Cheech Wizard, post: 2539040 wrote:
Quick question,I saw someone swap to their partner in a video and when they did there was a orange glow around them for a second.What is this?
Cheech Wizard, post: 2539042 wrote:
Thanks,I went through Keits primer again and saw it again.So basically it's a safe way to swap characters in/out?
dori., post: 2539046 wrote:
uhm, it's really depedant on the character that you're using and the character on the receiving end of the combo...
just try to jump up/forward and hit your attacks as soon as you can on the way up
guigui, post: 2539045 wrote:
I'm pretty new here and to the fighting game genre. Here is my quick question : after a 3+C launcher, if I want to follow by an air combo, should I just jump or jump forward ? Same question for the second jump.
On one hand, sometimes it seems that just jump makes me miss my opponent but I cant determine wether it is because of him being too far away or of me timing my attacks badly. On the other hand, jump forward sometimes makes me go to the other side of my opponent. Still cant determine the cause of this : bad attacks timing or bad jump choice.
May anyone help me figure this out ?
EDIT : sorry double post.
ArtVandalay84, post: 2539057 wrote:
Okay, I'm having problems with the Advance Guard, I hit ABC while blocking but all my character does is dash. What am I doing wrong?
ArtVandalay84, post: 2539059 wrote:
So the timing has to be just right, kinda like parrying in Third Strike?
RoyalFlushTZ, post: 2539060 wrote:
Timing is not strict as a 3S parry. Just block any attack, then during the blockstun, advance guard as necessary.