Tien Thread - The Strongest Among Humans

FrozteyFroztey Break the CuffsJoined: Posts: 10,905 mod
edited January 30 in Dragon Ball FighterZ
Compiling character subthreads, post your tech/discussion here!

Please @ me if any tech you'd like adding to the OP comes up!
Post edited by Froztey on
SFV Cody Discord! - https://discord.gg/6CwKfAG
SFV Lounge Discord! - https://discord.gg/cBByyap
YouTube
Twitch

Comments

  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,730
    edited January 30
  • P-DudeP-Dude Joined: Posts: 8
    What are the options if I connect with Volleyball Fist? Right now I've just been taking the itty bitty free damage from the three hits, but I know there's got to be more opportunities here.
  • ReticentlyReticently Joined: Posts: 4,364
    P-Dude wrote: »
    What are the options if I connect with Volleyball Fist? Right now I've just been taking the itty bitty free damage from the three hits, but I know there's got to be more opportunities here.

    You can do air super after the second hit. I imagine there must be extensions off it with assists as well. Might be able to cancel the first 2 hits with vanish too.
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,730
  • SHwoKingSHwoKing Joined: Posts: 126 ✭✭✭✭✭ OG
    edited February 1
    Quiet damaging for just two Level



    Globally, everytime your opponent Slide in the Corner (214M or the 236H included), you can do Vegeta Assist to Level 1. Then tou can either do another Level 1, land and do an air combo (scaling is bad though) or a Dragon Rush to Snapback in the corner.

    For 3 Level you can do 236H and two level 1 this way for a 40% Untechable Throw.
  • SaandroSaandro Joined: Posts: 212
    Korbidon wrote: »

    Nice music and choice of color bro.
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,882
    Man, Tien hits soooooooo hard
    NNID: a2handedmonk
  • BronnBronn Joined: Posts: 510
    Ya, Tien gets a lot out of 2 assists. He's quite clearly a point to me, especially considering his stubbyish normals + EX c.grabs/chiaotzu stuff is very range dependent. He needs assists at all times to be able to get in on people. Anchor Tien ain't real, unless he's last character with 7 bars for some reason.
    3s: Alex with the occasional hugo
    SFV: Alex, G.
    DBZF: Ginyu Force, Yamcha, Tien
    16, Piccolo, Veggie
  • ReticentlyReticently Joined: Posts: 4,364
    You also don't want anchor Tien because of all the damage he does to himself when he's the only one spending meter.
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,730
    Running tien in the middle makes sense considering how good his dhc is
  • SHwoKingSHwoKing Joined: Posts: 126 ✭✭✭✭✭ OG
    As point character, his has good tools to mess around and pretty good range with 5M en 5H. But he’s a bit weak in the air IMO.

    He has a very good 2L as well. And if your opponent is lockdown from a distance, I think you can force a 50/50 with IAD j.M j.L 2L or j.M 2L. On Big character he can even to IAD j.M j.LL.

    Once he is in he can mix low and overhead whenever he wants with 236L which is safe and 214L (don’t if this one is). And of course his EX command grab to put in the mix.

    For me his goal is to use combo that will finish in the corner with a HKD/slide. Then he should be able to use Chaozu to force the opponent to block and go for another mixup.

    He also hit like a truck.


    As support character his beam as quiet a lot of application. It doesn’t force big blockstun like Vegeta, Goku or Goku Rose but you can use it to confirm a 6M anywhere on screen.

    With some character you can even use it as a combo extender. ie with Mystik Gohan you can finish a combo with classic j.LLL call Tien at the exact same time as the last L (or H) Land faster with 2S and restart an air combo with SJ j.MLL etc… wherever on screen.
    Ginyu can take advantage of that as well.


  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,730
    edited February 3
    5000 meterless Tien w/ Vegeta

  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,882
    edited February 3
    Thanks to @Evil Canadian for this piece of information: End with Chiaotzu in your combos if you can


    NNID: a2handedmonk
  • ReticentlyReticently Joined: Posts: 4,364
    Okay, as far as I have been able to tell the easiest meterless conversion off of Volleyball Fist is Adult Gohan's assist called immediately after the light version of the third hit of the rekka. It allows Tien to immediately continue the combo in the air.

    Also, important to use hcf or hcb + assist call in combos to keep Tri-beam use to a minimum.
  • CronopioCronopio ST Joined: Posts: 2,235
    Piccolo assist is pretty easy for that too. If you press assist + L on the finisher it sets the enemy perfectly for a 2H before landing.
  • splurgendiisplurgendii I'm nicer than I look Joined: Posts: 1,228
    no meter/ no assist

    2m5m [jc] 5m2h [persue] 5m2h [jc] 5L5L2h xx 236 2

    4210 + a HKD
    works anywhere on screen
    anybody know a better 0 meter/0 assist combo?
    splurrrr
    "gen" like the character
    Deeeeeeee
  • SHwoKingSHwoKing Joined: Posts: 126 ✭✭✭✭✭ OG
    There is any. Tien is pretty straight forward. Do you let the first 5L hit twice before pushing the second L ? Should add extra damage if not.
  • flighflighflugitflighflighflugit Joined: Posts: 1,909
    edited February 4
    I actually tested that and you do less damage if you let both connect. At least from a 2L x 2 starter

    At least from what I remember. Someone else should test it out
  • splurgendiisplurgendii I'm nicer than I look Joined: Posts: 1,228
    good catch
    letting the first L hit twice bumps the combo to 4250
    splurrrr
    "gen" like the character
    Deeeeeeee
  • SHwoKingSHwoKing Joined: Posts: 126 ✭✭✭✭✭ OG
    edited February 5
    good catch
    letting the first L hit twice bumps the combo to 4250

    Yep tried myself and it seems to be optimum with a 2M5M Starter. If you start with a L or 2L, you'd better squeez as much hit as possible. ie 2L 2M 5M j.MLL2H j.MLL.2H j.L(2hit)L2H236M should be optimum.

    Also note that for better oki if you're opponent is not near corner, you'd better switch the last part with j.L(2Hit)LL as you fall near the opponent. With 236M you fall vertically.

    4400 ish corner combo with the 236H , 3 bars and Vegeta assist
    236H call Vegeta ~ Lvl1 Tri Beam Super Dash j.ML2H j.L(2Hit)L Lvl Tri Beam. You can end the combo with j.L(2Hit)L2H236M but no slide possible there. Will do a small clip in few hours.

  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,730
    edited February 5
    Off a blocked crane dive if you air dash M it will cross up. If you delay it ever so slightly you will hit them in the front. If you do nothing your crouch m will be in the perfect spot to hit.

    On hit you can call assist then super in the corner to get a combo, or you can run your chiaotzu mixups.
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,730
    Looking for a basic tien solo combo? Check it out

  • SHwoKingSHwoKing Joined: Posts: 126 ✭✭✭✭✭ OG
    Korbidon wrote: »
    Looking for a basic tien solo combo? Check it out


    No j.2H 236M finisher, that’s a lack of Tien’s combo potential knowledge. This is his main way to end a combo in the air.
  • RandomRandom Joined: Posts: 339
    Krillin is (somehow) canonically stronger than Tien ftr.
  • ReticentlyReticently Joined: Posts: 4,364
    My latest Tien super friend is actually Napa. Napa assist gives all kinds of easy extensions to Tien stuff, and Tien assist fills a real gap in Napa's game. Napa assist also combos easily into Farewell Chiaotzu.
Sign In or Register to comment.