SF3TSguy, post: 1597744 wrote:
You should really post this in the Fei Long thread
Obviously, if you want good strats, you should watch match vids on sites like Youtube. Good Japanese Fei players are Noguchi and Yuubou. In the US, Jump Suit Jesse plays Fei, and in the UK, Shin Dragon uses him. Study those and thatll help you out some. Im sure others in the Fei forum would be more than willing to accommodate you and your questions.
Ehonda, post: 1597746 wrote:
Being a Honda player i can give you one tip vs Honda. Fei is able to cross Honda up very easily without even knocking him down. If you are in a situation where you are close and he decides to turtle a little too much, you can walk forward slightly and jump over his head and cross up with forward, for some reason Hondas J Headbutt will miss. and it sets up 5 hits of death. Jf + StF +Rekka x3. Ive had this done to me many times until i learned not to let Fei get that close.
SF3TSguy, post: 1597735 wrote:
Questions that arise:
Whats a good counter for Gief's lariat when its initiated: close, mid screen; far away?
When Gief/Hawk jumps at you and attacks, is there anyway the flame kick will get snuffed by one of his regular jumping attacks?
Is there a way for Gief/Hawk to reversal SPD the chicken trap (mainly during/after the first hit or two of the actual chicken wing)
Similarly, can Gief/Hawk reversal SPD a meaty cl. HP
Whats Fei's best jump in attack?
What moves/mistakes can Gief/Hawk take advantage of?
If Fei is cornered by Gief/Hawk, what are some ways to escape?
Master Chibi wrote: »
Whiff your entire SOUL into c.MK in 3S.
caliagent#3, post: 1597748 wrote:
SF3TSguy, post: 1597749 wrote:
Oh wow, I completely forgot about this thread lol. Thank you Caliagent#3 for your advice. I was wondering if you could answer some basic questions about Fei's matchup vs Ken/Ryu:
For each matchup, please describe in detail:
key strengths/tactics/weaknesses for each character in the match up.
What is Fei's game plan for each of these match ups?
What are things Fei can do to win/dominate the match?
What are things Fei must watch out for that the other person can do, and how does Fei counter these?
My hope is that this will generate some discussion to get this thread going again.
Embryo, post: 1597753 wrote:
Great thread guys, FeiLong is one of my favorite SF characters ever so this informaton is really usefull. Im a little discoraged though at his lack of options agaisnt Honda and projectile based characters, agaisnt a good Sagat what can Long do?
Exarkun, post: 1597754 wrote:
I'll try to be very specific when it comes to projecile based characters, but I'll answer the questions as they come along.
Sagat- Especially if it's O. Sagat this fight just moves around paitence and quick thinking. Sagat can keep Fei at far distance with tiger shots, he can also counter the Chicken Wing with a Tiger uppercut along with his Tiger knee if timed correctly. Fei's biggest upset is that Sagat has both the ground, mid, and high covered from projectiles to his SRK. Your approach to this is to get around the tiger shots safely and to not leave an open opportunity for his tiger uppercut or tiger knee. Getting over the projectiles are simple, either a Foward CW, yes I said Foward because the recovery Sagat has from his tiger shots give him the opportunity to SRK you out of a CW. Get in close enough to try and tick Sagat into an SRK, if he goes for a TK go for the flame kick to counter this. Under any circumstances never go for a RH CW, only do this if your 100% sure you can cross up a fallen Sagat, or if the final hit of the three string attack will stuff any wake up attacks Sagat might do, either a SRK or TK. As with the shotos, roll with the punches, approach sagat by blocking his fireballs, but under any circumstances don't take in a jump, you will be countered accordingly. If you do a jump in attack, make sure it's when your reading your opponents movement well, such as the mistake of spamming projectiles disregarding your distance for a jump in attack. Usually what I do is walk in read the movement, jump in with a RH, S. Fierce, Rekka chain for five hits, knock down Sagat as much as you can, if you do get that CW pressure keep Sagat down, go for a CW, Jab, Tick throw, CW Standing Fierce, Fierce