Too many bad slayers giving me trouble. Who is like 50% of the PC player base for some reason, sol/ky be damned.

    i mean, maybe you should use backdash yourself? Also you can't really mash backdash.

    blocking is mostly bad if you can avoid it.

    anyways i just record the dummy doing the offensive sequence and do the reversals myself atm, it just takes some extra time. osing most backdashes isn't that bad.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • M1XM1X 04'er Joined: Posts: 74
    Skiegh wrote: »
    I want reversal options just because I'm sick of getting back-dashed on, haha. I swear I am the only person who blocks attacks. Everyone else just mashes back dash or a DP on-wake up if they have it. Majority of players just lock me into doing safe-jump tactics on every down, which sucks because that means I can't get cards. Need to be able to punish that shit grounded consistently. Too many bad slayers giving me trouble. Who is like 50% of the PC player base for some reason, sol/ky be damned.

    Use anti-backdash tactics?
    Actual meaties cannot be backdashed.
    YRC in neutral to fuck your opponents inputs up.
    Long range attacks with a lot of active frames? e.g. Ky's 6H. IDK about his new one, but for now this one works. IDK who you use, but everyone has at least one. Venom's is fS or S Stinger Aim. He also has DHM depening on how much you want to commit.

    But yeah... umm... stop blocking. You don't want that life. You want to avoid as much as you can and be as mobile as you can. The moment you decide to block when other options exist, is the moment you put yourself in a bad spot. This ain't Street Fighter.
    PSN: m1x4h
    XrdR: Venom
    SFV/ST: Guile
    KoF14: Yuri/Athena/Kyo
  • SkieghSkiegh I am Ryudo Unit 2R Joined: Posts: 383
    Stop blocking sounds like the worst advice for a new player. I don't want to end up like the lot I often play against that can't block a simple high-low. Learning opposing characters Gatlings by blocking, tinkering with FD and JG pushback changes and stun differences have yielded great results for me. Against a character like Millia, I could see taking as many gambles as possible to avoid her oki, but I usually value consistency over risks with mixed results. Until I don't need to learn more about a character, I will continue to follow my 3S mindset, which is to always block, parry/reject/backdash reactable meaties. My defense, thankfully, is not my main issue, it's maintaining my offense.

    Does a true meaty stop backdash? I was under the impression they were invincible frame 1. Does the game have a mandatory neutral frame? If it did that would make reversal DP not real as well. I've been using 2H and 5H as meaties more, as I've seen a lot of high level Jams start with those. Works alright against characters with weaker invincible back dash timing, but aren't active or ranged enough to really stop the longer ones. I want to 5K meaty into another move if the 5K whiffs, but some back dashes are so fast they recover before my next move even starts. Where's my whiff cancelable normals -- I need some KoF properties, heh.

    I do use YRC, but Jam is already such a meter hog, I'd like to gather as many meterless options as well. Honestly if a true meaty stops backdash then the problem is already solved. I was under the assumption that did not work. Is this true against throws too? Sounds like the same concept to me, as this implies there is a guaranteed neutral frame.

    Couple other questions:

    Does GG have trip guard? Seems a rare situation in GG but would be useful to know.

    What's the actual slow down speed for characters dealing with an opponents YRC? I ask because I've been throwing and been thrown by YRC jump air throw and I both don't get what my opponent could do to stop it or myself once the YRC goes off. (I certainly understand why old GG players hate the slow down on RCs, it is kind of silly sometimes. Was a beautiful decision to both make the mechanic fresh while also making it easier to use though)
  • drunkards_walkdrunkards_walk Joined: Posts: 3,266
    edited April 20
    The best way I've found to record reversals is to first record the dummy just standing there doing nothing for a while, then playback the recording and perform your combo (set the playback button to a button that is easy for you to press simultaneously as your combo starter, ie, 2K + playback). Once your combo is finished, take note of the time in the playback when the dummy is getting up. Then, do a new recording and perform a reversal at the time you noted previously. It will take a few tries most likely, but you know you got it when you get the "reversal" message. You can also do this with things like backdash, fuzzy jump, etc.

    Regarding blocking, I think it's a good thing that you are content with blocking on wakeup. However, in a game like GG, only blocking isn't enough, you need to mix in the occasional fuzzy jump, mash (Jam has a 3f 5P and 4f 2P, which is godlike for mashing), backdash, etc. Also, lets use a character like Leo as an example (we assume you just got knocked down by him and are preparing for his oki). Let's say you are content to and capable of blocking all of his oncoming mix ups. That is fine and dandy, the problem is you will be blocking for days with a fully jacked guard bar, meaning that something hard to react to like a walk up throw can now mean death. In GG it is mandatory that you learn when to do something like IB>backdash or IB>fuzzy jump or FD>Mash 2P, etc
    Opinions are like bedsheets: you only change them if it helps you get laid.
  • VeseriusVeserius Hold Down Back Joined: Posts: 10,997
    edited April 21
    M1X wrote: »
    Skiegh wrote: »
    I want reversal options just because I'm sick of getting back-dashed on, haha. I swear I am the only person who blocks attacks. Everyone else just mashes back dash or a DP on-wake up if they have it. Majority of players just lock me into doing safe-jump tactics on every down, which sucks because that means I can't get cards. Need to be able to punish that shit grounded consistently. Too many bad slayers giving me trouble. Who is like 50% of the PC player base for some reason, sol/ky be damned.
    Actual meaties cannot be backdashed.

