Airthrow, post: 1299719 wrote:
Okay, i am not sure if this link will work:
It goes to the ST faqs, and mine is the Balrog one, obviously, let me know what you guys think. If that link isn't allowed just type in "Super Street Fighter II Turbo" and click arcade and FAQs.
rog is back, post: 1299720 wrote:
which rog instand overhead is better? j.short or j.forward?
and what about his s.forward? (both far and close version), are they good to use?
oldschool_BR, post: 1299721 wrote:
Afro has mentioned that in ST you can use the fingers to charge TAP and use punches with their tips. There is a video of Tamashima doing that in this thread, I believe. He can also give up TAP by releasing a single button, if TAP is not desired. Even better, he can release a button and negative edge a kick rush, thus having access to all his specials while charging horizontal rushes, headbutt and TAP.
There is always a chance a cross-up tatsu will completely whiff due to Rog's surprisingly small crouching hitbox on block: be ready to use strong hold as he lands.
There is no far version of st. Forward. It is very good up close as a meaty and a tick throw, it has the same timing to use for a tick throw as cr. forward.
RyuReiatsu, post: 5950211 wrote:
I can't seem to find ST/HDR frame datas at all. Is there one for Balrog? If yes, could somebody link it to me please?
oldschool_BR, post: 5950584 wrote:
Right now, we have not obtained complete frame data as number of frames for every possible animation of his attacks. But you can get the basic frame data, which start-up, hitting and recovery frames, from Yoga Book Hyper or T.Akiba's SF2 Frame Data page (translation kindly presented by NKI). These are now known not to be perfect, but they are often not too far off. Yoga Book showed to be more accurate.
Edit: I think Papasi's Hitbox page has the frame data from the YBH. Here is Rog's section.
Edit2: a few characters have their complete data on the Wiki. Guile, for instance.
Bob Sagat, post: 6918569, member: 6089 wrote:
When you do the super and you're charging TAP and you want straights in stead of uppers, just a hold a punch button at the same time. It cancels the uppers and you get straights.
He was just charging a TAP before the super, then did the super while holding an additional punch button.
blitzfu, post: 6929091, member: 7138 wrote:
I'm sensing a little hate for Rog. He's a good character, not over powered in any way. I just wish less people used him.
eltrouble, post: 6929845, member: 50728 wrote:
My biggest issue with him is his super. It's definitely the best super in the game that, on hit or block, gives him a strong advantage in the matchup. On hit, does an amazing amount of damage, plus you're knocked down (most likely in the corner), putting him on a dominant position. On block, does a lot of chip, pushes you towards the corner, and he's not punishable once its finished.
afro legends, post: 6930628, member: 4737 wrote:
Actually rog's super is indeed punishable on block...at least with Ryu. He can sweep me right afterwards. I'm guessing the timing is super hard though because the only Ryu player who has ever done it on me consistently is Shun Joker. That guy is a straight up beast!