Rekka, Jab Rekka, Fierce Rekka, That alone will leave you distance away from a counter SRK or Tiger Knee but close enough to counter his high fireball with a C. Fierce. Once you presssured a Sagat in the corner please don't make the mistake of repeating pressure strings, It's great to do a CW, standing Fierce, CW Standing fierce over and over again but also simple to counter, mix up the CW strigns after every knockdown, read how they block your CW strings with either blocking the CW standin or low most of the time, If you seem them blocking high go for a Short CW if you have them cornered, try not to do RH so much because of the open frames you have left from landing, if they block the CW strings low, go for a foward CW, the last two hits or last hit will hit as an overhead, from here you can tick them into SRking to reverse and bait for a rekka chain combo or super. This match up all depends on your experience with Fei and how to read the Sagat really well, if you find yourself making the same mistakes then this match will get tough, just remember the little things, countering a high fireball from sagat with a flame kick, ticking his TK's and SRK's, using CW's to get over low projectiles and if afar, using the RH CW to avoid High projectiles, watch his distance to avoid TK's, and SRK's, and above everything else watch your rekka ken pressure, try no to be left in sweep range. Knock him down whenever you get the chance, keepin sagat in the corner and making him useless is where you want him at.
fatboy, post: 1597755 wrote:
^^^^ Dude, use the "enter" key.
I bet you have some great ideas here ... But I am not even going to attempt to read you post.
It hurts my eyes , just to look at it.
Helps us out. Break up the text budy!
Exarkun, post: 1597756 wrote:
Sorry about that. I'll post up some more starategy with Fei long against Shotos another time, Happy holidays guys.
Warrior's Dreams, post: 1597757 wrote:
1) How are those strats coming along?
2) Whatever happened to that video you were making?
3) (open to anyone)
Sorta dumb, but you can do Rekka x 3 with 3 Fierce punches right? I'm having trouble doing this.
UltraDavid, post: 1597762 wrote:
Honestly rekka pressure isn't how you want to spend most of your time. What you want to do more is slowly push him back or keep him away with your good zoning normals. Crouching fierce is super annoying for Gief because it eats up his non-sweep footsies and if you do it so that it just misses him it's really hard for him to do anything about it. Standing short antiair beats all of Gief's max-range jumping attacks and crouching fierce ducks them and hits Gief on landing. If you push him into the corner, set up a chicken wing trap. Rekka pressure is too risky; spd, lariat, crouching roundhouse, and standing forward are all good reasons not to do it too often.
Warrior's Dreams, post: 1597767 wrote:
Original post by Exarkun
Yea, thank you for that tidbit. I was doing the Rekka's way too fast. Once I slowed it down, its much easier to chain 3 fierce rekkas.
Now if only I could get the blocked close fierce -> chicken wing in the corner trap down. I bet you have to buffer it off of the recovery on the blocked Fierce
Noob-NJ, post: 1597769 wrote:
Can anyone help me with Fei's Chicken Wing kick?
Im horrible at doing this move, id say i do it 2/10 times, and most of the times i just end up jumping at my opponent after doing a early jump kick and they kill me when i land.
Warrior's Dreams, post: 1597772 wrote:
I found with Fei, it is easier if I just slow the motion down, both for his rekkas and his chicken wing.
btw, exarkun, hows that video coming along?
Eduardo24, post: 1597750 wrote:
How good is o. fei in comparison to n. fei?
RagingStormX, post: 1597778 wrote:
I only use O. Fei though, I like to make things hard on myself lol.
eddymasta, post: 1597780 wrote:
Anyone got tips for fei vs dictator? I get raped hard in this match, and I have no idea what to do
Exarkun, post: 1597783 wrote:
The Handshake is a risk because of the amount of time frame is left vulernable after the 10-11 Frames of not being able to recover.
Rik, post: 1597785 wrote:
Hey, since HD is coming out soon I was wondering if anyone was willing to teach me Fei-long, my addy is firstname.lastname@example.org. thanks in advance.