LuvMyCap, post: 1260407 wrote:
I have a question
How you kara fk and how is it usefull?
Maybe this is not as beneficial to this game (someone tell me) but you can do sonics boom charge back, foward, back, punch. You would be already charging another sonic boom, can be done for the flash kick too, charge back, foward, down foward, down, punch.
jchensor, post: 1260417 wrote:
Kara Flash Kick is most useful after a Cross-up. It's a good "safe" combo, so that you can go into the Flash Kick if they are getting hit and not do the Flash Kick if they are blocking.
So, cross-up Short, Crouch Short, Crouch Short into Kara Flash Kick is the Combo.
To do it, just learn the rhythm of doing three Crouch Shorts. Don't mash, just tap it out so you get Crouch Short x 3 to Combo, the quicker the better. Now, to do the Kara Cancel, use the same timing, except on the last Short, hit Up and roll your fingers across Short and Forward as fast as possible without being simultaneous. That will get you the Kara Cancel for the Razor Kick.
Warning: you CAN do this too slow so the Razor Kick doesn't Combo, and if the opponent blocks, just be ready to eat a combo. Practice the timing so you do the Crouch Short x 3 as quickly as you can. That will give you more leeway to Combo the Flash Kick.
King Of Bums, post: 1260418 wrote:
Does this pattern work for guiles super. cause I'm trying to figure that one out. I know its going to be a different motion, but it would be nice to know what to do...
The Granby, post: 1260419 wrote:
Anyone have any links on Guiles match ups? In particular how to deal with Claw and Blanka?
King Of Bums, post: 1260423 wrote:
Ok, how do you kara-cancel Crossover j. Short \/ cr.jab x2 xx super... this would help me out if i understood this more specifically.
gilley, post: 1260424 wrote:
Kara cancelling the super off a crossover is the same way you would kara cancel c.jab x2 > super
To kara cancel c.jab x2 into a super you charge D or DB and press c.jab > c.jab > QCUB+jab~short
A shortcut method of doing guile's super is to charge D or DB for it, then do a reverse tiger knee motion+K. For you Marvel players, this is just like doing AHVB.
The key to getting this to work off of a crossover is to charge for the super FK from the DOWN position, straight down. It's often not known that guile can charge for his super this way. So, just jump and your opponent and immediately hold down, do the crossover short, then c.jab > c.jab > QCUB+jab~short kick.
There is an alternate method I use to do guile's super FK that can make it easier to perform in certain situations. I charge straight down, the quickly press DF, UF+K. I think of doing the super the same way I would do a dash in 3S or Marvel. I kind of charge down, then double tap F, F +K(only using DF, UF). Sorry if this doesn't make sense. I still don't know the best way to explain it.
Master Chibi, post: 1260428 wrote:
It was erased from the forum restore, but could someone please help me on the Sim match up, playing him makes me sad as hell.
Grits'N'Gravy, post: 1260433 wrote:
UltraDave: I'm wondering why you don't immediately think to just out turtle him? If he's at mid range throwing a bunch of shit out, just stay in crouch block and do nothing. Predict and flashkick if you want. I think a turtling Guile can do alright in that situation. If he closes the distance and tries to slide and tick and all that other stuff, then the match changes.
yungb254, post: 1260436 wrote:
And Ive been doing the super from DB the old fashioned way! That makes it a whole lot easier seeing as you can just charge down and hit df, uf k.
Im having trouble comboing the two jabs. Im in practice mode on the anniversary collection. I see a the two jabs combo and the super come out but they show up as two seperate combos. Two hits for the jabs and 5 for the super. Is there something I am doing wrong or am I not doing this fast enough.
Grits'N'Gravy, post: 1260446 wrote:
DO use OG Guile. Standing hk and backfist is no joke.