    this isn't true. you just can't mash the backdash and have to aim for reversal timing.

    a lot of active frames helps, but some backdashes have a ton of invul(Pot, pre rev2 sin) and will avoid even very active meaties.

    also yrc frames including slowdown are on dustloop wiki.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • M1XM1X 04'er Joined: Posts: 74
    Marvel and anime games = you wanna know how to block but the only big reward you get for blocking a long time is you're going to get hit eventually. Block a few things and use a tool or meter to GTFO. Ideally have your movement down so you can avoid shit to begin with.

    This is what I was trying to get at.
    Block where you have to, but avoiding things is better.
    PSN: m1x4h
    XrdR: Venom
    SFV/ST: Guile
    KoF14: Yuri/Athena/Kyo
  • NeclordNeclord Joined: Posts: 3,046
    Guilty%20Gear%20Xrd%20REV2%20limited%20edition-642x364.jpg

    http://www.ricedigital.co.uk/store/guilty-gear-xrd-rev-2-limited-edition-ps4



    Limited Edition for Europe.

    I want that sexy shirt.
    Steam: Necl0rd
    PSN: Necreal
  • M1XM1X 04'er Joined: Posts: 74
    Veserius wrote: »
    M1X wrote: »
    Skiegh wrote: »
    I want reversal options just because I'm sick of getting back-dashed on, haha. I swear I am the only person who blocks attacks. Everyone else just mashes back dash or a DP on-wake up if they have it. Majority of players just lock me into doing safe-jump tactics on every down, which sucks because that means I can't get cards. Need to be able to punish that shit grounded consistently. Too many bad slayers giving me trouble. Who is like 50% of the PC player base for some reason, sol/ky be damned.
    Actual meaties cannot be backdashed.

    this isn't true. you just can't mash the backdash and have to aim for reversal timing.

    a lot of active frames helps, but some backdashes have a ton of invul(Pot, pre rev2 sin) and will avoid even very active meaties.

    also yrc frames including slowdown are on dustloop wiki.

    hmm.

    That's new to me. Suppose I blame that on Venom? Because a lot of his oki catches wakeup backdash (except against Potemkin), but always thought that was due to me mis-timing things.
    That said, there are meaty setups with him that will not allow Sol's VV, Ky's VT, or Leo's flash kick to come out. Ryan Hunter's been going over the details in the Venom discord, all secret tech like.
    PSN: m1x4h
    XrdR: Venom
    SFV/ST: Guile
    KoF14: Yuri/Athena/Kyo
  • <Insert Name Here><Insert Name Here> No wonder with people like me SRK Marvel is dead Joined: Posts: 7,933
    I mean lots of people have oki that catches backdash
    Xrd: Axl || UMvC3: Magneto/Dante/Frank West
    Give me attention: @ LaziestNameEver
    PSN: Laziest_ID_Ever (I don't really play online)
    "3) LIMITLESS (myself) --Those of you who have played me, will agree with this.. By far the most aggressive safe/style Wolverine." - Limitless, 3rd best Wolvie player in the world
  • Sephiroth73003Sephiroth73003 Joined: Posts: 4,235
    edited April 23
    Most characters can just put a projectile on you on Oki and you have to sit their and hold it unless you have a really good reversal and even then most likely have to hold it. Some characters have good enough backdashes to get out of some projectile Oki but that always comes with some risk and almost never works in the corner.

    Jam is probably the only character in the game that has no projectile Oki for 25% meter or less. Even then 6K beats most backdashes (god I wish this had throw invulnerability). It's the reason she has a hard time vs Slayer since she can't lock him down on Oki at all.

    Edit: guess sin needs 50% but 3K clashes with dp's so not nearly as shit a situation as jam.
    SF3: Makoto and Ken
  • MuttonmanMuttonman Joined: Posts: 2,746
    Most characters can just put a projectile on you on Oki and you have to sit their and hold it unless you have a really good reversal and even then most likely have to hold it.

    Jam is probably the only character in the game that has no projectile Oki for 25% meter or less. Even then 6K beats most backdashes (god I wish this had throw invulnerability). It's the reason she has a hard time vs Slayer since she can't lock him down on Oki at all.

