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Android 16 Thread - KillSonGoku.exe

FrozteyFroztey Break the CuffsJoined: Posts: 10,909 mod
edited January 30 in Dragon Ball FighterZ
Compiling character subthreads, post your tech/discussion here!

Please @ me if any tech you'd like adding to the OP comes up!
Post edited by Froztey on
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Comments

  • willselesswillseless Joined: Posts: 2,999
    What are the options after a grounded grab in the corner with no assists?
  • atx_wrekkaatx_wrekka Joined: Posts: 6
    @stronzolo thanks for the video

    Are y'all running android 16 on point, or where do you like to put him on your team?

    皆関西弁を話せばええんちゃう?!
  • Mood4food77Mood4food77 Joined: Posts: 10,090
    16 is a point character. He's immobile (for this game) and really wants both assists to optimize damage/mix ups
    willseless wrote: »
    What are the options after a grounded grab in the corner with no assists?

    Which grab? They each do different things
  • willselesswillseless Joined: Posts: 2,999
    edited February 3
    L. The usual combo ender. IAD j.m is good enough with the autocombo putting them back in the corner.
    Caved in and made a twitter.


    That air grab after the midscreen rocket punches is fucking me up real time. If you do only one rocket punch, it becomes way easier, and you'd be sacrificing just 25 damage in that combo.
  • AceKombatAceKombat (́◕◞౪◟◕‵) ”WINNERS DON’T USE ALMIGHTY.” Joined: Posts: 2,199
    Reposting for information. Reflect against Android 16 (A16)'s meaty 236S could possibly get him punished (-11 upon reflect).

    With all the hope combined... there can be a chance in SFV that Ken can, one day, walk again. #TeamWheelchair
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    CFN: AceKombat Steam: xAceKombatx
  • Zx-toleZx-tole Joined: Posts: 637
    edited February 14
    What's ever bodies meter less and assist less bnbs?

    Off a crouch L:
    Crouch L, stand LL, MM, SS, HH (last H is a super dash into an airborne opponent), ML, up forward jump cancel LL, SS xxx 214 L - 3340 damage

    Off a crouch M:
    Crouch M, stand M, up forward jump cancel LLLH (H is a super dash), ML, up forward jump cancel LL, SS xxx 214 L - 4350 damage

    Off a standing M:
    MM, SS, HH, ML, up forward jump cancel LL, SS xxx 214 L - 4370 damage it turns into 3810 damage if you start with an IAD M

    These don't work on kid buu and gotenks very well
    Post edited by Zx-tole on
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