SSGSS(Blue) Vegeta Thread - The Power of a God

FrozteyFroztey Break the CuffsJoined: Posts: 10,905 mod
edited January 30 in Dragon Ball FighterZ
Compiling character subthreads, post your tech/discussion here!

Please @ me if any tech you'd like adding to the OP comes up!
Post edited by Froztey on
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  • ElectroManiacElectroManiac Joined: Posts: 559
    Desk combo video

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  • VersatileBJN007VersatileBJN007 Joined: Posts: 1,214
    You guys come across any interesting tutorials for the character?

    I'm assuming since his assist is considered ass that he should be used on point.
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  • ElectroManiacElectroManiac Joined: Posts: 559
    You guys come across any interesting tutorials for the character?

    I'm assuming since his assist is considered ass that he should be used on point.

    Yeah the blue characters both are better used on point because their assist are not that good.

    I kind also want to do a second team of SSB Vegeta on point.
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  • a15kkoa15kko Joined: Posts: 6,075
    Where does Bluegeta best work on a team
  • FrozteyFroztey Break the Cuffs Joined: Posts: 10,905 mod
    Definitely point, I'd say one of his defining traits is his immense corner carry from any hit. All of his combo enders carry about halfscreen, and in the corner he gets some good damage output meterless.

    His assist is trash for combo extension/block extension but the initial hitbox of big bang eats projectiles as he's preparing it, so it has a decent amount of priority in beam wars.
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  • NaerasNaeras Terribad Joined: Posts: 3,608
    edited February 4
    He also ends in an airborne state after his grounded kick special, with his air actions intact. This means if you cover this with an assist, you can get a high-low mixup even midscreen. So he benefits massively from having an assist behind him.

    Example: 1:31and 1:50 in this video

  • ReijiReiji Joined: Posts: 270
    I like better Blue Vegeta. He's less a ranged fighter and more of a close ranged IMO. Blasing opponents from a distance was never my style.
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  • ShintarruShintarru Not your Average Joe Joined: Posts: 553
    edited February 9
    How do you land his qcb move without them teching out of the combo?

    Edit: nvm its the version that uses a meter.
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  • FrozteyFroztey Break the Cuffs Joined: Posts: 10,905 mod
    Shintarru wrote: »
    How do you land his qcb move without them teching out of the combo?

    Edit: nvm its the version that uses a meter.

    There are ways to land it meterless, doing 2M > 2S > 214M will make it connect and is a good way to start combos with Vegeta w/assist follow-up from the dunk

    In the air however I do believe you're forced to use meter.
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  • ReijiReiji Joined: Posts: 270
    Air Vanish + 214M works well.
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  • AlkiAlki Joined: Posts: 25
    FYI his command grabs go through ki blasts, since he does a little super dash.
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