    Edit: guess sin needs 50% but 3K clashes with dp's so not nearly as shit a situation as jam.

    Slayer? Chipp as well, as Shuriken oki isn't really a thing in Xrd.
  • Sephiroth73003Sephiroth73003 Joined: Posts: 4,235
    edited April 23
    Muttonman wrote: »
    Most characters can just put a projectile on you on Oki and you have to sit their and hold it unless you have a really good reversal and even then most likely have to hold it.

    Jam is probably the only character in the game that has no projectile Oki for 25% meter or less. Even then 6K beats most backdashes (god I wish this had throw invulnerability). It's the reason she has a hard time vs Slayer since she can't lock him down on Oki at all.

    Edit: guess sin needs 50% but 3K clashes with dp's so not nearly as shit a situation as jam.

    Slayer? Chipp as well, as Shuriken oki isn't really a thing in Xrd.

    He has gamma blade and gamma blade yrc, Slayer has persistence on his little hop thing. Gamma blade looks pretty nutty with its buffs in rev2 samitto is placing much better in the early rev2 tourneys and spams the shit out of it because it gains persistence much earlier then it used too.

    Potemkin has his flames, etc.
    SF3: Makoto and Ken
  • drunkards_walkdrunkards_walk Joined: Posts: 3,266
    Maybe I'm wrong, but I think a lot of characters have to spend meter to really lock Slayer down. His bdc fuzzy jump is really tough to deal with (at least for May). I know I-No could handle it well provided she did yrc note
    Opinions are like bedsheets: you only change them if it helps you get laid.
  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 51,484 ✭✭✭✭✭ OG
    My brother said he's seen it before. Looks pretty funny.

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


    SFV: Ibuki (Main Bae), Juri (Buffed Bae), Chun Li (Needs Buffs Bae)

    KOF XIV: Nakoruru/Iori/KDash

    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)

    3S: Ibuki (main), Alex

    If I ever pick up Xrd: Johnny

    PSN: PervyJin01

    CFN: PervyJin01 (PS4) Twitch: c88deviljin01

  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,261
    "Alternatively, he may listen to a lot of Scandinavian heavy metal"
    I lost it there
    [SF5] Laura, Vega
    [3S] Alex, Ken
    [UNIEL] Orie
    [Xrd] Leo
  • drunkards_walkdrunkards_walk Joined: Posts: 3,266
    The Millia one is by far the best
    Opinions are like bedsheets: you only change them if it helps you get laid.
  • SkieghSkiegh I am Ryudo Unit 2R Joined: Posts: 383
    edited 5:35AM
    This game is too polished man. I only just now noticed that characters' block animations and expressions change when they are blocking too long (maybe it's a RISC thing). Only really noticed because I was practicing stuff against Slayer and noticed that Slayer looked like he was blocking with a lot more seriousness than he usually does. So many little things to enjoy.
  • MuttonmanMuttonman Joined: Posts: 2,746
    I don't mimic Raven's super, but I do like to shout CA-CAW MOTHERFUCKER.
  • NaerasNaeras Terribad Joined: Posts: 2,910
    will scum dipper your ass
    long haired ky is hot
    "you can block greed sever guys just get good"

    Yeah I'm a Ky player alright.
  • keo-baskeo-bas Joined: Posts: 1,933
    edited 11:39AM
    Let me fix that for ya.
    Marvel and ASW= you wanna know how to block but the only big reward you get for blocking a long time is you're going to get hit eventually. Block a few things and use a tool or meter to GTFO. Ideally have your movement down so you can avoid shit to begin with.

    Frenchbread fighters:" My opponent have me corner and mounting and oppressive offense...Do I block?, Exblock, Gaurd cancel? Dodge? or regular ol reversal?....Burst? Yeah lets Burst"

    Examu Fighters:" Why am I not respecting your mix up? You do realise in this game blocking player have mix up options too. "

    Fill in cafe/Mages fighter: " In my records block string was that thing back in like the 90's, but once burst attack was discovered. they became extinct"

    SNK:" We invented guard cancels."
    Skiegh wrote: »
    . My defense, thankfully, is not my main issue, it's maintaining my offense.
    knowing when not to press offense is'nt bad either. some time doing nothing is great option because it minimise risk and put the burden of the opponent to take initiative. This is really strong when you have the life lead. Better if you can attempt to bait by doing empty jumps or FD dash breaks.
    Seikuken Disciple
    "That Phantom Breaker Guy"
  • shinquickmanshinquickman Joined: Posts: 1,757
    It's been how long and there still isn't an official changelog out?
    TimeAttack: Grand Coward of SRK since November 18th, 2015
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 8,970
    It's been how long and there still isn't an official changelog out?

    Why should there be an official changelog when the game is launching a month from now and there can still be changes made to the game before that?
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
Sign In or Register to comment.