Krillin Thread - Hopefully Not Dead

FrozteyFroztey Break the CuffsJoined: Posts: 10,905 mod
edited January 30 in Dragon Ball FighterZ
Compiling character subthreads, post your tech/discussion here!

Please @ me if any tech you'd like adding to the OP comes up!
Post edited by Froztey on
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  • digos25digos25 DBFZ HYPE! Joined: Posts: 675
    edited January 30
  • FoolinfectionFoolinfection Big fish in a little pond 4 LIFE Joined: Posts: 2,420
    So would everyone here agree that Krillin works best on point?
    Welcome to the internet. God help you if you have an opinion.

    I should start keeping written letters in sealed envelopes when I go to tournaments. If i get bodied, I give them one, and when they open it up it says "fuk u"

  • digos25digos25 DBFZ HYPE! Joined: Posts: 675
  • GonoXLGonoXL Joined: Posts: 48
    edited February 1
    So would everyone here agree that Krillin works best on point?

    Yeah. His solar flare works well with Gohans shoryu and the ground beams cover his slow mixup move. The sensu beans can be pretty significant for the next character out, basically negating a combo that they took. I'm having trouble finding a reason to run him though. He's got weak damage and short limbs. Probably going to have to wait until more rock tech is found for that special spice that makes him a must have.
  • FoolinfectionFoolinfection Big fish in a little pond 4 LIFE Joined: Posts: 2,420
    GonoXL wrote: »
    So would everyone here agree that Krillin works best on point?

    Yeah. His solar flare works well with Gohans shoryu and the ground beams cover his slow mixup move. The sensu beans can be pretty significant for the next character out, basically negating a combo that they took. I'm having trouble finding a reason to run him though. He's got weak damage and short limbs. Probably going to have to wait until more rock tech is found for that special spice that makes him a must have.

    I feel like Krillin has decent damage for what his purpose seems to be. Especially since both his supers are really solid. I've been able to get 4000+ meterless damage with him consistent enough. It helps that he can air combo into L.afterimage(corner) and ex.afterimage(midscrern) to land a hard knockdown instead of ending the combo with j.h.

    I also feel like solarflare is going to be his main spacing and defensive tool. I haven't been able to test this in a real match but in theory it seems like he could frame trap with it then always hit confirm into an assist on reaction. I think that's why his normals are so much shorter since solarflare has a pretty big hit box itself.
    Welcome to the internet. God help you if you have an opinion.

    I should start keeping written letters in sealed envelopes when I go to tournaments. If i get bodied, I give them one, and when they open it up it says "fuk u"

  • FoolinfectionFoolinfection Big fish in a little pond 4 LIFE Joined: Posts: 2,420
    Been playing some matches today. I've been finding solar flare pretty useful in the corner frame trapping people then hit confirming into Trunks\Gotenks assist. The damage isn't great but it keeps the opponent guessing while they're in the corner.
    Welcome to the internet. God help you if you have an opinion.

    I should start keeping written letters in sealed envelopes when I go to tournaments. If i get bodied, I give them one, and when they open it up it says "fuk u"

  • digos25digos25 DBFZ HYPE! Joined: Posts: 675
  • digos25digos25 DBFZ HYPE! Joined: Posts: 675
  • AceKombatAceKombat (́◕◞౪◟◕‵) ”WINNERS DON’T USE ALMIGHTY.” Joined: Posts: 2,193
    With all the hope combined... there can be a chance in SFV that Ken can, one day, walk again. #TeamWheelchair
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  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,216
    edited February 6
    I've been trying to add as many 2S's in a corner combo as I can. So far I've gotten three. If you are by yourself, you will probably have to use an extra bar to finish with a super, but if you have an assist you can extend and get over 5000 with one bar.

    j. H, LL, 5M, 5S, 2S, j. M, dj. M (2 hits), dj. 2S, super dash, dj. M, dj. 2S, dj. 236+L, assist, land, j. M (2 hits), j. 2H, super dash, j. M (2 hits), j. 2H, dj. L, dj. M, dj. H, land, super.
    Post edited by CSword123 on
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  • flighflighflugitflighflighflugit Joined: Posts: 1,909
    Just realized krillin can convert off of solar flare with sparking blast. Could be useful if he ends up being the last one alive
  • FoolinfectionFoolinfection Big fish in a little pond 4 LIFE Joined: Posts: 2,420
    Just realized krillin can convert off of solar flare with sparking blast. Could be useful if he ends up being the last one alive

    Had a moment of clarity when I found this out myself. It's crazy how solar flare can possibly change the momentum there in a tough spot. Opponent trying to mix you up while calling assist? Solar flare that shit. Are they pressing too many buttons? Solar flare.
    It scales damage quite a bit but it's worth the shift in momentum and the follow ups it can lead to. Canceling SF into spark still hurt's a lot though.
    Welcome to the internet. God help you if you have an opinion.

    I should start keeping written letters in sealed envelopes when I go to tournaments. If i get bodied, I give them one, and when they open it up it says "fuk u"

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